Lightbringer Procession - Note: AFK Farming/Exploit Has been Removed
Jade_Onyx
lol right build?
elsalamandra
Jesus Holy Christ.
Senator, dude, its because of people like you that sees the game nerfed.
Do you have a life?
You should get out more often and get some air ffs dude 1 day lol.
OMFG
Senator, dude, its because of people like you that sees the game nerfed.
Do you have a life?
You should get out more often and get some air ffs dude 1 day lol.
OMFG
Zinger314
Quote:
Originally Posted by elsalamandra
Jesus Holy Christ.
Senator, dude, its because of people like you that sees the game nerfed.
Do you have a life?
You should get out more often and get some air ffs dude 1 day lol.
OMFG Ironically, Senator Tom uses AFK Farming because he has a life.
Senator, dude, its because of people like you that sees the game nerfed.
Do you have a life?
You should get out more often and get some air ffs dude 1 day lol.
OMFG Ironically, Senator Tom uses AFK Farming because he has a life.
Kron Kronitius
Quote:
Originally Posted by Vanquisher
Holy damage isn't armor ignoring. Various skills that do Holy Damage do ignore armor, but if you look at anything like Judge's Insight you'll see that it converts the damage type so that the effects on Armor such as +10 vs. Physical are ignored, however the natural Armor level is what it would be.
* Holy damage is a damage type caused by some monk and dervish skills.
* A few monk and dervish skills convert weapon damage to holy damage.
* There are no weapons that inherently cause holy damage. Monk Smiting Rods and Smiting Staves inflict light damage, which is functionally the same.
* Skills causing holy damage ignore armor.
* Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
* Holy damage is neither physical nor elemental damage.
* Nothing protects specifically against holy damage.
* Holy damage deals double damage to undead creatures, such as minions. It also deals double damage to a few non-undead creatures, such as the Phantoms in the Ring of Fire Islands.
* The Necromancer's Tormentor's Armor and Necrotic Armor take additional damage from holy damage.
* A few monk and dervish skills convert weapon damage to holy damage.
* There are no weapons that inherently cause holy damage. Monk Smiting Rods and Smiting Staves inflict light damage, which is functionally the same.
* Skills causing holy damage ignore armor.
* Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
* Holy damage is neither physical nor elemental damage.
* Nothing protects specifically against holy damage.
* Holy damage deals double damage to undead creatures, such as minions. It also deals double damage to a few non-undead creatures, such as the Phantoms in the Ring of Fire Islands.
* The Necromancer's Tormentor's Armor and Necrotic Armor take additional damage from holy damage.
Senator Tom
1. this build works fine for me
2. the nerf is already coming, might as well let others in on it
3. i have kept secret something else that i wont say what it is
definately dont want it to get the nerfbat
2. the nerf is already coming, might as well let others in on it
3. i have kept secret something else that i wont say what it is

ntmdtr3fan
Try this if you dont get disconnected at night. I would go to Turias Procession and get the lightbringer hunt there. I know its only 1 point. Then over in the eastern part you can lure 3 of the elementals. Kill them. Stay there. They RESPAWN. go to bed. get up and you have about 1k more points.
LoKi Foxfire
Quote:
Originally Posted by ntmdtr3fan
Try this if you dont get disconnected at night. I would go to Turias Procession and get the lightbringer hunt there. I know its only 1 point. Then over in the eastern part you can lure 3 of the elementals. Kill them. Stay there. They RESPAWN. go to bed. get up and you have about 1k more points.
Thanks for reading this thread. This was nerfed a while back already.
Jade_Onyx
I'm still curious about this 'right afk build'. You kill the guy, get points...not seeing how this is wrong...or how your build affects you...
aohige
It doesn't. Your build is totally irrerevrent.
What's important are your heroes' build, and choice of henchies, choice of torment, and positioning of your crew.
What's important are your heroes' build, and choice of henchies, choice of torment, and positioning of your crew.
