waiting in ToA and dancing for favor |

The Bloodrose
waiting in ToA and dancing for favor |
BoredJoe
Arduin
Originally Posted by The Bloodrose
Holy hell its been a looong time since I've seen that happen.
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Thallandor
The Legg
Originally Posted by BoredJoe
I hate having too many mini-quests. Whoever thought of them first should be shot. I remember when I first came across them in Divine Divinity, bleh. How about fewer quests and more on implementing other activites, e.g trading, PvP, farming, those life skills that were mentioned?
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BoredJoe
arcanemacabre
Originally Posted by BoredJoe
I don't mind them, just not so many. I've finished the game and done a fair number of quests but still have 21 more quests to do, and some will lead to other quests. After I'll need to rinse and repeat for my other characters.
As some other people have said, there are only so many times a person can run from point A -> B , or kill a mob of monsters before it gets dull. The main missions give a good idea on what's going on, I don't really need to do umpteen quests investigating the land becoming corrupted, when they all involve travelling to point A or more, and killing some mob. Just one or two would be fine. |
BoredJoe
Originally Posted by arcanemacabre
So what's stopping you from doing "only one or two"? You don't have to do any of the mini-quests. They're not required to complete the game. You want less, so then just do less, there ya go.
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arcanemacabre
Originally Posted by BoredJoe
Point taken. I guess if people like the number of them then that's fair enough. For me seeing them sitting in my quest log compells me to finish them all off at some point. *sighs* sharpens sword for another round of killing.
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birdfoot
Originally Posted by Thallandor
Why do you think i spend more time here PvPing on the forums than playing the game?
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darrylhaines
phasola
BoredJoe
Originally Posted by birdfoot
NF is a pretty good chapter IMO but since it really is the same thing (as the core), it shouldn't be surprising that a number of us are bored. Sure there's tons of things to do, but perhaps they are no longer considered fun to do (true especially if you've already done them once or twice before). I know GW isn't an MMORPG in any case, perhaps if ANet tries to incorporate more 'MMORPG-like' features, GW will not only have more variety in its gameplay as well as attract more audience.
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Nexus Icon
Arcador
garethporlest18
Originally Posted by Arcador
Remember the rule number one you must obey to avoid boredom.
YOU MUST NOT FORCE YOURSELF TO PLAY IF YOU DON'T WANT TO! |
rong626
Dalimoor_Kalkire
Originally Posted by ap47
And GW is essentially the same game as when Prophecies was released, of course you'll get bored sooner or later. Just take a break.
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Originally Posted by BoredJoe
I don't mind them, just not so many. I've finished the game and done a fair number of quests but still have 21 more quests to do, and some will lead to other quests. After I'll need to rinse and repeat for my other characters.
As some other people have said, there are only so many times a person can run from point A -> B , or kill a mob of monsters before it gets dull. The main missions give a good idea on what's going on, I don't really need to do umpteen quests investigating the land becoming corrupted, when they all involve travelling to point A or more, and killing some mob. Just one or two would be fine. |
birdfoot
Bhaaltazar
Originally Posted by Dalimoor_Kalkire
You know, it really is...Tired of hearing the word "nerf" every five minutes. I was bored once...burned myself out on it pushing forward too fast. AP47 is right, though. Just take a break. For those that claim they've done everything, you haven't. I've been on since day one and there is plenty for me to work on, and I play all the time. If you're just beating the campaigns and then waiting around for the next one to show up, then the game isn't what has problems, it's your midset about the game. Take some time to explore different aspects of Guild War's context.
And for the whole "quest thing"....if you don't like them, don't do them. Problem solved. |
reetkever
Trvth Jvstice
The Bloodrose
birdfoot
Don't any of you bored players enjoy helping friends or guildies through the game? Some newer players are stuck for DAYs on some missions (THK). Do you think it would be rewarding to get them unstuck? |
But until we get some clearcut answers and actions from Arena Net. |
WasAGuest
Originally Posted by Trvth Jvstice
Don't any of you bored players enjoy helping friends or guildies through the game?
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Originally Posted by Trvth Jvstice
Some newer players are stuck for DAYs on some missions (THK). Do you think it would be rewarding to get them unstuck?
