Quote:
Originally Posted by Aera Lure
I have said for a long time that many faces offered in Prophecies, and even many in Factions, indeed look pretty poor, limiting available character creation options. Itd be nice to see some additional ones added. Itd also be nice to have a few great looking ones in addition to the several with truly odd facial expressions (to my own eye anyway).
This doesnt mean going in and re-designing the faces we have chosen carefully for characters we have spent hundreds, some thousands, of hours on. We chose them for a reason. Subjective yes, but we liked them, and grew to like them. Some may like one face or another better, but changing an original face to something else, even if you think those changes minor, changes the original character choice. Anet cant do that without giving us then the ability to make a new face choice.
Better yet, change them back. There is no way I am creating characters over from scratch and a couple of the faces I truly liked have changed into something I do not at all.
Anet has to reconsider this. Add more facial options for new character creation. Great. I might make a new one. Add the ability perhaps to make a one-time change of facial choice if you are intent on changing them however. Changing existing faces please no one and is more disastrous than the grumbling about the interface changes. We all chose faces we liked when we looked at them for the first time. Now the majority of mine I like less - granted a couple better - but that is not the point.
Truly perplexed at this "logical" business choice. What is not good for the existing players with existing chracters is not a good business choice.
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Absolutely, 100% correct, and ANet had best take these words to heart.
As an example, my wonderfully alluring Arabian Elementalist changed into a pouty-lipped baby-face:
My Elementalist's face has
completely changed. The changes are very subtle, but they result in a totally different character. It's not the one I made or played with for almost 800 hours. And don't give me any of that crap about it being "superior art" or "crisper and cleaner textures" or any of that. Guess what?
I don't care. What I
do care about is that my character has been destroyed.
It would be so easy to fix this too. Move the center vertex of the top lip down to close her mouth, move the three center vertices of both eyelids downwards slightly, and scale about four or five vertices on each side of her jawline in towards the center. Boom, fixed, done, without damaging the rigging or UV mapping or anything.
The irony here is that the changes are so subtle that they would be ridiculously easy to fix, yet this very subtlety practically guarantees that they won't be. So I'll be stuck with a character whom I did not create and whom I don't find at all attractive, but I'll be told that I should like it better because it's "improved art" and "crisper textures".
Or, you know... you could just move 17 vertices and fix it...