Savio
Quote:
Originally Posted by Kron Kronitius
* Holy damage is a damage type caused by some monk and dervish skills.
* A few monk and dervish skills convert weapon damage to holy damage.
* There are no weapons that inherently cause holy damage. Monk Smiting Rods and Smiting Staves inflict light damage, which is functionally the same.
* Skills causing holy damage ignore armor.
* Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
* Holy damage is neither physical nor elemental damage.
* Nothing protects specifically against holy damage.
* Holy damage deals double damage to undead creatures, such as minions. It also deals double damage to a few non-undead creatures, such as the Phantoms in the Ring of Fire Islands.
* The Necromancer's Tormentor's Armor and Necrotic Armor take additional damage from holy damage. 1. GuildWiki isn't always right or up-to-date.
2. Vanquisher is right.
3. Provided GuildWiki is working right now, I'm going to edit the article.
* A few monk and dervish skills convert weapon damage to holy damage.
* There are no weapons that inherently cause holy damage. Monk Smiting Rods and Smiting Staves inflict light damage, which is functionally the same.
* Skills causing holy damage ignore armor.
* Weapons causing holy damage (as a result of damage type conversion due to skill effects) do not ignore armor.
* Holy damage is neither physical nor elemental damage.
* Nothing protects specifically against holy damage.
* Holy damage deals double damage to undead creatures, such as minions. It also deals double damage to a few non-undead creatures, such as the Phantoms in the Ring of Fire Islands.
* The Necromancer's Tormentor's Armor and Necrotic Armor take additional damage from holy damage. 1. GuildWiki isn't always right or up-to-date.
2. Vanquisher is right.
3. Provided GuildWiki is working right now, I'm going to edit the article.
Hengis
The question is, is AFK farming Lightbringer Points from duplicated Spear of Torments an exploit, or is it as Gaile would say "creative game play"..
After all, it is not doing anything that the game was not designed to do. Spear of Torments are meant to duplicate, you are supposed to be able to get blessings to get Light Bringer points, and it is perfectly legitimate to balance a team of hench/heros to kill them at the right speed.
If ANet decide it is an exploit, technically they could ban people who have used this method.
If it is "creative game play", then there won't be any bans (it does need a nerf though), but it does devalue the Lightbringer Title considerably.
Personally I expect it to be nerfed in some way with this weeks update.
After all, it is not doing anything that the game was not designed to do. Spear of Torments are meant to duplicate, you are supposed to be able to get blessings to get Light Bringer points, and it is perfectly legitimate to balance a team of hench/heros to kill them at the right speed.
If ANet decide it is an exploit, technically they could ban people who have used this method.
If it is "creative game play", then there won't be any bans (it does need a nerf though), but it does devalue the Lightbringer Title considerably.
Personally I expect it to be nerfed in some way with this weeks update.
Avarre
I wouldn't consider it an exploit as the title can be raised far, far faster manually. Margonite slaughter in Secrets ftw ^^
Rera
Afk farming doesn't exploit any bugs (as far as I can tell), so I would say it falls into the same category as 55ing. The individual game mechanics all seem to work as intended, but the designers may not have forseen the combined result.
EDIT: following forum policy
EDIT: following forum policy
Sedna
Quote:
Originally Posted by Vanquisher
Edit: As for afk farming LB points. Gate of Nightfallen Lands -> get the bounty from the nearest Warden. Kill everything except Spear of Torment. Take 2 Healer Heroes, a Paragon Hero, 2 Healer Henchmen, Warrior Henchman. Set your Paragon up almost completely defensively, but meet his Spear Mastery requirement. Maybe give him 1/2 attack skills. You'll get 200+ pts per hour while afk.
