Lightbringer Procession - Note: AFK Farming/Exploit Has been Removed
TheYangg
My Hero - Team is a lot too powerful, can anyone help me please?
Dunkoro and Talkorah are copied completly.
Just Koss has some different skills, cause i haven't got some of the Skills
Dragon Slash
Sever Artery
Gash
Galrath Slash
Final Thrust
Tiger's Fury
Watch Yourself
Rezsig
Currently Sever, Gash AND Final Thrust are deactivated and its working for now (30min) but before i had Gash and Final Thrust deactivated, Koss Killed The Spears too early :'( I suppose it will happen with my actual Build again very soon.
Dunkoro and Talkorah are copied completly.
Just Koss has some different skills, cause i haven't got some of the Skills
Dragon Slash
Sever Artery
Gash
Galrath Slash
Final Thrust
Tiger's Fury
Watch Yourself
Rezsig
Currently Sever, Gash AND Final Thrust are deactivated and its working for now (30min) but before i had Gash and Final Thrust deactivated, Koss Killed The Spears too early :'( I suppose it will happen with my actual Build again very soon.
wassup1444465
Quote:
Originally Posted by Sedna
Juicey Shake
fancy, thanks to this thread and ppl in game, at r7 now, currently doing around 1.3k/hr
http://www.guildwarsguru.com/forum/s...068824&page=14
http://www.guildwarsguru.com/forum/s...068824&page=14
knoll
Quote:
Originally Posted by Juicey Shake
fancy, thanks to this thread and ppl in game, at r7 now, currently doing around 1.3k/hr
Wouldnt mind knowing how :P
aohige
I think, those claims of 600-1k/h are exaggerated.
420-450/h is about as high as it gets on 2 team, and aaronsgh's 3team build with two human players does indeed net you 500/h.
420-450/h is about as high as it gets on 2 team, and aaronsgh's 3team build with two human players does indeed net you 500/h.
Rera
I'm surprised that this hasn't been nerfed yet, although it no longer matters to me (woo). I wonder if this means Anet approves of this method?
For the record, 600+/hr is standard for a dual team. As I said earlier, the triple-team is inefficient if it's only getting 500/hr.
For the record, 600+/hr is standard for a dual team. As I said earlier, the triple-team is inefficient if it's only getting 500/hr.
mrlopes
Hi,
Since today update no more xp points from killing the same torments over and over. You only get xp from the first you kill.
That's fine for me cause the LB points keep coming.
Regarding the points/hour question, i have made some calculations in 2 or 3 times and the average is around 487 points an hour, with 3 heroes (team 1) and 4 henchs (team 2).
With some adjustments, replacing one Mo with another Dmg dealer, the incoming points are higher but not very accurate, sometimes they just kill the monster to quick. So for safer afk i prefer the other setup.
10k to lvl 8
Since today update no more xp points from killing the same torments over and over. You only get xp from the first you kill.
That's fine for me cause the LB points keep coming.
Regarding the points/hour question, i have made some calculations in 2 or 3 times and the average is around 487 points an hour, with 3 heroes (team 1) and 4 henchs (team 2).
With some adjustments, replacing one Mo with another Dmg dealer, the incoming points are higher but not very accurate, sometimes they just kill the monster to quick. So for safer afk i prefer the other setup.
10k to lvl 8
Juicey Shake
I think, those claims of 600-1k/h are exaggerated. -- ok, I didn't actually take an hourly estimate, but I did write down my number at 2:51, and at 3:21 I had 504 more points.. so... & I will post the build soon- because it is a LONG explanation and positioning is a big part so.. I sleep now [3 am!] and post when I wake up. I'll tell you this tho, it is impossible to get overflow. Period. Impossible, won't happen. You can however kill all the mobs out after 5-6 hours, theoretically.
http://www.guildwarsguru.com/forum/s...068824&page=14
http://www.guildwarsguru.com/forum/s...068824&page=14
Hengis
One thing I have noticed that can have a fairly dramatic effect on your kill rate is how far away your heros/hench are camped from the spawns.
If you can get them so that Devona for example only has to turn round to start hitting again rather than running for three seconds to get to the monsters, then your kill rate is significantly increased.
