the truth about the dervish

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

I find dervish's form and enchantments extremly powerful. (every avatar is useful, balthazar does not suck ppl) In the gate of pain mission where there are hundreds of torturewebs and terrorwebs, avatar lyssa is extremly useful, but health is quite a problem. Bringing balthazar and conviction reduces a double 200 dmg (so 400) invoke lightning to double 74 dmg invoke lightning. Also, the fact that they have enchancements like watchul intervention simply loks after them and other party members

As for enchantment stripping. When I cast vital boon or staggering force, the last thing u want to do is strip my enchantment. Vital boon gives a huge health boost when it ends and as for staggering force, u sure u want to be weakened for 10 secs?

Energy management is no problem for dervish. Since dervish already got sum self enhanctment endin skills tht gives them 4 energy back, the enchantment cast on u by monks end before u notice it n u gain tons of energy within seconds.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by The Real Roy Keane
What will beating a melee character in a 1v1 using a blindbot prove? The same thing winning any one-on-one match does - you have a build that counters the other persons. I see no reason why "blind" is any different than any other counter. "Hey look, that guy used his weapon to damage/kill me - cheater weaponbot!!!"

Child Of Darkness

Child Of Darkness

Pre-Searing Cadet

Join Date: Mar 2007

I don't know actually...

Officer of "Team Crystal Multigaming" [TCGW]

D/A

My main character is a dervish. It was the 2nd character i got to level 20 and i find that it basically owns. I soloed some of FoW, surviving only on my enchantments. The only reason people think that dervishs are rubbish is because some noobs out there don't bother putting together a usefull build before they go to do misions so they die quickly and every assumes taht every dervish is a noob... at least until it comes to PvP.

When used in AB/Gve/etc having a dervish or 2 could be the difference between winning or losing. A dervish can kill most monks in under 1 minute and some warriors with 1 or 2.

An assassin is good too. They can chain together skills and kill most professions very quickly but usually noobs see this and make one, not realising the amount of work u have to put in to make their sin become brilliant.

I would say that a dervish is a bit better than a sin but i am not saying a sin is rubbish.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

I've finished Nightfall and Factions with my Assassin, ready to start on Ring of Fire in Prophecies. The Assassin is an extremely powerful character with high survivability (even against demons) when you know how to play it. The problem with the Assassin, as with Dervishes, is the large number of players who do not play to the strengths of the class while shielding its weaknesses.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

i must say that i dont know why everyone is compareing dervish with assassin they are totaly diferent as for dmg i belive assassin does more dmg than dervish and has better energy management ,as for dervish has better survivability and defence skills + i realy love conviction and the armor of sanctity+veil of thorns combo it can even be uesd on invinci monks insted of shield of absorbtion

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

legacyofkain85, you wrote "i belive assassin does more dmg than dervish and has better energy management." I think you are very right about both. Especially in RoT. I'm a couple hundred points away from LB4 with my Dervish, and it's just not as easy up there as it was with my Assassin or my Warrior, both of whom have LB5.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Van vincing
I find dervish's form and enchantments extremly powerful. (every avatar is useful, balthazar does not suck ppl) In the gate of pain mission where there are hundreds of torturewebs and terrorwebs, avatar lyssa is extremly useful, but health is quite a problem. Bringing balthazar and conviction reduces a double 200 dmg (so 400) invoke lightning to double 74 dmg invoke lightning. Also, the fact that they have enchancements like watchul intervention simply loks after them and other party members

As for enchantment stripping. When I cast vital boon or staggering force, the last thing u want to do is strip my enchantment. Vital boon gives a huge health boost when it ends and as for staggering force, u sure u want to be weakened for 10 secs?

Energy management is no problem for dervish. Since dervish already got sum self enhanctment endin skills tht gives them 4 energy back, the enchantment cast on u by monks end before u notice it n u gain tons of energy within seconds. Reading this very one post I would find the Dervish over powered sure we had a skill balance but maybe not enough was done to but it in line with other profession.when I read this I see and think that the Derv is way a higher damaging class than a Warrior or Assassin.They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it.

Jacxxmaster

Jacxxmaster

Academy Page

Join Date: Apr 2006

At my computer, playing Guild Wars, of course!

