the truth about the dervish
Rainman
ok when i 1st got nightfall i made a dervish but whenever i wanted a party for a mission no1 wanted me. today i asked every1 why the hates dervish'. they all replied with they are weak and defensless like assasins. i was shocked that some people would think that!
for 1 thing assasins are strong and defenseful but saying dervish are like assasin??? the only think in common is the armour defense (70 AL).
dervish have loads of skills to do amazing damage and protect themselves. i could go right now stick a few skills together and it would turn out a good build. the problem with guild wars is that it is inhabited by idiots that think because we have 10 AL less than warriors we cant tqank or take damage at all! they treat dervish' like they are casters! i am very tired of them saying this and not letting me into a party JUST BECAUSE IM A DERVISH. i mean you have got to agree that dervish are not being treated as well as they should.
it seems that almost everyone hates them! the worse part is that the nf missions are hard to do with heroes. well anyway this is my thread about people treating dervish wrong.
thanks
for 1 thing assasins are strong and defenseful but saying dervish are like assasin??? the only think in common is the armour defense (70 AL).
dervish have loads of skills to do amazing damage and protect themselves. i could go right now stick a few skills together and it would turn out a good build. the problem with guild wars is that it is inhabited by idiots that think because we have 10 AL less than warriors we cant tqank or take damage at all! they treat dervish' like they are casters! i am very tired of them saying this and not letting me into a party JUST BECAUSE IM A DERVISH. i mean you have got to agree that dervish are not being treated as well as they should.
it seems that almost everyone hates them! the worse part is that the nf missions are hard to do with heroes. well anyway this is my thread about people treating dervish wrong.
thanks
Psycho^
Yeh same here,
When I first made my dervish it was almost impossible to get in a party.
For every mission I spent lik 40-50 mins looking for a groud.
But now that I finished the game and decided to start PvP, its much easier to get into a party in TA and HA if you're a Dervish.
When I first made my dervish it was almost impossible to get in a party.
For every mission I spent lik 40-50 mins looking for a groud.
But now that I finished the game and decided to start PvP, its much easier to get into a party in TA and HA if you're a Dervish.
knives
I don't think its that no one wants them, is that they are a relatively new class, and many new things come with being a new class.
1. Everybody has one. Meaning, they are in abundant supply and demand is low.
2. Not everyone knows how to play one. You have good dervishes and bad dervishes, but mostly bad ones.
3. People don't know what the dervish has to offer. Most know the gist of what some classes can do, but the majority can't really tell you what each specifically does.
1. Everybody has one. Meaning, they are in abundant supply and demand is low.
2. Not everyone knows how to play one. You have good dervishes and bad dervishes, but mostly bad ones.
3. People don't know what the dervish has to offer. Most know the gist of what some classes can do, but the majority can't really tell you what each specifically does.
Skuld
And of course, there is the same bunch who make every melee character and add healing prayers
Guardian of the Light
Dervishs do get a tough time but I wouldn't say their bad as assassin. If you have a decent you can tank bery well sometimes better then a tank.
If your playing a dervish the best way to get more attension is to advertise your build a little and say a few basic skills in it (like Conviction dervish tank).
Only problem is that there is a lot of dervishs and a lot of noobs playing them so even though their well equiped to deal with damage the sterotype still exists.
The situation the dervish the dervish is in is more like the W/Mo in the 1st GW chapter then the assassin.
If your playing a dervish the best way to get more attension is to advertise your build a little and say a few basic skills in it (like Conviction dervish tank).
Only problem is that there is a lot of dervishs and a lot of noobs playing them so even though their well equiped to deal with damage the sterotype still exists.
The situation the dervish the dervish is in is more like the W/Mo in the 1st GW chapter then the assassin.
crucifix
i have to be honest in saying that dervs dont have much of an application in pve. They do decent damage, but when you really think about pve, the damage tanking capabilities of dervs are severly hindered. we all know that grenth dervs are invaluable in PvP largely because of the mods of said form, however the advantages of a non existent metagame in pve kinda screw the pooch on that one. by the time that toons reach the later missions in the game, dervishes become somewhat more of a liability than a help. one thing that needs to be understood about armor comparisons is that much like an assasin, dervs have 70 armor ONLY. now it can be increased through skills like conviction and an enchant, along with the balthazar form, however forms are quite conditional. for the ~70 seconds of a form, you are left with another 100 or so seconds of vulnerability. back to the armor issue. dervishes and assasins are the only frontline characters with bonus-less armor. ill use a ranger for comparison here. A ranger has 70 armor against physical damage. this means that if a ranger is hit with physical damage, they only get that 70 armor reduction bonus, HOWEVER, if they are hit with elemental damage ( depending on the armor choice) they gain the 100 armor bonus vs that type of attack. dervishes and assasin are left with no bonus, and therefore end up with the shit end of the stick.