I set my hench heros up this morning to farm for me whilst I am at work, but I have a very nasty feeling I didn't take "Monster Hunt"! LOL
Anyone else been foolish enough to do that?! D'oh!
If you can get them so that Devona for example only has to turn round to start hitting again rather than running for three seconds to get to the monsters, then your kill rate is significantly increased.
I set my hench heros up this morning to farm for me whilst I am at work, but I have a very nasty feeling I didn't take "Monster Hunt"! LOL
Anyone else been foolish enough to do that?! D'oh!
The Legg
Great info, pushing up to 40k points now thanks to this dual group farming.
One thing I did change in order to stop the over spawning is put empathy and clumsiness on the monks with koss. Only had the mes skills at 7 or 8, just enough to ensure that the old spear kills itself after spawning
This helps to kill the old spear after it has spawned its new one, together with triple chop or hundred blades from koss have never had any overspawn problems.
Have to have your monk heros on defend for this to work, if set to passive they dont cast empathy or clumsiness.
One thing I did change in order to stop the over spawning is put empathy and clumsiness on the monks with koss. Only had the mes skills at 7 or 8, just enough to ensure that the old spear kills itself after spawning
This helps to kill the old spear after it has spawned its new one, together with triple chop or hundred blades from koss have never had any overspawn problems.
Have to have your monk heros on defend for this to work, if set to passive they dont cast empathy or clumsiness.
Rera
Quote:
Originally Posted by mrlopes
Since today update no more xp points from killing the same torments over and over. You only get xp from the first you kill.
This was overdue. I made almost 900k XP afk farming to r8. This also indicates that Anet either a) is not going to fix the LB afk farm, or b) can't decide how.
TheYangg
hmm i made about 15k XP during ~22k Lightbringer Farming...
24k to Holy lightbringer...
24k to Holy lightbringer...
electrofish
Quote:
Originally Posted by Cyan The Archer
How?
1 group gets around 400-450 lb/hr
I set up 3 groups with friend
magrid/any ele hero for group 1 with barrage (use landscape to block, take an ele hero so that ai focuses on the one with low armor)
jinn/rest of the hench group (same idea as above)
me/friend/monk hero (use retribution & holy wrath, hench to keep you healed)
that'll end up around 1200-1350 lb/hr
my favourite place is still outside gates of fear in the domain of fear

I set up 3 groups with friend
magrid/any ele hero for group 1 with barrage (use landscape to block, take an ele hero so that ai focuses on the one with low armor)
jinn/rest of the hench group (same idea as above)
me/friend/monk hero (use retribution & holy wrath, hench to keep you healed)
that'll end up around 1200-1350 lb/hr
my favourite place is still outside gates of fear in the domain of fear
Eather
Had this Screenies for a while now,
Anyways this is how LB farming should be done XD
1.4k+ LB an hour 1 man 4 set up
2k+ an hour 2 man 6 set up
Anyways this is how LB farming should be done XD
1.4k+ LB an hour 1 man 4 set up
2k+ an hour 2 man 6 set up
Juicey Shake
not going to waste time posting the build I was given as it has nothing on eather's.. =). thnx.
-- but as this is being nerfed probably tomorrow, and the way I was shown it is impossible to get overflow or die... sorry to the guy who I said I wouldn't post but, c'mon, it's gunna get nerfed! ><
1,010/hr with an impossibility of overflow:
req: 1 real player, 3 heroes.
You: anything, bring mending if you want.
Heroes:
2x: R/N or N/R [I prefer R/N]: Grenth's Balance, Enfeebling Blood, Apply Poison, Suffering, Well of Suffering*, Res sig
1x Mo/x: Shield of Absorption, Dwayna's Kiss, Orison of Healing, [Balthazar's Spirit, Essence Bond, Life Attunement, Life Bond, Life Barrier]**
*=never really needed, does speed up the process, I am doing it @1,010 / hr with it on disable and everything else enabled.
**= PUT ALL OF THESE SKILLS ON DISABLED [Shift-Click them all] and NEVER take them off this disabled status. -- The ones in brackets, the maintained enchantments [the ones with an upkeep cost!!]
Weapons:
2x R/N: low damage scythes
1x Mo/x: the weapons you get when you get her as a hero? :P.
