EoE Nerfed
6 pages • Page 1
as I put in the update thread, it's anerf's way to across-the-board nerf something when there is one situational exploit.
why not address the exploit instead of nerfing the pve'ers too? hell the entire kurzick monster side is saying 'wtf?' with us humans too
I'm hoping song meant 'beyond odd' (which it is)
why not address the exploit instead of nerfing the pve'ers too? hell the entire kurzick monster side is saying 'wtf?' with us humans too
I'm hoping song meant 'beyond odd' (which it is)
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Even though the EoE nerf doesnt affect me at all, I think it's a stupid change. Why? Because as someone said, instead of addressing the root of the problem, ANET chose to make a bandaid across the board fix.
Instead of making these dumb changes, there needs to be a change in mechanics/and or banning so people dont grief/exploit others in Alliance battles.
And I say again, I'm not whining about EoE changes, I just think ANET is going the wrong direction in trying to prevent griefers.
Instead of making these dumb changes, there needs to be a change in mechanics/and or banning so people dont grief/exploit others in Alliance battles.
And I say again, I'm not whining about EoE changes, I just think ANET is going the wrong direction in trying to prevent griefers.
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Originally Posted by Me In Another Thread
Anyway...EoE is working now probably like they INTENDED it to work in the first place...so I really cant argue.
I could say stuff like "I can balance it better..blah blah blah" and suggest things like merely weakening its power to not be enough dmg to "bomb" someone. But remember...EoE was probably never MEANT to be "the bombing skill" anyway, it is, GOD FORBID I MENTION IT, probably designed to be used like IWAY carries it - Sort of an extra dmg thing and "if you kill me, you are dead too" type deal... |
Who cares if its old or not. Anyways This is a great idea. EoE has been a curse to some parts of the game. It plauged HA for awhile with the stupid EoE bombs. Then came IWAY, and so on and so forth. EoE is a great spell but it was too powerful. Ya it will still be in IWAY but it wont be as dangerous to players that are at full health or closer. Great nerf.
C
the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.
For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.
Anerf: you, again, suck. gg
For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit.
Anerf: you, again, suck. gg
On topic, I find the EoE "nerf" to be a rather called for alteration. There has in the past been much abuse of the skill and it seemed to be slightly overpowered. Now you must actually engage the enemy in order to use this skill effectively.
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removed reference to deleted posts
-Mercury Angel
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removed reference to deleted posts
-Mercury Angel
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Originally Posted by VitisVinifera
the people who are all for this nerf are coming from an entirely different direction and they fail to realize this: EoE is a problem with griefers in PvP. Many (most?) of us primarly (really, nearly exclusively) PvE. EoE can be quite useful vs large mobs where you can chain it.
For those who can't see outside of the arenas: this nerf extends well beyond your playing experience and is hurting the experience of others who go nowhere near the exploit. Anerf: you, again, suck. gg |
Nice going ANet!
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Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.
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Most of the time on the luxon sider there is a bunch of wars and rangers. now there will be eles and rangers. Changing eoe will not stop the onslaught there.
As for AB how hard is it to just kill or interrupt the EoE. Even if 1 team is a bunch of saccers they can only kill 3 at a time. That's a whopping 90-120 dmg.
To me this wasn't needed. If they will nerf a skill specificly for abuse in AB the paragon doesn't stand a chance when it comes out as shouts affect all allies even ones not in your party.
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It will make it more fun! I got to him and expected to have a challenge but was told to run around like a chicken with my head cut off. Not how i wanted to end a mission. Bored the crap out of me. I am glad that they changed that. The only problem is, is that they will attack him for awhile then they will just do the whole run around like a chicken with your head cut off. But i guess its better then doing it the whole time.
