Anyone else bored?

SirErnieMacGloop

SirErnieMacGloop

Frost Gate Guardian

Join Date: Sep 2005

Area 52

Ok, I took the time to go over from page 1 and count (as of post #482, I wish this had been a Poll ).

4 categories:
Bored
Not Yet Bored
Not Bored
Not Sure (about 40% leaned towards not bored, 15% leaned towards bored, 45% single comment or post not directly related to thread)
under Not Sure it was really hard to tell if someone was bored or not, some appeared just to discuss/argue a single point made in another post, I really wished people had clearly stated their opinion.

So here are the results:
Bored: 70
Not Yet Bored: 5
Not Bored: 25
Not Sure: 76

Most posts:
Sid Soggybottom: 32
WasAGuest: 30
Narutoscryed: 27
lacasner: 26
Sidra: 15
birfoot: 14
Pudin Tame: 14
Trvth Jvstice: 13

Discuss?
Nicely, please.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by SirErnieMacGloop
WasAGuest: 30
30? sweet... I'm usually long winded too. hehe

MacGloop (still the best name yet); thanks for taking the time to do all that. Must have taken some time. Awesome work.

There's "bored" posts all over the place these days, and even slight references to people being bored within other posts (noted, some are still enjoying as well). Found one over at GWOnline, where the flamers and "gotta raise my post counters" seemed to have stayed away from so far. There's some actually conversations taking place with good points on each side.

Those with accounts there might be interested in taking a look: here

So, I'm at 31 now. /flex -- think of all the actual gaming I could have done instead of this if only the AI wasn't coded in "circus clowns" mode... that just made me depressed...

pedmangler

Ascalonian Squire

Join Date: Aug 2006

I agree, farming is what keeps people playing. I still play diablo 2 from time to time. Not alot, but whenever I do, it's for one thing, to farm. I dont get why anet doesnt understand this.

korcan

korcan

noobalicious

Join Date: Jun 2006

Quote:
Originally Posted by SirErnieMacGloop

Most posts:
Sid Soggybottom: 32
WasAGuest: 30
Narutoscryed: 27
lacasner: 26
Sidra: 15
birfoot: 14
Pudin Tame: 14
Trvth Jvstice: 13
wow, 35% of the posts on this thread are from 8 people.

if anet or any of anets reps havent posted in more "constructive" threads [ie. sardelac forums pertaining to an auction house, improved lfg system, etc] it doesnt really surprise me that they will not come anywhere near this thread.

i payed ~150$ for all 3 campaigns and i feel as though ive gotten every single pennies worth if not more over the last year and a bit. to break it down even further, ive logged ~1000 hrs since release so thats roughly 15 cents/hour of entertainment value from the games so far and im not even halfway through nf yet.

i am a bit bored but for having paid 15 cents for every hour that ive played up till now, i cant find it in me to complain too much.

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

35% of posts from 8 people doesnt surprise me. The doom and gloom people always like to exagarrate their numbers so it appears that the unhappy customers are more than it actually is and usually there's fighting between two sides to inflate the thread even further.

It's also no surprise that ANET won't respond to a thread like this. Why would they? I sure wouldnt. Half the posts are insulting. And what exactly should they say? "Yes, we are currently trying to fix your boredom. Please be paitent."

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

It's pretty difficult to prove a point about whether the game is boring to someone or not. I personally accept that if someone says they're bored, then they are being honest. There's no way to prove otherwise.

I for one am not bored, but I like to encourage the ones that are bored to try other options. I am Not saying just take the game as it is without complaint. Keep letting Anet know that you're angry with the AI or game play as it is. I really don't think anyone here thinks you shouldn't complain. Some might feel that some of your points aren't valid or are exaggerated, but no one expects you to just take it and not say anything about it.

P.S. -Lacasner and others , inflammatory comments like yours will likely get this thread closed. Your comments will make others feel compelled to make an equally ugly reply. If we keep our comments on topic and not aimed at each other, we might be able to keep our little discussion going.

Gli

Forge Runner

Join Date: Nov 2005

I'm still not bored.

One thing I can't get my head around, and I'm serious about this: Why do people get so hung up over the new mob AI? The way I see it, we've traded one totally predictable AI for another totally predictable AI. Neither is easier or harder to beat than the other. They're just different. All it takes is some minor adjustments in your playing style and you hardly notice the difference. I'm sure I'd be more bored if it hadn't changed.

I'd really hate to think that it is only a matter of people being unwilling to adapt to change, but it's the only thing I can think of. I'd like to hear opinions of newcomers to the game about this. Do you guys think there's something wrong with the AI?

