the truth about the dervish

Dross

Dross

Ascalonian Squire

Join Date: Nov 2006

Survivors of Rhydin [SoR]

W/Mo

Quote:
Originally Posted by strcpy
I had thought that by now most understood that playing a dervish like a warrior isn't going to work (just as playing a warrior like a dervish isn't going to work). I seem to have forgotten to address this in my previous rant. There you have the heart of the problem: experienced warriors like to try the dervish, and whaddya know: they stick a build full of scythe attacks on and wonder why they're dying.

Innit

Academy Page

Join Date: Nov 2006

Guys! Stop saying how much dervs rock! Anet might be watching!

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Quote:
Originally Posted by Thom Bangalter
If you've found you can't tank with a dervish than you have no idea how to play them. You're so dumb,just shut up. You have no idea what you are talking about. Honestly, posting in this thread means you should quit Guild Wars.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Age
That maybe so but Dervs. can't still out put out as Much dmge as a adrenal warrior can as they don't require energy.I am talking about a good spiker or pressure build here. What game are you playing? My dervish can put out more damage than any adrenal warrior can easily. D/W with wildblow and bam you have an unstoppable critical hit machine. Spammable critical hits! In PvP that pretty much means a dervish can consistently hit for triple digits in addition to ending those annoying stances.

Put my dervish and any adrenal warrior build into a group in PvE and I bet you money my targets drop faster and I drop more of them than the warrior can if for no other reason than because I can hit more enemies than he can. With HoF I can attack almost as fast as a sword or axe warrior oh and did I mention I pack a spammable GOREDENGINE critical? Yeah. Dervish no only can put out more damage than an adrenal warrior it can use a warrior skill to better effect.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Str0b0
What game are you playing? If you reread what he wrote he is right - an adrenal warrior can spike for more than a Dervish (and apply more spike pressure). Of course, that is pretty much what an adrenal warrior is *supposed* to do.

It's kinda like saying that a Dervish sucks because they can not interrupt spells like a mesmer or ranger can. Well, of course they can not - not what they are made to do. That's irrelevant to if the class sucks or not in general.

It also reinforces the idea that some people still expect a Dervish to to be a warrior with a scythe. They are not, and if you try and force them into the same play style they suck. In this case they share a role - tank and damage dealer - but they go about them in radically different ways. Some can not think outside of known traditional roles, others thrive doing so. My litmus test is if the AI can do it, my Melonni clears and survives in areas some of the posters say a Dervish can not let alone my primary Dervish.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Trixz
You're so dumb, just shut up. Most people in this thread have no idea what they are talking about. Honestly, posting in this thread means you should quit Guild Wars. You posted in the thread, by the way.

Assuming PvE, it's pretty easy to "Tank" with a Dervish.

Also, Dervishes are also pretty powerful. Consider their attack skills, their ability to spam them, their high crit (and wild blow), and their ability to hit adjacent. I'm not convinced that a Dervish can't spike as well as a Warrior, nor am I convinced on the pressure point.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Str0b0
What game are you playing? My dervish can put out more damage than any adrenal warrior can easily. D/W with wildblow and bam you have an unstoppable critical hit machine. Spammable critical hits! In PvP that pretty much means a dervish can consistently hit for triple digits in addition to ending those annoying stances.

Put my dervish and any adrenal warrior build into a group in PvE and I bet you money my targets drop faster and I drop more of them than the warrior can if for no other reason than because I can hit more enemies than he can. With HoF I can attack almost as fast as a sword or axe warrior oh and did I mention I pack a spammable GOREDENGINE critical? Yeah. Dervish no only can put out more damage than an adrenal warrior it can use a warrior skill to better effect. I doudt that I would really like to see what a 1vs1 agianst Derv. and Warrior would be like.It would really be hard especially if your enchants are constantly being stripped by shatter enchants or strip enchants.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Age
I doudt that I would really like to see what a 1vs1 agianst Derv. and Warrior would be like.It would really be hard especially if your enchants are constantly being stripped by shatter enchants or strip enchants. Warriors...Shatter Enchant?

