Anyone else bored?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Avarre
I've made about 80k this week selling inscriptions / weapon drops.
That would have been 27k if it weren't for me though.

BoredJoe

Krytan Explorer

Join Date: Sep 2006

Now I just go back to the Tombs, FA or slowly take my other characters though Factions or NF.

Lots of newbs in Tombs too, so Prophecies isn't completely dying. Though the failure rate in there is a bit annoying.

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

Quote:
Originally Posted by Midnight Harmony
The only thing I do in Nightfall now that I've completed the story is chest hunt.

Where?

Hanharr

Hanharr

Banned

Join Date: Aug 2006

AVA

W/Mo

I dont know why you fan boys like to kiss Anets @$$. Admit that the game got boring and that's it...

keli

Krytan Explorer

Join Date: Sep 2006

Budapest

E/

Quote:
Originally Posted by reetkever
My henchies and heroes also attack the first target. I target priest, priest kites, I target elementalist, Koss first runs after the priest for 10 seconds, after that realizes that I clicked on the elementalist 10 times, and then comes back with 3 groups he aggroed.

Now you said it yourself. Wurm farm and UW isn't worth it. (Wurm farm gives about 6K per run, while 55HP monks only got 1K/500 gold per run, but I-monks were way faster).

Team farming is not worth it. Even when solo-ing, the drops when using 55HP monk were rather lousy, now you only get 1/5th of these drops. Not to mention that IF you get lucky, you find a weapon with req 8 and 15^50, it's only worth 10K. (I used to be FRIGGIN happy with a gold 15^50. It was the best drop I could possibly imagine, it was just worth it to see 'Damage + 15% (While Health is Above 50%)' after Identifying the weapon. Now, it's nothing.

There hasn't been 1 event yet where I could make good cash.

-Double key drop/double chance on goldie from chest event came close, but that was back then, when chests were worth it and when actually enough monsters could be farmed to drop keys.

For the rest, the events are ****. Triple green event. Wow, we now have a 0.0003% chance of getting a green instead of 0.0001%. But wait, there are 8 people in a party, so that percentage goes down...

Ebaying gold is something I would never do, though. I don't farm for the gold only, I also farm for the farming. Farming itself is great fun in my opinion. The kicks of finding a good drop, and actually seeing the gold growing in your storage. Heck even games were made out of farming (Guild contests, first who gets *whatever* wins 10K or something like that.)

But now all the stuff, chest running, farming, exploring, etc isn't fun anymore. The only thing left to do is doing the missions and quests.... 8 times.
Isnt it better to see your own farming build works? I can farm almost all the bosses with ele... and can farm djinns.. Ye if you havent got luck or you dont do anything in the events its sure you wont get anything...
and yes i like farming too and the 3% drop rate means every 2nd killah give you a green the factions and prophecies 15 50 still worth more than the nightfall ones if you see a bot with wurm farm pls call me dont tell me the team farming in sorrows dont worth it... or the kaolin tea farming.. and i dont know why my heroes always attack that what i called

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Hey farmers, its sounds like you want to play a repetitive game, WoW is always there. That entire game is based on farming.
Yay for killing the same thing over and over and over!

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by keli
Isnt it better to see your own farming build works? I can farm almost all the bosses with ele... and can farm djinns.. Ye if you havent got luck or you dont do anything in the events its sure you wont get anything...
and yes i like farming too and the 3% drop rate means every 2nd killah give you a green the factions and prophecies 15 50 still worth more than the nightfall ones if you see a bot with wurm farm pls call me dont tell me the team farming in sorrows dont worth it... or the kaolin tea farming.. and i dont know why my heroes always attack that what i called
Well I had about 3 farming builds that worked, and now they don't. I can farm Djinn's as well with Junundu but it's just not worth it. It only gets me about 10K per hour, which is really bad. I always kill bosses with green drop events, in the last 2 events, only 4 greens dropped for me. But of course, cause everyone farmed these greens, they were worth little more than 100 gold.

Not every third kill gives you a green. The chances of a green dropping have been tripled from normal. Normally, the chances of a green drop are very little. Now that little chance has been tripled. Sure, there's a bit more chance than 0.0001%. Maybe 0.0003% then.