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Odd, a few people in this thread have said "if this thread is closed we will start another thread, If we are banned, we will join under a new account!"

Is this really That important to you? This! is your cause? This game is really so important that you want to create a rebellion? lol

Tomorrow morning, I want you to buy a newspaper and read it from cover to cover. Turn the television on and listen to your local news. Then come back to this forum and say you're gonna make a stand against Anet.

Master Fuhon

Master Fuhon

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by SirErnieMacGloop
Bored: 70
Not Yet Bored: 5
Not Bored: 25
Not Sure: 76

Most posts:
Sid Soggybottom: 32
WasAGuest: 30
Narutoscryed: 27
lacasner: 26
Sidra: 15
birfoot: 14
Pudin Tame: 14
Trvth Jvstice: 13
I'm working towards being not bored, so those statistics are much appreciated. What makes or breaks an activity to me is the attitudes of the people I'm with. Fun game with annoying people or annoying tasks with fun people to be around. I hope this isn't a form of people saying "Give me something I can do everyday without it becoming repetitive!", because that's how you can get bored in the first place. The other symptom of boredom comes from beating your head against a source of frustration (when it's extremely difficult).

I think there will always be a low motivation to killing tangled hordes of monsters to get anywhere in a game. Make a point about wanting incentives for doing this repitition, which will be about character customization instead of uber gear. I believe there have been some attempts at improving customization with recent updates (and holiday events). And farming is repetitive anyway. I hope people have a goal in mind when they start farming.... Otherwise, there isn't much more anyone can feed you to help your boredom. Damn trolls are eating everything!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Trvth Jvstice
Odd, a few people in this thread have said "if this thread is closed we will start another thread, If we are banned, we will join under a new account!"
Those people do realize we can read this stuff, right?

If I was a representative of Anet, I wouldn't bother with this thread, simply because for every decent post with good points, there is nearly a page of irrelevancy and nonsense.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Gli
I'm still not bored.

One thing I can't get my head around, and I'm serious about this: Why do people get so hung up over the new mob AI? The way I see it, we've traded one totally predictable AI for another totally predictable AI. Neither is easier or harder to beat than the other. They're just different. All it takes is some minor adjustments in your playing style and you hardly notice the difference. I'm sure I'd be more bored if it hadn't changed.

I'd really hate to think that it is only a matter of people being unwilling to adapt to change, but it's the only thing I can think of. I'd like to hear opinions of newcomers to the game about this. Do you guys think there's something wrong with the AI?
I must be really missing something then. Gli, I've followed your posts so I can expect a real answer; not a condesending one.

Adapt to what? If I find the new AI a complete push over, far easier then the previous since the AI favors running about like a circus clown; 100% predictable in that if there is a monk in the group... that's the primary target of the AI... what should I adapt too? I don't understand what exactly I can change to make the game suddenly fun, when the lack of fun is coming from the AI and lack of challenge and varity in mob actions.

Things I had tried to make a difference:

Take less skills; take different skills; take fewer heroes; take no heroes; head out solo; head out in pairs; only group with other players; only group with AI; strip all armor off and try to keep aggro off the monks; equip all sup runes to lower health to keep aggro off of monks (for some varity in battle); pulling up to four groups...

From what I can see, I've got nothing to adapt too. It's the change in the AI that has seriously killed the fun factor. There's no randomness in it... at all.

It's see monk, spike monk, run run run, see monk spike monk, run run run. Any interuption in that causes the AI to wig out and do either nothing or run for the hills.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by WasAGuest
I must be really missing something then. Gli, I've followed your posts so I can expect a real answer; not a condesending one.

Adapt to what? If I find the new AI a complete push over, far easier then the previous since the AI favors running about like a circus clown; 100% predictable in that if there is a monk in the group... that's the primary target of the AI... what should I adapt too? I don't understand what exactly I can change to make the game suddenly fun, when the lack of fun is coming from the AI and lack of challenge and varity in mob actions.
Well, the previous AI offered a similar lack of challenge didn't it? There was hardly any part of the pre-AI change game that couldn't be beat with one of a handful of tricks. So what you're saying is, you liked the previous predictable AI, and you don't like the new predictable AI? I can roll with that, but I don't understand how that change would make the game boring. (No more boring than it used to be anyway.)

Quote:
Originally Posted by WasAGuest
Things I had tried to make a difference:

Take less skills; take different skills; take fewer heroes; take no heroes; head out solo; head out in pairs; only group with other players; only group with AI; strip all armor off and try to keep aggro off the monks; equip all sup runes to lower health to keep aggro off of monks (for some varity in battle); pulling up to four groups...
Surely you're not suggesting the game has become any easier than it already used to be? Anyone serious about playing it never found anything remotely challenging about it to begin with, after a few months experience. Pull mob, kill mob was less boring to you then?