We playin' the same game here?

Plus, Avatar of Melandru with his Avatar on > Warrior.

Not that 1v1s make any sense.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Age
I doudt that I would really like to see what a 1vs1 agianst Derv. and Warrior would be like.It would really be hard especially if your enchants are constantly being stripped by shatter enchants or strip enchants. It would be a short fight. My preferred build specializes in shutting down melee. Cover my good enchants with useless ones or ones that if ended drop a condition. Hit you up with an ebon scythe and EDA active. Spam Wild Blow and it's over. Done 1v1 against adrenal and shock warrior builds and won every time. I can keep most warriors constantly blind and they can never out-damage my regen and health buffs. Once they get in close they get crippled, then they will be bleeding and blind within a few more seconds, especially if the strip enchants, and then set on fire all the while I'm hitting for triple digit criticals even on a warrior's high armor and ending stances. Toss in Reap impurities for a heal from all the conditions you've got on you and it's over. You can't out-damage my healing output and you can't out-heal my damage output by yourself. Dervish will always pwn warrior in a 1v1 but then again the game wasn't designed for 1v1 PVP match ups.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Quote:
Originally Posted by LightningHell
You posted in the thread, by the way.

Assuming PvE, it's pretty easy to "Tank" with a Dervish.

Also, Dervishes are also pretty powerful. Consider their attack skills, their ability to spam them, their high crit (and wild blow), and their ability to hit adjacent. I'm not convinced that a Dervish can't spike as well as a Warrior, nor am I convinced on the pressure point. Hey, don't edit my posts smart one. By the way, everything you just said shows you've been playing for like 3 months. Good job.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Trixz
Hey, don't edit my posts smart one. By the way, everything you just said shows you've been playing for like 3 months. Good job. Sorry, but we don't encourage flames in this forum. And please explain why, by your uberomgzleet skills, can you determine I've been playing for 3 months?

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Trixz
Hey, don't edit my posts smart one. By the way, everything you just said shows you've been playing for like 3 months. Good job.
Sorry to flame, but please think more thoroughly before you post.

EDITED BY LIGHTNINGHELL

Quote: Possibly from a few posts above you Though I will have to admit I just looked at wiki in their "enchant stripping" part. How well it works in practice - well I do not know. One on one against a derv I would guess fairly decent, in a team build not so much. It is one enchant and easily gone

"If anyone wants to counter a derv enchanment build, then look into the derv lines of skills to do it."

Primary Mesmers do a decent job too. The Dervish *should* have been the single greatest buff to them in the game (A SF ele the second). Too much good hate the mesmer can throw at one - mele + enchant + spells should *scream* mesmer.

Quote:
Originally Posted by Str0b0
It would be a short fight. My preferred build specializes in shutting down melee. Cover my good enchants with useless ones or ones that if ended drop a condition. Hit you up with an ebon scythe and EDA active. Spam Wild Blow and it's over. Done 1v1 against adrenal and shock warrior builds and won every time. I can keep most warriors constantly blind and they can never out-damage my regen and health buffs. Once they get in close they get crippled, then they will be bleeding and blind within a few more seconds, especially if the strip enchants, and then set on fire all the while I'm hitting for triple digit criticals even on a warrior's high armor and ending stances. Toss in Reap impurities for a heal from all the conditions you've got on you and it's over. You can't out-damage my healing output and you can't out-heal my damage output by yourself. Dervish will always pwn warrior in a 1v1 but then again the game wasn't designed for 1v1 PVP match ups. I especially like this build, and I use wild blow even for PvE with my dervish, critical hit with a scythe = ownage, and EDA renders almost all melee creatures without a monk to remove conditions or a condition remover of their own useless.