Lords of Myth [tom]

W/

Why don't people take too many warriors in their party? There are WAY too many of them. That's the bottom line. They can stay alive and tank fine, but there are already enough people who can do that in the first place.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by Age
They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it. I also think that dervishes should be in a bar with an assassin.

eias ashhab

Academy Page

Join Date: May 2006

R/E

same here i thought i cant lvl up my dervish lvl 9
so i bought new armor and a green wepon and i was really amazed from the damage they can do

dont forget they are great farmers/droks runners wich is great money

matt_longbow

matt_longbow

Ascalonian Squire

Join Date: Jan 2007

Alabama

Mapco Auto [Auto]

i just made a derv and have only played it for one night but so far i can't really find any weakness in his ability to tank, then again I am only lvl 5 but in about 20 mins last night i got him to lvl 5 and opened up 3 new towns which was alot quicker than my paragon. For derv and assassin being in the same group I disagree strongly, I had an assassin for about 2 months got him to lvl 14 and got so extremely bored with him I let him sit as a mule for about 3 months before i deleted it

Samurai-JM

Samurai-JM

Krytan Explorer

Join Date: Nov 2006

The Krimzon Odyssey [KO]

A/

^??

*is extremely confused on how so many people are BORED with assassins*

but anyway, dervishes are a great PvE addition full of tanking ability, various support areas, and offensive power.

The three melee classes all have their own high and low points though.

Warriors: The super tanks of GW, 80 base armor with +20 physical added on that, as well as shield and many defense stances make them capable of taking loads of damage. Skills such as Triple Chop and Hundred Blades add to that effect by doin AoE damage to adjacent foes gathered up on the tank. However, warriors can have surprisingly low damage output compared with the other classes. They can add conditions to damage, but the overall DPS is normally slower than Dervishes or Assassins.

Summary: Big. Slow. Tank. Massive amounts of armor/dmg reduction, not as much offense, although still formidable.



Assassin: The speed demons of GW. With only 70 armor and melee range offenses, they have been known to go down fast in Canthan missions with afflicted. However, they really shine out in NF and Proph as some of the quickest killers without having to worry about mobs of exploding baddies. They either spike their way around the enemies or moebius tank against single enemies with added AoE from death blossom. Many assassin builds also pile on harmful conditions to quickly bring down foes.

Summary: Low Armored. Fast. Deadly. Not as much armor and protection as other melee classes, but much faster, more DPS, and more conditions.



Dervish: The newest mix of Offense and Defense in GW. By using loads of enchantments and energy from Mysticism, this class can easily load up on enchantments to counter their 70 armor, unlike assassins capability. They also have the massive damage capability of the scythe with 9-41 damage and abilities to hit 3 enemies at once. Attack skills are a bit more limited here to make way for spells and support, and the attack speed is slower than the others, but the pure power makes them very strong against several enemies.

Summary: Spell Based. Mixed offensively and defensive. Slower, but Stronger. Dervishes are a new take on melee, and seem to be very balanced between the far ends of the defensive tanks and the quick killers of previous games.



Overall, the preference is up to the player. I personally like to go fast, so I play Assassins, but I also have a Warrior and a Dervish which I both love to play now that I beat all the campaigns on my sin.

Blufire613

Blufire613

Ascalonian Squire

Join Date: Feb 2007

The Knights of Echovald

D/

Lol, This thread made me laugh. If you think the Dervish is as bad as the assassin in PvE, you need to do 2 things.
1. Get back on your medication, it's there to help you.
2. See a psycologist. He/she can help you too.

IMO, The dervish is the best profession out there. It's a great solo farmer, and with the right skills, can keep itself alive if your monk is busy. It's got great damage, and is an overall great profession.

Blu

Kasia of Covington

Pre-Searing Cadet

Join Date: Apr 2006

Gaurdians of theEthereal Night

W/Mo

Wow just having gotten my week old Dervish to the last mission in Nightfall, running solo to Ascalon and to the Desert, and generally having the best time I have ever had in Guild Wars, a few things about this post that amaze me: 1) the dervish is truly capable tank and damage dealer 2) this game has made vast strides in the abilities of heroes and henchmen to do things that live parties do. Sure there are some places where you realize that if you only had live humans it would be so much easier and more obvious but in one key area where hench beat humans almost every time --- TARGETING. Playing with all hench for many days makes you realize just how key it is to all be focusing on the same target even if it is the wrong target (as with my questionable capabilities it often is). One gets so used to taking down a target very fast when all 8 party members are instantly focused on it that even a good PUG seems to lag so far behind in terms of fast offense. 3) I have had NO problem finding a group thrilled to have me as a Dervish among them. I have been virtually jumped on in a few mission staging areas as if I were playing a monk. I have even noticed, perhaps in error, that prices on Dervish greens are going up and availability of scythe mods is going down. Perhaps the Dervish is about to experience a second wave of legitimate popularity now that the first wave of unfocused players have given up on the new thing and gone back to their tried and true tanking or casting builds. Anyhow, thanks to everyone who has given their opinions in this forum.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Samurai-JM
^??