Quote:
Originally Posted by WasAGuest
From what I can see, I've got nothing to adapt too. It's the change in the AI that has seriously killed the fun factor. There's no randomness in it... at all.
I never noticed much randomness in the old AI either, except the AoE scattering.

Quote:
Originally Posted by WasAGuest
It's see monk, spike monk, run run run, see monk spike monk, run run run. Any interuption in that causes the AI to wig out and do either nothing or run for the hills.
As opposed to pull mob, kill mob, pull mob, kill mob. This game has always been based upon totally predictable patterns. Nothing changed on that account, the patterns have only become different patterns.

I do understand how you could be bored, but I really can't put my head around why you're blaming the AI.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

everyone has different standards of whats fun for them in GW


for many GW farmers,
the previous AI was less irritating and required less hassle for resulting drops

same can be said for people that do "Runs" for other people


for people that used to enjoy both of these,
yes, they can still do it but its not as fun as it used to be

I never did farming or running - so the new AI didnt impact me and hence didnt lessen my enjoyment of the game, I even like the new AI

but I do understand the AI's adverse impact on other peoples fun
thus leading to their boredom

WasAGuest

Desert Nomad

Join Date: Jan 2006

Ahh, thanks for answering. Yea, the AI is actually much easier than it was before; for me anyway. Maybe my way of playing was more aggressive than the pull mob situation that most players used. I set up and skilled for multiple group combat so a battle felt like a battle, not a game of tag.

Why do I blame the AI? Maybe this will get us all on the same page:

October 25th Update:

Improved Hero/Henchmen AI
Heroes and Henchmen now take into account Conditions and Exhaustion when choosing which skills to cast. They also consider attribute levels for stolen skills, and combo states for Assassin skills.
They have improved combo awareness for some important skill combinations.
They have improved knowledge of skills, so that they make smarter decisions about which skills to cast.
They manage their Energy better.
They are better at kiting opponents.
They are better at getting out and staying out of AoE damage spells.
They move in formation around their leader, with melee characters in front and ranged or casting characters in back.
They follow their leader whenever they haven’t been specifically directed to move to a point. The leader for Heroes is the player who owns the Hero, and the leader for henchmen is the party leader.
They also know how to have fun.

Improved Monster AI
Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.


Now, since then we have no updates on "fixes" and changes to AI. However; Gaile confirms changes were made to a single targeting bug which made mobs "randomly" choose targets.

Quote:
Originally Posted by Gaile
Here are a couple of updates:

Info directly from Mike O'Brien, who leads the design team, and who would be an excellent source for information about "who updated what, and when, and in what way,"
The monster AI targeting has used a system which remained unchanged from the release of Prophecies (04/28/05) until just prior to release of Nightfall, specifically 10/25/06.
On 10/25/06, we accidentially introduced a bug which made monsters choose targets almost at random.
On 10/31/06, we fixed that bug, and now the AI targeting system once again works the same way it has ever since the release of Prophecies.
The key AI change on 10/25/06 that some players are finding somewhat annoying is the fact that melee monsters now back off. That is new; that is intended; that won't be changing. But honestly, the manner in which monsters choose targets, which seems to be the major complaint in forum threads, has not changed since the release of Prophecies (aside from that brief period when the bug was in place).
Never saw complaints about the targeting system; though saw complaints on the "backing off", "Perma-lock aggro", and the "insta-monk aggro". So, from we see, Anet wasn't even looking at the right posts and was assuming as many players even here were doing, that the complaints were about farmers having a hard time.

This post also says the AI is now back to the Prophesies style targeting system. Which I'm pretty sure we can all agree, this isn't true. But, if Anet says it is, meaning they've put the code back (from the Oct 25th update) like they say; I smell a bug. And that bug causes other wierdness and strange effects that so many others in so many other forums are posting about. Gaile confirms the presence of issues here:

Quote:
Originally Posted by Gaile
I have sent a note to check with the designers about the issues that you've reported. I don't have a response yet (it is the weekend now, after all) but I've asked for reassurance that all changes are intended or, if not, for an estimated timeline of when those things that are not functioning properly might be back on track.

I know we made changes to the AI, and there was a period from October 25 to the 31 when the AI was not functioning as planned. Some of the things that people mention have not changed since Prophecies. But obviously some things have.

We'll do a check on the matter and give you an update as soon as one is possible.
and here:

Quote:
Originally Posted by Gaile
Don't worry, the designers know about this thread, and other similar threads. They'll appraise the comments, the reports, and the movie and I'll share their comments after they've had time to do all that. It's Friday, and they've been swamped with other issues, but I know they'll attend to this soon.