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

To say that a Dervish can't tank is ridiculous. There are plenty of skills at his disposable to make hima damn good tank. 1. windwalker insignia's +15 armor W/3 enchants, which u should have on u at all times. 2. enchantments, faithful intervention(good because it stays on unless ur health goes below 50% and dmg+15% while enchanted weaps) vital boon, mystic regen, and maybe mystic vigor, i also use ebon dust aura when i know im gonna be fighting a tought boss. 3. conviction +24 armor is always nice 4. damage the max dmg on a scythe is almost double that of a sword warrior i use a 3 skill combo to take out monks in any area. Wounding strike(Faithful intervention on), chilling victory and victorius sweep, mystic sweep if necessary. usually enough to kill margonite high priests. i dont like using avatars i find wounding strike a lot better for spiking. a dervish positioned correctly can take out a group fast esp. with chilling victory. I love anticipating healing sig from margonite executioners and dropping a chilling victory on em while they have deep wound on half health to dead.

the reason i find behind why most dervishes die, is because of poor energy management. that is, recasting of enchants b4 they r up and not getting mysticism bonus, not anticipating when they r gonna need to reapply enchants and making sure they have enough energy(mystic regen is 10e ) if you can keep those up and conviction combined with windwalker insignia's u got 109AL which is more than enough to tank. Mystic regen will give u 9 pips of regen which can negate most degens u may encounter(not including other enchants monks may give u) My dervish has 600health and with vital boon has about 680. he is a damn good tanker and damage dealer.

The dervish has the same problem the assasin did: too amny were made when the game was released and too few knew how to make one. Too few still do know how to make them good. And if I see one more dervish claiming Avatar of Melandru is great, I'm gonna scream. Don't get me wrong its a good skill, but 25 energy is all ur energy and if u die u cant use it, and if you think wasting valuable insignia spots for radiant insignia's is worth it, then your also wrong. You have to sacrifice so much in terms of defense(no windwalker insignias), health(losing vitae rune slots), and energy to make that skill worth using as your elite. Use balth and the +40 armor is just like having +150HP. Anyways, from a spiker's point of view, not worth it. I'm jsut not a fan of the Avatars. They look cool, have great effects, and are damn good elites, just a matter of preference. I prefer getting in there and making the casters hurt bad, then cleaning up the melee baddies.

Lincoln Gannon

Ascalonian Squire

Join Date: Nov 2006

DEI

I have tanked FoW many times with a Warrior, and a few times with my Derv, and they both work great. In fact, I prefer the derv, for a couple of reasons. First reason is better damage output. I know tanks aren't there to deal damage, but hey, every bit helps, and with a high scythe skill and wild blow, I lost track of the number of times I did triple-digit damage. Second reason is ebon dust aura - man oh man do I love this skill. When a pair of abyssals are pounding on you, blinding them is nice, but unnecessary. However, if those abys decide to leave you alone and go after your nukers and monks, all of a sudden blinding them becomes really, really useful. I think a W/D build with EDA would work great too, but my Warrior isn't far enough in Elona to try it out yet.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Quote:
Originally Posted by LightningHell
Sorry, but we don't encourage flames in this forum. And please explain why, by your uberomgzleet skills, can you determine I've been playing for 3 months? You have a R/W, meaning your a thumper. Plus your name "Lightning Hell" just gives it away...No self respecting person or player would do that. Plus, saying "We don't encourage flames in this forum" is hypocrisy because essentially you are egging me on to post something like this. Which will result in more flames, making you the worst mod on GuildWarsGuru. Good job!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Trixz
You have a R/W, meaning your a thumper. Plus your name "Lightning Hell" just gives it away...No self respecting person or player would do that. Plus, saying "We don't encourage flames in this forum" is hypocrisy because essentially you are egging me on to post something like this. Which will result in more flames, making you the worst mod on GuildWarsGuru. Good job! My R/W can easily also be a PvE character, using /W for IAS'es...? I don't see a problem with my forum name...?

ANYWAY...

