Ahh, thanks for answering. Yea, the AI is actually much easier than it was before; for me anyway. Maybe my way of playing was more aggressive than the pull mob situation that most players used. I set up and skilled for multiple group combat so a battle felt like a battle, not a game of tag.
Why do I blame the AI? Maybe this will get us all on the same page:
October 25th Update:
Improved Hero/Henchmen AI
Heroes and Henchmen now take into account Conditions and Exhaustion when choosing which skills to cast. They also consider attribute levels for stolen skills, and combo states for Assassin skills.
They have improved combo awareness for some important skill combinations.
They have improved knowledge of skills, so that they make smarter decisions about which skills to cast.
They manage their Energy better.
They are better at kiting opponents.
They are better at getting out and staying out of AoE damage spells.
They move in formation around their leader, with melee characters in front and ranged or casting characters in back.
They follow their leader whenever they haven’t been specifically directed to move to a point. The leader for Heroes is the player who owns the Hero, and the leader for henchmen is the party leader.
They also know how to have fun.
Improved Monster AI
Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.
Now, since then we have no updates on "fixes" and changes to AI. However; Gaile confirms changes were made to a single targeting bug which made mobs "randomly" choose targets.
Quote:
Originally Posted by Gaile
Here are a couple of updates:
Info directly from Mike O'Brien, who leads the design team, and who would be an excellent source for information about "who updated what, and when, and in what way,"
The monster AI targeting has used a system which remained unchanged from the release of Prophecies (04/28/05) until just prior to release of Nightfall, specifically 10/25/06.
On 10/25/06, we accidentially introduced a bug which made monsters choose targets almost at random.
On 10/31/06, we fixed that bug, and now the AI targeting system once again works the same way it has ever since the release of Prophecies.
The key AI change on 10/25/06 that some players are finding somewhat annoying is the fact that melee monsters now back off. That is new; that is intended; that won't be changing. But honestly, the manner in which monsters choose targets, which seems to be the major complaint in forum threads, has not changed since the release of Prophecies (aside from that brief period when the bug was in place).
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Never saw complaints about the targeting system; though saw complaints on the "backing off", "Perma-lock aggro", and the "insta-monk aggro". So, from we see, Anet wasn't even looking at the right posts and was assuming as many players even here were doing, that the complaints were about farmers having a hard time.
This post also says the AI is now back to the Prophesies style targeting system. Which I'm pretty sure we can all agree, this isn't true. But, if Anet says it is, meaning they've put the code back (from the Oct 25th update) like they say; I smell a bug. And that bug causes other wierdness and strange effects that so many others in so many other forums are posting about. Gaile confirms the presence of issues here:
Quote:
Originally Posted by Gaile
I have sent a note to check with the designers about the issues that you've reported. I don't have a response yet (it is the weekend now, after all) but I've asked for reassurance that all changes are intended or, if not, for an estimated timeline of when those things that are not functioning properly might be back on track.
I know we made changes to the AI, and there was a period from October 25 to the 31 when the AI was not functioning as planned. Some of the things that people mention have not changed since Prophecies. But obviously some things have.
We'll do a check on the matter and give you an update as soon as one is possible.
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and here:
Quote:
Originally Posted by Gaile
Don't worry, the designers know about this thread, and other similar threads. They'll appraise the comments, the reports, and the movie and I'll share their comments after they've had time to do all that. It's Friday, and they've been swamped with other issues, but I know they'll attend to this soon.
Thanks for your patience.
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That was over a week ago. So the AI is bugged/ not working as intended/ whatever you want to call it; that's where and why I blame the AI changes and why I keep waiting for them to change it to a working and "fun" version.