Factions/Prophecies 15^50 are worth nothing now cause there's a lack of demand. Why buy a non-inscribable weapon if you can buy an inscribable one?

Team farming isn't worth it anywhere. I used to do SF with a team, of 30 runs, I haven;t got a single green, or a gold. I only got about 10K in total. Even UW 3-man trapping isn't worth it. chances of an ecto drop are low, and chances of that ecto being for you are even lower. Also, cause of AFK'ness and other stuff, it is kinda slow. But then again, greens from Sorrow's Furnace aren't even worth alot. There are now about 4 different green swords with the same effect as Grognar's Sword. And since most golds are worth nothing now, people can just buy the gold version of the green.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by FireFox
Yay for killing the same thing over and over and over!
I don't know about you, but in this game there seems to be A LOT more of that than in other games.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by FireFox
Hey farmers, its sounds like you want to play a repetitive game, WoW is always there. That entire game is based on farming.
Yay for killing the same thing over and over and over!


Isn't doing quests/missions killing the same thing over and over again as well?

When farming, i kill more different monsters than I'm killing in a mission. I'm not going in and out and in and out portals all the time, I go like: Drakes, Shiro'ken, Trolls, Jade Brotherhood and as a finish I clear Snake Dance. That would be around 14 different monsters. More than I kill when doing a Nightfall mission, where I only kill some Kournans.


Also, by doing the same storyline 8 times again, Guild Wars is the most repetitive game I've played till now. Of course, I didn't have problems with it, cause I could switch between missioning, questing, chest running, farming, working on titles etc.

Now there's only quests/missions to do. The possabilities to do in the game have been halved.

Pudin Tame

Pudin Tame

Frost Gate Guardian

Join Date: Nov 2005

TX

Elite Crew

Quote:
Originally Posted by keli
I still play this game because of my friends, and guildies. (over one year)
And btw i still enjoy it. And i think who is bored that man hasnt got friends or something to play with, this game is not only for single play its for to play with other people. + Gw has got upgrades every months skill balances, new titles... And about the farm nerf, the 55 hp was too powerful and ebayers can run them in 50(000) computers to get real cash. And if you use your mind a little you can make another build to farm with. Yes its sadly that game where you have to think a little. If you dont want to think or play with friends go and play counterstrike or wow and these shit mmos...

And yes there are many little bugs in that game too like the aggro. The key of this when a priest goes away is to change target and hit another npc. Is it really hard to think out or what?

(sorry for the text mistakes, my english isnt perfect)
You can say what you want about bot farmers, but they did have to buy Guild Wars. That's where ANet makes its money. If they take away farming they're shooting themselves in the foot. Farmers also provide a balance to the economy and keep plenty of items available for the other players.

Trakata

Trakata

Crimson King

Join Date: Jun 2006

Resplendent Makuun

Song of the Forsaken

Quote:
Originally Posted by Hanharr
I dont know why you fan boys like to kiss Anets @$$. Admit that the game got boring and that's it...
This thread is not about forcing a viewpoint on others, it's simply about whether people are bored or not. You're only posting flamebait.

Quote:
Originally Posted by FireFox
Yay for killing the same thing over and over and over!
What do you do when you go through the storyline? Oh, that's right, kill things over and over and over! There's no difference in execution, only in purpose.

Edit: reetkever beat me.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by FireFox
Hey farmers, its sounds like you want to play a repetitive game, WoW is always there. That entire game is based on farming.
Yay for killing the same thing over and over and over!
Hey wise guy, if I wanted to play WoW I would have started with it 2 years ago but I choose GW over it for many reasons. Also farming faction, sunspear and lightbringer points is not repetitive? Yay for another ignorant poster that comes in here with the WoW argument.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Gun Pierson
Hey wise guy, if I wanted to play WoW I would have started with it 2 years ago but I choose GW over it for many reasons. Also farming faction, sunspear and lightbringer points is not repetitive? Yay for another ignorant poster that comes in here with the WoW argument.

