[Dev Update]: Domain of Anguish

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

We appreciate the feedback that we've been receiving from players about their experiences in the Domain of Anguish. We definitely intend that the rewards for exceptional accomplishments, such as those in the DoA, should be suitable. Based on feedback and our own assessments, the design team has decided to make the following changes to the DoA:
  • Double the rate of drops of gemstones throughout all four regions of the Domain of Anguish. This is beyond the upcoming special weekend drop rate increase. The rate of gemstone drop will double on a permanent basis.
  • Improve the quantity of some of the items obtained from the Coffer of Whispers. Now, it's important to note that the Coffer of Whispers is a bit of a game of chance, much like the locked chests throughout the game world. Therefore, there will be a wide variance in the items that you receive. Sometimes you'll feel like you've hit the jackpot; other times you'll find you have gotten a good item, but not a great one. We want to assure that you receive those occasional "jackpots" and that you get decent quantities of the good items in other occasions, so that you are properly rewarded for your interactions with the CoW. (Gotta love the new acronyms: I thought DoA was good, but CoW? Tasty! )
  • Adjust the cost of the Armbrace of Truth to be more reasonable. Instead of 25 gems of each type, the cost will be 15 gems of each type.
It's important to note that these areas are repeatable, which answers a question that has been asked a few times. The objective is that players who brave the DoA and succeed will be sure to get valuable items and goods. If players are able to succeed multiple times, their rewards will naturally increase. The improved system will assure that there is a system of "just rewards." The designers hope to have the changes tested and rolled into the game in the near future. Please don't hold me to this -- testing continues -- but this could be in the game by tomorrow, and is sure to be in the game within the week.

We are going to continue to monitor the Domain of Anguish. We want this to be the high-end are of the game, of course, and to retain its specialness and its challenge. It's an Elite area, obviously, and in truth we cannot say that it's intended even for the majority of players. But we certainly intend for it, while challenging, to also be a lot of fun! Please continue to share your thoughts and we'll be reading!

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

still no henchies

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by MMSDome
still no henchies
Ingrate. How about saying "thanks" first?

Anyway, thanks Gaile and ANet.

marshy man

marshy man

Academy Page

Join Date: Oct 2006

gardiner, me

GameAmp Guides [AMP]

this is going to be sweet, whenever i get past ruins or morah >.<

edit: i have to say, since doa opend ive been trying to get to the end, and subsquintly ive wanted to break my computer many times from failing what ive been told are easy missions, multiple times

o, and THHANNKK YOOUUU gaile for telling us, on behalf of like probalby everyonoe who reads this

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by MelechRic
Ingrate. How about saying "thanks" first?

Anyway, thanks Gaile and ANet.

How am i ungrateful? I simply said I was disappointed that there is no henchies. Personally I havent bothered going into DoA because most people are too ignorant and force me to not want to party with them anymore. Then more ignorant people come on forums saying im ignorant for not saying thanks right away? I never said I didnt like the update, I just really could care less for the updates so far.

Gli

Forge Runner

Join Date: Nov 2005

Great, more gem drops. Now I'll probably have to dish out a bit less cash to get Raza.

escoffier

escoffier

Academy Page

Join Date: Nov 2006

known-destination:unknown

bawls deep [pron]

Rt/W

thanks for the info gaile and for hearing everyone out!

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

While I approve in principle of the changes so far, the only part of it that affects me practically is what Gli mentioned -

- gems' prices dropping on the secondary market.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

THANKS ANET FOR NOT NERFING IT.

Eclair

Desert Nomad

Join Date: Apr 2005

Yeah! Completely awesome XD Thanks A-net!

Anyways, henchies wouldn't live past the first mob in there, so its pointless to even add them.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Gaile Gray
Adjust the cost of the Armbrace of Truth to be more reasonable. Instead of 25 gems of each type, the cost will be 15 gems of each type
Not enough. Not even close enough.

I think you misinterpret how much the DoA Gemstones actually cost, Gaile. I'm assuming you know that some gemstones are expensive, even about 100k each. Therefore at 15 of each stone, an Armbrace of Truth would still cost 2+ Million! That's twice as much as FoW armor for a subpar-skinned weapon! (on a related note, why even design Torment Focus!? Who in their right mind would spend 2 million on a Focus?!) Is that the designers' wish?

I suggest that you adjust the price for an Armbrace of Truth all the way down to 5 of each Gemstone. That way, more than one person will actually be able to afford one...

And no, the double gem drops will not dramatically neuter the prices to a reasonable level. Keep in mind that very few people are even doing the mission, therefore the double drops have a significantly less impact!