You can have 2 groups of heroes(or henchies) fighting 1 spear of torment each. I don't know how many points you can earn per hour though.
http://img472.imageshack.us/img472/4...inging2jl1.jpg
Group 1:
Koss: Tiger's Fury; Sever Artery; Gash; Standing Slash; Galrath Slash; Silverwing Slash; Dragon Slash [E]; Resurrection Signet
Tahlkora: Reversal of Fortune; Guardian; Protective Spirit; Life Sheath [E]; Mend Condition; Aegis; Power Drain; Rebirth
Dunkuro: Word of Healing [E]; Orison of Healing; Dwayna's Kiss; Healing Touch; Healing Seed; Mend Condition; Remove Hex; Rebirth
Group 2:
Devona
Mhenlo
Kihm
Gehraz
When you go out take the bounty and look for a group with the Spear of Torment. Kill everything but one SoT. Break aggro, then send in group 1. When it is using Call to the Torment, break aggro again. Now that you have 2 SoT, wait for them to patrol around until they are a distance from each other. Find a position for group 1, and pull one of them over. (the other SoT will not follow) Send in group 2 to the other SoT.
*Sometimes this method will fail and Sot will overspawn, I have yet to find out the reason for this though.
** I suppose if you put the two groups far away from each other, even if one group dies due to overspawn, the other will continue to fight. (Make sure that both groups are on your compass)
*** The quoted method is of course safer.
http://img472.imageshack.us/img472/4...inging2jl1.jpg
Group 1:
Koss: Tiger's Fury; Sever Artery; Gash; Standing Slash; Galrath Slash; Silverwing Slash; Dragon Slash [E]; Resurrection Signet
Tahlkora: Reversal of Fortune; Guardian; Protective Spirit; Life Sheath [E]; Mend Condition; Aegis; Power Drain; Rebirth
Dunkuro: Word of Healing [E]; Orison of Healing; Dwayna's Kiss; Healing Touch; Healing Seed; Mend Condition; Remove Hex; Rebirth
Group 2:
Devona
Mhenlo
Kihm
Gehraz
When you go out take the bounty and look for a group with the Spear of Torment. Kill everything but one SoT. Break aggro, then send in group 1. When it is using Call to the Torment, break aggro again. Now that you have 2 SoT, wait for them to patrol around until they are a distance from each other. Find a position for group 1, and pull one of them over. (the other SoT will not follow) Send in group 2 to the other SoT.
*Sometimes this method will fail and Sot will overspawn, I have yet to find out the reason for this though.
** I suppose if you put the two groups far away from each other, even if one group dies due to overspawn, the other will continue to fight. (Make sure that both groups are on your compass)
*** The quoted method is of course safer.
Thargor
Quote:
Originally Posted by Rera
The overspawn can be avoided with a different build.
Care to share this other build that works so well?
Using Sedna's build posted above I am gaining 450pt/hour.
I would like to thank Sedna for posting an actual build for people though instead of just saying "yeah you can afk this with heros and henchies" or "there is a much better build than that, but I aint tellin you what it is".
Thanks again Sedna!
Using Sedna's build posted above I am gaining 450pt/hour.
I would like to thank Sedna for posting an actual build for people though instead of just saying "yeah you can afk this with heros and henchies" or "there is a much better build than that, but I aint tellin you what it is".
Thanks again Sedna!
unienaule
Forum policy: Either post a build, or don't talk about it. That had better end the discussion unless someone posts a build that works better than the 200/hr build.
electrofish
Quote:
Originally Posted by aohige
It doesn't. Your build is totally irrerevrent.
What's important are your heroes' build, and choice of henchies, choice of torment, and positioning of your crew. Rightly so, and while one group of torment can only spawn up to a maximum number of 7~8, setting up 2 or more groups in near by locations would net you more.
Currently running a build that gives you 1k LB/hr.
What's important are your heroes' build, and choice of henchies, choice of torment, and positioning of your crew. Rightly so, and while one group of torment can only spawn up to a maximum number of 7~8, setting up 2 or more groups in near by locations would net you more.