Now, i wouldn't write this pseudo derv bash unless i had played one throughout the entirety of the nightfall PvE. i will admit that in earlier missions, they are quite useful. however as soon as you end up in the vortex, those wonderful dervs get shot quite to hell. I would rather a warrior frontlining for a party any day over a derv.
Now, i wouldn't write this pseudo derv bash unless i had played one throughout the entirety of the nightfall PvE. i will admit that in earlier missions, they are quite useful. however as soon as you end up in the vortex, those wonderful dervs get shot quite to hell. I would rather a warrior frontlining for a party any day over a derv.
dargon
Quote:
Originally Posted by crucifix
i have to be honest in saying that dervs dont have much of an application in pve.
Out of curiosity, have you actually played a dervish? Cause if you haven't, then you have zero ability to comment on their usefulness in pve. At a minimum, dervish are tied for the best class at giving off conditions with rangers, in fact, there are only 3 conditions in the game that dervish can't give out without resorting to a secondary class, poison, disease, dazed, lets take a look here now.
Warrior: bleeding, weakness, dazed, deep wound, crippled
Ranger: bleeding, poison, dazed, blindness, deep wound (with a pet), and burning
Monk: n/a
Elementalist: weakness, blindness, burning
Necro: bleeding, poison, disease, weakness
Mesmer: deep wound
Ritualist: n/a
Assassin: poison, bleeding, deep wound, crippled, blindness, dazed
Paragon: burning, bleeding, crippled, deep wound, dazed
Dervish: burning, bleeding, crippled, deep wound, blind, weakness
As you can see, make your secondary necro or ranger, and a dervish can now dish out every single condition in the game with the exception of dazed if necro, or disease if ranger.
Not to mention that with the right build, a dervish can tank as well as, if not better than a warrior, with the added bonus of hitting multiple targets at once if the mobs are positioned correctly.
So, please tell me again how dervishes really aren't that good for pve?
Warrior: bleeding, weakness, dazed, deep wound, crippled
Ranger: bleeding, poison, dazed, blindness, deep wound (with a pet), and burning
Monk: n/a
Elementalist: weakness, blindness, burning
Necro: bleeding, poison, disease, weakness
Mesmer: deep wound
Ritualist: n/a
Assassin: poison, bleeding, deep wound, crippled, blindness, dazed
Paragon: burning, bleeding, crippled, deep wound, dazed
Dervish: burning, bleeding, crippled, deep wound, blind, weakness
As you can see, make your secondary necro or ranger, and a dervish can now dish out every single condition in the game with the exception of dazed if necro, or disease if ranger.
Not to mention that with the right build, a dervish can tank as well as, if not better than a warrior, with the added bonus of hitting multiple targets at once if the mobs are positioned correctly.
So, please tell me again how dervishes really aren't that good for pve?
Kijik Oni Hanryuu
both of the classes are extremely powerful in the right hands... Anyone who denies you to accompany the party, is a fool and is most obviously weak themselves, don't let them get you down.
Lord Oranos
I dont really understand how anyone that has merely glanced at the skills in earth prayers can say that the dervish is as weak as an assassin...
Jadzaea
Quote:
Originally Posted by Lord Oranos
I dont really understand how anyone that has merely glanced at the skills in earth prayers can say that the dervish is as weak as an assassin...
Assassins aren't weak--they're actually very powerful in the right hands. My favorite character is my sin and she's the only one I've beaten either of the campaigns with.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin.
strcpy
Crucifix said he played one in PvE at least to the torment stages.
However, I still have to vehemently disagree with him. It has been one of the most survivable classes I have played. Other than the standard prot spells for front line characters the healers rarely ever cast anything one me (and yes, this is in the Torment realms also).
*shrug* that is why there are different classes. Different people play differently, even with the same build. I do not know what crucifix used as a build, I do not know what he/she is comparing it too, and I do not know the team build he/she prefers.
