Quote:
Originally Posted by Blackstream
There are many players, who would sign the petition, and even same many, who would not sign. Why opposition? Well, as I see - mostly no arguments - or - arguments, which do not concern the whole idea. Sometimes even - the answer or "argument" if we could call it, is simply out-of-the-universe. Just alike - no, because not, why do You need it.
And we've got a loop.
I sign definitely over and over again. Small arguments come below:
1) the look - why to force players to buy worse-looking shitwork, instead of good looking armors from previous parts, just to be able to put insignias on?
2) enable by that possibility also to tune-up previous armors (which actually, in most cases cost a lot)
3) ballance of the armors - if we keep same stats of the "best" available armors in the whole game (ex. FoW stats are just alike 15k armors in Factions, as well as Droks and so on and so on). So where did this "lack of idea" come from? The insignias can co-exist with the runes on the same parts of the armor, and with this issue, we turn the ballance to NF. And by that, we ruin the very first set of rules, which were in GW long time ago in a galaxy far, far away.
I guess, most of the players would share this one.
And for the opposition: if the only powerfull argument is "because it is not needed", then the change due to the petition, wouldn't hurt You at all. Including feelings.
Now - let the war begin.
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I'll take the first shot
I'll try to make it clear again:
insignias and heroes are features of Guild Wars Nightfall. They need to make it attractive for customers to buy this game, so they add new feautures.
This happened in the same way like Guild Wars Factions had material storage and alliance battles exclusively. When Guild Wars Nightfall came out, they provided the material storage to all chapters, because they had to worry about Guild Wars Nightfall from then.
The insignias provided in Guild Wars Nightfall create no imbalance between the chapters. Let's summarize the insignia's that bring new stats to the armor (again):
Brawler's insignia>Armor +10 (while attacking) Who would use this? I know I wouldn't. I'd choose +energy above all (with some exceptions) and I don't find this to be that useful.
Earthbound insignia>Armor +15 (vs. Earth damage) You encounter no or little Eart damage in Prophecies and Factions.
Beastmaster's insignia>Armor +10 (while your pet is alive) I only know of 2 Beastmasters (including myself) and this would force you to pay more attention to your pet than the battle itself. That will make someone with a pet even less contributive. I don't know why people bring a pet when you don't use it, it wastes 2 skills which could be used for far better purpose. B/P? The "Beastmasters" don't get attacked anyways.
Anchorite's insignia>Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills) Don't tell me a monk has this much skills to recharge, people use fast recharging skills. The tenth of a second that you'll be on a recharge spree of more then 3 skills, will not help either.
Undertaker's insignia>Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) If a necromancer is below 40% health he will get healed. If he is below 20% health, he'll probably die.
Artificer's insignia>Armor +3 (for each equipped Signet) No one uses that much signets, especially no mesmer.
Prodigy's insignia>Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills) Virtuoso's is much more effective.
Prismatic insignia>Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic) No elementalist uses all 4 elements.
Thank you for reading, have a nice day.