*is extremely confused on how so many people are BORED with assassins*

but anyway, dervishes are a great PvE addition full of tanking ability, various support areas, and offensive power.

The three melee classes all have their own high and low points though.

Warriors: The super tanks of GW, 80 base armor with +20 physical added on that, as well as shield and many defense stances make them capable of taking loads of damage. Skills such as Triple Chop and Hundred Blades add to that effect by doin AoE damage to adjacent foes gathered up on the tank. However, warriors can have surprisingly low damage output compared with the other classes. They can add conditions to damage, but the overall DPS is normally slower than Dervishes or Assassins.

Summary: Big. Slow. Tank. Massive amounts of armor/dmg reduction, not as much offense, although still formidable.



Assassin: The speed demons of GW. With only 70 armor and melee range offenses, they have been known to go down fast in Canthan missions with afflicted. However, they really shine out in NF and Proph as some of the quickest killers without having to worry about mobs of exploding baddies. They either spike their way around the enemies or moebius tank against single enemies with added AoE from death blossom. Many assassin builds also pile on harmful conditions to quickly bring down foes.

Summary: Low Armored. Fast. Deadly. Not as much armor and protection as other melee classes, but much faster, more DPS, and more conditions.



Dervish: The newest mix of Offense and Defense in GW. By using loads of enchantments and energy from Mysticism, this class can easily load up on enchantments to counter their 70 armor, unlike assassins capability. They also have the massive damage capability of the scythe with 9-41 damage and abilities to hit 3 enemies at once. Attack skills are a bit more limited here to make way for spells and support, and the attack speed is slower than the others, but the pure power makes them very strong against several enemies.

Summary: Spell Based. Mixed offensively and defensive. Slower, but Stronger. Dervishes are a new take on melee, and seem to be very balanced between the far ends of the defensive tanks and the quick killers of previous games.



Overall, the preference is up to the player. I personally like to go fast, so I play Assassins, but I also have a Warrior and a Dervish which I both love to play now that I beat all the campaigns on my sin. IMO

Assassin = spike
Dervish = pressure
Warrior = spike + pressure

Done.

A Warrior can spike as quickly as a sin last time I compared them, although that's a few months ago.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by Age
Reading this very one post I would find the Dervish over powered sure we had a skill balance but maybe not enough was done to but it in line with other profession.when I read this I see and think that the Derv is way a higher damaging class than a Warrior or Assassin.They should be on bar with the Assassin and souldn't be able to do the Droks run if Warrior s are having a hard time with it. Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but [email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by .Unanimous.
Warriors hardly spike like sins do.
Rant over. yes, they can. Biggest difference is that a warrior has to adrenal charge before they can spike and an assasin can just jump right in. This, along with the fact that most people can't use Frenzy properly is why lots of people stick to Shadow Prison sins to spike instead. Warriors can hurt just as much though with the right build.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by XvArchonvX
yes, they can. Biggest difference is that a warrior has to adrenal charge before they can spike and an assasin can just jump right in. This, along with the fact that most people can't use Frenzy properly is why lots of people stick to Shadow Prison sins to spike instead. Warriors can hurt just as much though with the right build. but not as efficiently. Warriors can charge in, and survive while building up adrenaline to spike. However assasins run in (or death charge to be quicker) Deal their spikes and then run out. Quick and effective.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Difference?

Warriors pressure while building up adrenaline.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by LightningHell
Difference?

Warriors pressure while building up adrenaline. sure, but sins dont need to. They just deal their damage and leave.