Right now a big chunk of the builds I see are slightly modified warrior builds shoved onto a dervish, or a dervish played like a warrior and they do very poorly in the later games (in that respect very similar to an assassin). I can not speak for PvP (I rather dislike PvP) - maybe they work well there. It's really hard to screw up a dervish early to mid game, end game gets to be quite a bit harder. I know I had to really adjust my build and my tactics.
Reading stuff like this is just like seeing how you can not possibly do a mission with an AI party when I go to my map screen and see two swords and a spear on that mission icon (hey, even done with my dervish in Torment missions and finished with no death penalty - yep dies all the time).
Not that I am some great player or anything (I rather think I am not), but the hench AI doesn't seem to have much of an issue either. Thus I tend to think that the Dervish is quite capable in PvE - lets face it, at one time Rangers were considered useless in PvE also. The discussion was very similar to this - proclamations of "Rangers are useless in PvE because of blah blah blah" when there were quite a few rangers who knew better. Eh, I have my Dervish, I'm happy. If someone else wants to miss out that's just fine.
However, I still have to vehemently disagree with him. It has been one of the most survivable classes I have played. Other than the standard prot spells for front line characters the healers rarely ever cast anything one me (and yes, this is in the Torment realms also).
*shrug* that is why there are different classes. Different people play differently, even with the same build. I do not know what crucifix used as a build, I do not know what he/she is comparing it too, and I do not know the team build he/she prefers.
Right now a big chunk of the builds I see are slightly modified warrior builds shoved onto a dervish, or a dervish played like a warrior and they do very poorly in the later games (in that respect very similar to an assassin). I can not speak for PvP (I rather dislike PvP) - maybe they work well there. It's really hard to screw up a dervish early to mid game, end game gets to be quite a bit harder. I know I had to really adjust my build and my tactics.
Reading stuff like this is just like seeing how you can not possibly do a mission with an AI party when I go to my map screen and see two swords and a spear on that mission icon (hey, even done with my dervish in Torment missions and finished with no death penalty - yep dies all the time).
Not that I am some great player or anything (I rather think I am not), but the hench AI doesn't seem to have much of an issue either. Thus I tend to think that the Dervish is quite capable in PvE - lets face it, at one time Rangers were considered useless in PvE also. The discussion was very similar to this - proclamations of "Rangers are useless in PvE because of blah blah blah" when there were quite a few rangers who knew better. Eh, I have my Dervish, I'm happy. If someone else wants to miss out that's just fine.
Thom Bangalter
Issue: any melee profession has a ton of people playing it that suck at the game. So playing a new profession likely isn't going to help your cause because there are too many other scrubs out there that will make you look bad
Personally, I think the dervish is nearly indestructable, but that's dependent on your build, and a lot of people aren't running optimized builds.
Personally, I think the dervish is nearly indestructable, but that's dependent on your build, and a lot of people aren't running optimized builds.
Menzoberranzan
Its typical of every new expansion set if there is a new damage-dealing class. Too many people choose them, newbie/noob players take them coz they produce high numbers when hitting enemies, good players play the game with heroes and henchies to avoid lousy PuG problems (All the missions are henchable in Elona, only the last few missions are a bit tricky but still henchable). The newbie/noob players can't do that obviously and end up going for PuGs. Since its still a new class and builds are still being worked out, they can't copy any posted build. They end up dying easily in the missions or being useless. Monks and other core classes get fed up and there you go, the "No Dervishes coz they're weak" attitude. You have to admit, thats how things go.
Lord Oranos
Quote:
Originally Posted by Jadzaea
Assassins aren't weak--they're actually very powerful in the right hands. My favorite character is my sin and she's the only one I've beaten either of the campaigns with.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin. I meant the self healing capabilities, the dervish kinda dwarfs the assassin in that aspect.
