Skill Unlocks in the Guild Wars Store!

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by TheMosesPHD
O.o I'm having trouble discerning whether your mocking this new feature, or your giving your support for it, or something else entirely :O
Just pointing out that the initial claim of GW:

Skill > Time played

As held so dearly by so many players is looking these days more like:

Credit Card > Skill+Time played.

Who know maybe we may soon see the seal deak project start selling tradeable cards with codes which you can add items/skills/accessories into the game like the WoW trading card game.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Overnite
And in my mind, the only point would be an increase in Arena.net's revenues...
How many times must it be repeated that ANet is a business?...

Regardless of what all of the complainers may say, this feature will not affect the game balance or economics or players at all. It will only affect those that choose to buy it.

So why not? What's wrong with making money? It's not sneaky or under-handed cons, it's pretty obvious what they're doing, and what they're not doing. So how is selling a feature wrong?

MooseyFate

Ascalonian Squire

Join Date: May 2005

Ok, ANet/NC is a business. But most businesses are careful enough about marketing claims not to lie.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

wow just logged on.. why is this thread full of upset people? it does'nt unlock on a pve character so it's really just good income for anet.. this does'nt affect hardcore players at all- and actually only unlocks prophecies? I've already UAX and factions caps are a joke to cap compared to prophecies but I guess it's about getting people to buy factions too

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Thallandor
Just pointing out that the initial claim of GW:

Skill > Time played

As held so dearly by so many players is looking these days more like:

Credit Card > Skill+Time played.

Who know maybe we may soon see the seal deak project start selling tradeable cards with codes which you can add items/skills/accessories into the game like the WoW trading card game.
Searching...
Searching...

ah! here we are! I've got just the thing!

Quote:
Originally Posted by Me earlier in this thread
Looks like you've got a pretty bad case of Slippery Slope Syndrome there, eh?
The point is that they can't buy rank. They can't buy 2 years of experience with the game. Buying the skills unlocks is only a small piece of what it takes to be successful.

Yes, now newcomers can buy the skills, but they can't buy all the PvE characters and gold we've accumulated, can't buy rank, can't buy mental experience, and can't buy the connections with other players that we have because we've been playing so long.

Letting newcomers buy skill unlocks is just a small nudge in the right direction to prevent them from getting overwhelmed. It's really not going to affect you at all.

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

Anet is just seeing how far they can go... this is business.

MooseyFate

Ascalonian Squire

Join Date: May 2005

You know, why can't GW be more like your typical RTS game?

PvE / Story mode:
Play through the game, with access to additional units/upgrades as you go.

PvP / Skirmish:
You can jump right in and play with everything against opponents with the exact same tools at their disposal.

I hope one day, one MRPG can match the RTS model *sigh*

Demesis

Demesis

Banned

Join Date: May 2006

This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.

Ailyrr Merlena

Ailyrr Merlena

Academy Page

Join Date: Aug 2005

VA

E/N

Grind?

I have a new canthan character, a R/W. She's 9 days old. I've played a total of 44 hrs on her, that's aprox 4 hrs/day, a bit more than I probably should, and probably more time than some people have (yes, I have no life, but I work nights).

I currently have aprox 80% skill unlock, on both Factions and Prophecies skills for the R/W. That's including doing missions from Lion's Arch on, and up to the Tahnaki Temple mission (or however its spelled). No, I haven't done the majority of Factions quests-I find them tediuous, even on the first character I ran through the game during the pre-release event for those of us who had the pre-sale (and yes, I ran with a purely gvg guild who was opening skills for their PvP characters)- going to point A, B, C, D back to B, back to D, back to A is completely stupid.

This is for a PvP character, I find the advantages of using a PvE character over a PvP only far outweigh the latter.

And fyi, if I remember correctly, once you've unlocked a skill on your account, it is available at ANY skill trader in PvE. So that its PvP only? I guess.