Illuminator

Ascalonian Squire

Join Date: Mar 2007

Elysium of Angels

W/R

Quote:
Originally Posted by .Unanimous.
sure, but sins dont need to. They just deal their damage and leave. That's why Warriors are better then sins.
Warriors put pressure and then spike and warriors are versetile.
Assassins are just 123456 and leave.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by Illuminator
That's why Warriors are better then sins.
Warriors put pressure and then spike and warriors are versetile.
Assassins are just 123456 and leave. and thats bad...why? Sure assasins are 123456 and leave, wots rong with that? not that warriors arnt better, but THAT doesn't make warriors better, it just means they stay and fight while sins go in, spike and leave. It doesn't make either any better. It's like saying ele's are better than wariors because they stay back. Fighting styles doesn't make one class better than another.

Illuminator

Ascalonian Squire

Join Date: Mar 2007

Elysium of Angels

W/R

Lets see... Why is their more warriors in gvg teams then assassin? Because they are versetile and can pressure and spike. Warrior > Assassin

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by Illuminator
Lets see... Why is their more warriors in gvg teams then assassin? Because they are versetile and can pressure and spike. Warrior > Assassin I never said sins were better than warriors. I simply said there's nothing wrong with their fighting style.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by .Unanimous.
Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but [email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over. I knew about most of this sure no class was meant to run droks heck even a Monk can run droks with better healing.It is when you are sitting in beacons all you see is Dervs adverstising not 1 one single Warrior and i would like to do some running but with my Warrior as I made a few NF char and it takes way longer than i get through Prophecies.I have 2 of them btw one sword and one axe just like I have 2 Monks and do like the Ranger as well.

I wouldn't say that sins are boring as i am trying one out now and it good.I would go far as to say in Nf a single Sin with good protection and having a Necro use insidouse parasite could take Shiro out alone

Warriors can do spike damage as well and very good at that they are.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

A sin who spikes at the beginning of the game and does so afterwards on recharge will be predictable. Although you may deal the most damage possible on your character (and this is inferior to, say, a Warrior or a Dervish), you will actually be achieving less kills, and overall less efficiency due to you not utilizing your ability to spike when it is most effective. Furthermore, an Assassin doesn't do anything inbetween those spikes, as said before. Although this doesn't seem much, the applied pressure by C-Space is a threat that needs to be dealt with.

Anyway, back to the Dervish...sometimes many builds don't require tons and tons of Enchantments to work.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

ok heres the deal for me. (because this conversation has been 3 days long lol)

Assasins. I've started one out, level 15 atm. He's good. I can deal decent spikes and keep myself alive with things like 'shadows refuge' which are ok spells. Sins i find are fine. They deal spikes, and CAN keep themselves alive (to an extent.) I don't him as efficient as my dervish or my warrior (at all) but he's fun to play and generaly a good class.

Quote:
Dervish...sometimes many builds don't require tons and tons of enchantments to work If this is targeted at me, i dont remember saying anything against the dervish.

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

Lol u sed it rite here
Quote:
Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but
[email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over To be honest I like sins, in fact i brought factions last week im tryin out sins. (this is so tht i dun offend u) but i cannot agree wif u xactly bout wht u sed on dervish, they may not be a strong class, but if used properly they're by far one of the most powerful profession. They also spike too just so u knw, n they have deadly spikes when they r in lyssa form. Also, they usually survive on enchantment, but vital boon stripped or enchanted is indeed WOW (not sarcasticly), also enchantment stripping skills are all conditional (except grenth) so u cant just easily strip a skill, n even if u do, dervish enchantment recharges pretty quickly n skills like vital boon(8 sec recharge) easily covers up all other enchantments.

Sins are also very strong spikers. but note tht they're gain reputation for being a bad class since alot of players play them like tanks when they first got factions (this is true, i read stuffs, same for dervish, ppl play them like tanks except tht they cud actually be tanks). But everyone needs to knw tht sins are very offensive minded, n very weak defensively, so when u sed dervishes survive on enchantment, u need to knw tht sins survive on monks. Warriors r of course known for their incredible tanking abilities, but they do have the weakest spikes but they have the ability to stop u from running away, they r balanced offensively n defensively, with the defensively side more notable. Lastly, note tht dervishes r spikers, pressurer, healers (if needed, they r good healers), tankers. They're powerful offensively n terrific defensively. So lets not disss shall we?

btw this is a friendly forum n this section are for DERVISHES. This section is not build for DISSES so lets just be nice n share ur views negative or positive nicely........ Dervishes r also not overpowered, any class played with pros can become overpowered (shhhh thts when Anet comes in)

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

I want to make a dervish. They're so pretty, and some of their skills are really interesting.