Kaane

Frost Gate Guardian

Join Date: May 2005

Seattle, WA

I Righteous Indignation I [RI]

W/A

Thank you!

Also, Gaile, you are at the Anet offices in Bellevue right? Just in case a florist had a delivery to make...

TheDarkGod

TheDarkGod

Ascalonian Squire

Join Date: Nov 2006

Pennsylvania

The Dark Order Of Sunrunner [DO]

Very cool changes, though I'd really like to see a way for the "average" gamer to attain Razah other than paying a gem farmer tons of platinum or waiting and spamming for hours just to find a pick-up group that will accept me with my build.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Thank you... I guess.
Quote:
Originally Posted by Gaile Gray
Please continue to share your thoughts and we'll be reading!
Instead of duplicating this stuff, I guess I'll point to another thread.
http://www.guildwarsguru.com/forum/s...php?t=10089519

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

[Didnt realize like 8ppl would post b4 i finished this, but i made this after reading first 3 posts]
I agree with dome, i mean cmon why no henchies just give a reason. Guaranteed if i didnt say it right now someone would come on here and say how in the hell would you ever do the DoA with henchies. Well ive henched the entire game twice...the entire game for some ppl who i know are going to comment means EVERY SINGLE MISSION AND QUEST. Believe me, given the time to develop strategy i think i can hench the DoA.

Hey getting killed a dozen times with henchies beats sitting around in a town waiting for the "honor" to "grace" a group with you class. Cmon who really likes sitting around waiting waiting waiting knowing int he back of your head no one wants your warrior or your dervish or your paragon. They already have thier set groups, nothings gonna change that. Heres the set 8 person group give or take 2 ppl since what maybe prophecies. 2 monks 1 tank 2 ele 1 necro 1 ranger and either another tank/necro. SOMETIMES a ritualist but ive yet to see a group spamming i mean spamming like they do for monks for a rit, sin, derv, or paragon. this opens another question i guess, why are these new classes like novelty classes and why cant they be intergrated into the game.
i know im gonna get flamed but ...i really dont care b/c unless i get a screen shot of NEED 1 DERV,SIN,RIT,PARAGON for mission like you see NEED NUKER AND MONK FOR MISSION.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Thanks for listening to our comments and implementing the adjustments.

I look forward to the future updates for DoA. Its good to know that the view of the community is valued just as most of us appreciate the interactions and participation for the game.

This reason alone makes playing and supporting guildwars all the more worthwhile.

__________________________
In case anyone starts getting teary in the eye, NO i am no Fanboi

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by achilles ankle
I agree with dome, i mean cmon why no henchies just give a reason. Guaranteed if i didnt say it right now someone would come on here and say how in the hell would you ever do the DoA with henchies. Well ive henched the entire game twice...the entire game for some ppl who i know are going to comment means EVERY SINGLE MISSION AND QUEST. Believe me, given the time to develop strategy i think i can hench the DoA.
No, you can't.

Also, forgot to mention about Razah. Remove the Gem Requirement, make Heart of Abaddon more difficult.

NeoSaber

NeoSaber

Ascalonian Squire

Join Date: Mar 2005

Guildless For Life

R/N

So... no henchmen?

Just better rewards? That's it? Who gives a damn about better rewards when some of us aren't even allowed to attempt the challenge to begin with?

ArenaNet put them in Hero's Ascent, but they leave them banned them from parts of PvE? I don't even know what to say about it any more...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

So....repeatedly beating the area INCREASES your rewards, rather than killing it o.O;

So is it a permanent character increase? Or will it drop down if you dont play that area o.o; Thats kind of the reverse of farming....

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by FrogDevourer
Thank you... I guess.
Instead of duplicating this stuff, I guess I'll point to another thread.
http://www.guildwarsguru.com/forum/s...php?t=10089519
Pwnt...

Anyway, I'd like to complain, but I'm busy just quitting guild wars PVE now since RoT is pretty gay. Henchmen ball up and get by AoE easily, and I don't want to play with noobs or I can't find people to do what I want to do. How many people on the last mission want to go out and cap an assassin or ritualist elite? Not too many. Somehow I managed to get jagged bones after multiple res shrine meetings. Whoo.

Kelson

Frost Gate Guardian

Join Date: Jun 2006

Quote:
Originally Posted by Zinger314
Also, forgot to mention about Razah. Remove the Gem Requirement, make Heart of Abaddon more difficult.
The changes are much appreciated, but I have to agree: please remove the gem requirement from getting Razah. Do that and I think you remove 75% of the complaints.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Well the gems to get the golds blew my mind.. i guess lowering it 15 takes away *some* of the blow but I was still thinking around 5 or 10 at most.. then again if the gems drop more often.. it should even out.