Currently running a build that gives you 1k LB/hr.
LoKi Foxfire
I've tried Sedna's build and it works good. It's funny because my Koss, Dunkoro, and Thalkora all have almost the EXACT same skills already except for Koss having WoM, Watch Yourself!, and Shields Up! Mhenlo was pretty much identical and Talhkora was using Zealous Benediction instead. I'm doing this in the Nightfallen Jahai and it seems that you can even handle 3 groups at one time in another real where your skills aren't so reduced...
aohige
Well, I adjusted my usual method... and tried two teams with bonder.
I just set this up right now, I'll see if the rate of lb point gaining has increased.
EDIT: deleted the image, as it only increased my gain by 30%
I'm gonna make adjustments, to increase firepower. I just gotta make sure they don't overwhelm them, or get overhwhelm.
I just set this up right now, I'll see if the rate of lb point gaining has increased.
EDIT: deleted the image, as it only increased my gain by 30%
I'm gonna make adjustments, to increase firepower. I just gotta make sure they don't overwhelm them, or get overhwhelm.
-.-
How many points did you get the 'usual' way?
aohige
The standard 200points/h.
It was very easy to setup, I just hid my guys behind the alter like that Group One, and had Koss and Devnoa tank out all day long.
It was very easy to setup, I just hid my guys behind the alter like that Group One, and had Koss and Devnoa tank out all day long.
Arx Baron
The NF Garden can't be entered right now apparently, is it the same for everyone?
Savio
Did you try searching for "Nightfallen Garden" to see if there was another thread on it?
Myster Grim
Quote:
Originally Posted by Arx Baron
The NF Garden can't be entered right now apparently, is it the same for everyone?
Once you beat the game you can not enter NF Garden. Do not know if you can enter with someone that has not beat the game.
Once you beat the game you can not enter NF Garden. Do not know if you can enter with someone that has not beat the game.
sage tank
You guys should just make a good teach build with heros and stary crushing the margonites pushovers. you can easily get 600+ point an hour by constantly fighting in domain of secrets. And if you are lucky, a elemental sword will drop for you =)
LoKi Foxfire
Quote:
Originally Posted by sage tank
You guys should just make a good teach build with heros and stary crushing the margonites pushovers. you can easily get 600+ point an hour by constantly fighting in domain of secrets. And if you are lucky, a elemental sword will drop for you =)
The whole point is to do the AFK farming while you're asleep or doing something else. I got about 2k LB points yesterday in like... 2-3 hours? It was very easy. :]
Guildmaster Cain
600*10 hrs = boring
200*10 hrs + a good night rest = gg
200*10 hrs + a good night rest = gg
Rera
Quote:
Originally Posted by sage tank
You guys should just make a good teach build with heros and stary crushing the margonites pushovers. you can easily get 600+ point an hour by constantly fighting in domain of secrets. And if you are lucky, a elemental sword will drop for you =)
The problem at this point is that active Margonite farming at 600 pts/hr is actually *slower* than afk farming.
Granted, a good r6 farming group earns much, much more than 600 pts/hr, but unless you have a guild/flist full of such people, the time it takes to put such a team together makes it counterproductive.
Granted, a good r6 farming group earns much, much more than 600 pts/hr, but unless you have a guild/flist full of such people, the time it takes to put such a team together makes it counterproductive.
Hengis
Dont forget too that while you are AFK, your character has spare energy pips doing nothing.. I simply used succor on each of the monks. Not very inventive but it made their lives a lot easier I think.
Mistress Mindbender
Make Zed searing flames, Koss eviscerate, and Talkora healer's boon. Those 3 can kill their mobs lots faster than than Healer hench x2 Devona, and Gehraz. Id say I get about 700 faction per hour. About 600 per hour more if I solo a set as well using a blood necro build.
SilentVex
Awww yeaa.

