Characters looking different :/
Vahn Roi
Did they hit her in the face with a baseball bat?
Tommy
your monk actually looks more pretty after the update....
moriz
i don't notice much difference...
Crush
my tyrian ele and war changed a bit too, but nothing really scary
Tommy
the monk looks abit baby-fat before the update. Her face is longer and more pretty imao aftet the update:0 Cheer!
DarkWasp
Personaly I'm liking ALL of these face changes. (Well except that vampire ranger one, but all they need to do to that is mess with the alphas)
The characters are looking more real, and one of the rits has a constant open mouth (looks more detalied now), I guess face animations are comming then.
The characters are looking more real, and one of the rits has a constant open mouth (looks more detalied now), I guess face animations are comming then.
Rhedd
While I really never approve of changing an existing character's appearance- even slightly- I think I can shed some light on some of these questions.
Not to brag, but simply to state a relevant fact, I build character models for a living. (Unreal Tournament 2003/4, Hellgate:London, etc., etc.) It's a living. ^_^
The post-update models have new, higher-resolution textures. In some cases, these seem to have been actually edited, slightly, but the ones that I looked at were essentially the same. Some things like lips and eyes looked darker or crisper, just because they aren't being blurred by the low res anymore.
My Ranger, for instance, has more distinct lines under her eyes. It's a noticable difference, but they were always there, just softened by the low res map.
As for the oddities that people like Rafal have noticed, that seems to be because the head models are all-new, higher resolution (In polygons, not pixels, like the textures) versions. I would assume, as has been stated, that this is due to upcoming facial animation.
Unfortunately, lighting artifacts like these are just unavoidable, sometimes. In many game engines (which are all perfectly lovely), a low-res model will actually light smoother and better than a higher detailed one. It's a very complex trick to build a higher poly model with all the polys perfectly arranged so as not to form any artifacts under ANY lighting conditions, and it's different for every game engine out there.
As a modeler, I don't like it either, but I think Anet has done quite a good job, from what I've looked at so far. Unfortunately, it's a tradeoff you have to live with, for moving mouths.
The "vampire/werewolf" Ranger is very poorly lighted in that shot, and really doesn't look as bad as people are making out. Now, I'm certainly not going to defend the change, and I'm 100% behind the player if they don't appreciate the edit to their character, but the screenshot is still misleading. Go into the character creation and see for yourself. Bottom face, far right column, I believe.
Now, about the Mesmer's neck gap, I have NO excuses or reasons. Take the modeler outside, whip him with a stout green switch a few times, then sit him in a corner and make him fix it. ^-^
Not to brag, but simply to state a relevant fact, I build character models for a living. (Unreal Tournament 2003/4, Hellgate:London, etc., etc.) It's a living. ^_^
The post-update models have new, higher-resolution textures. In some cases, these seem to have been actually edited, slightly, but the ones that I looked at were essentially the same. Some things like lips and eyes looked darker or crisper, just because they aren't being blurred by the low res anymore.
My Ranger, for instance, has more distinct lines under her eyes. It's a noticable difference, but they were always there, just softened by the low res map.
As for the oddities that people like Rafal have noticed, that seems to be because the head models are all-new, higher resolution (In polygons, not pixels, like the textures) versions. I would assume, as has been stated, that this is due to upcoming facial animation.
Unfortunately, lighting artifacts like these are just unavoidable, sometimes. In many game engines (which are all perfectly lovely), a low-res model will actually light smoother and better than a higher detailed one. It's a very complex trick to build a higher poly model with all the polys perfectly arranged so as not to form any artifacts under ANY lighting conditions, and it's different for every game engine out there.
As a modeler, I don't like it either, but I think Anet has done quite a good job, from what I've looked at so far. Unfortunately, it's a tradeoff you have to live with, for moving mouths.
The "vampire/werewolf" Ranger is very poorly lighted in that shot, and really doesn't look as bad as people are making out. Now, I'm certainly not going to defend the change, and I'm 100% behind the player if they don't appreciate the edit to their character, but the screenshot is still misleading. Go into the character creation and see for yourself. Bottom face, far right column, I believe.