Thanks for your patience.
That was over a week ago. So the AI is bugged/ not working as intended/ whatever you want to call it; that's where and why I blame the AI changes and why I keep waiting for them to change it to a working and "fun" version.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

I'll put all my points into a list. This is actually an extremely long reply to WasAGuest, or maybe just commentary, since I agree with him wholeheartedly.

A. They also know how to have fun. I just had to comment on that, seeing as to how it's probably the stupidest thing I've heard all day. Where is the use in putting that on the page?

B. The targeting system isn't the same as prophecies at all. I might get some random caster on me (Dervish) while 4 melee's go for my monk and/or ranger hero 0.o and their monk just stands there in the back healing. Then (this is based on corsairs), I'll go for THEIR monk, which isn't protected at all, good job ANet *rolls eyes*, and it will start running. And running. And healing itself, and running, and healing, and running, until the dumb piece of crap runs right into my other henchies/heroes, and gets owned, because even while attempting to "kite" me, it has absolutely NO idea what it's doing.

C. I've only ever seen complaints that the AI are panzies. Although, I've never once seen any mob back off. They all just stay there till they die. They might switch targets eventually, but they just sit there taking heat. They also seem to have near unlimited energy.

D. Complaints about the targeting system? What? Where are these? I've never heard anyone say anything about it. Maybe some people on GWOnline actually care about that, but nobody here seems to.

E. It's comments like these that make me more and more skeptical when playing the game, wondering how long I'll stay or if I'll ever buy again. It's just a very, very strange way for ANet to deal with complaints and comments on the AI. Mike O'Brien even seems a little pissed off, which isn't really a good way to attract people/be charismatic. Hurm.

And no, this is not an off topic post, because some of you will say it is. I'm commenting on one of the biggest facets of my cumulative gem of complaints/issues. Blargh.

Hell Marauder

Krytan Explorer

Join Date: May 2005

This game is called Guild "Wars", not Guild "Farm" or Guild "World". The environment in GW is minimally interactive, but serves its purpose because the core of this game is competition, not fighting AI collecting loots. You're supposed to build up/become familiar with your pve characters and bring them to arenas to fight with others. It's not dev's problems if you aren't playing the way they intended and feel bored. Repeating missions is like driving your beloved car or walking your pet on a beaten/familiar path, so it shouldn't be too boring if you're truely attached to your pve toons. As for ai, just when did any online game company care about ai? We should be glad that Anet is at least working on it.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Quote:
Originally Posted by Hell Marauder
This game is called Guild "Wars", not Guild "Farm" or Guild "World". The environment in GW is minimally interactive, but serves its purpose because the core of this game is competition, not fighting AI collecting loots. You're supposed to build up/become familiar with your pve characters and bring them to arenas to fight with others. It's not dev's problems if you aren't playing the way they intended and feel bored. Repeating missions is like driving your beloved car or walking your pet on a beaten/familiar path, so it shouldn't be too boring if you're truely attached to your pve toons. As for ai, just when did any online game company care about ai? We should be glad that Anet is at least working on it.
They released a PVP edition for a reason. "PvP"ers don't like PvE. Most of them probably hate it, judging by some of the comments I get or see when I randomly attempt to get into it. I'd much prefer it if they DIDN'T give a flying shit about AI, because that would be much better for us. If they didn't intend for us to farm, or explore, or do anything like that, then why do we even have a PvE element to the game? I can't stand PvP. Going PvP would probably make me quit even faster. In general, I love PvE. Now, it's been changed for the worse (PvP-focused, AI simulation wise) and I don't like it. Don't tell me that I'm playing the game wrong because I enjoy roleplaying more than getting called things that would normally get people arrested and being forced to interact with highly aggressive, unintelligent idiots who would like nothing better then to "pwn me" and be "leet lololol". The name of a game means nothing. Everquest. Why is it called Everquest? Probably because it sounded role-play-ey and the company liked it. Warcraft. Warcraft? Sounds medeival, fantasy-like, again- role-play-ey. Lineage. Same thing. Guild Wars? Yep. Count that one in too. The Guild Wars play a major part in the original game's lore. If the game were intended to be a PvP oriented endgame, which it seems like its leaning more towards, then the PvE elements of it would have caught interest for around a month during prophecies, and then everybody would be filling up the RA like it was a dehydrated cell and we were the hypotonic solution on the outside of it. The whole "gain 10,000" Luxon/Kurzick faction thing was a bit iffy, but you could get that from the quests, at least. Now, ANet seems to be saying "No. PVP now!", and it's really creeping me out.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Ninna
everyone has different standards of whats fun for them in GW

for many GW farmers,
the previous AI was less irritating and required less hassle for resulting drops

same can be said for people that do "Runs" for other people


for people that used to enjoy both of these,
yes, they can still do it but its not as fun as it used to be

I never did farming or running - so the new AI didnt impact me and hence didnt lessen my enjoyment of the game, I even like the new AI

but I do understand the AI's adverse impact on other peoples fun
thus leading to their boredom
Really, the AI is a fairly minor thing that is leading to boredome, it is not part of the main causes.

