Idea: PVE Island available to ALL chapters

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I was trying to think of what additional feature to add... but not much come up for now....

But what will be the theme of such island? I would say (base on the GW lore) that making the island be the Xunlai Merchant Guild Headquarter (a richly diverse free port city)) ... something like that

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

+1 to action jack there.
And don't forget the pets, lots of pets.
Xunlai armor would have lots of pockets i'd bet

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Age
I will /sign it as long as those who have Prophecy only account can get skills and armours from the 2 expansion chapters.
Um, why would they GIVE people something that everyone else PAID for? If you really want the new armour and skills, buy the new chapter.

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

/signed, if only for the auction house.

No, it's wouldn't have lots of pockets, because the Xunlai Agents employ a multi-dimensional singularity for their storage space, similar to how the "Bag of Holding" from D&D can hold multiple items such as swords, axes, and farm animals without getting any bigger or heavier. As such, you would only need ONE pocket, which would be a portal to one of the many small pocket dimensions that represent our personal storage. But nevermind, that's blatantly off-topic . . .

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Is it just me.. or is there not a single not signed post in here? Come on Anet you'll find this topic eventually

TedTheShred

TedTheShred

Ascalonian Squire

Join Date: Jul 2006

/signed

Again, I'm going to have to say that an island is not a good idea. I love the concept to death, but an island chain would be constraining.

Additional chapters would have to justify islands springing out of the sea in six month cycles. That would be silly.

Open up a new continent, nothing huge, just have no set boundaries. The city expands outward into the explorable terrain outside the city gates.

But before I start ranting again I already posted this in depth on the fourth page.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by scrinner
Is it just me.. or is there not a single not signed post in here? Come on Anet you'll find this topic eventually
Quote:
Originally Posted by Curse You
/notsigned!

That got the attention of whoever is looking for someone who DOESN'T like this idea.


But really, this is a good idea, but I don't expect to see it ever implemented.

/signed (this time for real)
Well my post got close...

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

I think it should be located in the city of the gods, the one that Orr had before it got blown up. This would tie in nicely with the favor/fow/uw system, giving a good excuse to have entrances to both there.

Besides, think of the awesome look of the city. A five (or six!) pointed star, with massive statues of the gods in the middle. Awesome.

TedTheShred

TedTheShred

Ascalonian Squire

Join Date: Jul 2006

How would we be able to go to the city of the gods if it was, well, blown up?
I hear a lot of people wanting to explore Orr, or talking about future chapters in Orr, and I have to say, just stop, it blew up. Everyone is Undead, deal with it.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

But I like undead. We can pretend it just sank and our heros just turned into water breathing fishies...

Or, of course, it could only be the city of the gods when favor is aligned with your region. Otherwise it would be some dinky ruins & such. There's little islands scattered all around the peninsula of Orr, those are plausible spots to put it on.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

im all for a centralized place to find fow/uw groups (gonig back to ToA everytime is a pita id rather click the ship and go to a place that has the gods right there.)

im also for the idea of a centralized trading area.

TedTheShred

TedTheShred

Ascalonian Squire

Join Date: Jul 2006

I love the topic, I vote this thread be sticky and want to hear more than just /signed from people. Let's here some ideas people.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

This sounds like a fantastic idea, and I think it would solve many of the gripes that people have about the game: "Auction House", Group Formation, etc. I liked the idea of a core elite mission, but that's a big chunk of extra work.

/signed.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed in triplicate

this is a great idea (wake up anet!!!) I think xunlai home island is good idea. it would make for an interesting place to visit. As long as it wasnt a ghetto like factions mainland. The gods would of course be there or at least their representations. This could also be a link to the also wanted homes of the 3 neglected gods dwayna melandru and lyssa. How about making a xunali armor series as well that we could sink money into? Not a core set from any release but its own all together. Also some more lore on the xunlai would be cool.


~the "Viva Las Xunali" Rat~

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

In adding on... some of things I think would be intersting to see in such place would be:

* Weapon/Rune/Misc Market Place:
(Assuming that we won't get a central auction house like that of WoW anytime soon) Will have 3 or more out post area, each is "mean" to be more specialize in what people sell.

* Zoo:
A place to see all the exotic animal/beast from differnt chapters. You would not be able to charm them, but can atleast see them. (And explain where the animal tammer take all their animals to... beside the resturant that is)

* Bar and Tavern:
A out post mean for socializing (like a big chat room). Can order a drink, watch the dancers, listen to NPC comedian or storyteller, join in Bar-related mini games, listen and request music, and more.

* Dummy Battle:
A area where you and your group (4 to 8 players, with the course change depend on how many player there are) can fight those wooden dummies for pratice and training. Of couse, this time, those dummies would fight back, move (on rails), and even cast spells. (could also ahve some challenge quest with it)

*War Museum:
A place of exhibit. On display are replicat of mobs, collection of differnt weapons and armors, and several paintings. (would be one of my fav place to go)

*Honor Hall:
A place to recognize special player who has contribute or done special achievements. A hall with statues, and walls of pagues with name of the players (Lyra's name could go in there). Can be permenet, or temperary.