But any class is powerful if you know how to use it. Any player should realize that and it's stupid that Dervishes aren't let into parties just because of their class. I know what it's like. Like I said, I have a sin. I meant the self healing capabilities, the dervish kinda dwarfs the assassin in that aspect.
bungusmaximus
Brrr, Ive seen dervish/eles in AB yesterday, the earth armor enchants are a good addition to the dervish arsenal. Imagine a dervish with sliver armor and stoneflesh aura, thats what i met. With melee weapons he was a very tough nut to crack. Dervishes love enchants and there are a few very useful ones in the earth line that add very decent defense. I was lucky to have a mesmer on the team that slapped backfire/empathy on him, because that was the only way we could successfully counter him (MAN dervishes HATE backfire, all they do is spam enchant spells). I couldn't do much good with my lightning spikes neither could the warrior with his sword.
crucifix
i really wish people would start to read. The reason i hate dervs is because the entire class is based solely on enchants. its too conditional for my liking and i like to have a bit of a backup for a class instead of just having one lifeline. what happens when a dervs enchants fall? they die.
Clemtiger007
Quote:
Originally Posted by crucifix
i really wish people would start to read. The reason i hate dervs is because the entire class is based solely on enchants. its too conditional for my liking and i like to have a bit of a backup for a class instead of just having one lifeline. what happens when a dervs enchants fall? they die.
When Derv enchants fall they gain 1-5 E and 3-15 health for each that falls, and usually some other effect triggers that gives them more health, gives them more energy, or does further damage to an opponent. With this boon of energy, the dervish is free to re-apply the enchantments in the preferred order.
It totally is about using the right builds.
It totally is about using the right builds.
Arkantos
I never thought people would attempt to compare dervish to assassin.
I The General I
I agree that dervishes are amazingly balanced, and that comparing them to assassins is completely idiotic
it just depends on what suits you the most. I prefer warriors and rangers, so thats what i tend to go for. I find dervishes are not as good as tanking, but its a matter of opinion
it just depends on what suits you the most. I prefer warriors and rangers, so thats what i tend to go for. I find dervishes are not as good as tanking, but its a matter of opinion
Thom Bangalter
If you've found you can't tank with a dervish than you have no idea how to play them.
Progor
The true power of a Dervish lies in its versatility.
No other class in the game boasts all of these in one package:
incredible damagethe scythe is the highest damage weapon in the game AND AoE on every swing Heart of Fury is one of the best IAS's in the game, outclassed only by flail and frenzy when you can work around their drawbacks incredible defenseArmor of Sanctity is one of only 3 damage absorption skills in the game, and combines perfectly with veil of thorns to meet it's condition Conviction is one of the few defensive stances that can be kept up permanently Mystic Regeneration has replaced Troll Unguent as one of the premier self-heals in the game Mystic Vigor - W/Mo's have to invest 10 points in Healing Prayers and take 2 enchantments to match it's health per swing, and can't touch it if you hit multiple foes multiple attacks that have a side effect of healing you Vow of Silence is the only spell shield in the game that can be kept up constantly on its own Mirage Cloak - if your build can afford it, a constant 50% evade is a boon Windwalker's Armor - all defensive dervishes should have enough enchantments to keep this at it's 15 bonus armor rating. 4 pips of energy regen make all these defenses much easier to sustainincredible utilitydargon already covered it's condition spreading power.
Mystic Healing is the best party heal in the game
Pious Restoration provides the only self hex removal on a melee class
Multiple enchantment removal skills
Everything you need for running (Dervishes can even make the Droks run)
And they just look darn cool
Of course, you can't get all that functionality in one build, but the power of the Dervish lies in the fact that you can mix-n-match. If you want to fully capitalize on that high damage scythe, take relatively few enchantments, max out your Scythe Mastery, and take several attacks with you. You will be a lot like an assassin, but with a more constant damage output that doesn't rely on criticals and double hits to keep it's DPS up.
On the other hand, you can load up on the enchantments, cover them all with a Vow of Silence to stop most of the enchantment removal skills out there, and stand on the front lines and tank with the Dolyak Signet warriors (without the huge mobility hit). You might not have the points for more than 9 or so points for Scythe Mastery, but you'll be practically invulnerable.
But more than likely, you'll want to combine these two extremes take a few skills from the defensive side and a few from the offensive side and make a character that is about as tough as a warrior, but has better damage potential, especially when the targets line up. Then throw in a skill or two from your utility toolbox to help out your team, and you have one of the best all-around characters in the game.