Thanks for keeping us informed!

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Thanks, good stuff making it easier to get the tormented items without nerfing it!

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

I can't believe you've done this Anet, really.

Fair enough on the CoW, I can understand that. But having the requirement of 25 gems WAS the challenge. This is the elite area, therefore make things nearly impossible to get.

Just because 90% of people on this site bitch that it's too hard...so what? It's the elite area. The rewards should of been kept high. The gem drop rate should of been kept how it was...Prices would of dropped anyway, as more and more people get to the DoA.

Really dissapointed that it's now EASIER to get Razah, and EASIER to get the torment weapons.

And for those about to flame me? I've spent hours in there, not recieved ONE gem drop, and still not completed any part of the quest...(So close on City and Stygian though).

That was the fun part, the challenge. Now it's just gonna be the same as every other area...with the Ebayers spending money to buy the gems, to get the good stuff.

All in all - Bad call in my opinion. You've made it easier to get things, in the ELITE area.

And dont forget, this is coming from someone who's had NO luck so far in the DOA. I've seen about 17 gems drop for my party, I've not had one.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Lavindathar
I can't believe you've done this Anet, really.

Fair enough on the CoW, I can understand that. But having the requirement of 25 gems WAS the challenge. This is the elite area, therefore make things nearly impossible to get.

Just because 90% of people on this site bitch that it's too hard...so what? It's the elite area. The rewards should of been kept high. The gem drop rate should of been kept how it was...Prices would of dropped anyway, as more and more people get to the DoA.

Really dissapointed that it's now EASIER to get Razah, and EASIER to get the torment weapons.

And for those about to flame me? I've spent hours in there, not recieved ONE gem drop, and still not completed any part of the quest...(So close on City and Stygian though).

That was the fun part, the challenge. Now it's just gonna be the same as every other area...with the Ebayers spending money to buy the gems, to get the good stuff.

All in all - Bad call in my opinion. You've made it easier to get things, in the ELITE area.

And dont forget, this is coming from someone who's had NO luck so far in the DOA. I've seen about 17 gems drop for my party, I've not had one.
Difficulty != Months of Endless Farming

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Lavindathar
I can't believe you've done this Anet, really.

Fair enough on the CoW, I can understand that. But having the requirement of 25 gems WAS the challenge. This is the elite area, therefore make things nearly impossible to get.

Just because 90% of people on this site bitch that it's too hard...so what? It's the elite area. The rewards should of been kept high. The gem drop rate should of been kept how it was...Prices would of dropped anyway, as more and more people get to the DoA.

Really dissapointed that it's now EASIER to get Razah, and EASIER to get the torment weapons.

And for those about to flame me? I've spent hours in there, not recieved ONE gem drop, and still not completed any part of the quest...(So close on City and Stygian though).

That was the fun part, the challenge. Now it's just gonna be the same as every other area...with the Ebayers spending money to buy the gems, to get the good stuff.

All in all - Bad call in my opinion. You've made it easier to get things, in the ELITE area.

And dont forget, this is coming from someone who's had NO luck so far in the DOA. I've seen about 17 gems drop for my party, I've not had one.





Considering that most ppl probably alrdy ebayed for there gems since the prices are very high. it will only make them cheaper for those that dont.

Now i consider this a good start to hopefully more improvements.

Hello Kitty

Hello Kitty

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
That's twice as much as FoW armor for a subpar-skinned weapon!
How do you know they are subpar? I didn't think anyone had even seen anything beyond their icon yet...

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Some of you aren't taking into account how much gem prices will drop in coming months, even weeks. Do you believe any gem will be worth 100k after a month with this update?

I definitely appreciate this update. My main complaint with DoA was not that it was too difficult, but rather I didn't feel that the rewards were commensurate with the challenge and time invested. This brings the effort:reward ratio into more reasonable territory.

zerulus

Jungle Guide

Join Date: Oct 2005

Quote:
Originally Posted by Kai Nui
Pwnt...

Anyway, I'd like to complain, but I'm busy just quitting guild wars PVE now since RoT is pretty gay. Henchmen ball up and get by AoE easily, and I don't want to play with noobs or I can't find people to do what I want to do. How many people on the last mission want to go out and cap an assassin or ritualist elite? Not too many. Somehow I managed to get jagged bones after multiple res shrine meetings. Whoo.
You don't want to play with "noobs", but you can't even manage to flag your henchmen so that they aren't all in one little ball?