As for UAX for PvP, I guess its good, but it should have been offered in a different manner...as for the forum asking what we wanted to see in the store, I seem to remember it being about 50/50 on NOT have UAX offered.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Demesis
This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.
Ok here we are again. Repeating myself for the 3rd and final time.

Quote:
Originally Posted by Me again...
Looks like you've got a pretty bad case of Slippery Slope Syndrome there, eh?
The point is that they can't buy rank. They can't buy 2 years of experience with the game. Buying the skills unlocks is only a small piece of what it takes to be successful.

Yes, now newcomers can buy the skills, but they can't buy all the PvE characters and gold we've accumulated, can't buy rank, can't buy mental experience, and can't buy the connections with other players that we have because we've been playing so long.

Letting newcomers buy skill unlocks is just a small nudge in the right direction to prevent them from getting overwhelmed. It's really not going to affect you at all.
Seriously!...Are you all just totally ignoring all posts but your own? You keep giving the same silly speculation about it "all being downhill from here" without any regards to all of the people, not just myself, who have given plenty of support against your bogus claims.

GW isn't going to sell gold. Why can't you people stop trolling forums looking for even the slightest opportunity to accuse ANet of planning on selling gold or planning on implementing monthly fees? Get over it!!

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

Quote:
Originally Posted by Demesis
This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.
Following the "logic", having FoW armor or 100K is not "mandatory", so...

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

I personally think this is a great idea on ANets part. This is strictly optional to anyone who wants to unlock the skills. This allows players who want to be pure PvP, BE pure PvP without having to step foot in PvE at all. The price is reasonable and to unlock all of the skills for every class for 40 bucks not bad at all, you basically get two packs for free in this way.

This is strictly an optional thing and if these packs allow you to access and buy the unlocked skills at skill trainers with PvE characters it isn't like it will overpower them, you still need the skill points and gold to buy the skills you want, so I feel it is very fair and balanced.

Yes, I feel for those who have worked hard at capping elites for PvP and such, that is the price we all have to pay and accept that something we work so hard to get might become easier later on.

Maybe next time it will be unlocking all runes for PvP which would seem perfectly fair to me as well, PvE already has access to all the runes anyway through paying for them, so why not allow PvP the chance to unlock them all for themselves if they want to strictly be PvP?

I have to also say I have disagreed and agreed on many things done by ANet, where their focus may seem to be in the game, and this is one of those things I wholly agree on, and I can give other reasons however I will leave it at this for the time being.

Demesis

Demesis

Banned

Join Date: May 2006

I forgot 1 more,

*Buy lagless connection, $8.95 at the Guild Wars Store*

Now that's something I wanna buy!

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

I think it's a good way to keep the pvp scene going as the game gets older and the number of skills/chapters increases. I'm already UAX on one account but I've been playing for over a year. I wouldn't expect a new player to buy prophecies just to grind through it to be competitive in factions... And has been stated, buying skills doesn't give one skill. As for those who are so concerned about "OMG people are going to BUY skills instead! It's all gonna be about how much money you have!" Well... people already buy accounts from ebay. That doesn't ruin the game. So why will this?

It's a great idea for those it was intended for (new pvpers). Maybe it's a little expensive, but then, for some, the monetary amount is much less than the time cost of the grind (if they don't want to do it).

As for selling uber cash-only items on the store... well they're not doing that yet. It seems that some people always want to jump to the worst conclusion. I'll get mad IF they do that. But they haven't. So I'm not gonna get worked up about it.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Don't worry about it, good players already have the skills they need, newbs will buy their skills and still be newbs. I really don't get the fuss.