No other class in the game boasts all of these in one package:
incredible damagethe scythe is the highest damage weapon in the game AND AoE on every swing Heart of Fury is one of the best IAS's in the game, outclassed only by flail and frenzy when you can work around their drawbacks incredible defenseArmor of Sanctity is one of only 3 damage absorption skills in the game, and combines perfectly with veil of thorns to meet it's condition Conviction is one of the few defensive stances that can be kept up permanently Mystic Regeneration has replaced Troll Unguent as one of the premier self-heals in the game Mystic Vigor - W/Mo's have to invest 10 points in Healing Prayers and take 2 enchantments to match it's health per swing, and can't touch it if you hit multiple foes multiple attacks that have a side effect of healing you Vow of Silence is the only spell shield in the game that can be kept up constantly on its own Mirage Cloak - if your build can afford it, a constant 50% evade is a boon Windwalker's Armor - all defensive dervishes should have enough enchantments to keep this at it's 15 bonus armor rating. 4 pips of energy regen make all these defenses much easier to sustain
Of course, you can't get all that functionality in one build, but the power of the Dervish lies in the fact that you can mix-n-match. If you want to fully capitalize on that high damage scythe, take relatively few enchantments, max out your Scythe Mastery, and take several attacks with you. You will be a lot like an assassin, but with a more constant damage output that doesn't rely on criticals and double hits to keep it's DPS up.
On the other hand, you can load up on the enchantments, cover them all with a Vow of Silence to stop most of the enchantment removal skills out there, and stand on the front lines and tank with the Dolyak Signet warriors (without the huge mobility hit). You might not have the points for more than 9 or so points for Scythe Mastery, but you'll be practically invulnerable.
But more than likely, you'll want to combine these two extremes take a few skills from the defensive side and a few from the offensive side and make a character that is about as tough as a warrior, but has better damage potential, especially when the targets line up. Then throw in a skill or two from your utility toolbox to help out your team, and you have one of the best all-around characters in the game.
ACreator
comparing a devish to an assassin is completly idiotic!!
dervishes are as good as any profession. They got weakenesses and they have also strong points.
as for those who say that assassins are weak they should met they good but also rare ones.
A good assassin can pwn a monk or any class before they knew what happened.´
Like in everything, there are good players and bad players and everything floats arround that.
In profecies, ppl used to say that mesmers suked and were totaly uselless...
then some ppl found out that 1 mesmer took hole teams of 4 alone!
and they weren't spellcasters.
the mesmer was great? no. just as good as any class well played... the other monks, necros and warriors suked..
dervishes are as good as any profession. They got weakenesses and they have also strong points.
as for those who say that assassins are weak they should met they good but also rare ones.
A good assassin can pwn a monk or any class before they knew what happened.´
Like in everything, there are good players and bad players and everything floats arround that.
In profecies, ppl used to say that mesmers suked and were totaly uselless...
then some ppl found out that 1 mesmer took hole teams of 4 alone!
and they weren't spellcasters.
the mesmer was great? no. just as good as any class well played... the other monks, necros and warriors suked..
Str0b0
I don't get the whole AL argument against dervishes. How many armor buffs and self heals do they have? The Interventions alone make their armor a non issue, stack that with Balthazar or any number of earth prayers and their armor is no longer a sticking point. Their damage is not only incredibly consistent, considering the wide range it covers, but there are also ungodly damage buffs that only require you to have enchantments on you to get the bonus or sometimes none at all. Almost every scythe attack comes with nasty bonus damage. With the right armor mods you can boost dervish armor to insane degrees, I know there is one that gives you up to +45 armor for having three enchantments on you. I maintain three enchantments on my dervish pretty much constantly. So if you want to get technical my build, properly played, walks around with 115 AL and if I decide to toss Balth form in there I'm walking around with 195 AL. How is that not a viable tank even with the long cool down of the Balth form? Dervishes are incredibly viable as tanks, even in the later missions, and with the proper skills they also are more self sufficient than any WAMMO, without tapping into their secondary at that.
The dervish is also more effective at crowd control than any warrior will ever be. Yes I'm aware of cyclone axe and hundred blades, but a dervish's normal attacks will hit multiple enemies. That factor alone makes them invaluable. They can hold aggro and help do mass damage rather than focusing primarily on a single target and only occassionally hitting the other mobs. I just have to disagree with the assessment of many that the dervish is more or less useless PvE
The dervish is also more effective at crowd control than any warrior will ever be. Yes I'm aware of cyclone axe and hundred blades, but a dervish's normal attacks will hit multiple enemies. That factor alone makes them invaluable. They can hold aggro and help do mass damage rather than focusing primarily on a single target and only occassionally hitting the other mobs. I just have to disagree with the assessment of many that the dervish is more or less useless PvE
Arkantos
^
The insigna gives +5 armor per enchantment (Maximum 15 armor) and AoB adds 40 armor, not 80.