Just out of curiousity, and for the sake of the thread try to answer 100% honestly, was the no monthly fee the deciding factor?

shirosae

Academy Page

Join Date: Jul 2006

UK

Moon Unit Carby

R/Me

I bought Nightfall on the release date. Just shy of £50 for the collector's edition. Impressed with the ridiculously huge box, wondered if everyone got the same two 'skill' pins.

Took my Ranger along to Elona, grabbed the heros, realised that i'd need to level them up before they could hold their own, so dumped them and mixed Guildy/Henchied the Consulate Docks mission. Immediately noticed that it was significantly harder and more intense than the previous two campaigns, but also that it was harder in all the right ways. It's so much nicer to fail because the party was caught off-guard, rather than because the party was exploded in a hail of Afflicted Soul Explosion.

Anyway, i was happy. Went through most of the missions and quests with Guildmates over the following week. Ended up just into Torment. Had all of my Heroes except Dunkoro fully levelled with a few builds sorted out and mostly equipped properly. Burning Arrow + Screaming Shot + Epidemic = fun.

I managed to get my Dervish to 20 (still in Kourna), and a Paragon to 14 ish (still on Istan). Decided to change pace, and took my other characters across. I've only really been able to carry on with my Mesmer, which is as far as the 'Command Post' quests.

...and then nothing. I haven't played for almost a fortnight, and have no real desire to. Looking at my guild register, most of the guild hasn't bothered either. There is something wrong with Nightfall.

I've attempted a few of the Torment missions with Heroes/Henchmen, and i believe i'm on the mission where the Terrorweb Dryders are stealing souls?

I went back to my Mesmer, and got sick of the new AI. I actually was beginning to describe the AI issues i've had, but i'll save that for another paragraph.


I've had the ridiculous Benny Hill chasses - engage enemy group, switch targets to the Mo to take him out quickly, he starts to run. Koss changes targets and follows the Monk. Tahlkora runs after Koss to heal him, the enemy everything chases Tahlkora, and the whole parade runs, and keeps on running. Sometimes off on a marathon, sometimes in circles. Sometimes into other groups, sometimes into a wall. For minutes at a time.

Or my Mo decide to zerg the enemy backline with wands, and the party drops, with a few who escape. Now i've pulled a group away, so my party has died away from where the enemy group spawns. I approach with Res Chant, only to find the enemy Priest (and usually no other mobs) rushing me... from at least a radar radius away. And as soon as he is attacked the rest of his party comes running. Try to run, and they follow to the ends of the map. So it becomes a running res/fight/res/fight battle, every group after the first couple.


I don't think the problem is just the AI, but it's definitely the biggest problem i have with Guild Wars right now. I was never a huge farmer, and i didn't chestrun either. Nevertheless, the ineptitude of the AI makes playing not fun.

I did like working through SF, killing everything ala Endless Nightmare 4, but that never happens now because no-one in the Guild is online often enough to provide numbers sufficient for an all-human party. All human parties in Nightfall was something i was interested in, but then theREQUIRED HERO: DUNKORO.


I suspect that an elite type area (essentially a new SF, yes i know Gaile mentioned that an SF update was out of the question) would go a long way towards getting me interested in Guild Wars again, but it's going to need a fix to the horribly, terribly, laughably bad AI, and for Anet to realise how bad this situation is for them, and to start communicating their intentions.

BTW, in case anyone at Anet is listening (i know it's been said that Anet is always listening, but this is approaching post 700 and still Anet has posted nothing, so don't complain that i am beginning to doubt) or anyone else is thinking 'OMG U COMPLIAN BUT DUN MAEK TEH SUGGESTON FIXX GO PLAY WOW':

-Put a leash on enemy Monks/etc so they they won't leave spellcasting range of their party.
-Stop mobs from following players to the end of the zone.
-Stop mobs from re-aggroing from beyond radar range.
-Post something, somewhere regarding the AI. It doesn't need to be in a place where people can respond directly and flame Gaile (like this forum), but a note on the official site or somewhere. Do this now.

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

Ofcourse they took away farming, farming is fun! And Anet can't let anything be fun, cause thats unfair to ppl who dont farm...! -.-"

KESKI

KESKI

Frost Gate Guardian

Join Date: Dec 2005

N/

Quote:
Originally Posted by Narutoscryed
The reason i want to hear if they are going to fix the ai or not is simple..