Trakata

Trakata

Crimson King

Join Date: Jun 2006

Resplendent Makuun

Song of the Forsaken

Quote:
Originally Posted by Sidra
They released a PVP edition for a reason. "PvP"ers don't like PvE. Most of them probably hate it, judging by some of the comments I get or see when I randomly attempt to get into it. I'd much prefer it if they DIDN'T give a flying shit about AI, because that would be much better for us. If they didn't intend for us to farm, or explore, or do anything like that, then why do we even have a PvE element to the game? I can't stand PvP. Going PvP would probably make me quit even faster. In general, I love PvE. Now, it's been changed for the worse (PvP-focused, AI simulation wise) and I don't like it. Don't tell me that I'm playing the game wrong because I enjoy roleplaying more than getting called things that would normally get people arrested and being forced to interact with highly aggressive, unintelligent idiots who would like nothing better then to "pwn me" and be "leet lololol". The name of a game means nothing. Everquest. Why is it called Everquest? Probably because it sounded role-play-ey and the company liked it. Warcraft. Warcraft? Sounds medeival, fantasy-like, again- role-play-ey. Lineage. Same thing. Guild Wars? Yep. Count that one in too. The Guild Wars play a major part in the original game's lore. If the game were intended to be a PvP oriented endgame, which it seems like its leaning more towards, then the PvE elements of it would have caught interest for around a month during prophecies, and then everybody would be filling up the RA like it was a dehydrated cell and we were the hypotonic solution on the outside of it. The whole "gain 10,000" Luxon/Kurzick faction thing was a bit iffy, but you could get that from the quests, at least. Now, ANet seems to be saying "No. PVP now!", and it's really creeping me out.
Winner.

Quote:
Originally Posted by Hell Marauder
This game is called Guild "Wars", not Guild "Farm"
Also, someone please explain to me what the difference between farming and PvP is, other than the prescence of other humans. Because honest to god, all it is is a big farming operation to me, to get more Guild rank or more fame or more Faction.

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Pudin Tame
I've played one character completely through Nightfall and another about halfway and I'm just bored with it now. Is anyone else experiencing this? With the farming nerfs, AI nerfs, and now it seems there are fewer chests in zones, I just don't have any incentive to continue playing this game. I have eight more characters and there's no way I'm playing them through. The new AI and stuff was fun the first time through, but there's I have no desire to continue playing now. I have several guildmates who feel the same way, just wanted to see if we were the only ones.
So far Nightfall is boring as hell. There quests are few and far between and since they dont offer skills, i.e. something useful Im getting to the point where I may just skip the side quests. Missions are the worst, the Factions way was better (wow, factions better it must be bad). In Factions they designed the area around the mission and then opened it up, now although they didnt bother putting in content they use those areas in nightfall mission areas are now just misc zones no more special than a field with lots and lots of sand..... oh joy. Over all with the AI problems, the crazy agro and the fact that 90% of the paragon bosses have the cautery signet I think Im just going to rush through and get the skills and never set foot in elona again.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Let's also not forget; the AI is only one reason people are bored. My reason and it seems Saidra's are alike (which is sourced at the AI), but others are very different.

A lot of the hostility we keep seeing in here seems to be born of "it's the farmers complaining" or "you are supposed to PvP when you are done"... This is incorrect and has been debunked even by O'Brien on many occasions. In fact, the title of the game "Guild Wars" is said even in the maunal that it is refering to a piece of (guess what) PvE lore of a time period pre-dating pre-seering. So the PvP "pushers" are not only not on the current state of the game, but have been debunked by the head guy himself (read CGW feb 06 pre-Factions issue).

Sum of this is really simple to understand; which puzzles me why many don't grasp it. Nightfall is new. Not even a month old yet; however, we have threads (not just here either) of people saying they are bored. We have Anet saying that there is something "different" and "something changed" about the AI and they are "looking into what's been changed". We have a multi-tude of reasons all over the net of things players are fuming about... and not just farmers as many instantly assume. One only has to go look about and see them.

I've bashed Anet on their response time and I've really torn apart their current AI (which I think is beyond terrible); but I love the game, the lore and I even enjoy the Sunspear grinding for points... what I don't like, is the AI. This single thing has destroyed the game for me as it has removed the "fun factor".

