Please Post All Bugs & Glitches For the PvE Nightfall Event Here!

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by Tyggen
You did, most likely, unlock the Monk hero, he comes with a NF skill you unlock unless you have it before.
You are right . Thanks

Shadowx920

Pre-Searing Cadet

Join Date: Sep 2006

Um i dont know if this has been talked about already but for some reason i cant change the skills when im in a town in the nightfall preview can some one explain or help?

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

I've noticed this a couple of times now, when you talk to a quest NPC, he turns into a standard Istani Peasant, i.e. he loses his name. Hasn't caused a problem so far but still...

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

The Rank Order guy in the SunSpear Hall tasks you with getting various "ranks" like Lieutenant and Captain, but that does not seem to apply to the title in the Hero window of the same "rank."

For me anyway, the Rank Order Officer wanted me to be a Master Serjeant, which I went out and did. I went back to him and he made me a Lieutenant. Huh? It didn't change my title in the Hero window - I was still 75 points away from being a Lieutenant.

I think its either bugged or there's something more to it and they have cut out a portion of it just for the PvE.

Electric Sky

Krytan Explorer

Join Date: May 2006

Quote:
Originally Posted by Cottage Pie
right now i can't change my attribs on any of my characters.
You no longer press H to change your attributes, you have to press K

falling demon

Frost Gate Guardian

Join Date: Jun 2006

dunno

Dawn's Omen {Leader}

W/Mo

gah, i got to the quest where you have to kill the two acolytes (jin and somebody else) and theres 2 quests you can take, without reading i did as i normally do, take one, talk again, take the other. however i found that you can only take one, and the first one i took was ranger (gives you ranger hero, other gives ele hero), after that i realised i wanted the ele hero, so i went to town, abandoned the quest.. went back to get the other quest, and the guy is gone.. so now theres no ranger OR ele hero

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Not sure how many of these have been posted, but here are the skill bugs I've found:

Light of Deliverance: Requires party members to be below 50% health, not 80% as listed. (proven here)

Skill Icons: When in towns and in play, skill icons lag when appearing, and sometimes show a black hourglass instead of the skill icon. Makes interupting and skill detecting much more difficult, and much more annoying.

Weariness: When placed, "Spirit of Quicksand" forms, although "Weariness" is still the effect it generates. may have been fixed with last update, unsure.

Also, Weariness took energy equal to the level of the spirit, not -1 as intended. This has been fixed.

Trapper's Speed: Made all traps instant cast, not -25% cast time as intended. This has been fixed.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quest Bug... Incomplete 3d Graphic... "Spiritual Torch"

Quest: Ghosts in the Graveyard.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

couple of things (btw, /bug doesn't work anymore? did it ever or am i thinking of another game?)

first of all, i ran ahead in the tutorial and at the point when i was supposed to start attacking the corsairs, i was stuck (could spin around and do stuff, just couldn't move). logged out and in and it was fine.

secondly (and apparently this one isn't univresal because a friend of mine wasn't seeing it) at the portals, i can see the usual glowing ring and effects inside however i'm also seeing something like a negative imprint of what's going on near the door (faint shadows in the portal of my character, the bushes on the ground and the characters next to mine. nvidia 5900 (i forget which one...128M maybe?) though the aforementioned friend also has some model of nvidia.

Armchair.pimp

Armchair.pimp

Ascalonian Squire

Join Date: Sep 2006

Chicks Dig Nerds

R/N

Not sure if this a bug but..

Completed the quest by escorting Zarai the Learner through to the Jokanur Diggings.. he goes trotting off through the warp and the quest updates.. but when I go to Midahu to collect myreward I get nowt.. nada.. nothing.. when I warped out again the mission reset.. and I had to go back and collect Zarai..

Armchair.pimp

Armchair.pimp

Ascalonian Squire

Join Date: Sep 2006

Chicks Dig Nerds

R/N

Quote:
Originally Posted by Voltar
secondly (and apparently this one isn't univresal because a friend of mine wasn't seeing it) at the portals, i can see the usual glowing ring and effects inside however i'm also seeing something like a negative imprint of what's going on near the door (faint shadows in the portal of my character, the bushes on the ground and the characters next to mine. nvidia 5900 (i forget which one...128M maybe?) though the aforementioned friend also has some model of nvidia.
yeah I get similar effect near the protals a well.. I'm running a Nvidia Geoforce FX5200

Armchair.pimp

Armchair.pimp

Ascalonian Squire

Join Date: Sep 2006

Chicks Dig Nerds

R/N

Quote:
Originally Posted by Armchair.pimp
Not sure if this a bug but..