I STILL do not understand why dervishes cannot..."tank". Aside from enchantment stripping, but you could always have plenty of them on you.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Quote:
Originally Posted by LightningHell
My R/W can easily also be a PvE character, using /W for IAS'es...? I don't see a problem with my forum name...?

ANYWAY...

I STILL do not understand why dervishes cannot..."tank". Aside from enchantment stripping, but you could always have plenty of them on you. Honestly, you are just dragging this out, be the mod here and stop being so immature. Seriously, you have a responsibility to maintain the quality of this forum. So do it. Oh yea, I can tell you PvE alot...

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by Trixz
Honestly, you are just dragging this out, be the mod here and stop being so immature. Seriously, you have a responsibility to maintain the quality of this forum. So do it. Oh yea, I can tell you PvE alot... And you flaming everyone in sight suggests you have a high level of maturity.... Yeah he does have a duty to maintain the quality of this forum and you are dragging it down.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Mickey
I especially like this build, and I use wild blow even for PvE with my dervish, critical hit with a scythe = ownage, and EDA renders almost all melee creatures without a monk to remove conditions or a condition remover of their own useless. I play the hell out of it. In my opinion EDA is one of the best Dervish elites available. The actual build is usually Victorious Sweep, Wild Blow, Heart of Fury, Mystic Regeneration, Aura of Thorns, Faithful Intervention, and EDA.

For 1v1 I swap Victorious out for Reap Impurities and sometimes I swap out Faithful for Watchful because of the quicker cast. The interventions are spike protection, which is why this particular build owns adrenal and shock warriors in 1v1 and pretty much rocks through most things in PvE.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Str0b0
It would be a short fight. My preferred build specializes in shutting down melee. Cover my good enchants with useless ones or ones that if ended drop a condition. Hit you up with an ebon scythe and EDA active. Spam Wild Blow and it's over. Done 1v1 against adrenal and shock warrior builds and won every time. I can keep most warriors constantly blind and they can never out-damage my regen and health buffs. Once they get in close they get crippled, then they will be bleeding and blind within a few more seconds, especially if the strip enchants, and then set on fire all the while I'm hitting for triple digit criticals even on a warrior's high armor and ending stances. Toss in Reap impurities for a heal from all the conditions you've got on you and it's over. You can't out-damage my healing output and you can't out-heal my damage output by yourself. Dervish will always pwn warrior in a 1v1 but then again the game wasn't designed for 1v1 PVP match ups. I still doudt this if the Warrior you took on lost he wasn't all that good now was he and I would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe.

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

Quote:
Originally Posted by Age
would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe. Unless your coming at some one with a Necro or Mesmer secondary its not going to happen and even then most people who know to play a dervish can cover up vital enchantments to the point where enchantment shattering is more a nuisance than a problem. Second, as to everything I have read no one has said that there is no room for Warriors in GW. In fact quite the contrary, everyone here seems to think that both professions compliment one another and make up for each others short comings. But for some reason seem to have a big ass chip on your shoulder that Warriors are no longer the only front-line melee class in GW. All he stated was as a Warrior your skills would be limited by the simple fact that there are more condition causing skills available to a Dervish than Warrior one of them being a blind, and as we all know is devastating to both warriors and dervishes alike because it can be so easily re-applied after the condition was removed. st0b0's statement about EDA are correct with only two attack skills he can prema-blind you and with you having a mesmer or necromancer secondary to shatter or rend enchantments, chances are there will be no skill on your bar for condition removal and when any melee profession is blinded they can't do their job.