I'm just not looking forward to seeing the bottom half of the scythe's damage range - I've been playing a critical scythe assassin, and it has spoiled me.

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

Quote:
Originally Posted by Van vincing
Lol u sed it rite here

To be honest I like sins, in fact i brought factions last week im tryin out sins. (this is so tht i dun offend u) but i cannot agree wif u xactly bout wht u sed on dervish, they may not be a strong class, but if used properly they're by far one of the most powerful profession. They also spike too just so u knw, n they have deadly spikes when they r in lyssa form. Also, they usually survive on enchantment, but vital boon stripped or enchanted is indeed WOW (not sarcasticly), also enchantment stripping skills are all conditional (except grenth) so u cant just easily strip a skill, n even if u do, dervish enchantment recharges pretty quickly n skills like vital boon(8 sec recharge) easily covers up all other enchantments.

Sins are also very strong spikers. but note tht they're gain reputation for being a bad class since alot of players play them like tanks when they first got factions (this is true, i read stuffs, same for dervish, ppl play them like tanks except tht they cud actually be tanks). But everyone needs to knw tht sins are very offensive minded, n very weak defensively, so when u sed dervishes survive on enchantment, u need to knw tht sins survive on monks. Warriors r of course known for their incredible tanking abilities, but they do have the weakest spikes but they have the ability to stop u from running away, they r balanced offensively n defensively, with the defensively side more notable. Lastly, note tht dervishes r spikers, pressurer, healers (if needed, they r good healers), tankers. They're powerful offensively n terrific defensively. So lets not disss shall we?

btw this is a friendly forum n this section are for DERVISHES. This section is not build for DISSES so lets just be nice n share ur views negative or positive nicely........ Dervishes r also not overpowered, any class played with pros can become overpowered (shhhh thts when Anet comes in) what r u on about? My main is a dervish, i LOVE dervish and its pretty much one of the only classes i play. disses? i was simply saying that the dervish are NOT overpowered. And i'd like to see a quote where i said dervish needs loads and loads of enchants. so dont even try saying im dissing dervish. I simply said they're vulnerable to enchant stripping (depending really, i've had two builds not using enchants at all. And using natural healing) and that they shudn't be nerfed. I think you missunderstood me COMPLETELY. so read thru it again and you'll find that i wasn't flaming dervish, on thecontrary i was defending them from people saying they shud be on the bar with sins.

catharsis

Academy Page

Join Date: May 2005

Dervishes are probably the most flexible class - and definitely one of the more fun - that's been added since Prophecies... and warriors, necros and the like have the advantage of a big head start by way of having many, many more skills to choose from.

If players don't want to group with you, odds are they're the kind of PUG that's only one pull away from a rage-quitting W/Mo. Forget 'em. Heroes and henchies are MUCH more effective than the average PUG, and have been for some time.

If you want to group up, you've got guilds and alliances, right? If not, find one full of like-minded people, and enjoy yourself.

I play a mesmer. Ask me how much it bothers me that some twelve-year old froths at the mouth that he wants a third elementalist? Their exclusion is doing you a favour.

HTW

HTW

Banned

Join Date: Jul 2006

Mk, Uk

Heirs Of Anarion [HA]

some people just have a steriotypical view about dervish's, the same could be said about mesmers and/or assasins but what people think may not be important as long as you enjoy your class.
their is nthing wrong with dervish's in my opinion, but everyone has their own say.
i believe dervishes are well balanced, no too over powered and definatly not weak.
for those who find it hard to get parties with a dervish, just take heroes and henchmen, i did all of my game with them and it was all fine, quicker than waiting for some pug group to let you join.




Do you believe in nature or nurture?


Am i evil because im small or am i small because im evil

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Dervish's don't spike?

So a Warrior can hit for 800+ damage in a single attack while blinded? If that's not a spike, what is?

catharsis

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Isil`Zha
Dervish's don't spike?

So a Warrior can hit for 800+ damage in a single attack while blinded? If that's not a spike, what is? Your "facts" are getting in the way of perfectly good idiocy. The fact that Dervishes can spike really, really well is immaterial. They're not warriors, elementalists or assassins, and therefore they can't spike at all!

Isil`Zha

Isil`Zha

Frost Gate Guardian

Join Date: Dec 2005

Look above you!

Knights of Apathy

A/

Don't you hate that?

I don't get what's with the stubbornness about warriors and some ridiculous notion that they're the only ones that can do any real damage.