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

Quote:
Originally Posted by AtlasLingua
Now we find out why it is "illegal" to buy and sell gold and weapons for real money.. because you are encroaching on Anet's turf -- not because it would destroy the economy.
Anet ISNT selling gold and weapons for real money. Selling UAS in no way affects the game economy.

latbec

Academy Page

Join Date: Jul 2005

Canada

Slayers N Scholars [SaS]

Mo/

Quote:
Originally Posted by sykoone
Now PvP matches will be determined by who's got enough cash to buy their skills, rather than who's more skilled.
In more than 1 year of playing GW and reading regularly forums, I think this is the most funny statement I've ever read. Thank you so much for making my day!

2 thumbs up Anet, way to go! Good job.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

Still waiting for "UW/Fow/The Deep/Urgoz's Warren" always accessable: 29:99. No, this is not sarcasm, if they want to reduce time grind for pvp, why not also reduce the time waiting for favor/calling for taxi for pve player?

I think these unlock packs are not a bad thing since the pricing is high enough that mostly the spoiled brats with no skill will buy anyways .

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

Quote:
Originally Posted by Thallandor
Woah... just woah.

So when will we be able to buy these in the online store in the near future?

-Coke/Korean exclusive items
-Collector Edition Bonus Keys (etc Divine Aura in CE of GWP and Bonus Dances in GWF)
-Mini pets-exclusive cash only ones included with the rest
-Cash only greens lol
-Extra storage slots
-Map all towns pack
-Full titles Bonus pack
-Special Trim colours for capes
-Special/Holiday event Items and Hats
-Special Cash only Emote pack
-Rank Bonus pack scaled to price
-100k gold for only USD$9.99

I suppose it would be unlikely that the game client would be offered free like those other MMOs that sell their ingame items/bonus for real cash would it?

Rofl and gg Anet.
Of all these, I wouldn't be surprised to see the following:

Extra Emotes
Extra Storage space
Event/Holiday/ other cool looking items (that don't actualy do anything other than look cool)
Unlock weapon/armor skins for PvP only characters (this would be cool IMO)

Anything else that you listed likely will never be available, at least if Anet wants to keep its customers. Everything that I listed is solely for the sake of looking cool, or has a use that doesn't undermine anything that players can already do.

I'm gooing to say this again. DON'T ASSUME ANET WILL $*&!) THE GAME UP BY ADDING THINGS THAT WOULD RUIN IT! Until that happens 90% of you guys have absolutley no complaint, you're just rambling on like idiots.

@TheMosesPHD
thank you for having a brain

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Phoenix Ex
Still waiting for "UW/Fow/The Deep/Urgoz's Warren" always accessable: 29:99. No, this is not sarcasm, if they want to reduce time grind for pvp, why not also reduce the time waiting for favor/calling for taxi for pve player?

I think these unlock packs are not a bad thing since the pricing is high enough that mostly the spoiled brats with no skill will buy anyways .
Well how I'm seeing it is that in PvP, your achievement and reward is defeating other players by outwitting or outplaying them with your builds. Ideally PvP should never be about having more skills available to you than the other team. Instead it should be about having the same skills/runes to choose from as the other team, but being able to outchoose/outwit them none-the-less.

In PvE though I think of everything you obtain on your individual characters as a reward, an accomplishment, and a way to distinguish yourselves among the millions of players. Your rewards are sewn by being able to say, "I don't just have a pvp recurve bow, I have an eternal bow that's just as powerful but looks twice as if not more amazing." Or the same with your armor and the way you dye it.

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

sorry if I retouch on something, but by the end of the first page, I was sick to my stomach from all the stupid comments so I stopped reading..

actually you know what, I've got nothing, theres no point in putting my opinion out there cause If I was a dev reading this thread, I'd wish I could tell you all to shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up, you don't like it, don't play, no sweat off my back cause you don't pay monthly fees anyway

As long as the guild wars store doesn't offer things that directly affect gameplay or in game items, they can do whatever they want, and it won't effect my enjoyment of the game, or the balance, so who cares

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Looks bad. Costs a lot. My opinion won't matter, they will never remove it. And it doesn't affect me, so meh.
Just hope this isn't a step towards the real aggrivating store items.