Etrik

Etrik

Krytan Explorer

Join Date: Jun 2006

Romania

None atm

Mo/

Quote:
Originally Posted by Hello Kitty
How do you know they are subpar? I didn't think anyone had even seen anything beyond their icon yet...
There are rumors of someone having gotten an axe. No screenies yet tho.

And thank you gaile. Now if you would just be so kind as to remove the gem req on the Razah quest, i'll send flowers to your home all the way from Europe. <3

Quote:
Originally Posted by zerulus
You don't want to play with "noobs", but you can't even manage to flag your henchmen so that they aren't all in one little ball?
They'll still be balled up after you flag em. Henchies can't be solo-flagged. Stop making useless and stupid posts.

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

I see what you're saying.

People probably have ebayed already, no doubt about that. But still, I'm a regular player, couple of hundred k in the bank, every weapon i need but I've not wasted any cash on gems.

They will drop in price naturally (definately will now with this double drop %), but would of done anyway. So if people wanted to buy, they could of.

And the rewards will always be worthy of the time invested...as its only a select few (say 1%) will invest the time, only that select few would of had the rewards.

We finally had an elite area, with elite weapons, that were probably gonna rivalry the rareness of the crystaline. I think thats gone now. And I think it was needed. They've knocked 40 gems off the asking price of this ambrace...60 still sounds a lot, but that 40 difference would probably have been 1000's of weapons less on the market.

Thats why I was willing to work for one.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Quote:
Originally Posted by Zinger314
Not enough. Not even close enough.

I think you misinterpret how much the DoA Gemstones actually cost, Gaile.
I think you misinterprety how they intend you to actually gain these Gems: Through hard work and effort. Not through WTB GEMS PM W/ PRICE!

Going from 25 to 15 of each AND doubling the drop rate is MORE than enough. Instead of 100 Gems, it's only 60. That's almost half of what it was.

How about, instead of buying the Gems, you actually go into the DoA areas and.....earn them?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

While I agree that 25->15 and 2x drop rate should be enough, the rest of your reasoning is flawed.

Whether you buy a gem or find it, the Armbrace still costs the same amount in gold. This is obvious if you're buying gems, since you're paying out-of-pocket for them, but if you find the gem, using it on the Armbrace represents an opportunity cost equivalent to the sell price of the gem. In other words, if you had sold that gem instead of trading it in, you could have made ##k, so the total cost of the Armbrace, whether you are buying the gems or finding them, is the same.

Quote:
Originally Posted by Kalki
3.) Make the gems and torment weapons UNTRADABLE. That would leave no doubt in other players minds that the person in possession of them earned it without the use of ebay gold.
I agree with this item. I do not the support the rest of your argument.

Requiring more gems simply increases the grind, not the skill. While it's true that the game's high-end cosmetic items are bought with grind, there needs to exist a limit. Your argument that Armbrace cost should be increased simply because DoA is for hardcore players is too open-ended.
- First problem: by hardcore players in this case, are you referring to people who like to grind, or people who are better at the game? If the former, then you are suggesting that DoA should be played only by grinders. If the latter, then you have no justification for increasing the cost of Armbraces.
- Second problem: how much should the cost be increased, and how do you justify that cost? What makes 100 of each gem more fair than 25 of each gem? How about 1000 of each gem? 10000 of each gem? I'm not saying this simply to be argumentative, but rather to outline an issue with your argument. If you want to increase the cost of the gems for the sole purpose of keeping Torment items out of the hands of all but the most 'hardcore' players, where do you set the limit, and how do you justify that limit?

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

I can't understand this change. I would rather have Anet go the other way with gem requirements. Make it require 100 of each gem, and make the gems UNTRADABLE. I thought this area was for HARDCORE PvE players. I was gonna get a set of weapons for my warrior. Now I'm not even sure I'll bother. Gems are gonna start selling for 10k each soon, and even people who buy gold on Ebay will be able to acquire what was previously elite weaponry only for the most hardcore and dedicated PvE players.

My tips for Anet in the future regarding DoA and other hardcore areas:

1.) Never make the areas easier. They are easy enough already, when you get an experienced leader, and run the right builds.
2.) Never nerf the gem requirements for Torment weapons ever again. This is NOT weaponry that everyone should have. It's almost acceptable that the gem requirement was nerfed within 2 weeks, and before anyone obtained a torment weapon, but another nerf like this in 2 months and heads will roll.
3.) Make the gems and torment weapons UNTRADABLE. That would leave no doubt in other players minds that the person in possession of them earned it without the use of ebay gold.