Completed the quest by escorting Zarai the Learner through to the Jokanur Diggings.. he goes trotting off through the warp and the quest updates.. but when I go to Midahu to collect myreward I get nowt.. nada.. nothing.. when I warped out again the mission reset.. and I had to go back and collect Zarai..
Hmm.. now when I try and repeat this he just stops at the Supspear camp and stands by the fire and won't move...

LouAl

Wilds Pathfinder

Join Date: Dec 2005

This was actually on a PvP charater, but I thought it should be noted anyway...

Enduring Harmony
Description:
Echo. For X10...X seconds, Chants and Shouts last 50 seconds longer on target ally.


Sounds really cool, but I have tried it and it doesn't really seem to make them last 50 seconds longer.

I only have 1 Paragon chant so I did most testing on Warrior shouts

Anthem of flame (std 10 sec) lasts about 15 seconds

For Great Justice (std 20 sec) lasts about 30 seconds

Watch Yourself (at std 7 sec) lasts about 11 seconds

I will survive (at std 10) lasts about 15 seconds

Charge (at std 7) lasts about 11


My conclusion:
Either the skill description is wrong or the skill is working improperly. Maybe skill desc was meant to read "Echo. For X10...X seconds, Chants and Shouts last 50% longer on target ally."

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Can't stack same color dye. There's no star and I can find the general in the Honorable General, primary quest.

Elemental Firefly

Pre-Searing Cadet

Join Date: Jun 2006

U.K

E/Me

Just a small bug, when my ele goes into water, her clothes under the water dissapear (including her shoes).

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I just checked, and Enduring Harmony functions the same in PvE as it did in PvP...it makes shouts/chants last 50% longer, not 50 seconds longer.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

The U map marks a collector by the rez shrine out by the Harpies (in the Digs map), but there's no collector there.

Oh, and why - if the corsairs are soooooo bad and unwanted - do the Sunspears stand around and let the foe roam around? (I mean, really. If the bad guys were standing on the friggin' bridge at the edge of town, I know I"d have a go at sending them away - at the least!) The Sunspear scouts also totally ignore foe even when you bring them straight to them.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

The Queen that you have to kill over in the Cliffs... the first party of the name is not capatalized. Not a bug but something they might want to do a quickfix

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Minor bug: In Queen of the Quarry, the Mandragor Queen's name is not capitalized. It shows up as mandragor Queen.
Sorry if I've mispelled mandragor.

And I was beat to this by 2 minutes. lol

bono

Academy Page

Join Date: Dec 2005

canada

Mo/N

Dodge + Zojun's Haste skills don't match their description.

Skill's description needs to be change from 'arrows' to 'projectiles'. Paragons spears miss (evaded/dodge) stanced targets. I am assuming this is intentional.


~Oo Huck Oo

gou

Lion's Arch Merchant

Join Date: Mar 2005

globally warmed england

the discarnate

A glaring oversight with the Ranger hero(s?)

equip charm animal
cap a pet
rezone and the pet is gone !

The pet needs to be made permanent to that hero and level up accordingly, otherwise 90% of the beasmastery line is pointless.

just like the cheating AI in the rest of the game: Heros equiped with vampiric weapons do not degen (safe bet zealous is the same story)

BeXoR

BeXoR

Frost Gate Guardian

Join Date: May 2006

Empty Quarter Newhole

If you leave the game and you ordered your hero to stand somewhere he wont move to help the players still in the game like an ordinary npc.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Potential System Crasher In the Quest from Issnur Isles where you help the dead guy's middle child in the quest to Defeat the undead In the First City.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Quote:
Originally Posted by BeXoR
If you leave the game and you ordered your hero to stand somewhere he wont move to help the players still in the game like an ordinary npc.
^ That would be a problem that really needs to be addressed.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Enduring Harmony affect does not match the description.

Description says all shouts and changes duration is increased by 50 seconds. Its accually increased by 50%.

damocles

Frost Gate Guardian

Join Date: Oct 2005

The Netherlands

Guidless :(

W/

Heroes don't gain attributes from the 2 15-attribute points quest.