If they are not going to fix anything. then i will stop playing and give all my crap to some of my guildies that are going to keep going..

If they do say they are going to change some aspects of the ai.. i will stick around and see if the changes suit my fancy.

I mean all i want to do is see if i should continue playing or not... I love this game.. but the ai is not changing then i am done.. and i need word of that before i make a decision




Either way them saying somthing is better than them not saying anything at all..
i wish they would just say. no we wont change.. or yes we will change...

Its not that hard to do.. and i feel its the least they could do seeings how some of the people here have purchased all three of the gw games.
I still think she will be walking into a flame, and that believe is even stronger now than when I posted my last post
And that is not her job is it?? I am sure you know she answer less joyful posts too, its in the dev trackers. So to say she only visit the compliment thread is totaly not true
Now I cant answer your question on the AI things, I am no GG, nor do I have any inside info on that (god realy should had given human psychic power )

But as a player who also play this game since early days(I have the burn mark left by the little girl ). I say take some rest from this game. GW is a long term game, but not in the sense that players play it as their second job. The game itself is telling you to take a break every hour As A-Net advertise, this is the game for player to pick up, and drop at anytime. That is why we have lv 20 cap, easy to get max item, and henches....its not for pve or pvp, its so players can come and go with out worrieing they will be behind. So I realy dont see what is the problem that some player want to take a break from the game.

I personaly left GW 2 times already, last year, I took a 3 months break from this game, cause my friend invite me to try out a MMO(I am not going into detail about that game, this is not the place for it). I took another 1 month break around NF's release cause I was moving due to transfer.
I am planning on leaving GW the third time very soon, cause another game I been checking out will be release soon, and I want to try it out

I know I am not the only one doing this, a dude in my friend list only get on whenever he want to pvp. Everytime he get on, he whisper me"yo~ time to kill!!". I usualy taunt him, cause he is the one kissing mother earth 80% of the time But that wont stop him, and when he finaly "get his godly reflex back"(as he calls it) and start winning, he will go back to WOW.
Sure we might lose someone on the friend list, but we are more then capable to make new friends anytime and god bless, msn, aol, yahoo, and so on

All I am saying is, the best thing about GW is you can drop it anytime, and come back whenever(That is if A-Net is still here)

You tried, you dont like the current GW, you give your opinion.....there isnt much more you can do There is no point having it on you back bothering you since you did your best. So what is wrong taking a break?? You can always visit whenever you like

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Zedd Kun
Ofcourse they took away farming, farming is fun! And Anet can't let anything be fun, cause thats unfair to ppl who dont farm...! -.-"
Guild Wars was never about farming. So the idea of farming was doomed from jump.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Omega X
Guild Wars was never about farming. So the idea of farming was doomed from jump.
So everything that Guild Wars isn't about is doomed from jump?

That means no farming, chest running, exploring, getting titles, having fun...
Soon, everything that Guild Wars isn't about will be nerfed in the ground, cause we'll only be able to do quests and missions... and more quests and more missions...

Wait... That just happened with the last update :O

(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Well... in all honesty Guildwars is sort of like Communism with all it's strengthes and especially flaws. The fundamental flaw is that not everyone is the same but we're forced to be.
I wouldn't mind if it were just the skills to set them into a balance (for the sake of PVP), there is allways another skillset anyways. However the changes to other aspects of the game are killing my motivation especially as they give a somewhat random impression. One day you're playing fine and the next day everything is different - for the worse. But what really gets to me is total and utter failure to accept the existance of flaws.
The update notes stated that the AIs would react in a certain way. They don't do so. They absolutely don't do. Instead they run all around like a gone mad RA runner if you look at them funny. I gave my best to make a proper feedback thread about it and many others joined for a multitude of oddities that are not so great - it's not whining about the AI. It's simply constructive criticism.
It was ignored. Utter failure to accept one or another flaw.
And the flaws are there, they're blatant obvious.