The insigna gives +5 armor per enchantment (Maximum 15 armor) and AoB adds 40 armor, not 80.
Str0b0
thanks for the corrections. I'm a little addled right now. LoL. Still the fact remains that AL is not really a viable reason to discount dervishes.
Etrik
It's simple.. people don't know what they're talking about. They made a dervish, put only offensive skills on him, then thought 'why am I dieing????????? I'm Rambo!!!!!!!'. Same as sins when they first came out.
Heroway the game till people chill and realize the potential of dervishes. We're imba
Quick note: Tank using Dervish-only skills = Conviction + AoB + Armor of Sanctity + Veil of Thorns + Mirage Cloak + Mystic Regen + Staggering Force + Twin Moon Sweep = 134 Armor, 50% Evade, 21 damage mitigation, 16 HP Regen, Constant Weakness on Foes.
Beat that, warriors. And don't get me started on godly Dwayna tanks. Seriously.
Heroway the game till people chill and realize the potential of dervishes. We're imba
Quick note: Tank using Dervish-only skills = Conviction + AoB + Armor of Sanctity + Veil of Thorns + Mirage Cloak + Mystic Regen + Staggering Force + Twin Moon Sweep = 134 Armor, 50% Evade, 21 damage mitigation, 16 HP Regen, Constant Weakness on Foes.
Beat that, warriors. And don't get me started on godly Dwayna tanks. Seriously.
Nanood
I'm usually the last or second last standing if things go bad. And its not because i've run away
Vex
I have a level 20 Dervish and I tank better then most. I am using a build that I saw on here because I am still pretty new to getting into the statistics of each skill and what they can do.
Now Im pretty sure, out of what I just wrote, The only thing that sunk into peoples brains is the phrase "I am still pretty new". So how can I know what a good tank is. Well I have partyed with many people and seen many tanks that do an awesome job even in FoW. Well I can go into FoW and pretty much go in and take on herds of crap with a good monk to keep some healing spells on me.
Either way I have herd with the right build a 3 man dervish team can solo FoW so they cant be all that bad.
Now Im pretty sure, out of what I just wrote, The only thing that sunk into peoples brains is the phrase "I am still pretty new". So how can I know what a good tank is. Well I have partyed with many people and seen many tanks that do an awesome job even in FoW. Well I can go into FoW and pretty much go in and take on herds of crap with a good monk to keep some healing spells on me.
Either way I have herd with the right build a 3 man dervish team can solo FoW so they cant be all that bad.
immolatus
Quote:
Originally Posted by crucifix
i really wish people would start to read. The reason i hate dervs is because the entire class is based solely on enchants. its too conditional for my liking and i like to have a bit of a backup for a class instead of just having one lifeline. what happens when a dervs enchants fall? they die.
what happens when a monks enchants fall? they die.
samurai snack
Armour of Earth @ 40 AL + Conviction + (+10 AL while enchanted) insignias + 70AL = 144 AL and 6 skill slots left that can tank better than most warriors ive seen and still have energy for damage dealing
drupal
I always get a group but I can also understand people that they don't want a 5-man dervish and monk team
The comparison dervish to sins is stupid. I learned to love my dervish ^^
The comparison dervish to sins is stupid. I learned to love my dervish ^^
geekling
Quote:
Originally Posted by Vex
so they cant be all that bad.
Of course not, no class is all bad.
Unfortunably the Dervish does not have 'built in' high armour but require the player to bring skills to boost their armour. There are way too many players out there that won't 'waste slots on stupid defensive skills.' Right now, they all seem seduced by the shiney new class the Dervish. (and if it really needs to be said. No this does not imply that this mindset applies to all, or even a majority of Dervish players out there. Just enough of them to be noticable.)
No doupt with time this will change with time. Well I can hope.
Unfortunably the Dervish does not have 'built in' high armour but require the player to bring skills to boost their armour. There are way too many players out there that won't 'waste slots on stupid defensive skills.' Right now, they all seem seduced by the shiney new class the Dervish. (and if it really needs to be said. No this does not imply that this mindset applies to all, or even a majority of Dervish players out there. Just enough of them to be noticable.)