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

lol couldn't find thom's post that made trix say "you're dumb quit the game" which is a bummer. it's also hilarious how half the pages of this thread is nothing but full on flames. Nice henching Crom, I don't think I could bring a full hench group for missions, i need my heroes with me lol.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Age
I still doudt this if the Warrior you took on lost he wasn't all that good now was he and I would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe.
I'm still wondering where you get all this enchant stripping from? If you seriously have the energy pool and the strips and shatters on a warrior I'd love to take you 1v1. I just don't see a warrior being able to consistently strip enchants at the rate a dervish can put them on. Mysticism plus a natural energy regen of 4 pips means a dervishes energy pool will regenerate faster than a warriors. You might get two of them stripped before you would take the initial hit and then that would blind you rendering you ineffective and my enchantments a moot point. If you can't hit me then why do I need to maintain them all? All I would have to maintain at that point would be my intervention, mystic regen and EDA. The other ones are just fluff. I'm not saying that a warrior has no place in the game but you're trying to tell me that a W/Me would be able to do the happy stompy dance on a Dervish in 1v1 and I'm sorry but that's just not the case and I'll happily put my money where my mouth is in game anytime you feel froggy. You can test your hypothesis but I think you'll find it is flawed and seriously flawed at that. You would need 3 professions on one character to be able to survive a 1v1. Warrior for damage. Mesmer to strip enchants, or necro. Finally a monk to keep you alive because heal signet won't cut it.

That's why Dervish are so nice. They can do all of that without even going into a secondary profession. I can strip enchants if need be, heal myself, and dish out insane damage. Is there a place for warriors? Absolutely. Are warriors the end all be all melee class? Not by a long shot.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Age
I still doudt this if the Warrior you took on lost he wasn't all that good now was he and I would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe. Somebody in Glad's Arena summed it up quite well.

Dervish in form wins the Warrior.

Dervish out of form loses from the Warrior.

I'm using builds that actually are usable outside from 1v1, so...Although 1v1 is nowhere to prove anything. And I don't see where your enchantment stripping comes from.

Dross

Dross

Ascalonian Squire

Join Date: Nov 2006

Survivors of Rhydin [SoR]

W/Mo

Quote:
Originally Posted by Age
I still doudt this if the Warrior you took on lost he wasn't all that good now was he and I would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe. Where the hell is this "shattering" coming from? a warrior with full radiants and an attunement can shatter, what, TWICE?!? Ur having some major energy problems there. Taking enchant strips or shatter on a warrior is not a good idea- i've never succeeded in doing anything useful with strips and shatters on my warrior. And assassins don't suck: perhaps they are harder to play in PvE, but now that u are talking of 1v1 fights (implausible btw) an assassin can probably own any char by a long shot. Although u MIGHT kill the assasin, atleast 8 times out of 10, you willl be dead before the assassin.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

There are only a VERY small handful of enchant removals a warrior can bring that really *may* hurt a Dervish. Corrupt Enchantment[e], Discharge enchantment (if the warrior also hexes you before hand). All of these are cheap enough for a warrior to use and have a short enough recharge that if the dervish didn't know how to use cover enchants it could work.

There are a few that I wouldn't like to see: Lyssa's Balance, Rend Enchantments, Gaze of Contempt, Rending Sweep (assuming the warrior hexes). These pretty much remove all enchants or can nearly effectively do so.

Those two classes are most likely going to be loosing simply because you spend all you time and all you energy trying to strip my enchants. Without disabling them I can recast them in a few seconds anyway and I *will* greatly outpace a warriors ability to strip them. Heck, one-on-one I would outstrip the ability of almost any profession that is just stripping them (a mesmer can throw in hexes to stop that though - but of course the memser is the God of one-vs-one).

There are a grand total of two that could shut down the Dervish enchants - Avatar of Grenth and Rending Aura. Amusingly enough those are two dervish skills, I do not think one will get much sympathy if they depend on on dervish skills to beat a dervish primary. Plus without Myst you AoG wouldn't last long enough to matter.

Shutting them down takes at least two characters. Either two that interleave enchant removal so that they effectively half the recharge time or paired with hexes that keep us from putting them back up (backfire, diversion, etc). I actually tend to more fear things like Desecrate Enchantments that add a lot of armor ignoring damage per enchant. But then, that takes a necro primary to use it with enough damage and other primaries have skills that cause a dervish to quake in fear also (such is life in a balanced game - every class has something that does that to them).