Now, about the Mesmer's neck gap, I have NO excuses or reasons. Take the modeler outside, whip him with a stout green switch a few times, then sit him in a corner and make him fix it. ^-^
TheMadKingGeorge
i have 1.5k fiels to download for urgoz warren before i see my necro
TheMadKingGeorge
BTW Cant Wait Till I Get Hellgate London
moriz
that monk looks a bit like Wm Berry...
lyra_song
Quote:
Originally Posted by broodijzer
before:
after: scary.. |
Electric Sky
the new face changes are a bit more realistic than before
/edit - of course not all of them, "ranger/werewolf" look lol
/edit - of course not all of them, "ranger/werewolf" look lol
Amity and Truth
Bad lighting or not, anyone mind telling me where the arm of my monk is going?
This one is even more annoying as it occurs with every fricking step my monk does in that armor combo (used for 605 ing). It's actually going even further up, like the whole arm is floating at the height of the monk's ears and is only kept by an overstretched skintexture. It's hard to capture it though due to fast movement.
/edit:
And this one DOES have FOW - no way i'm going to remake him.
This one is even more annoying as it occurs with every fricking step my monk does in that armor combo (used for 605 ing). It's actually going even further up, like the whole arm is floating at the height of the monk's ears and is only kept by an overstretched skintexture. It's hard to capture it though due to fast movement.
/edit:
And this one DOES have FOW - no way i'm going to remake him.
Big_Iron
Hey Rhedd, you doing UT 2007? When that comes out, all my other gaming worlds will come to an end
Sorry for straying off topic.
Sorry for straying off topic.
prism2525
my female ele now looks like a freak
Renegade26
I had to sign into the Guild Hall!!!
Saraphim
Rhedd is spot on. I'm not a character modeller, but I do 3d modelling for a living and higher poly models do tend to gather more smoothing errors than lower ones.
My female ele now has a five o'clock shadow... which is a bit disturbing.
Not hugely bothered though my other toons (all darker skinned) look much, much better.
My female ele now has a five o'clock shadow... which is a bit disturbing.
Not hugely bothered though my other toons (all darker skinned) look much, much better.
Big_Iron
Quote:
Originally Posted by Saraphim
My female ele now has a five o'clock shadow... which is a bit disturbing. |
King's Spectre
Seems like now would be a good time for that face change / hair stylist NPC..
Caged Fury
I've just checked all my characters and all my girls look just fine...umm..tbh I can't remember what they actually looked like before the update But hey, they look very pretty.
prism2525
Quote:
Originally Posted by lyra_song
same face .-. higher res version/edited colors
|
this is mine:
Before she had this sexy look...
now she looks dumb
edit: i may accept changes if they are gonna make facial animations or the like, but FFS don't give them a retarded look!
Caged Fury
/deleted (double post due to lag)
Horseman Of War
Quote:
Originally Posted by Amity and Truth
I'm somewhat 50/50 on this specific part of the update. While i guess it's mostly a problem of being used to something and then being forced to get used to something completely different.
But there are actually two faces that will probably make me delete and remake the character. My Warrioress got lots and lots of eyeshadow and the face was made even more masculine. Congrats, she's looking like an ogre on testoreone. *del* And my Ranger was hit even more severe by the new faces... this image here shows it quite well i guess: *sigh* Probably gonne delete her as well and remake with a proper face in the hope of it not being changed again anytime soon. |
Until then click the "always show' mask button ? :/
it looks like she got punched in the jaw...
Im scared to go home...
greendc27
I just checked my male ranger and didn't really notice any difference. Definitely nothing like what happened to the werewolf ranger.
silv3rr
Ya I hate how my ele looks now... I'm considering remaking her because of this - Well I don't really hate it or dislike it, it's just... that it's not what I chose for her when I made her... It's sorta like buying a 3rd Gen RX-7 but because they did a facelift they recall the older models and exchange it for the newer model (of course car companies don't really do that but ya... bad analogy )
I'll see if I can find some pics of my Ele before the update, otherwise my post is pretty useless
I'll see if I can find some pics of my Ele before the update, otherwise my post is pretty useless
Cherrie
I really hate what happend to my mesmer's lips... well teeth precisely... I don't even want to think what I'd do if they don't fix it... (Kurzaick 15k masks for life? )
ojo
Sir Skullcrasher
anyone notice that some of the NPC especially Prince Rurik looked very ugly?
prism2525
well ojo yours seems ok to me. at least she doesn't look retarded.
Dr Ripley
LOL! Man alive, this thread is cracking me up. Especially BlackHawk's post (I was thinking of that exact crappy show as well when I saw that poor ranger). Anyways, it appears that my super-secret-skank-booty-ho build is coming along quite nicely (uber mascara ftw). Some of these characters look like they just got beat by their pimp with all the black eyes and running mascara. Except for that poor werewolf ranger (they should fix that hopefully). If I saw that werewolf goth hybrid girl in some town, I'd definitely be running the other way...