No doupt with time this will change with time. Well I can hope.
BigDave
When i set up my dervish for PvE she is damn near impossible to kill. Monks hardly ever need to heal me and i can dish out some serious damage.
Trouble is with so many dervishes running about there's no room for them in a party, so i went to Tyria where there aren't many dervishes and had very little trouble getting into a group.
I can run from LA to Sanctum with absolute ease and certainty, and my health won't drop below 80% for the entire trip (with the exception of one part where it can go down as far as 50%, oh-no!). And i can do it very, very quickly.
I can solo run to the seer in the Iron Mines mission faster and easier than anything else i've seen. Even all the KD, armour ignoring damage from the Azure Shadows is a breeze.
I even got my protector of tyria title without dying even once (and very quickly too). Tanking the titans was a doddle.
Yeah, dervishes are weak............
Trouble is with so many dervishes running about there's no room for them in a party, so i went to Tyria where there aren't many dervishes and had very little trouble getting into a group.
I can run from LA to Sanctum with absolute ease and certainty, and my health won't drop below 80% for the entire trip (with the exception of one part where it can go down as far as 50%, oh-no!). And i can do it very, very quickly.
I can solo run to the seer in the Iron Mines mission faster and easier than anything else i've seen. Even all the KD, armour ignoring damage from the Azure Shadows is a breeze.
I even got my protector of tyria title without dying even once (and very quickly too). Tanking the titans was a doddle.
Yeah, dervishes are weak............
Kijik Oni Hanryuu
WOW big dave, you handed tyria it's A** on a silver platter didn't you? GG man GG.
Riotgear
Quote:
Originally Posted by Arkantos
I never thought people would attempt to compare dervish to assassin.
Medium-armored high-offense melee class. Of course they're comparing them. My first prediction of Nightfall was that "Dervish would be the new Assassin."
In terms of player quality, I was correct. Unfortunately, the terrific synergy of the class's abilities and the simple fact that Signet of Pious Light is hands-down the best self-heal in the game (aside from perhaps divine booned reversal of fortune) has preventing player crappiness from manifesting the way it did with assassins. :P
In terms of player quality, I was correct. Unfortunately, the terrific synergy of the class's abilities and the simple fact that Signet of Pious Light is hands-down the best self-heal in the game (aside from perhaps divine booned reversal of fortune) has preventing player crappiness from manifesting the way it did with assassins. :P
strcpy
Quote:
Originally Posted by crucifix
i really wish people would start to read. The reason i hate dervs is because the entire class is based solely on enchants. its too conditional for my liking and i like to have a bit of a backup for a class instead of just having one lifeline. what happens when a dervs enchants fall? they die.
I got the jist of what you said, and even with your "clarifiaction" I find it totally off base. For one, you explicitly stated that in the Terment area they are more a liability than anything - of which many of us find to be totally untrue.
Since most of the enchants cost 5e and have a quick recharge it isn't that hard to put them back up, too many enchant removals have too long of a recharge to shut one down for long. Of all the classes I've played it has been one of the most survivable when enchants start getting ripped, it is A LOT better than a stance warrior or ranger hitting a few mobs with a wild attack - all gone in one go and usually a long recharge.
Really, the PvE hate to the dervish tend to be anti-caster: backfire, diversion, etc (interrupts aren't that a big of a deal as you have most enchants at 3/4 second or faster). Even worse is that because they are a melee caster a general purpose mesmer totally shuts one down. Now, stripping enchants *really* hurts when added with the above, but just the stripping by itself is usually just ignored. But then, pretty much any class out there dies almost instantly under those conditions - I do not see them being any worse.
Again, the hench Dervish doesn't seem to suffer the problems you describe. As such I would probably go back and look over your build or tactics. The hench shouldn't ever do that (well, except with their instant interrupts).
Since most of the enchants cost 5e and have a quick recharge it isn't that hard to put them back up, too many enchant removals have too long of a recharge to shut one down for long. Of all the classes I've played it has been one of the most survivable when enchants start getting ripped, it is A LOT better than a stance warrior or ranger hitting a few mobs with a wild attack - all gone in one go and usually a long recharge.