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

Remember that dervishes benefit from both the enchantment n the end of the enchantment (sumtimes strippin enchantment from dervishes r not such a good idea such as vital boon, the short recharge n the massive health gain when it ends) Also, the great thing about dervishes are that they can become other classes with their forms, although sum ppl think the recharge rate is long, but once the form ends, n before u knw it its redy for use again. Also forms r one of the best elites in GW.

Balthazar (+40 armour, u reduce dmg u take by nearly a half)
dwayna( hex n self heal, mesmers n necros worse enemies, sumtimes warriors too
Lyssa (Insane dmg to sumone activating a skill, when i was cappin lyssa i had to time my spells so tht she wont hit me when i do cast it)

So in the end dervishes r one of the best characters, but everyone can beat dervishes with the rite build n dervish can beat everyone wif the rite build. So there isn't actually a more elite class

Dross

Dross

Ascalonian Squire

Join Date: Nov 2006

Survivors of Rhydin [SoR]

W/Mo

Quote:
Originally Posted by Age
I still doudt this if the Warrior you took on lost he wasn't all that good now was he and I would have your enchantments stripped easy or shattered.You are tying to prove that there is no role for Warriors in GW alas you are wrong as you are just a Assassin with a sycthe. Age, anyone with half a brain is not trying to prove that there is no place for warriors in GW. Not to mention it seems that quite a few people here are trying to prove that there is no place for DERVISHES in GW. At the end of the day, every class has its own weaknesses and strengths: people just have to know what they are.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

I found a skill in the dervish wind line that seems to help a great deal against most derv builds.

[skill=big]Rending Aura[/skill]

This is the only enchant strip I would use for the majority of dervish builds. My warrior now acts like a reverse Grenth.Hit me and lose an enchantment, don't hit me and you die. If anyone wants to counter a derv enchanment build, then look into the derv lines of skills to do it.

[skill=big]Test of Faith[/skill]

Even [skill=card]Empathy[/skill],[skill=card]Rending Touch[/skill],[skill=card]Drain Enchantment[/skill],etc. can be used to put some pressure on a heavy derv enchantment build. however, to kill a derv, I say look into the derv line.

BTW, I have beaten Dervs in and out of Form with my warriors, so it is very doable,save maybe against Mystic regenration with heavily layered enchantments. Then, the rending aura is my answer. Grenth would then be the counter, but once the Grenth form ends, the derv is in deep trouble.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Darkpower Alchemist
I found a skill in the dervish wind line that seems to help a great deal against most derv builds.
BTW, I have beaten Dervs in and out of Form with my warriors, so it is very doable,save maybe against Mystic regenration with heavily layered enchantments. Then, the rending aura is my answer. Grenth would then be the counter, but once the Grenth form ends, the derv is in deep trouble. I would guess that few are arguing that a Derv *always* wins in a one-on-one (if they are, I would highly disagree with that). I've argued for quite a while it is 6 of one, half a dozen of another. Does the Dervish pack anti energy or adrenaline? Does the warrior counter a wind or earth build? Should the Dervish worry with enchants or stances? Will the warrior really need to cope with stances? All of those factor in - what destroys a Avatar of Melandru Dervish is *totally* different than what destroys a heavy mystic regen/aura of thorns/armor of sanctity Dervish. What destroys an eviscerate warrior is really different than what kills a W/R stance warrior.

That is a large part of why what happens one-vs-one is irrelevant in a team based game. The other is that a Mesmer is God in one-vs-one - while I find a Mesmer quite useful in PvE also their lack of one-vs-many hurts them in much of the game (not a knock against Mesmers - I have one I enjoy immensely). No one argues that because they rule in one-vs-one they are the strongest class in the game and a team of all them would *ROCK*. Yet they do of their own preferred class. One must assume that the argument is used either as a troll (trying to get responses) or they are simply that ignorant.