Electric Sky
im gonna post a pic of my ele later on - cos i dont think there was too much changes to mine (thank god ! )
Lynxius
Quote:
Originally Posted by Cherrie
I really hate what happend to my mesmer's lips... well teeth precisely... I don't even want to think what I'd do if they don't fix it... (Kurzaick 15k masks for life? ) |
....................
XD
ojo
Quote:
Originally Posted by prism2525
well ojo yours seems ok to me. at least she doesn't look retarded.
|
the direction she looks at has changed (notice that both bodies are in the same position)
Tommy
maybe they are working on a way to change our hair style? would love to dye my monk's hair and change her hair
Gaile Gray
Hey, guys,
I sent this link along to our QA team, so that they can look into the inadvertent changes to your characters' appearance. There are two things going on: Some faces changes in the game, and some appearances changing at the log-in screen. As to that second issue: There is a minor UI issue with the log-in screen, and on that screen you will see your characters with a different appearance, particularly in the look of each character's armour. Once you log in, all will be well, though. And upon logging in, your character should look just fine on the log-in screen with subsequent use, too.
The message is, then: Don't panic -- all is well.
Oh, and Cherrie (and several others): The samples that you provided are very helpful and thank you for taking the time to so explicitly show the changes that you're concerned about!
I agree -- I see that appearance as an upgrade, a more refined bit of art. What's not to like there?
I sent this link along to our QA team, so that they can look into the inadvertent changes to your characters' appearance. There are two things going on: Some faces changes in the game, and some appearances changing at the log-in screen. As to that second issue: There is a minor UI issue with the log-in screen, and on that screen you will see your characters with a different appearance, particularly in the look of each character's armour. Once you log in, all will be well, though. And upon logging in, your character should look just fine on the log-in screen with subsequent use, too.
The message is, then: Don't panic -- all is well.
Oh, and Cherrie (and several others): The samples that you provided are very helpful and thank you for taking the time to so explicitly show the changes that you're concerned about!
Quote:
Originally Posted by Tommy re Bloodigzer's examples
your monk actually looks more pretty after the update....
|
My Sweet Revenga
Quote:
Originally Posted by Amity and Truth
I'm somewhat 50/50 on this specific part of the update. While i guess it's mostly a problem of being used to something and then being forced to get used to something completely different.
But there are actually two faces that will probably make me delete and remake the character. My Warrioress got lots and lots of eyeshadow and the face was made even more masculine. Congrats, she's looking like an ogre on testoreone. *del* And my Ranger was hit even more severe by the new faces... this image here shows it quite well i guess: *sigh* Probably gonne delete her as well and remake with a proper face in the hope of it not being changed again anytime soon. |
Sir Skullcrasher
I have the urge to say this for EVERYONE! It's just pixels guys and girls. No need to panic just because their face looked like it got ran over by an Hummer.
Aleta
Quote:
Originally Posted by Sir Skullcrasher
I have the urge to say this for EVERYONE! It's just pixels guys and girls. No need to panic just because their face looked like it got ran over by an Hummer.
|
Oh my gosh! This has been the funniest read. I almost
choked on my lunch more then once.
Will have to wait until I get home to check hmmm or not-
At least I only see the back of my rangers head most of the time
My monk looks like the one posted ojo posted here - that turned out well
Thanks Gaile for the information --
I would guess that when all is said and done we will have some
really good graphic upgrades
Gaile Gray
Quote:
Originally Posted by Sir Skullcrasher
I have the urge to say this for EVERYONE! It's just pixels guys and girls. No need to panic just because their face looked like it got ran over by an Hummer.
|
Now, a lot of the comments we've seen are subjective: What someone thinks it better someone else thinks is not. I noted what I thought were improvements to the Monk face that one user said wasn't to his liking. Please keep in mind that we need to upgrade over time, and that changes will come to which we should be willing to adjust.
The point is: We will make corrections to those things that are truly in error. Some changes that involve refinements of art or implementation of upcoming features will not be changed, naturally, nor should they be. And for certain, if there's a "funny looking" character, we want to make it "unfunny looking." That's why the QA team and I are both looking at this thread, and others like it. Your comments and examples will allow us to fix those things that truly need fixing, and allow me to get back to you with an update on the situation so that, hopefully, everyone understands and gets on board with the changes (the ones that, obviously, don't need fixing, of course! )