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Originally Posted by Trvth Jvstice
You could show them what Sorrows Furnace is all about or the UW. You could help guildies or friends get an Icy Dragon Sword. Or help them cap a difficult elite. I know most of the bored ones don't appear to enjoy normal pve play, maybe it would be fun helping. Just a suggestion
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Originally Posted by Trvth Jvstice
ALSO: This isn't 14 pages of people complaining about GW. Around half of the post are rebuttals or suggestions like mine to find other ways to enjoy the game. Plus many of the complaints are by the same 10 or so people.
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Chief
Originally Posted by BoredJoe
I thought NightFall was good, but I am bored of it. It reminds me of a very good single player RPG, one you play through once or twice, have a muck around with then put back onto the shelf and move onto the next offering without really looking back.
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Originally Posted by BoredJoe
Really the only thing that saves NightFall from obscurity is it inheriting the GW online community.
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Avarre
Originally Posted by Chief
In my opinion, Nightfall (with the introduction of heroes) took large portion of community interaction out of the game. It is possible to complete every quest and mission without the assistance from real players. Now we are back to the comparison of a "Very good single player RPG". ![]() |
Ellador Nae
Buns United
felinette
Originally Posted by Avarre
The issues of one-dimensional enemy AI have brought us to a point where every old player knows exactly how to do everything, and would rather run with NPCs that are capable of following directions than run the risk of people who do not. Compared to the early days of the desert and ascension missions, which were devastating in that you suddenly needed a whole new set of players skills (aggro, target following, and such), Nightfall offers no challenge except things that hit harder. For this reason there's no reason to rise against a one-dimensional challenge with anything but one-dimensional NPCs that never make stupid mistakes.
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Alvarez
stamenflicker
Originally Posted by Avarre
The issues of one-dimensional enemy AI have brought us to a point where every old player knows exactly how to do everything, and would rather run with NPCs that are capable of following directions than run the risk of people who do not.
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Sephir Demange
Pudin Tame
Narutoscryed
Originally Posted by Pudin Tame
I love the fact that I hit on something that a lot of people are passionate about, but I think many of you have skewed the point of my original post. Mainly, ANET fixed something that wasn't broken, and we all know you shouldn't do that.
For everyone who suggests we PvP, read the thread. We do not like PvP! I've been in a top 50 GvG guild and it was a blast until people start taking things too seriously, and then it makes you want to quit the game entirely. If ANET wanted to stop bot farming, fine, add some mobs in front of the troll cave so the solo farming bots can't get there. I don't think anyone would have a problem with that. If we wanted to play against people we would PvP, but we don't and that's why the two should be separate. Baddies should have a one-track mind...to kill you. My favorite part of the game is farming with a couple of guildies. It gives us a great chance to hang out and shoot the bull. You would be in tears if you could hear the conversations we have while doing it. We don't do it for the money, we do it because it's fun! We need to be able to farm now anyways just to outfit 15 heros on ten characters so we can go play alone all day. The AI is just ridiculous. I have a hero, Sousuke, who randomly aggros things that are nowhere near aggro range. Not only that but my guys don't run from AoE like the baddies do, shouldn't it work both ways? Finally, as frustrating as putting PUGs together could be, it was fun to watch a totally disorganized group of misfits fight through a mission and pull it out in the end. That's how I learned to play this game, by watching others. That's no longer an option for new players because everyone just takes 3 heros and 4 henchmen. Not fun IMO. There's nothing more rewarding than teaching someone who's willing to listen and then watch them go out and pwn some NPCs. It just doesn't get better. Please do something. |
Matsumi
WasAGuest
Originally Posted by SirErnieMacGloop
... I think the change in AI is a great leap forward to marrying the PvE and PvP aspects of this game, making the jump to PvP for PvE casual players will be easier and less stressful if the AI reacts more like real players.
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AuraofMana
felinette
Originally Posted by WasAGuest
If this is the idea behind this awful AI, I wish Anet would just come out and say so.
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SirErnieMacGloop
Originally Posted by SirErnieMacGloop
Coding AI is one of the hardest things to do in programming, however when there are easily found problems just playing the game for a few hours it leads me to wonder just how much testing the AI had before being released. It makes me feel that we (the average GW player) are doing the Beta testing of this product for A-net..
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