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Originally Posted by Chewbacca Defense
Sorry, but that's taking it out of context. I'm trying to say punishing people will not solve anything.
Guildwars on the other hand is a game. The seriousness of this is that when you log off, you are returned to reality in which your decisions will affect life. Punishment in a game, will only affect the general gaming population negatively. I say that because I've worked at a game company that has punished users for doing something and seen a drop in profits due to that. Whereas the opposite works great which is to promote not doing something. Reward for not doing something > Punishing people for doing something This applies in general to a gaming community and can be applied to larger things in life such as running a country and raising a family. Examples, would be promoting tax deductions for taking public transit in Canada versus outlawing of driving SUV's. For the sake of younger people that may read this: Guild Wars is not equal to Drinking and driving. |
How can you reward someone for doing what is expected and not doing what is wrong? ya, new title, i didnt quit 50 games in a row!!! go me... like saying you haven't been arrested this year, here is a check for 100$.....
My view is punish them, anet punishes scammers, real money for gw gold traders, ppl for using inappropriate names, harsh threatening language.
They punish people who affect the game economy and the game play of other players... is people who quit at start of RA not effecting other players?
And what are you saying? If we punish people for rage quitting or leaving at very start of match, that anet is going to loose money? i feel the opposite if anything.... for 1. If someone doesn't buy the next expansion cause all they did was quit in the arenas, and now they cant just quit in arenas on a new class of charicter... that person has got bigger issues, and 2. if anything, more ppl will be doing RAs, so anet will make more moeny cause that is 1 more thing ppl can do, without hassle of all the quiters...
And that is my point, what applies in real life can apply in gaming community... better example, steal a candy from store... not a big deal? why punish shoplifters then.... it was just 50 cents of the store owners money.... i mean really... just like u guys say... were only dealing with 1 or 2 mins of someones game time for each team of 3 cause of rage quitter and all... who cares if 1/4 or more games have rage quiters, its expected right? how bout, if all the stores just give out candy bars for free, that would fix the problem of ppl stealing them right?!? wow, what a concept, lets not punish the ppl causeing problems, lets give them an easier path, and jack up all the other prices in store... just like not punish them, make everyone else deal with it by suffering in other ways for their wrong doings...
