Originally Posted by GW Insider
Phinney: Yes. While we’ve announced some of the larger features of Nightfall, there are a lot of exciting things we haven’t showcased yet. I’ll give one big example: Guild Wars Factions™ introduced the idea of titles, and we felt they brought a lot to the game. With Nightfall, we wanted to expand on that idea. Earning ranks in some titles will now give you in-game bonuses. One example of this new type of title is the Lightbringer. When displayed, this title gives you damage reduction and extra damage against demons. There will even be some PvE-only skills you can learn that become more powerful with each rank of the Lightbringer title.
We’ll also be updating some existing titles this way. For instance, after Nightfall releases, you’ll actually have a chance of successfully removing a magic component, like a Fiery Sword Hilt, without destroying the item it’s attached to. The Wisdom title (earned by identifying items) will improve your ability to do this. There are a lot of other touches like this that you’ll see in Nightfall. Some of them are new features. Some of them are refinements of existing features. Some are just examples of us doing a better job using the features we have. We’re always discussing our own experiences and all the feedback we see in the forums, and looking for ways to make Guild Wars more rewarding, more dynamic, and more polished. Overall, I feel really good about how Nightfall is turning out. I think the whole team feels that way. |
"LFM Elite Mission (must have Max Lightbringer!)"
"Max Rank Wisdom will salvage your mods for 1k!"
Won't this increase elitism?
However, making titles worthwhile may add a significant amount of replayability to the game. I know I'm tempted to go for a few more titles on my Nec...
(Also, what effect does Incorrible-Ale Hound give? )