Narutoscryed

Narutoscryed

Banned

Join Date: Dec 2005

In the woods

Elite Crew

W/E

A ton of people are right when they say this thread is bloated with bad posts. I myself am guilty for driving this thread off topic with bad posts..

Both sides have made some really good arguments and both sides deserve somthing for the efforts they have made.. some sort of clairification.

This game is just as much pve as it is pvp and i really think that any attempts to change that would not be in anets best intrest.

our arguments are not about farming being to hard. Myself, Tookis, And Pudin can probably outfarm 90% of the forum goers here.. so no its not about dificulty. what it is about is the fact that the ai did not solve anything.

I still farm, I still get perfect drops.. now more than ever in fact..

The difference is that the new ai makes all of these actions less fun. it has turned a fun activity into a tedious one.

The same goes for questing. its not fun when the monk runs regardless of the condition of the mob.. or you always have a certain aggro follow you all the way across the map.. sure you can get missions done hella easy even still..

i would say that i have not encounterd a hard mission yet.. but annoying.. i would say i have had my fair share of annoying...

To put this into perspective. i am going to use an expample of one of my in game experiences with the ai.. and compare it to before update..


Example: I leave the thunderhead keep mission outpost to solofarm mursatt
========
Before update: I run and aggro a mob of about ten mursatt and procede to kill them without much trouble.. i start with the monk first... goes down easy..

After update: I run and aggor a mob of about ten mursatt.. i then procede to chase around the monk mursat for about 5 minutes untill i finally have him cornerd.. i then proced to kill the monk.. and then the rest of the group....
=========

as you can see before the update took less time.. but after the update still yielded the same exact results.. so how can this update be called usefull? when half a mob runs at full health.. i wouldent call that usefull..

Now i can put it into terms of missions

Group before the ai nerf: group enters mission.. mission is tough but group is moving along nicley... group dies on hard group of baddies but manages to kill about half.. and groups monk backed off outside of aggro to attempt a rez... monk manages to rebirth entire party back to life and outside aggro range... group goes onto complete mission..

After the ai nerf: Group enters mission.. mission is moderate difficulty but the ai is running around so much that it makes pulling a usless tool. the monks are healing the mele so the the groups mele goes after the monk. the monk kites into another mob.. the mele group dies and the casters of the group soon follow... the monk runs in hopes of de aggro to get a rez in.. but the baddie group never de aggros.. thus the rebirth skill on the monks bar.. or any other rez skill.. is now worthless.. the group dies.. mission failed.. the group then realizes that going after the healer first in the mission only leads to trouble..

so instead on this try they just go after the closest target.. and make sure not to aggro any other mobs.. the going is slow because they have to fight the casters last.. but they eventually make it..

the mission took about 2 times as long as it normally would..


This is my opinion on the ai update.... its not that it hurts farming.. it just slows down questing and farming to the point of annoyance......

these baddies are levels above our own.. and they have ungodly hp regen and under certain conditions skills far beyond our own...

To put it in perspective for the pvp folks... your in ha and you have a group of lets say 6 lvl 20 players.. and ONE lvl 16 joined the opposing side to fight you.... would you run away???????

now with that answer you can take your pvp knowlege on that.. and now apply it to this..



20 lvl 28 baddies run from a single lvl 20 monk..


Would you be like the ai and run aswell????

keep in mind they are running about 10 seconds into the match... only a small ammount of damage has been delt so far..

I was even able to keep a heritic from shattering my enchants by just chassing it around for 2 minutes... i mean he HAS the skill to totally ruin me and he cannot use it because his AI brain says.. OH NO LVL 20 MONK.......RUN!!!!!!!!!!!!

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by lacasner
Really, the AI is a fairly minor thing that is leading to boredome, it is not part of the main causes.
ive seen many people post in this thread stating that Farming isnt fun anymore (read: AI)


farming was their fun after they finished the game,
such as Prophecies


personally,
I was bored of Prophecies after 2 months

I had 2 accounts of 8 PVE chars that all finished the game
(none of them were run - I did all the missions and did all sidequests at least once)



heres what someone else recently posted about Prophecies
Quote:
Originally Posted by Winterclaw
After completing proph 3 times and getting to the Ring with a 4th PC, I'm burned out. Plus the fact they nerfed farming means I have less incentive to go back for that purpose.
these boredom issues have been around since May 2005 -- its not about Nightfall


I'm having much more fun with Nightfall
- than Prophecies or Factions

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

And I'd have to say that I had at on more fun in Prophecies than anything. But, I got the game in August of '05, played slowly, never participated in forums or anything, and only managed to beat it with two characters in february of '06. I was never, ever bored.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

thats kind of my point

farming aside...