*Xunlai Headquaters:
If use the idea of a Island that is also the home of the Xunlai Merchant guild, than would be nice to be able to visit their Headquater there. Could see thier large storage space, and even get quize on the name of Xunlai agent and where they are!

*Centralize Zone for Certain Minigames:
That is of couse if those mini games are design for use of all chapters, and not be exclusive to any. But a place, or atleast a gateway, to those mini game outpost, would be good.



Now... the next 3 are more "advance". Not really expect them to be added (for they are more like a new feature), but I think are interesting idea to play with for such location.

*Cooking:
More like a Mini-game than a activity that is needed to play the game. What it is that you take differnt mob drops, choose how to prepare them (cooking method, time, and what spice), and will come up with a successful dish (or a burn out one). Can also mix and match the ingredians for more colorful dish. The name of the dish will be combination of lots sufix and prefix. There would be a whole Code that determin what work and not work. Of couse, those should be kept just for fun purpose, so mean when consume, will only have a very small effect (like +1hp regen for 5 min, or +5AL for 10 min, etc), while in PvE. The effect will also depended on the combination of the foods.

This is fitting, because it would promote more trade of the mob drop from all the differnt locations.

*Bounty Quest:
This would be deal with "encouraging" players to party find a party in such location. A bound quest would be where you pay a fee (say 500g), which then the Bounty NPC will assign you with a quest (something like: kill X number of Y mob in T time, to earn Z gold or # exp) You could only take one of such quest at time. You can abandon it, but mean you won't get the refund, and must pay another fee to get a new random quest.

*Story Quest:
Could make such island bigger, that would offer several quests and mission to players. I am thinking of another Evil Merchant guild that want to topple the Xunlai's (they are evil because they want to charge people 1k per ever storage usage), and hire some Nagas and Cosair to do their bad stuff on the isle. You, in hoping to advance in rank in the Xunlai's guild (and earning Xunlai Coins), will undertake the task of uncover who is doing the evil deeds and stop them once and for all! (something like that)


Well, thats all I have for now (after about 2 days of thinking).... enjoy dreaming.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Oh yeah, great ideas in this thread!

/signed x infinity

It could look something like Kodash Bazaar, but with the five god statues (for FoW and UW entrance), an auction house (pending), other Elite mission access (possibly seperated off like in HzH and Cavalon, to preserve the "Elite" status; and whatever requirements for the Elonian Elite Mish), an area filled with "games of chance" like during the Dragon Festival, a training area (like isle of the nameless) that teaches fundamental PvE aspects like pulling and aggro, special quests that take you adventuring through all the campaigns, etc. etc. etc.

Sorry for the giant sentance of endlessness. I got carried away.


OMG, actionjack: I was posting this while you were posting that... wow. Yeah, what he said

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

I am a pure PVP player.

I will however sign this because it is a good idea and is actually going to be needed - People need to have somewhere to go to trade so its necessary to not punish people who have say only one chapter.

/signed

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

Great Idea
/signed

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

/firstthingI'veeversigned

People tend to overcomplicate ideas as they go along, but the base idea is fantastic! Well, except for that part about having to be a GM Cartographer or Protector to get in. That's a bit, shall we say... insane. ^_^

geekling

Frost Gate Guardian

Join Date: Sep 2006

The having a title requirement for a comunal meeting place kind of defeats the purpose. But then again, I might have gotten confused somewhere there in the midst of all those pages and the title thing was only meant to apply for the FoW/UW entrance point?
Apart from that...

/signed

Sniper Corps

Academy Page

Join Date: Oct 2006

Zero Mercy

R/Mo

/Signed.

Alright, heres the plan. We kidnap the frog, we force her to read every single post, and then we drop her back off heavily Drugged so she thinks the idea was just dreamed up or some random mind garbage. And if that fails, we all send a bunch of e-mails.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

The FoW/UW access would be great, like a special temple on battle isle, and some PvE locations are all great too, if they added the idea for an olympics type minigame addition to this area as well, it would be vastly popular.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

This has got too far from the front page of Sardelac.

Also, I don't think that putting pets into this Universal PvE place would be a good idea, there aren't any core pets (excluding the spider, which should be kept in UW).

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

/Signed! All these ideas are wonderful! Its almost like a theme park!
I hope one of the anet staff check this page out, if it did have happen it'd be a hit

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

/signed.

And add Master Training Missions (that is: requiring correct counter skills and correct group coordination to achieve) in the Island granting max equipment and hero points (to get skills/correct equipment for newbies'characters and their hero) in order to a) reduce the gap between newcomers and long time players b) have some real PVE challenge.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

/Signed

I added this to our Index of Ideas.