Anyway, yes, that 800+ damage is conditional (I've done 1,000+ damage in a single attack, with each subsequent normal attack doing 350+ damage to players in PvP), but those conditions are quite realistic.

Only 3 skills are required for this kind of damage, and only 1 is required for the aforementioned 350+ damage a swing. And no, the build does not have to be built for it specifically at all.

The base skill surrounding this:
Sand Shards

Secondary skill to significantly increase damage:
Twin Moon Sweep + Any other enchantment (so you don't strip SS)

Being a Dervish, that third skill is already guaranteed to be in there.

The conditions: Be blinded, and have multiple targets to hit. What's more realistic in PvP than being blinded and having the opposing team all hit you to take you out while you're "shut-down." When in reality you turn into a monster - let's see your monks handle 1000+ damage hitting almost instantly, spread across all your targets. Hint: Infuse will, at most, recover 1/4 of that damage if there were 4 targets, and it just gets harder with more.

Van vincing

Ascalonian Squire

Join Date: Feb 2007

LOST

D/W

wow wow dervish can spike like hell man. (btw unanimous i aint trying to pick a fight n i guess i didn't relly read the thing properly sorry my bad) Withy lyssa they can spike like a monster. Mystic sweep n eremites sweep put together can deal quite sum dmg, not to mention the best IAS in GWs (heart of holy flame, with 30 recharge time n around 12 mystisim, u can keep it up almost just over 50% of the time when u fight). And skills like chilling victory is insane, so before u say dervishes cant spike fink again, when in lyssa form, a warrior healing himself will be one of the worse mistakes u'll ever make (dervish can hit u 2-3 times before u finish castin, by the time tht happens u wud've lost tons of health

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by catharsis
Dervishes are probably the most flexible class... Nuh-uh. That title belongs to the Ritualist.

No one has to ask a Dervish upon joining a group whether that Dervish is a healer, a nuker, a minion bomber, an offensive spirit spammer, a defensive spirit spammer, a barrager, or something else.

I can't speak for anything else you said, not having played a Dervish yet.

P A L P H R A M O N D

P A L P H R A M O N D

Frost Gate Guardian

Join Date: Nov 2006

Washington, D.C.

Me/

Quote:
Originally Posted by Isil`Zha
Don't you hate that?

I don't get what's with the stubbornness about warriors and some ridiculous notion that they're the only ones that can do any real damage.

Anyway, yes, that 800+ damage is conditional (I've done 1,000+ damage in a single attack, with each subsequent normal attack doing 350+ damage to players in PvP), but those conditions are quite realistic.

Only 3 skills are required for this kind of damage, and only 1 is required for the aforementioned 350+ damage a swing. And no, the build does not have to be built for it specifically at all.

The base skill surrounding this:
Sand Shards

Secondary skill to significantly increase damage:
Twin Moon Sweep + Any other enchantment (so you don't strip SS)

Being a Dervish, that third skill is already guaranteed to be in there.

The conditions: Be blinded, and have multiple targets to hit. What's more realistic in PvP than being blinded and having the opposing team all hit you to take you out while you're "shut-down." When in reality you turn into a monster - let's see your monks handle 1000+ damage hitting almost instantly, spread across all your targets. Hint: Infuse will, at most, recover 1/4 of that damage if there were 4 targets, and it just gets harder with more. A screenie of this would be cool . . . does the 1000 have a comma after the 1 or not? Sand Shards is great against those stupid Kournan Bowmen that block everything under the sun, btw.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by P A L P H R A M O N D
A screenie of this would be cool . . . does the 1000 have a comma after the 1 or not? Sand Shards is great against those stupid Kournan Bowmen that block everything under the sun, btw. Another great skill against those annoying bowmen is Wild Blow. It's unlinked in the warrior's skills. For a dervish it is really nasty since it ends the stance that lets them block and is a guaranteed critical hit which can be huge damage with the scythe. It is also a mere 5 energy to use which makes it spammable.

Ranger Rook

Ascalonian Squire

Join Date: Feb 2007

R/Mo

tanks can tank more than dervishes but dervishes are NOT meant to tank. Their skill set is enchantments. Mystic regen is their tanking. Dervishes deal TONS of damage but the tanking is not up to a warriors level. I like dervishes and when you have a good tank the dervish can decimate the mob. Assassins are good I have no idea why people hate them. They are GREAT spikers but again cannot tank.