Attribs[no runes needed]
2x R/N: max curses[12], 11 wilderness, the rest in death.
1x Mo/x: 12 heal 12 prot
Instructions: exit Gate of the Nightfallen Lands, look for a spawn of torments right near the shrine-- if there is one, make sure a Scythe of Chaos is in it.. if not, keep respawning until you see one there.
Bring henchmen if needed so that you may kill off the rest of the group, leaving the scythe of chaos alive. Drop its health low enough that it goes into call to the torment and RUN AWAY. Just get out of aggro range of where they will be spawning / moving. This is called splitting your mob.
Have your monk bond up 1 of your rangers/prep herself:Select the monk, and hit Balthazar's Spirit on her skill bar Select the ranger, and hit Life Bond, Life Barrier, and Essence bond on the monk's skill bar
Now, the hard part, positioning. Put this 1 ranger at 1 of the 2 spots here:
PUT ALL 3 OF YOUR GUYS ON [GUARD] -- THE ORANGE SHIELD.
the green dot to the left and the right are the 2 rangers, the green dots in the middle are me, my friend, and the monk hero. The red dots are 7 Scythe of Chaos per ranger [yes, 7 =).]
You are positioning your ranger such that: if he is on the edge of the shrine, he is standing so that when you pull the scythe to him, it is stuck between him and the wall, so that it can never get away from him.
if you pull the scythe to this ranger and the scythe is in front of him, flag the ranger toward the portal w/ the scythe following, then quickly put the ranger back to the corner of the shrine, and the scythe should be behind him.
Once this is good and dandy and that ranger is tanking 3-4 scythe of chaos's, have your monk bond up the other ranger in the same way, and repeat the process on the hill side with the other ranger.
You can do the hill first or the shrine first, but the shrine is easier to position. MAKE SURE THERE IS NO GAP BETWEEN YOUR RANGER AND THE WALL.
Once that ranger is good and dandy tanking 2-3 scythes, have your monk put balthazar's spirit on both of them [the energy does help them] and put life attunement on both of them.
I would have said stand next to tahlkora so you can get a free million XP while you sleep, but it looks like ANET decided to get rid of our free XP, so just go AFK wherever,
WHY IT IS IMPOSSIBLE TO GET OVERFLOW: The maximum number of clones that can spawn of each monster is 8, and each ranger can handle 8 like it's nothing, considering dwayna's kiss heals for a LOT of health [all those enchants + life attune = whoaa!]. So, yes, it is impossible to get overflow-- so the only way to mess this farm up is for you to disconnect/cancel your flags/ etc.
flag your spare henchies somewhere they won't aggro stuff.. or get an extra 250 pts/hr
Henchies: you can also save a spear of torment for your henchies to solo near the statue of pallaowoowlaowla oka guy, just do khim/mhenl and either devona / gehraz or gehras / herta
If you do henchies make sure they are far enough away that if they get overflow it won't reach your setup.
-- but as this is being nerfed probably tomorrow, and the way I was shown it is impossible to get overflow or die... sorry to the guy who I said I wouldn't post but, c'mon, it's gunna get nerfed! ><
1,010/hr with an impossibility of overflow:
req: 1 real player, 3 heroes.
You: anything, bring mending if you want.
Heroes:
2x: R/N or N/R [I prefer R/N]: Grenth's Balance, Enfeebling Blood, Apply Poison, Suffering, Well of Suffering*, Res sig
1x Mo/x: Shield of Absorption, Dwayna's Kiss, Orison of Healing, [Balthazar's Spirit, Essence Bond, Life Attunement, Life Bond, Life Barrier]**
*=never really needed, does speed up the process, I am doing it @1,010 / hr with it on disable and everything else enabled.
**= PUT ALL OF THESE SKILLS ON DISABLED [Shift-Click them all] and NEVER take them off this disabled status. -- The ones in brackets, the maintained enchantments [the ones with an upkeep cost!!]
Weapons:
2x R/N: low damage scythes
1x Mo/x: the weapons you get when you get her as a hero? :P.
Attribs[no runes needed]
2x R/N: max curses[12], 11 wilderness, the rest in death.
1x Mo/x: 12 heal 12 prot
Instructions: exit Gate of the Nightfallen Lands, look for a spawn of torments right near the shrine-- if there is one, make sure a Scythe of Chaos is in it.. if not, keep respawning until you see one there.
