Originally Posted by BrotherKurupt
I have been playing on and off for about 15 months.
When I first started with Prophecies...Guild Wars was a time machine. I stepped into the world and at the end of each session, I would realize 10 hours just passed. Imagine Prophecies on a long-haul flight...you wouldn't even notice you were circling Bangkok for 20 minutes. Prophecies had a lot of spirit. When new items were released, people rushed to find them. Remember Sorrow's Furnace and everyone rushing to find the entrance? Remember the Icy Dragon Sword and people forming groups ASAP to go team farm it? No one even cared too much about who was richer in game, as long as everyone got a sword in the end...Remember the first few holiday events? Fun and jubilation, everyone found groups and regardless of experience, had fun obtaining the cool items. In those days, there was always something to "talk about." There was always the "in" thing--bugged Battlepick! Thunderhead Keep bonus bug! Ice skating in Grotto! A TIGER EMOTE?! WOOT! Factions inherently maintained spirit due to the momentum of Prophecies. Upon release, everyone ran to make their new characters--it was like being on foreign exchange. Shing Jea Monastery, with its beckoning arches and 5 synchronized naked dancing Bikini-baby ritualists (don't pretend you don't know what i'm talking about! ), was a great place to explore. Unfortunately, deep inside I didn't want to stay there. I wanted to explore Factions, reap everything, own some noobs but eventually come back and find out what was happening in Tyria. Factions missions? Action-packed. Though the thinning of the community was already happening, 16-person missions and huge Alliance Battles created great fun. I couldn't believe the Saltspray Dragon Hatchling was following me! Experience came fast, and even the mailman-type quests (deliver teddy bear to Jatoro or whatever) returned some serious XP points. Even then, people complained. I believe it's because they missed the good old days. Would Nightfall give us a new home? Would Nightfall offer a final, communal bastion on which to rest our laurels? Nightfall didn't. Nightfall gave us ridiculously good scenery, amazing new skills, tons of explorable areas, an armada of fierce enemies. Nightfall also killed the spirit. While I'm not a fan of school spirit, corporate spirit, cheerleaders or bacardi, I do believe that Prophecies had a unique, Guild Wars "spirit." In Nightfall a lot of players, when given the option, prefer heroes over other people. I have nothing bad to say about ArenaNet or the game developers. Instead, I am sickened by the reluctance of players to revive the camaraderie. Who will message you to rave to you about the new Nightfall elite areas? Hopefully Koss, for there is no one else. Who will party with you, fight alongside you, get lost with you, re-zone your corpse and eventually triumph with you over the great boss Zerg Zerg the Gypsy in your attempt to steal his treasures? Hope that someone will, for in Nightfall, you always fight alone. |
With this new hero thing, everything just suddenly turns dead... Almost everyone in an outpost/mission area are grouped with heros, because my guilds dead too I cant party with anyone!
Give us the old feeling of GuildWars back!
but for now... yes /bored