Cheers!

-Anarion

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

/Signed

nice idea

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

/notsigned, id rather they just make an expansion of some sort or som4thing rather than adding more of the same, I can warp to the places I need to go to anyway in 1 sec or less so I see it as rather pointess.

hopefulliness

Academy Page

Join Date: Aug 2006

legendary knights of vanhalla

W/Mo

/signed cause its awsome!!!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by lacasner
/notsigned, id rather they just make an expansion of some sort or som4thing rather than adding more of the same, I can warp to the places I need to go to anyway in 1 sec or less so I see it as rather pointess.

I think you fail to see the purpose of the idea.

The idea is to centralize all the PVE players from all the chapters so they are TOGETHER for social reasons.

People who only own chapter 1 and people who only own chapter 2 can talk and go to FoW/UW together.

I dont see that as a pointless.

Crushedskulls11

Crushedskulls11

Ascalonian Squire

Join Date: Jun 2006

Oregon

R/

/signed

Awsome idea here especilly w/ a central place to sell, causing the trade spam to slowly move to there - for once a person can make a group in dist 1 LA, lol - and the casino and random enemy arena would be sweet , makes it so u can work on the title if u missed a event, rly like the random enemy arena not for the money but i think it would be fun, and of course just hanging out

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

/signed
Sounds nice.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

/signed
With a VENGENCE!

I would probably spend most of my endgame time here and the battle areans instead of sulking in Tyria/Elona. The holiday area is especially brilliant, that way the developers don't have to waste time decorating cities then reverting them.

Heinrich Deathlord

Heinrich Deathlord

Academy Page

Join Date: Jul 2006

Ice Cold Elements [ICE]

N/Me

Great idea!

/signed!

Draxx

Draxx

Frost Gate Guardian

Join Date: May 2006

England Baby!

/Signed. Love it...

Could also find a way of including it in Lore and use it for individual campaigns. which would be cool.

Makes it perfect for the auction house as well.

SPLENDID IDEA!. lol

Red

Red

Rawr!

Join Date: Mar 2006

Kentucky, USA

Team Love [kiSu]

Mo/

this idea is made from Win and Awesome.

/signed

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The idea is good but a little too impractical. With all the content listed above they would need to make it a purchasable product. I'd buy it ofcourse but a simpler idea might be to alter the training ground map via quests. We know from defend droks and other quests that what quest you have active can set the spawn of monsters on any given map. So have quests available on battle island , req based on number of missions completed. These would allow for all lvls to have something to do there and the island only needs some statues to serve as launch platform for UW/FOW.

We cant reach the stars yet, but we can walk on the moon!

yeah_hi

yeah_hi

Lion's Arch Merchant

Join Date: Nov 2005

UK

/notsigned.

Personally, I don't see any need to 'bring players of all chapters together'. You're already fairly likely to share chapters with most people you meet ingame (otherwise you wouldn't have met them!), and as for IRL friends, I would venture that most people would tend to get the same chapters as their buddies.

I would rather see existing towns and outposts across all chapters used more. Some places are just so empty it's not funny. Have events in these places, designate them as 'auction market towns', or put armour crafters/other exciting things in them.

There's also the Guild Hall if you just want to use certain services, chat, hang out with any different-chapter friends or AFK for a while (in fact I would rather you AFK out of town - potentially a little less lag for me! Hehe).

I think the core idea of having a PvE place that people from different chapters can meet in if they want to is a good one, but I wouldn't like to see the populations of certain places dwindle even more because of it. Make better use what we have already, before adding new places.

So um, yeah. YMMV. *runs away*

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by yeah_hi
I would rather see existing towns and outposts across all chapters used more. Some places are just so empty it's not funny. Have events in these places, designate them as 'auction market towns', or put armour crafters/other exciting things in them.
Yes, as nice as this would be, the older chapters will not likely see any new content, ever.

Adding stuff to existing town across chapters will only continue to dilute the population across chapters.

The idea is to have everyone in one area thats accessible to everyone. Regardless of chapter.

Quote:
There's also the Guild Hall if you just want to use certain services, chat, hang out with any different-chapter friends or AFK for a while (in fact I would rather you AFK out of town - potentially a little less lag for me! Hehe).
While AFKing in GH and hanging out is nice and all, theres ZERO potential to meet new people.

The idea is to promote the social and communal aspects of the game because the game is SEVERELY lacking in this department.

Quote:
I think the core idea of having a PvE place that people from different chapters can meet in if they want to is a good one, but I wouldn't like to see the populations of certain places dwindle even more because of it. Make better use what we have already, before adding new places.
Those places will only continue to decline as more and more chapters are added.

This idea will keep players in one area, regardless of how many chapters come out. Keeping the population intact and in contact with each other.

Quite frankly heroes and henchmen have made this game very lonely.

ken71880

Ascalonian Squire

Join Date: Nov 2006

W/R

Sounds like a great idea