Really, the PvE hate to the dervish tend to be anti-caster: backfire, diversion, etc (interrupts aren't that a big of a deal as you have most enchants at 3/4 second or faster). Even worse is that because they are a melee caster a general purpose mesmer totally shuts one down. Now, stripping enchants *really* hurts when added with the above, but just the stripping by itself is usually just ignored. But then, pretty much any class out there dies almost instantly under those conditions - I do not see them being any worse.
Again, the hench Dervish doesn't seem to suffer the problems you describe. As such I would probably go back and look over your build or tactics. The hench shouldn't ever do that (well, except with their instant interrupts).
Xaero Gouki Kriegor
I assume your having trouble finding groups in PvE. Only answer, f**k humans, Use henchies/Heros, GG Problem Solved. . . . .
I find that humans bring only grief and agitation to PvE. Thus I pledged to never group with humans again unless I know them or Guild with them.
Heros/Henchies arent stereotype agaisnt your profession, they follow orders, they are arranged like you want them, and they are always there.
Learn to use your Heros and Henchies, and PvE will no longer plague you when you are denied party invitations.
As for PvP, your group should already know what you do and what your purpose is.
I find that humans bring only grief and agitation to PvE. Thus I pledged to never group with humans again unless I know them or Guild with them.
Heros/Henchies arent stereotype agaisnt your profession, they follow orders, they are arranged like you want them, and they are always there.
Learn to use your Heros and Henchies, and PvE will no longer plague you when you are denied party invitations.
As for PvP, your group should already know what you do and what your purpose is.
Hidden Prayers
As much as I love the Dervish, I honestly wouldn't want more than two in a party, although this pretty much goes for every class in most situations.
And generally, when I can't find a party I make one .
And generally, when I can't find a party I make one .
ogami_ito
Quote:
Originally Posted by Hidden Prayers
As much as I love the Dervish, I honestly wouldn't want more than two in a party, although this pretty much goes for every class in most situations.
And generally, when I can't find a party I make one . I once did a Shiverpeak uhh...whats it called? That area with the friggin dwarves sort of elite place... with a PUG party of 6 dumb warriors and 2 henchy priests because all the other teams were looking for something called B/P ranger farmers. Anyway...we kicked butt. (I was there to cap Eviscerate ... don't like farming that much )
Now... Dervs have enchants. There are two extreamly efficient monk spells for healing enchanted allies - Dwana's kiss and Healing Light. Add in some protection like Aegis and RoF...not so much for its affect but because it they are cheap enchants and group-effect enchant. Mo/Me, with 5 points in inspiration and one interupt skill is better.
Add a MM Necro with that blood skill...also forgot what its called (short term memory problems because I smoke out too much I guess). That area-effect enchant that adds +12 damage to attacks for 5 seconds and the necro sacrifices 17% health.
Now add 1 Paragon with Anthem of Flame, and Zealous Anthem, and anything else.
Now add in FOUR Dervs, each with an avatar, with Mystic Regen, Vital Boom, and either that healing signet, or that wind prayer spell that heals and strips a hex. At least two of these Dervs are actually D/P, with just 5 points in Command, and the skill "Go for The Eyes".
Now proceed to destroy the internet!
And generally, when I can't find a party I make one . I once did a Shiverpeak uhh...whats it called? That area with the friggin dwarves sort of elite place... with a PUG party of 6 dumb warriors and 2 henchy priests because all the other teams were looking for something called B/P ranger farmers. Anyway...we kicked butt. (I was there to cap Eviscerate ... don't like farming that much )
Now... Dervs have enchants. There are two extreamly efficient monk spells for healing enchanted allies - Dwana's kiss and Healing Light. Add in some protection like Aegis and RoF...not so much for its affect but because it they are cheap enchants and group-effect enchant. Mo/Me, with 5 points in inspiration and one interupt skill is better.
Add a MM Necro with that blood skill...also forgot what its called (short term memory problems because I smoke out too much I guess). That area-effect enchant that adds +12 damage to attacks for 5 seconds and the necro sacrifices 17% health.
Now add 1 Paragon with Anthem of Flame, and Zealous Anthem, and anything else.
Now add in FOUR Dervs, each with an avatar, with Mystic Regen, Vital Boom, and either that healing signet, or that wind prayer spell that heals and strips a hex. At least two of these Dervs are actually D/P, with just 5 points in Command, and the skill "Go for The Eyes".
Now proceed to destroy the internet!
Skuld
IWAY noob!