Quote:
Originally Posted by garethporlest18
It seems different over each chapter. Factions enemies die fast as usual, Prophecies enemies are annoying and run away everywhere into other groups or make things overly difficult, usually the caster types and only one enemy per group does that. NF enemies are stoopid dumb. Why? Because Kournan priests, shouldn't be running past their warriors right into the center of my group and standing there doing nothing. That's not right! I'm killing things easier in NF than anywhere else, because of the buggy weird AI.
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Yay! Someone who agrees with me the current "chicken little AI" is easier than before. /cheer
Like I've been saying, it's easier now than before, because once you figure out how to interupt the simple minded "gotta touch the monk" AI, it's all over.
And then there's the AI monks racing first into battle, then taking a hit and it's "off to the races" causing the congo-line like game play.
It's neither hard, difficult or fun.
Glad to see someone agree with my personal reason of boredom. hehe
I have a feeling Gaile has not responded to the issues brought up here, simply because the game is working as it is intended. An uninstall is looming on my copy, as I can't even be bothered to finish the game now; so in effect, I've wasted $50. With that lost $50, I'll take it to heart and never again buy a product of Anet's. A simple fix on my side, but a true shame as I absolutely loved GW and the potential Nighftall had. I was hoping for a fixed AI (my reason for the boredom); but it's too little too late at this point.
I've got the next game lined up but the wife wont let me touch it till Christmas... grrr
Anyway, here's the last "wish" for a fix before Christmas... as I would so love to see it through. Great game, worst AI I've seen in years = boring game.