Bring henchmen if needed so that you may kill off the rest of the group, leaving the scythe of chaos alive. Drop its health low enough that it goes into call to the torment and RUN AWAY. Just get out of aggro range of where they will be spawning / moving. This is called splitting your mob.
Have your monk bond up 1 of your rangers/prep herself:Select the monk, and hit Balthazar's Spirit on her skill bar Select the ranger, and hit Life Bond, Life Barrier, and Essence bond on the monk's skill bar
Now, the hard part, positioning. Put this 1 ranger at 1 of the 2 spots here:
PUT ALL 3 OF YOUR GUYS ON [GUARD] -- THE ORANGE SHIELD.
the green dot to the left and the right are the 2 rangers, the green dots in the middle are me, my friend, and the monk hero. The red dots are 7 Scythe of Chaos per ranger [yes, 7 =).]
You are positioning your ranger such that: if he is on the edge of the shrine, he is standing so that when you pull the scythe to him, it is stuck between him and the wall, so that it can never get away from him.
if you pull the scythe to this ranger and the scythe is in front of him, flag the ranger toward the portal w/ the scythe following, then quickly put the ranger back to the corner of the shrine, and the scythe should be behind him.
Once this is good and dandy and that ranger is tanking 3-4 scythe of chaos's, have your monk bond up the other ranger in the same way, and repeat the process on the hill side with the other ranger.
You can do the hill first or the shrine first, but the shrine is easier to position. MAKE SURE THERE IS NO GAP BETWEEN YOUR RANGER AND THE WALL.
Once that ranger is good and dandy tanking 2-3 scythes, have your monk put balthazar's spirit on both of them [the energy does help them] and put life attunement on both of them.
I would have said stand next to tahlkora so you can get a free million XP while you sleep, but it looks like ANET decided to get rid of our free XP, so just go AFK wherever,
WHY IT IS IMPOSSIBLE TO GET OVERFLOW: The maximum number of clones that can spawn of each monster is 8, and each ranger can handle 8 like it's nothing, considering dwayna's kiss heals for a LOT of health [all those enchants + life attune = whoaa!]. So, yes, it is impossible to get overflow-- so the only way to mess this farm up is for you to disconnect/cancel your flags/ etc.
flag your spare henchies somewhere they won't aggro stuff.. or get an extra 250 pts/hr
Henchies: you can also save a spear of torment for your henchies to solo near the statue of pallaowoowlaowla oka guy, just do khim/mhenl and either devona / gehraz or gehras / herta
If you do henchies make sure they are far enough away that if they get overflow it won't reach your setup.
Avatara
Quote:

Rah Balder
Okey this is rly wierd. My Hero Monk cant mantain Bonds in Nightfallen Jahai. Was gonna giv ya great LB farming spot a try Juicey but couldn't get the Bonds to stack... Very odd :S
Mortis
First disable bonds, then manually bond heroes. Thought ya knew that?
Rah Balder
Meh stfu

GranDeWun
Ok, Juicey, I set this up and got it working for a while, but:
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change?
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change?
-.-
Quote:
Originally Posted by Eather
Had this Screenies for a while now,
Anyways this is how LB farming should be done XD
[ I can't split the monsters into more than 2 groups without having either one of the Heroes dying.
Anyways this is how LB farming should be done XD
[ I can't split the monsters into more than 2 groups without having either one of the Heroes dying.
knoll
Eather how did you get +4 regen on yur heros?
scrinner
I have a monk primary.. Should I be the bonder and have a hero ranger? Help please

Juicey Shake
nerfed yesno maybe so?
gvging and I can't check.
gvging and I can't check.
Hump Masta
no that build didnt affect it
Juicey Shake
=D, thanks hump masta, I was all worried.. I'm only 16k away ><
Eather
Quote:
Originally Posted by knoll
Eather how did you get +4 regen on yur heros?
12 on heal + a +1 (20% chance healing staff) have to keep recasting till they get +4 otherwise +3 regen also work but theres a small chance that the torments might miltiply, as the heroes will use Lions comfort more often insted of attacking :P
Juicey Shake
Quote:
Originally Posted by GranDeWun
Ok, Juicey, I set this up and got it working for a while, but:
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change? no, put your guy farther away from the wall.. just far enough that they can't go between him and the wall but that they aren't going to run around him..