Ranger Rog

Lion's Arch Merchant

Join Date: Jan 2006

UK

[TOG]

That stone tablet monster at the end of the second mission is using an unknown skill, the description just reads (Monster skill) with no details of what it is actually doing.

Also, sometimes the last mob of skeletons sometimes spawn behind the boss and get trapped there.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

Another bug; when exploring the Methani Keys I ordered the heroes to run somewhere, but I couldn't cancel the order afterwards so they refused to move. Normally there should be a red X to cancel it, but that button was deactivated.

devazur

devazur

Pre-Searing Cadet

Join Date: Nov 2005

The Call of the Wintermoon

W/

Has anyone else had a problem with the monk hero? As in him running off in mid battle or before hand.

I have him set as m/me and the only energy management I have for him at the moment is energy tap.

I did not have his flag set because previosly he was fine, I was MM'ing and he stayed by me, did not even try to tank (I love that!), then a few hours later I'm fighting a mob and he gets a mind of his own and decides to run completely off the compass radar and find a different mob to do energy tap on and run back to me with mob in tow. He did this numerous times. A few hours later he was fine again.

Also I noticed he will only use healing breeze on himself, even if he and all the henches are at full health and no enemies around. I was using BOTM to heal the minions before we got going again, so I had him use healing breeze, expecting for him to cast it on me, since I was the only one not at full health.


One other minor thing is my nightfall's female necro's and female monk face skintone is much darker than their body skintone. ( My female dervish is fine however.) I picked the lightest body tone, don't remember where the faces were in the lineup. At their neckline you can see the difference, about a good 10 shades difference in fact. I was having 80's flashbacks. ( I remember those horrible foundation lines some of us had back then. )

Dr Wu

Frost Gate Guardian

Join Date: Apr 2005

I got the Sunspear Lieutenant quest, and without completing it, got the Sergeants quest..the Sergeants quest was showing in my Titles, but my Quest Log showed both..so I abandoned the Lieutenants quest. I nearly completed the Sergeants when my Titles suddenly changed back to Lieutenant and my quest points went back to zero....just a glitch I guess, as I carried on doing the quest and ended up Captain once the Lieutenants points maxed.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Re. Monk 'Hero': he's about as useless as Alesia and Sister Tai, I found. Their AI stands for Advanced Idiocy rather than any form of Intelligence.

I set him to defensive, and he ran into the fray. I set him to passive, and - you guessed it - he still ran right into the midst of the battle. He was set for pure heal and he spent more time dead than he did healing. After a while, I left him lay.

I've played healer. There's NO reason you have to be in the middle of aggro to heal your party unless you have touch skills equipped (and he did not).

Henchman

Henchman

Frost Gate Guardian

Join Date: Jan 2006

A cave in the Shiverpeaks

Mo/

Not really a bug..
But the name of the Mandragor Queen is not capitalized:

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

I've played the preview through to the end. Didn't have a single crash, Err7 or any other Err.

I realise that hench/hero AI is not yet upto par, but it does need looking @.

I was in a hero/hench party. I died, as did another hero, and a hench. So I ordered Koss to use his Rebirth on me. (Yes I was selecting myself in the party list). So what does Koss do... he trots off down the beach to rebirth the dead henchie. Ok, I tried again.. this time he rebirthed the other dead hero. 3rd time lucky for rebirthing me.

And one other thing, I'd like to be able to cancel a hero's action.. I had the Ranger hero, casting Favourable winds willy-nilly all over the place. Often as soon as he zones in.. thereby messing up the start of the zone cos I have to wait for him to recharge. And as for Koss using rebirth in the MIDDLE OF A BATTLE.. well need I say more.. Ergo, I'd really like to be able to cancel a hero's action.. say by right clicking on the skill being used.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

I have had a LOT of Err=007 this weekend, whether I was in the Preview or elsewhere. And, of course, always at the end of a mission/quest where everything was going like clock-work *sigh*.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

The collectors in Lahtenda Bog don't respond when you click on them.

Rawling

Academy Page

Join Date: Sep 2006

Me/E

I brought a team of 8 up from the Harbor in the south to do the quest which takes you to Joknur Diggings (which only allows 4-man parties).
This quest ends with you clicking a wall, which zones you into the Diggings but shows a cutscene outside.
Result:


Obviously this has something to do with the fact you are zoned into the Outpost by a cutscene... or something to do with the fact that I may have got into the Harbor outpost through a buggy locked gate?