I'll finish this article with a favorite phrase of mien in this situation: Ahh well.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I'm not arguiing that dervish always wins 1v1 but I am saying that versus a warrior dervish wins at least 9 out of 10 times. That's without a form. Forms are useful but if you're going up against another straight melee class EDA owns their soul. EDA is the bane to every melee class. Blind is the single most devastating condition a melee char can get slapped with. It pretty much shuts them down. My offer is open though. If Age would like to try his warrior against my dervish in a 1v1 I'll be happy to demonstrate my points.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Str0b0
I'm still wondering where you get all this enchant stripping from? If you seriously have the energy pool and the strips and shatters on a warrior I'd love to take you 1v1. I just don't see a warrior being able to consistently strip enchants at the rate a dervish can put them on. Mysticism plus a natural energy regen of 4 pips means a dervishes energy pool will regenerate faster than a warriors. You might get two of them stripped before you would take the initial hit and then that would blind you rendering you ineffective and my enchantments a moot point. If you can't hit me then why do I need to maintain them all? All I would have to maintain at that point would be my intervention, mystic regen and EDA. The other ones are just fluff. I'm not saying that a warrior has no place in the game but you're trying to tell me that a W/Me would be able to do the happy stompy dance on a Dervish in 1v1 and I'm sorry but that's just not the case and I'll happily put my money where my mouth is in game anytime you feel froggy. You can test your hypothesis but I think you'll find it is flawed and seriously flawed at that. You would need 3 professions on one character to be able to survive a 1v1. Warrior for damage. Mesmer to strip enchants, or necro. Finally a monk to keep you alive because heal signet won't cut it.

That's why Dervish are so nice. They can do all of that without even going into a secondary profession. I can strip enchants if need be, heal myself, and dish out insane damage. Is there a place for warriors? Absolutely. Are warriors the end all be all melee class? Not by a long shot. That pretty much sums it up, seriously.

Lincoln Gannon

Ascalonian Squire

Join Date: Nov 2006

DEI

I'm a bit confused about all this discussion of one-on-one fights. Are you guys talking about a PvP match where two people have gotten separated from their teams, or are the last two standing? Or do you mean an actual GvG match with only one player on each side? I had assumed the former, since that would at least make some kind of sense, but the more I read the more it sounds like you're discussing the latter. I've never heard of anyone staging one-on-one fights, unless maybe out of boredom, but intuitively I think it's pretty obvious that the winner would be the player who most accurately guesses what his opponent will bring, regardless of class.

On top of that, it seems like an arbitrary and pointless thing to argue you about. You might as well argue about the best way to solo Charr. There's no right answer, it's argument for the sake of arguing.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

One-on-one are generally done through the guild thing. Never done one though.

As I said - there is one class that will *always* dominate in one-vs-one and that is a Mesmer. Empathy, backfire, blackout, diversion, and a few other spells make it so you can not remove a hex, attack, cast a spell, stand still, or do anything without taking huge damage. They are, without a doubt, Kings and Queens of one-vs-one - of course that is what they are meant to do (shutdown any one mob/character). At that point they could wand you to death - easily doable in eight skills and is a general build.

Given that, how one-vs-one relates to real world gaming is, well, not. A team of 8 memsers do not rule everything nor are they the strongest class out there. They just happen to be really really really good at attacking a single target.

Even if you assume the scenario where they just end up separated it *still* means nothing. With my heroes I have some really great builds. Armor of Sanctity with a Searing Flame ele and a Blazing "They're on Fire" paragon come to mind. Since my Dervish has absolutely no means to cause conditions it is a crap skill if I were to get separated from the two fire causing members - however with constant burning I get 52% damage reduction and -16 damage reduction - makes it really easy for almost *anything* to tank. So - is that a strong build or not? Since it clears any section of the game I've given a go (except DoA) I would say yea - but by herself the Dervish is somewhat crappy. You should never leave your team in that fashion anyway (flag runners do not - they do not engage in one-on-one fights to death with no team mates).

