Enhancement Diversification-
All enhancements have now been given diminishing returns after a certain amount are slotted into a power.
Oh...wait...wrong game.
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Originally Posted by Arkantos
Monthly Fees.
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Originally Posted by quickmonty
All future chapters will be mostly about PvP. PvE content will be trivial and the storyline will be lame and much too easy to complete.
oh wait ..... that's Factions ![]() |
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Originally Posted by WasAGuest
Adding features such as an Auction house, stylist, henchie and pet commands purchasable via the online store.
Adding more challenge missions without increasing the rewards to make them worth the time spent there. Merging PvP and PvE in such a way that either is needed to progress. Adding more Fed-Ex quests. Adding more locked gates to prevent exploration. Continuous balancing of skills towards level 20 players while continuing to add mobs at level 31 with the "super ray of death" and call it a challenge, rather than balance skills for universal use and improving the AI to compensate... or at least act like they know how to use the freakin skills. Continuous breaking and nerfing of skills due to exploits in PvP that completely destory the use of the same skil in PvE. Adding more PvE areas locked behind PvP wins and loses. Adding more PvE end game content that requires the utter most dull possible play mechanic in recorded history (faction farming) to "earn" entrance to the content. (forgive the grammar, but that was rather fun to say) Adding DP to pets without a valid and "good" way to protect them that doesn't require an almost full skill bar. Rememeber Anet, PvE needs room for skill caps and a rez! |