Cunning

Cunning

Lion's Arch Merchant

Join Date: Jun 2005

Vabbi, Elona

Ex Talionis [Law]

Me/

I also managed to get a 7/8 man team into a supposedly 4/4 limited town. I can't remember which town it was, but I was surprised it didn't throw up an error or something.

This only happened on one occasion for me.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

As mentioned in some previous posts here - it looks like Hero AI needs some work. Also, we need ways to specify when a hero should cast a spell and upon whom or what that spell should be directed. With Dunkoro having Mending, he will cast it upon all party members until he has one chit of regeneration left, and will not cast it upon himself if there are other party members without it active on them.

I'm not sure if this is a bug or by design, but while exploring, I notice that the Sunspear conscription orders expiring at certain points. I will have two or three active right away, then look in the corner of my screen a few minutes later after dealing with some mobs and notice one or two of them gone by that point. If there are time limits or other limitations, those need to be included in the blurbs when the cursor is hovering over the icons.

I also have noticed that many of the creatures are overpowered for players and NPC's in Zehlon Reach for their levels when just questing (up to about level 7 or 8). To minimize the XP grind, this area should be rebalanced towards lower level characters, or more opportunity should be given to advance to a higher level outside of the first two towns without having to grind away at mobs.

The number of Heros in relation to the party size may need to be looked at as well. Much of the tutorial island is soloable with Heros, but there are quests and missions that really need to have human party members in them, forcing players to choose which of their heros to bring along (as well as the requirements of certain quests and missions, and the fact that Heros only level when active in a party). I see a whole can of problems opening up here that makes the Assassin "lf master's group" in Factions pale by comparison. Again, based on the fact that GW originally was supposed to minimize grind, and be geared towards the casual player, I see a whole lot of extra grinding necessary in the early going than suits my taste.

I think more solo/hero questing opportunities in and around Kamadan to aid players and heros in reaching level 10 prior to reaching the Astralarium and Champion's Dawn would be good. I would also like to see some secondary profession quests available in the Fields like we have in the first two chapters. Though they tend to be repetative, I think they are essential for new players to be introduced to those professions and give them the best opportunity in choosing a secondary and its skills in a way that benefits their primary profession more so than the set up for this weekend's event

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

UPDATE 0.1: Upon reading another post in regards to drop rate subject, I think it bears repeating. Collectible item drop rates need to be increased, especially if you have a quest that requires gathering these objects active. Even currently in Factions, and the early months of Prophecies, the drop rates for the collectible items really forced a lot of solo grinding to gather the necessary amount of goods. Lets just remember the mantra: "Less Grind is Good." In regards to this, I would like to see Nightfall introduce a storage option that allows you to store these collectible items the same way you can crafting materials. It's tough to figure out which items you might need at any given time, such as the Naga Hides for the one Factions quest. Someone selling all their hides to free up a storage slot now has to go back and grind Nagas until they get more. Having this option auto detect which campaign a character currently is in will avoid the necessity of having a ton of tabs for each campaign.

UPDATE 0.2: In the Jokanur Diggings, part of the mission includes the bonus of not killing any more of the spirits - and what does Kormir do? Attack any spirit in sight. NPC's that we don't have direct control over need to only focus on the creatures that the party is actively attacking. All NPC allies also need to be controlled by the "all NPC" flag. I don't necessarily want Kormir running around with me in certain areas but to remain with the rest of the henchies and heroes as I commanded them.

logan90

Krytan Explorer

Join Date: May 2005

There is a bug which you can use to get 6/4 and 12/8 teams. Hero's dont join the team until a person has fully loaded, so if a team is made up of 1 person with 2 heros and 1 person without heros then while the person with 2 heros is loading the other one can add 2 heros of his own, so that when the other eventually loads the team is 6/4. I found this while a friend was downloading an area and the box to add heros was useable. I didnt expect it to work but i tried it just in case, and it does.. Definately needs to be fixed, or else it could theoretically be used by 4 people(2 fast loaders and 2 slow loaders) to make a team 12/8...Or even 18/12 if theres zones with 12 man parties in Nightfall.. O.o

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

You cannot use the keys you have defined to target party members to target Heroes. I have F1-F8 set to target party members. When I play with a friend and each of us has one hero, F1 targets me, F2 targets the friend, and none of the rest target any heroes. This is bad for monks.