you can play *any* of the 3 chapters for months, even years

but theres nothing special about the longevity of Prophecies as opposed to Nightfall


I like to "dig into" a game

I bought Prophecies in 2005 and had a great time but was bored with it after 2 months


some people bought Prophecies in 2005 and still havent finished it

and to those people I say, Nightfall offers the same depth

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

I havne't found that much depth in Nightfall. They just lay it down with tons of sidequests and useless other things. Not much incentive to do them, since they sinked out skill traders and decided to axe skill quests, and the banana scythe quest was the only one with a cool reward or things like that. They also made quick-fix 2nd proff changing so much easier that its just like freaking 3k and you can buy them all for whenever you want, so no need to do THOSE quests anymore either.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Sidra
I havne't found that much depth in Nightfall. They just lay it down with tons of sidequests and useless other things.
I found Prophecies quests useless too - doing them more than once

its boring doing the same quest again and again and again

Prophecies with 8 PVE chars
Nightfall with 13 PVE chars

its all the same when you have more than 4+ chars

but at least NF is keeping me entertained (unlike Prophecies)

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

^^ Quoting only that, and not the rest of the post, completely skews the point i'm trying to make.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I added more to my prior post but yes doing the *same quest* is boring if you do it 4+ times

but thats true for all chapters -- Prophecies included

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Ah. Agreed.

Pudin Tame

Pudin Tame

Frost Gate Guardian

Join Date: Nov 2005

TX

Elite Crew

I'm really tired of having no goals in this game since NF came out. Something is wrong when 15^50 inscriptions are pretty much common. It took me forever to get a req.8 15^50 Storm Bow in Prophecies and that challenge just doesn't exist. Even if it did, the item would have no value so there would be no feeling of accomplishment.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Pudin Tame
I'm really tired of having no goals in this game since NF came out. Something is wrong when 15^50 inscriptions are pretty much common. It took me forever to get a req.8 15^50 Storm Bow in Prophecies and that challenge just doesn't exist. Even if it did, the item would have no value so there would be no feeling of accomplishment.
Ya the sense of accomplishment has somehow eluded me as well.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

When player skill doesn't matter as much as being able to aggro the right things for your henchmen to butcher, it really gets tedious. Granted I love heroes, but I really do miss you having to support your henchmen, instead of them sitting around you in FORMATION XD laughing at you. Ah well. I like them being smarter, but not TOO smart.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by byteme!
Ya the sense of accomplishment has somehow eluded me as well.
exactly. caster weapon skins are still terrible, nothing is rare anymore, and once you beat the game, there's nothing to do except grind, which anet doesnt want us to do

Diva Signet

Diva Signet

Academy Page

Join Date: Jun 2006

[SCAR]

Mo/

I agree that Guild Wars PvE has gotten boring, for a number of reasons, the new AI being the vast majority of it. I actually loved the NF campaign...once. I would never do it again because the monsters don't want to fight - they like running more. Isn't the purpose of the aggro bubble to show them noticing you and wanting to kill you - not noticing you and running at the first sign of a skill?

But the reality is - complaining is pointless. Props to all the people who get on and make themselves heard and all that - but in reality Anet isn't going to change anything back. Really...think about it. Are they going to come back and say, "Oops...we were wrong, setting the AI back to the way it was."?

And even if they did, there would be an outrage about how the farming whiners got their way and how Anet supports solo farming and all that. So why would they change it? It's not like that many more people are going to be happier - it's just a different set of people are going to be happy.

Don't get me wrong. In my opinion, the AI has just gone downhill from the first update. The mobs AI just makes them unrealistic, and Heroes just make everything single player. The only reason to play with real people is if it's friends, or Heroes aren't allowed...oh...wait....they're allowed anywhere. My bad.

What I think this game is moving towards is a single player experience if you like PvE, and then a completely seperate PvP experience. The two have nothing to do with each other. When Prophecies and Factions came out, people wanted to play through PvE, even when they were PvP focused people. Look at how many of the top PvP folks used PvE characters - yes, they were slightly better - but in my opinion that was a good thing. Give an advantage for playing the PvE game. Now you can buy the PvP pack with all unlocks and you never even have to set foot on Elonian sands. Guild Wars is becoming half the game it used to be - the meld between PvP and PvE that was advertised (and delivered) in Prophecies and somewhat Factions is non-existant.

What does that have to do with the topic? Simple - there is no reason to PvE anymore, and that makes the game boring because it has become one dimensional. It's not fun, and you don't get rewarded. I don't think people would work 8 hours a day without pay - why should Guild Wars be any different?