Hope is fading away, and as hope fades so does the fun in the game. What saddens me is that this game could be awesome. It has got lots of potential but the stubborn attempt to turn it into Guildwars: "Communism Comes" and Guildwars: "Screw PVE, go and play PVP". It wouldn't take much to turn this game into something fun and enjoyable again. For starters: it would just be bugfixing for christs sake.

Add in that they do listen, but obviously only to nerf calls. If the community asks for a nerf, you can be sure that these will come - be they justified or not. But what about things that have been promised for so long that they're no longer on the table anymore?
A bummer, it's a real bummer to see your desired update falling in priority and fading into nothingness.
"Yes, there will be an auction house coming with factions!"
"Yes, there will be an auction house after factions!"
Yes, there will be an auction house before nightfall!
"Auction house? What auction house?"

These sentences are not actual quotes. They're substitutes for all the promies and assurances we have got that faded into nothingness. Maybe one day someone important will realize that giving someone something makes him happier than taking things away.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

According to your logic, guild wars was never about teamplay either because they introduced heroes and henchman, and it was never about having money because of the money cap in storage and in inventory.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by reetkever
So everything that Guild Wars isn't about is doomed from jump?

That means no farming, chest running, exploring, getting titles, having fun...
Soon, everything that Guild Wars isn't about will be nerfed in the ground, cause we'll only be able to do quests and missions... and more quests and more missions...

Wait... That just happened with the last update :O

(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
I said Guild Wars wasn't about farming. Don't add on to what I said.

I said nothing about exploring, chest running or getting titles and Fun is a subjective thing. If you get fun out of farming then you are playing the wrong game.

Also, the AI doesn't need changing back to the old. Some people just hate to adapt to changes.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Amity and Truth
A bummer, it's a real bummer to see your desired update falling in priority and fading into nothingness.
"Yes, there will be an auction house coming with factions!"
"Yes, there will be an auction house after factions!"
Yes, there will be an auction house before nightfall!
"Auction house? What auction house?"

These sentences are not actual quotes. They're substitutes for all the promies and assurances we have got that faded into nothingness. Maybe one day someone important will realize that giving someone something makes him happier than taking things away.
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by reetkever
(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
Yes, but this would only be a temporary thing, at least for me. When I posted in this thread, and while posting it, I never said that the AI was the real reason what was boring me. To me, it is kinda the overall game in general. The fact that it is close ended beyond belief, that after I get FoW and collect my weapons the game is over. Ya, in other games it may be lvling to lvl infinity, or collecting the "uber" item, but at least it is something. Some insentive to continue. Here, it truly is like communism:


Quote:
Originally Posted by Amity and Truth
Well... in all honesty Guildwars is sort of like Communism with all it's strengthes and especially flaws. The fundamental flaw is that not everyone is the same but we're forced to be.
I wouldn't mind if it were just the skills to set them into a balance (for the sake of PVP), there is allways another skillset anyways. However the changes to other aspects of the game are killing my motivation especially as they give a somewhat random impression. One day you're playing fine and the next day everything is different - for the worse. But what really gets to me is total and utter failure to accept the existance of flaws.
Existance of flaws, hmm.. I can't be sure to say that Guild Wars has flaws. No, one could argue it is fine, but it can be improved. Basically, I am asking for more endgame. Like maybe some life skills, yes FISHING AND MINING or something like that. Maybe something which didn't revolove around combat 110% all the time.

For all you wannabe fanboys out here, and with your dumb remark "Go Play WoW!! GEEZ STFU U AR TEH DUMEST ARSEHOLE GET THE F UOT OF HEERE!!

Tell me why. Why when Anet can simply add more concepts like these, without altering the basis of the game. Hell, I don't even care if these things have 0 money making potential. JUST SOME ENDGAME, please.

Also, perhaps add a noninstanced area, one where people could come together to do these life skills. Then, if people got bored of that they could do a mission. Or a quest. Or train there heroes. Just some variety, that is all I ask. To me these Guild Wars chapters are like a car, they both have the same horsepower and brakeing ability but just have a different interior. Again, I am not asking to turn Guild Wars into something it isn't, all I want is for them to add some endgame stuff.