But then, this is the internet and some of us enjoy arguing so these threads go on even if they are mostly worthless(note that I sometimes like arguing and hence my posts on this subject).

Noz Crow

Noz Crow

Academy Page

Join Date: Apr 2006

R/Mo

I saw a dervish/ele with obsidian flesh take on 4 warriors in random arena and they could not out damage his regen. It was amazing then they just quit. Our other 2 players quit at the start and i was the monk. So we won after about 10 minutes of the complaining and calling him a noob. I spent most of the time running from the one warrior and not having to heal him a bit.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Noz Crow
I saw a dervish/ele with obsidian flesh take on 4 warriors in random arena and they could not out damage his regen. It was amazing then they just quit. Our other 2 players quit at the start and i was the monk. So we won after about 10 minutes of the complaining and calling him a noob. I spent most of the time running from the one warrior and not having to heal him a bit. Easy pie for a dervish to upkeep enchants. Obsidian flesh = pwnage, unless one of the warrior brought an aoe enchant strip

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

Mystic Vigor, Mystic Regeneration, Conviction, Faithfull intervention, Zealous Renweal, Mystic Sweep, Generic Rez

Am I missing somthing?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I am talking about [skill]Strip Enchantment[/skill] from and if blind there is [skill]Mending Touch[/skill]

What really annoys me about the Derv is how they won't give up on getting an invite to a party especially the on in the Gates of Madness.When I played my Monk I casted Protective Spirit on the Derv more than the Warrior alas like the Assassin in Factions and I would still say if what you are saying is true and they can do the Droks and Warriors can't do the it then the Derv. is still in need of some balancing.

When playing in Faction and you didn't invite an Assassin they gave up as i have never seen such disorganised paries with say 3 Dervs on which I Monked didn't make it.It is different when you look at it through Monks PoV.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Good luck with energy management there, 10e to strip a *single* enchant and 5e for the blind one dervish can place on you every few seconds? Yep, that huge energy pool is going to be gone *fast* no matter what energy management scheme you use (well, except for the management of not casting them).

Plus 20 second recharge and strips *one*enchant and you think it can shut down a Dervish? Apparently you know VERY little about Dervish enchants. Heck, it takes 2 or three necro's with Chilblains (8 second recharge and strips two) to keep them stripped off and then they have to focus on doing only that, how this is expected too I have no idea. Without some form of e-denial or something like Diversion you can not even *hurt* my enchant process with this - about the only thing you could hope to slow down is my IAS (assuming I take it, as it actually has a long enough recharge to not want it stripped).

Yea, if you run into a stupid Dervish that takes all the long enchants and has no earthly idea of what a "cover" enchant is then you may hurt their enchants, but then only for a very short period of time. If you depend on casting then you are going to run out of energy *quick*, if you are an adrenaline build then you better be building it instead of trying to cast spells - either way you have no means of shutting down my enchants or keeping conditions off of you while giving damage.

I truly hope this is more of a troll post than someone who really thinks that this is an effective counter to a Dervish. There are Warrior builds I am sure can beat a Dervish (assuming both are relatively skilled players - idiots are pretty much always easy to beat) - there are definitely some spike builds that should be able to do it with a little bit of luck, but a warrior shutting down a Dervishes enchant system is - well - laughable. I would have more faith in a Hamstorm build killing me.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by Str0b0
I'm not arguiing that dervish always wins 1v1 but I am saying that versus a warrior dervish wins at least 9 out of 10 times. That's without a form. Forms are useful but if you're going up against another straight melee class EDA owns their soul. EDA is the bane to every melee class. Blind is the single most devastating condition a melee char can get slapped with. It pretty much shuts them down. My offer is open though. If Age would like to try his warrior against my dervish in a 1v1 I'll be happy to demonstrate my points. What will beating a melee character in a 1v1 using a blindbot prove?