Yes...PvP is still fun, but except to the most hardcore of players, that's not the whole Guild Wars experience.

Summary: I wish Anet would bring back the charm of the original game before it was touched by AI updates and PvP/PvE "balancing". It was a wonderful blend of PvE, PvP, questing, farming, and yes...absurdly stupid henches that *gasp* made you find other people to play with. Sure...a Dolyak Master might have stood under a firestorm for it's entire duration...but I didn't see many people complaining about that. PvE monsters point is to die - if we wanted to fight against something that could outsmart us, we'd PvP.

But alas, it won't happen. Anet won't say they were wrong - even if they know they are. What I'm waiting to see is if anything gets better - the AI won't change.

Narutoscryed

Narutoscryed

Banned

Join Date: Dec 2005

In the woods

Elite Crew

W/E

ya i also agree that perfect items and 15^50 stuff is all to common..

They sell for about 6k now.. and you can get any max drop and mod a great 15^50..

I think seince the release of nightfall i have had about 20 15^50 mods.. and im not kiddin.

Now i really dont mind perfect items.. but i like having a nice market...

i mean what is wrong with a market that makes people with no money have to use collectors items that are just as perfect.. but dont hold the same bling factor..

I think the sheer "everyone can have anything" path that anet is taking is a tad overdone...

I honestly can buy 98% of guild wars items now for under 10k... and that is sad.. because anyone can go out into a zone and farm a boss with henchies.. get a green.. sell it for 10k and have the purchasing power to buy almost all that gw has to offer in less than an hour...

I think items should be hard to get perfect.. i want that eliteism in the game.. because it really is only for looks.. but to players in pve.. thats all that matters..

and when folks in pvp wanna nice looking perfect item.. instead of a stock pvp item.. then they should play through the game and get one aswell..

this is all my opinion of course.. and not many people seem to share in any of the opinions i have





Quote:
But alas, it won't happen. Anet won't say they were wrong - even if they know they are. What I'm waiting to see is if anything gets better - the AI won't change.
Dont give up hope just yet.. Anyone can make a difference.

although rare it can happen.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

why is gw pve boring there is not enough pve end game content. pvp players saying no mounts, no homes no ships. pvp player saying that gw is combat only game. Sorry not everyone is into pvp.the split between pve and pvp all started by pvp players. the first nerf of the elemental aoe was the starting stage of down ward pve.

look at nf, it has gotten better when anet improve the rpg. However i don't feel rpg and pvp will ever mix. wh they are different. there needs to better content I a sorry it will have to come or this game will die.

end game content really needs to be better, not just farming all the time. Anet is on the right track with rpg. however they really need to push way from farming and look at other fun content

i really beleave pvp is killing pve

Sid Soggybottom

Banned

Join Date: Oct 2006

How about just renaming this thread from "I'm bored" to just "General complaints about everything and nothing?"

I've seen complaints ranging from A.I. or item drops being too common to complaints about there not being mounts and complaints about PVP players ruining the game.

Xeupo

Ascalonian Squire

Join Date: Sep 2006

Rt/

Quote:
Originally Posted by Trakata
Winner.



Also, someone please explain to me what the difference between farming and PvP is, other than the prescence of other humans. Because honest to god, all it is is a big farming operation to me, to get more Guild rank or more fame or more Faction.
You are not the only one who feels that way. Pvp seems like more of a farm than pve does to me.

At least pve players, in my experience vs pvp, tend to be more civil and fun to play in a team with.

Myrkwid

Myrkwid

Frost Gate Guardian

Join Date: Jun 2005

R/Me

Quote:
Originally Posted by Diva Signet
What I think this game is moving towards is a single player experience if you like PvE, and then a completely seperate PvP experience. The two have nothing to do with each other. When Prophecies and Factions came out, people wanted to play through PvE, even when they were PvP focused people. Look at how many of the top PvP folks used PvE characters - yes, they were slightly better - but in my opinion that was a good thing. Give an advantage for playing the PvE game. Now you can buy the PvP pack with all unlocks and you never even have to set foot on Elonian sands. Guild Wars is becoming half the game it used to be - the meld between PvP and PvE that was advertised (and delivered) in Prophecies and somewhat Factions is non-existant.

What does that have to do with the topic? Simple - there is no reason to PvE anymore, and that makes the game boring because it has become one dimensional. It's not fun, and you don't get rewarded. I don't think people would work 8 hours a day without pay - why should Guild Wars be any different?

So true...the game somehow lost its spirit for me. PvE was never as pointless. Fun while doing the quests and missions for the first time, but nothing but boredom afterwards.