@felinette - I agree; but it seems to me, to stop at a certain point... the AI. The AI, seems to be coded strickly for PvP like play. I'm not the only saying it, and I used SitErnie's (who btw has to date the best and funniest name I have yet seen
) quote as an example of a very well worded example of such.
I see it like this; Nightfall is near perfection in terms of promise. Huge land mass, explorable for the most part, wonderfully laid out areas full of things to see and do. References even in the art work around the land point to other areas of the world. Anyone else notice the huge Jade blocks on Istan? Obviously from the Jade Sea. Wonderful touch.
However, the core of the game is battle. Still is from day one. Now, after some patches, the AI is seemingly trying to mimick PvP play. Not just my opinion there, as Ernie's post shows (and again I used his, since it was well worded).
Now, this AI is simply ruining the core PvE game. Too make matter worse for all players, are posts like this one:
here and even several in GWG that have been closed cause the flames got too hot...
Point is, weeks and no "fix" - difficult or not. It took Anet days to "fix" the AI bug at NF's release... the difference here leads me to think it's "Working as intended" - just as Gaile's suggested question hinted at.
Now, will they change it? Dunno. Hope so. Cause it sucks.
Anyway, if I sound cynical, I don't mean too. But I am rather irked at a lack of response and worse, no fix.
OffT - Ernie, wasn't picking on you. Thought your post was very good. The coding of the AI wasn't on topic here, but the way the AI is coded did apply here; hence the dropped part. AI attempting to act like PvPers is partially what is ruining the game for many of us. Seeing someone who liked it (you) shows that not only someone who doesn't like it (me) is thinking that's where Anet may be going with the AI... in other words, still trying to merge "oil and water" (PvE and PvP).
Edit: Here's yet another well worded one:
Quote:
Originally Posted by xXa1
sorry but i disagree, pvp is player vs player not player vs bot. anet should never have allowed ai into pvp areas because that defeats the essence of player vs player.
therefore, the ai belongs in pve where you face waves after waves of ai mobs. if anet intends the mobs to act intelligently and humanly, then rebalance the mobs in all pve maps. otherwise, the pve of gw quickly becomes frustrating which is the very core of everyone's complaints.
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