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change? no, put your guy farther away from the wall.. just far enough that they can't go between him and the wall but that they aren't going to run around him..
AlienFromBeyond
I'd rather just do Spears or Arms instead. Ranged units don't move at all.
Juicey Shake
right, I was dumb and following as I was demonstrated to, and I found using spears is much easier and just as fast. It's also easier to set up, as they do less damage to you while pulling.. but while pulling them into place and putting your ranger to block them you don't have to risk them running at you 'cause you just run away thru your ranger and gg stuck!
-.-
Juicey Shake's method is working better for me, but I still have a hard time splitting the Torment into two groups far away from each other. I'll try Spears of Torments later on.
Also, I find that having Well of Suffering activated causes too much Degeneration and lowers the number of Scythes of Torment.
Also, I find that having Well of Suffering activated causes too much Degeneration and lowers the number of Scythes of Torment.
aohige
Juicey, I just tested your R/N build.
I tested by just doing 1 group, with 1 R/N to measure the lb points gain per hour per ranger/mob group.
I let it run for 2 hours, and it came out to be 500points/h per group.
So indeed, your method works as you claim
This was tested with Spear of Torment, since it was a lot easier to set up.
Unfortunately, setting up the monk to not get hit by either group while still managing to heal them seemed impossible (other than using the alter as a wall), so I'll use the method with just 1 ranger 1 monk in a group (with the monk hiding behind the alter wall),
and the other group with henchies.
This came out to be about 700points/h.
The R/N group farms about 500 points/h, and hench group about 200.
If I wasn't using a Warrior, and had four ene pip, I could do the bonding/gaining ene myself to solve that problem tho
I tested by just doing 1 group, with 1 R/N to measure the lb points gain per hour per ranger/mob group.
I let it run for 2 hours, and it came out to be 500points/h per group.
So indeed, your method works as you claim

This was tested with Spear of Torment, since it was a lot easier to set up.
Unfortunately, setting up the monk to not get hit by either group while still managing to heal them seemed impossible (other than using the alter as a wall), so I'll use the method with just 1 ranger 1 monk in a group (with the monk hiding behind the alter wall),
and the other group with henchies.
This came out to be about 700points/h.
The R/N group farms about 500 points/h, and hench group about 200.
If I wasn't using a Warrior, and had four ene pip, I could do the bonding/gaining ene myself to solve that problem tho

-.-
Just place Life Bond on the Ranger and Balthazar's Spirit on yourself, you get SO MUCH energy.
Also, I agree with aohige that getting the second Torment to attack the second ranger is kind of hard. You have to pull it across the map without arggoing the first ranger/monk Heroes and situate the Torment to attack your second ranger.
Also, I agree with aohige that getting the second Torment to attack the second ranger is kind of hard. You have to pull it across the map without arggoing the first ranger/monk Heroes and situate the Torment to attack your second ranger.
aohige
Actually, it's not splitting the two teams apart that's hard.
It's trying to keep both groups within the range of the monk's heal, while NOT getting the monk aggroed that is hard.
Having them separated far apart and farming them separate is actally pretty easy to pull off, which is what I'm doing with the other hench group.
And yes, I know you can place the bonds and get balthazar on yourself to maintain, but without bless sig, setting up to that point is hard.
Once it's all set up, you get so much energy gain, that your ene degen is moot, but with War's pip and max ene, it's hard to GET everything setup in the first place.
If you take too much time getting the bonds up, your guys start dying too.
That's why I have my third hero as a monk bonder, having everyone bonded/barriered and maintained.
My warrior is maintaining Strength of Honor on Devnoa, to squeeze out some firepower from those hoplessly underpowered henchmen.
It's trying to keep both groups within the range of the monk's heal, while NOT getting the monk aggroed that is hard.
Having them separated far apart and farming them separate is actally pretty easy to pull off, which is what I'm doing with the other hench group.
And yes, I know you can place the bonds and get balthazar on yourself to maintain, but without bless sig, setting up to that point is hard.