Anet even acknoweledged themselves they are considering this idea, but I don't know what the hold up is. Simply, there is no negative aspect to this, so I don't see why they won't implament it.

DL Lorre

DL Lorre

Academy Page

Join Date: Oct 2006

RIGHT BEHIND YOU.....WITH DUCT TAPE

Children Of The Abysse

E/

Just here to say that all of yah that are bored, hope Anet pulls through for you, keepin us all hooked

Oh wait Anet is related to B~Net and they left Starcraft high and dry in favor for the less popular Warcraft(at the time).

Still hopin

P.S. Oh wait i didnt check since my last post....no people from anet comment on this yet?

*edit* Put in last sentence

shirosae

Academy Page

Join Date: Jul 2006

UK

Moon Unit Carby

R/Me

Quote:
Originally Posted by reetkever
(btw what do you guys think, would the game improve again to less boring if the AI would be changed back to normal like it was before the update?)
Yes.

It wouldn't be all that's needed - they need to add new content as the previous stuff ages, of course. But i'd still be around to experience that new content, which is more than i can say for the current situation.

DL Lorre

DL Lorre

Academy Page

Join Date: Oct 2006

RIGHT BEHIND YOU.....WITH DUCT TAPE

Children Of The Abysse

E/

Quote:
Originally Posted by Shadowspawn X
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.
Odd since anet is related to bnet, An auction house type of thing seems to work very well in WoW (yeah my friend plays WoW)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by DL Lorre
Odd since anet is related to bnet, An auction house type of thing seems to work very well in WoW (yeah my friend plays WoW)
tell me how the companies are related.
Quote:
Who is ArenaNet?

ArenaNet is a wholly owned subsidiary of NCsoft Corporation, and was founded in March 2000

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by lacasner
Just out of curiousity, and for the sake of the thread try to answer 100% honestly, was the no monthly fee the deciding factor?
At that time it played an important role yes, but there were more reasons. Not because I couldn't pay for it cause I have a job but I'm against the principle of things. Wow came out several months before GW and I did play it because I got a guest key from a friend. Played till I got a level 30 dwarven hunter and a bit after GW was there (euro release). I was following GW many months before it came out and tried to get a beta key, but didn't get one.

The other reasons:
- GW realistic graphic engine was more my cup of tea, didn't like the cartoony WoW.
- I wanted to support the group that seperated from Blizzard and were responsible for starcraft, warcraft and battlenet, not to mention diablo.
- the world itself, medieval touch with mainly humans to create. No elves, dwarves, etc.
- The new streaming technology
- The faster gameplay
- Being a type I MagicTG player since 1994, I liked the way skills and the skill bar work, it reminds me of deck building.
- ...

Anyway, I prefered GW over WoW and I still do and not only because it has no monthly fee.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Shadowspawn X
You will never see that update because Anet has never said there will be an acution house and in fact said they will not ever have one. They said there will be trade improvements but never an aution house. They said they dont work and they wont be adding one.
Wont work? Why the hell not? WoW(blech) has them, SWG has Trade Terminals(dont know if theyre any good now though), Anarchy Online has Trade Terminals, so Im clueless as to why Anet thinks "they wont work."

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Shadowspawn X
(ANET) said (auction houses) dont work and they wont be adding one.
you making this up or have a link?

The Ernada

Jungle Guide

Join Date: Nov 2006

Please shoot me someone because I actually read through most of this thread. The impression I got was that the majority are farmers and tycoon type of people who are bored because they can no longer farm.

A) This game isnt about farming, nor should it be.

B) Even though it isnt about farming you STILL can farm. The complaints that farming is no longer possible are bogus.

C) A lot of you are asking the game to be something that it isn't. For instance, adding fishing and mining. Don't get me wrong, I think those are fun and cool, but that isn't GW and it just doesnt fit the game at all. It's like asking to add gold and economy into Starcraft.

D) Judging from what a lot of you have said and your wealth. You simply have played far too much and burned out on the game.