It is good for PvP people that don't want to grind for skills.


There goes my hope of seeing a title for skill unlocks. Maybe they will give one for balth faction.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Thallandor
As held so dearly by so many players is looking these days more like:

Credit Card > Skill+Time played.
i paid for my copy of Guild Wars. No Cash/Cred Card, No GW and its Skill+Time played slogan. so technically, Money or Credit Card > GuildWars.


you guys.

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

How in the world does Anet selling skill unlocks unbalance or screw up the game at all? The whole point of unlocking skills and being able to make PVP characters with any skill you've ever gotten before is so that you can put together whatever build you need for PVP whenever you need it. It's really no different from how it is now. These unlocks do not affect RP characters at all.

Besides, there will always be people like me that like capping skills. I've already collected every skill in the game across eight characters, and I had quite a bit of fun doing it. Some people consider that a sort of grind, and it's fine if they want to cut straight to it if they only play PVP.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

Noobs with all the skills will potentially still be noobs. Those that can do well with the skills deserve to have them, having paid for with time or $$$$. If you get pwnt by someone who bought hte skills does that make them any less better than you? Ya still got pwnt regardless. And if you are truly a better player then you pwn them. Having the skills and being able to use them effectively isn't always the same thing...

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

I have all skills unlocked and Im certainly not whining about this, why should you?..

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

The best way to fix the whining is to add in a secondary title for PvP char that bought skills "Real Cash Spender (1)"

Rakj Grazon

Rakj Grazon

Banned

Join Date: Jul 2005

In a house on a street

Looking for good guild

Quote:
Originally Posted by Sean22190
This is red engine gored engine.

It makes me not want to play guild wars.
what does red engine gored engine mean???

o and as for my possision on the UAS, i really dont care. Some nub has all the skills. He will suck with them anyway. Then he will be kicked out of every team cuz he sucks. Then he will stop PvP'ing and go pve. THEN he will realize he wasted 40 bucks on a bunch of skills that he doesnt even know how to use. Then i call him a retard and he cires him self to sleep every night. Then he goes emo and gets made fun of at school. Then he downlaods a Taking Back SUnday song and realizes how much emo sucks. Then he goes and plays FPS's for a while and eventually goes back to GW. Then it repeats its self. See? its a cycle. Lesson learned- dont buy these skills

TopGun

TopGun

Krytan Explorer

Join Date: May 2005

Maybe this will help give new players a leg up for PvP. I think it's for the best... maybe the level of skill in RA will be increased a bit, because new people will be able to put together full builds without having to spend the time getting the skills by themselves.

Guild Matches and upper Heroes Ascent will be unaffected.

Rock on, ANet.

Just don't expect me to whip out my credit card to buy the crap from you.

*Whips out boon prot monk and has faction rain from the sky instead*

sheepysheepy

Ascalonian Squire

Join Date: Dec 2005

Mojo Kazna Crew

Mo/Me

selling storage space blabla wouldnt be bad, if you have stuff to put in it you dont want to merchant surely no one would complain unless theyre <18 and parents dont let them use their card ofcourse if you dont think its a particularly good thing to buy uax thats fine, if you for some reason think this is a gamebreaking problem you probably misunderstood what they're offering

apocalypse_xx

apocalypse_xx

Krytan Explorer

Join Date: Oct 2005

Mo/Me

I like it...more players in HA with even more skills on their bar that they have no idea how to use

/sarcasm

I believe skills should be unlocked in pvp by earning faction, the more faction earned the more experience and the more the players learn about pvp

curtman

Frost Gate Guardian

Join Date: Jun 2006

bad idea. I expect even more touch rangers to be about now...

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

not useless but rather for your skill hunter title

I wouldn't care since most who played GW have unlocked most if not all prophecy skills

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by curtman
bad idea. I expect even more touch rangers to be about now...
Yeah totally! So many people are going to be dishing out $40 so they'll have those vital 5 prophecies skills needed to pwn the RAs.