I used General, Koss, and Tahlkora to do one group, and Mhenlo, derv, war, and archer to do the other. Then I life bonded Mhenlo + the archer. Three damage dealers made that group kill tons quicker, and Mhenlo didn't have problems keeping them up with the 2 bonds.
I used General, Koss, and Tahlkora to do one group, and Mhenlo, derv, war, and archer to do the other. Then I life bonded Mhenlo + the archer. Three damage dealers made that group kill tons quicker, and Mhenlo didn't have problems keeping them up with the 2 bonds.
Juicey Shake
<3 sedna =).
setup a 2 group split in no time at all. 40k to max ~_~
setup a 2 group split in no time at all. 40k to max ~_~
aaronsgh
If u got a partner to do it with u, u can split 3 grps
You=lifebond balth spirit/essencebond
Partner=barrier essencebond
team1=koss+ monk hero
team2=goren + monk hero
team3=koss2+monk hero
use a standard axe warrior for for your warriors + glimmer monk healers
the sticky part is splitting the mobs up into 3 grps, but you'll get it after some practise
split mobs into 2 grps first.. then let agro settle and choose 1 grp to use an AOE spell on to disperse them, while moving about with your remaining team to attempt to grab some agro.., bodyblocking and inching your flags away when u've caught/split the agro...
result = 450-500 points/hr
have fun!
You=lifebond balth spirit/essencebond
Partner=barrier essencebond
team1=koss+ monk hero
team2=goren + monk hero
team3=koss2+monk hero
use a standard axe warrior for for your warriors + glimmer monk healers
the sticky part is splitting the mobs up into 3 grps, but you'll get it after some practise
split mobs into 2 grps first.. then let agro settle and choose 1 grp to use an AOE spell on to disperse them, while moving about with your remaining team to attempt to grab some agro.., bodyblocking and inching your flags away when u've caught/split the agro...
result = 450-500 points/hr
have fun!
Etrik
Forgot to add, I got about 100 points in rougly 20-25 minutes. 300/hr isn't bad for my first time, it still racks up to 7200/day lol.
Lafayette
Quote:
Originally Posted by SilentVex
Awww yeaa.
Congrats. I saw you with that title sitting near a newly crafted statue in Chantry. 
Me, I'm doing it the old-fashioned way: killing. Margonites especially.

Me, I'm doing it the old-fashioned way: killing. Margonites especially.

Former Ruling
Me, I just did it on some random spear of torment in Domain of Fear lol
Didnt try any fancy splitting into 2 groups.
Took me about 1 afternoon (watched a movie, ate dinner, etc) to get lvl4 Lightbringer. Thats all I care for.
Didnt try any fancy splitting into 2 groups.
Took me about 1 afternoon (watched a movie, ate dinner, etc) to get lvl4 Lightbringer. Thats all I care for.
Rera
The 3-group split posted above looks extremely inefficient, especially if you're only getting 400~500 pts/hr. Keep in mind that, if the time it takes you to kill any single monster increases enough, splitting into more groups becomes counter-productive.
aaronsgh
hmm not sure how inefficient but my warriors tend to finish off a full group singlehandedly sometimes..
not sure how 'EXTREmely ineffiecient' is 500 points/hr as compared to the lower point rates discussed by others in this thread... anyway just sharing my technique here...
r8 in 3 days, dont' matter to me anymore =/
not sure how 'EXTREmely ineffiecient' is 500 points/hr as compared to the lower point rates discussed by others in this thread... anyway just sharing my technique here...
r8 in 3 days, dont' matter to me anymore =/
jackie
Just hit the 50,000 last night.
Now to finish the ale-hound title
Now to finish the ale-hound title
Cyan The Archer
Quote:
Originally Posted by electrofish
Rightly so, and while one group of torment can only spawn up to a maximum number of 7~8, setting up 2 or more groups in near by locations would net you more.
Currently running a build that gives you 1k LB/hr. How?
Currently running a build that gives you 1k LB/hr. How?