Now a very few of you might have legitimate complaints. But what I've seen here is a sea of bored angry farmers who only play the game for gold and gain some "elite" status through items. Many of you have admitted that. I won't make any judgements about that but seriously this is a game where equality and balance is a high priority. You knew that when you bought the game so I dont understand the anger I'm seeing.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by The Ernada
C) A lot of you are asking the game to be something that it isn't. For instance, adding fishing and mining. Don't get me wrong, I think those are fun and cool, but that isn't GW and it just doesnt fit the game at all. It's like asking to add gold and economy into Starcraft.
I said that I wouldn't mind this type of feature being added with me getting 0 profit from it, so don't add gold into the mix yet.


Quote:
Originally Posted by The Ernada
Please shoot me someone because I actually read through most of this thread. The impression I got was that the majority are farmers and tycoon type of people
Ya, err..people who kinda beat the game (or at least the main parts, im not talking about maxed out titles) are the ones SUPPOSED to be bored, at least with this type of game Anet created.

Quote:
Originally Posted by The Ernada
I won't make any judgements about that but seriously this is a game where equality and balance is a high priority. You knew that when you bought the game so I dont understand the anger I'm seeing.
I didn't know Anet wanted to create a communist type game, did anyone else? And even so, just to add a little open-endedness in this game, is it really that bad? Without it effecting the structure on how it was designed?

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by lacasner
Yes, but this would only be a temporary thing, at least for me. When I posted in this thread, and while posting it, I never said that the AI was the real reason what was boring me. To me, it is kinda the overall game in general. The fact that it is close ended beyond belief, that after I get FoW and collect my weapons the game is over. Ya, in other games it may be lvling to lvl infinity, or collecting the "uber" item, but at least it is something. Some insentive to continue. Here, it truly is like communism:




Existance of flaws, hmm.. I can't be sure to say that Guild Wars has flaws. No, one could argue it is fine, but it can be improved. Basically, I am asking for more endgame. Like maybe some life skills, yes FISHING AND MINING or something like that. Maybe something which didn't revolove around combat 110% all the time.

For all you wannabe fanboys out here, and with your dumb remark "Go Play WoW!! GEEZ STFU U AR TEH DUMEST ARSEHOLE GET THE F UOT OF HEERE!!

Tell me why. Why when Anet can simply add more concepts like these, without altering the basis of the game. Hell, I don't even care if these things have 0 money making potential. JUST SOME ENDGAME, please.

Also, perhaps add a noninstanced area, one where people could come together to do these life skills. Then, if people got bored of that they could do a mission. Or a quest. Or train there heroes. Just some variety, that is all I ask. To me these Guild Wars chapters are like a car, they both have the same horsepower and brakeing ability but just have a different interior. Again, I am not asking to turn Guild Wars into something it isn't, all I want is for them to add some endgame stuff.

Anet even acknoweledged themselves they are considering this idea, but I don't know what the hold up is. Simply, there is no negative aspect to this, so I don't see why they won't implament it.
Because the AIM of the game revoles around combat and the like, not around real-life skills. These skills are in the more stadized MMOs.

Anet could introduze them, but it would require time and effort, which indeed could be used on something far more useful. Like the Elite mission, balances, fixing bugs, etc.

They are not going to implent stuff which requires a lot of time to do, if it doesn't fit the idealogy of the game to start with.

All this leads us to, go play another game if you want reallife skills.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Some of you people play these games too fast...

You rush through all of the beautiful content, finish the game, and then get bored.

This will only get worse with each future chapter as your skill in rushing gets better. Nightfall could have been three times as long as it is now, and this thread would still exist and likely would have been posted on the same day it started.

There is no solution a company could make for people like this. No matter how much content they include, you will rush it and then find yourselves with little to do.

If they hired a team to continually add to it as it was live, you would outpace them unless they outnumbered by at least 100 to 1... programming just can't keep pace with game rushers.


They could start randomly generating maps and critters, and randomly make quests (and this is possible, I made a MUD-design in the mid 90s that was 100% random, and we got to alpha testing before the age of graphics convinced us to drop it)... but then we'd get complaints over lack of story, and that wouldn't be the same kind of game anyway...

There is no way scripted content can keep pace with some of you. No game could do it.