/sarcasm

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

Having had some time to think this over I can see the many pro's to adding this option, a few things still confuse me though.

Although gaile did give us an analogy about why this wasn't offered sooner (the borrowing the car at 10) which I feel wasn't relevant to this in the slighest for reasons I hope you all find obvious, I can't help but wonder how this doesn't make the faction system obsolete and puts some players at a disadvantage.

Take Billy and Johnny. Billy is a player who owns both chapters, he's working away at gaining faction to unlock his skills, would dearly love to UAS but doesn't have a CC or can't afford the $40, so he continues trying to unlock what he can.

Johnny has played the same amount of time, owns both chapters but he's got his Amex card all bright and shiny, UAS in seconds.

Now who's at a disadvantage here, and why?

As for the faction system, it was put in place so that pvp players could unlock the skills/runes/mods they wanted without pve, so it was clearly obvious that Anet wanted players to gain the skills through game play and not UAS immediately. Now that Anet is offering the option for UAS surely they have changed their mind on this and faction for skills could be removed?

I'm aware that this is currently only being offered for chapter 1 skills however I don't think many would argue with me that it will be offered for further chapters once that Anet feel that enough time has passed since release of said chapters.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Rakj Grazon
what does red engine gored engine mean???

o and as for my possision on the UAS, i really dont care. Some nub has all the skills. He will suck with them anyway. Then he will be kicked out of every team cuz he sucks. Then he will stop PvP'ing and go pve. THEN he will realize he wasted 40 bucks on a bunch of skills that he doesnt even know how to use. Then i call him a retard and he cires him self to sleep every night. Then he goes emo and gets made fun of at school. Then he downlaods a Taking Back SUnday song and realizes how much emo sucks. Then he goes and plays FPS's for a while and eventually goes back to GW. Then it repeats its self. See? its a cycle. Lesson learned- dont buy these skills
And Elvis left the building.

Well said, well said.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

I think UAS is A-Net way of acknowledgeing that not everyone will by prophecies and PvP with-out Prophecies skills is not working, especially when Nightfall comes out.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I've asked around high pop areas (HA, Kaieng) for their opinions. 99% of them hate it.

Do it yourself.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Note that paying real cash for ingame Bonus is not a new concept and infact is an old concept used to market many of the TRUE free to play game on the market. It is not a technology/development issue as many would have you think it is.

After looking at it at the standpoint of over a year, some of the marketing strategy of Anet make more sense now:

1) Market GW as a free to play game with a one time buying fee promising no grind and emphasis of skills over time played hoping to attract a large fan base. Providing only 6 character slots when theres 8 classes with limited storage capacity.

2) Provide free updates and even free new areas: SF/GF to keep players interested. Greens are released and advertised as Uniques.

3) Stating the release of 6 monthly new standalone/expansion pack so that the full price tag of a standalone game can be charged instead of one for an expansion.

4) Release of the full priced Factions standalone expansion - dont get me started on this since it has been disccussed to death since its release. (Removal/lack of skill quest makes sense now)

5) Opening up of the online store selling GWP (at full retail price) and GWF and character slots.

6) Introduce UAS into the online store (today)

Now my question more rather than those who try to defend (6) by saying it makes no difference if you decide to buy UAS or not, is that how many of us would have actually bought GWP in the very beginning had the online store been there with the character slots and UAS or whatever will be added later in the first place?

Though some may argue that these are requests made by the player community, i wonder and marvel at the marketing scheme that Anet adopted over the year and it scares me to think that all this have infact been planned all along by first gaining a large player base and then throwing the store in, hiding behind its fan base who supported them.

Edit for spelling and grammer.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I can see why this would be cool.....still 40 dollars...wow .....i wuld really like to experiment with all the skill combos.......but not a the expense of the Nightfall Collectors Edition>.<