Once it's all set up, you get so much energy gain, that your ene degen is moot, but with War's pip and max ene, it's hard to GET everything setup in the first place.
If you take too much time getting the bonds up, your guys start dying too.
That's why I have my third hero as a monk bonder, having everyone bonded/barriered and maintained.
My warrior is maintaining Strength of Honor on Devnoa, to squeeze out some firepower from those hoplessly underpowered henchmen.
Cyan The Archer
Juciey how am i supposed to pull a scythe/spear when both of them walk near the shrine all the time? -.-
LoKi Foxfire
I've set up two groups: Spears and Scythes. The Scythes take a lot more damage and have less HP perhaps so they seem to respawn a lot faster than the Spears at first. :O
But yea, I'm running a slightly modified build which has Shadow of Fear in it to start and drops all of the Death Magic. :3
Oh and check out how many enchantments I'm maintaining on my AFK hero! ^___^
But yea, I'm running a slightly modified build which has Shadow of Fear in it to start and drops all of the Death Magic. :3
Oh and check out how many enchantments I'm maintaining on my AFK hero! ^___^
Juicey Shake
yeah, I'm finding flaws with the build the dude gave me... well of suffering is trash and kills them off too fast.
gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><
glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...
this new clone will patrol farther away.
I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him
then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--
position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.
and then put yer life attunes and balth spirits up etc. =)
gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><
glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...
this new clone will patrol farther away.
I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him
then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--
position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.
and then put yer life attunes and balth spirits up etc. =)
-.-
I find Scythes of Chaos much easier to gather and tank then Spears of Torments.
So I tried to split the Scythe again, it worked out great until Margrid died and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up everything. I think I'm sticking with one group.
So I tried to split the Scythe again, it worked out great until Margrid died and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up everything. I think I'm sticking with one group.
Shanaeri Rynale
These builds look like fun, but I'm wondering if AN class this as botting. I know people went AFK in 9 rings but this may alert the AN bot detectors. Dunno, just thought I'd gauge people views.
aohige
Quote:
Originally Posted by Juicey Shake
yeah, I'm finding flaws with the build the dude gave me... well of suffering is trash and kills them off too fast.
gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><
glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...
this new clone will patrol farther away.
I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him
then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--
position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.
and then put yer life attunes and balth spirits up etc. =) Well, the biggest problem having two groups close to each other (right outside of the aggro circle) is, sometimes one of the ranger will run to the OTHER group, thereby pulling one group just a nodge closer.... getting in the line-of-sight to the monk, killing everyone.
That's most likely what happened after hours on your afk.
I'm trying out a new combination with monk and henchies, but this time... the HENCH group is killing the spear too fast.
I need to find a combination of build/location that's both easy to set-up, high-lb income, and most importantly SAFE.
I'm 9k away from r8, so I may just have to settle with the current 720/h income though.
But it's fun trying out diffrent builds.
Juicey, that idea of using poison/scythe to do mass degen is brilliant. It's a great idea given the fact that they spawn in the same spot, stacking up endlessly.
It works precisely because the limit is 8 spawns a group. Brilliant.
EDIT: I think I'm having success squeezing out 100points/h more from the hench group.
currently, it's averaging out to 800/h
Gonna see if they can last for hours....
gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><
glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...
this new clone will patrol farther away.
I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him
then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--
position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.
and then put yer life attunes and balth spirits up etc. =) Well, the biggest problem having two groups close to each other (right outside of the aggro circle) is, sometimes one of the ranger will run to the OTHER group, thereby pulling one group just a nodge closer.... getting in the line-of-sight to the monk, killing everyone.
That's most likely what happened after hours on your afk.
I'm trying out a new combination with monk and henchies, but this time... the HENCH group is killing the spear too fast.
I need to find a combination of build/location that's both easy to set-up, high-lb income, and most importantly SAFE.
I'm 9k away from r8, so I may just have to settle with the current 720/h income though.
But it's fun trying out diffrent builds.
Juicey, that idea of using poison/scythe to do mass degen is brilliant. It's a great idea given the fact that they spawn in the same spot, stacking up endlessly.
It works precisely because the limit is 8 spawns a group. Brilliant.
EDIT: I think I'm having success squeezing out 100points/h more from the hench group.
currently, it's averaging out to 800/h