You're just going to have to sit down and look at the $ paid, divide it by number of hours of enjoyment, and consider whether or not it was a good purchase... then move on.

PvP is there for people like this... at least that will be different everytime it is played.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by The Ernada
this is a game where equality and balance is a high priority.
Quote:
Originally Posted by lacasner
I didn't know Anet wanted to create a communist type game, did anyone else?
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW

Gli

Forge Runner

Join Date: Nov 2005

About the AI:

I don't have any problem at all with enemy monks running off. For about as long as I've been playing Guildwars with some awareness of tactics, I've been picking enemy monks as priority targets in PvE. Now, I've gone overboard on the monk hate and spike the living crap out of them. Enemy monks don't survive 2 seconds of aggro when I'm at the rudder. Margonites usually go belly-up while casting their Aegis, and I'm pretty sure non-humanoid monks don't kite at all.

My own monks? They never run off. Don't ask me why. There's always a few baddies chasing them around but never outside of my own aggro bubble. And my own aggro bubble is a good place to be thanks to ever-present earth magic wards.

I hardly ever wipe, and I've never been confronted with the 'aggro-lock' that prevents rezzing. (I've seen it while chest running though but it's hardly bothersome there.)

With my own particular play style, the only difference I'm noticing between pre and post AI change is a bit more movement around me. I've also noticed that tanks can still manage to hold aggro quite effectively, but they have to earn it. I'm pretty sure the way to draw aggro now is not just 'being there', but doing loads and loads of damage. I've a few hero builds that kick ten kinds of ass and I've noticed they're practically always holding all aggro while they're at it.

And I'm still not bored.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by The Ernada
this is a game where equality and balance is a high priority.
Quote:
Originally Posted by lacasner
I didn't know Anet wanted to create a communist type game, did anyone else?
Quote:
Originally Posted by Ninna
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW
Since when did 'equality'; one of the founding principles of the American democracy listed multiple times in the American Constitution, federalist papers, and revolutionary writings, become communist?

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Deleet
Because the AIM of the game revoles around combat and the like, not around real-life skills. These skills are in the more stadized MMOs.

Anet could introduze them, but it would require time and effort, which indeed could be used on something far more useful. Like the Elite mission, balances, fixing bugs, etc.

They are not going to implent stuff which requires a lot of time to do, if it doesn't fit the idealogy of the game to start with.

All this leads us to, go play another game if you want reallife skills.
So basically your saying nerfs are better than what I'm suggesting. Ok...your entitled to your opinion, but I find that kinda odd. And btw, what is your version of the ideology of this game then, and why can't these other aspects fit?

Quote:
Originally Posted by Ninna
I dont call it "communist" but what Ernada posted is GW *biggest* appeal to me

as I posted before in this thread,
plenty of in inequality in EverQuest and WoW - 2 games I quit in favor of GW
Ok, would it help you understand if I said these features would be pve only? This way, pvp could still be balanced, and this is something I think is good. PvP should be closed ended, but pve should not. Inequality though? For something that, at least in the way I see it, is non profitable and does not affect the combat portion of this game?

Please clarify people.

Vandal2k6

Vandal2k6

Lion's Arch Merchant

Join Date: Sep 2006

Manchester, UK

The Manchester Marauders

W/Rt

Anet have provided us with a game to play (well, three actually) and that is all. They have absolutely NO obligation to provide us with something to do 24/7. When you played other games and got bored what did you do? Played another maybe? Or did you contact the makers of that game and demand changes/more content?

If GW is not doing it for you atm, walk away. Find another game to play and come back in a few months. Maybe start from the beginning again with fresh eyes. Don't expect Anet to keep adding/changing things just to keep you busy.

Personally for me I love the game. I've got characters going on each version atm (proph, Factions and NF). I've finished Prophs 3 times now and still love going back to the start. Maybe I'm just easily pleased.

Anyhoo, back to my main point. Take a break, come back later and regain the love.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

power and gear effectiveness is equalized heavily in GW PVE
-- *I hope it stays this way*

Styles and looks are not

I'm not as concerned with looks and it gives people goals to pursue for rare/elusive "appearances" (hard to get armor, rare skins, etc)