I'll still play DoA, cause it's a fun area to play, and it's still the most elite and hardcore area in Guild Wars. I still want an axe and shield for my warrior, but these changes took some of the replayability out of DoA for hardcore PvE players, and I don't think that's a good thing.

My guess is that these changes were made cause DoA went from 10+ districts at release to 2 districts currently. I honestly don't think that many people quit DoA permanently. Of course some did quit DoA and maybe even GW altogether, because they just couldn't take the challenge (I don't miss the crying and whining one bit). I think most people not in DoA districts are waiting for others to figure it out, and are still enjoying the rest of Nightfall (the game just came out 6 weeks ago). Some people are claiming that the sky is falling and DoA is dead already, but it sure isn't for me or the people I group with every night.

Etrik

Etrik

Krytan Explorer

Join Date: Jun 2006

Romania

None atm

Mo/

Quote:
Originally Posted by Nickhimself
I think you misinterprety how they intend you to actually gain these Gems: Through hard work and effort. Not through WTB GEMS PM W/ PRICE!

Going from 25 to 15 of each AND doubling the drop rate is MORE than enough. Instead of 100 Gems, it's only 60. That's almost half of what it was.

How about, instead of buying the Gems, you actually go into the DoA areas and.....earn them?
One quarter, if you take the 2x drop rate into account. That's more than enough.

Edit: Yes, make gems untradable. Even if I casually farm Stygian ones to sell them. And even if it's kinda like making crystallines untradable. Actually, i'm neutral when it comes to this.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Kalki
make the gems UNTRADABLE.
You do realize that a hefty percentage of the people playing DoA right now would leave the place, never to return, right?

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by Gli
You do realize that a hefty percentage of the people playing DoA right now would leave the place, never to return, right?
Good bye.

And more people would come in to replace them to obtain the most elite weapons in the game.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Nickhimself
I think you misinterprety how they intend you to actually gain these Gems: Through hard work and effort. Not through WTB GEMS PM W/ PRICE!

Going from 25 to 15 of each AND doubling the drop rate is MORE than enough. Instead of 100 Gems, it's only 60. That's almost half of what it was.

How about, instead of buying the Gems, you actually go into the DoA areas and.....earn them?
Hey, everyone lets go roll dice and maybe we'll get luck and get a Gemstone drop! Let's go do it for months and months and months...it's effort and hard work, right?

Quote:
Originally Posted by Kalki
And more people would come in to replace them to obtain the most elite weapons in the game.
Yes, because "elite weapons" are much more powerful than weapons I can buy for 5k from crafters in cities.

And every "elite" player has either done the mission and given up or is farming it now. There will be no "new people." If DoA made both Savio and Racthoh flinch, I fear for its longevity.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by Zinger314
Hey, everyone lets go roll dice and maybe we'll get luck and get a Gemstone drop! Let's go do it for months and months and months...it's effort and hard work, right?
Hey I have a better idea! Let's go buy ebay gold and get torment weapons without actually setting foot in the DoA area! Hey I work hard in my real life job! (sarcasm)

BTW it won't take months to find 25 of each gem ROFL

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

Who cares if they leave?

The ELITE mission (Notice the word elite, and please look up its definition), is meant to be the hardest of all areas. And within 2 weeks, its been nerfed.

If people have quit the game because DoA is too hard, then they were never really interested anyway. Theres still 3 whole PvE campaigns to play, not to mention SF/Deep/Urgoz.

Please Anet, PLEASE dont make this area any easier just to cater to the whiners and bitchers. If its too hard for them, they shouldnt play it. Let them play the normal PvE campaign. You've done your bit, it's accessible to them. It's their choice if they want to play it or not.

But, now Anet have done this, within 2 months I can see a change in the difficulty of the quests. They'll lower the spawns, or the level of the enemies etc. It's just gonna get nerfed, because Anet employees read these forums and see whining as "feedback". Everyone asked for elite mission. You made it elite. They moan. You backtrack and nerf.

Take the feedback of us people that completed NF, and want a challenge. I remember reading threads saying "Realm Of Torment" is too hard, I can't do it, yada yada. Although it was more difficult than most areas so far in GW, I still thought it was fairly do-able.

And DoA, I'm enjoying because it's so frustrating and hard. And thats what keeps me going back.

I know now Anet will not revert back to the 25 gem cost etc (although you should, and keep the drop rate how it is - you can nerf the cofffers if you want, I think thats reasonable), but please don't nerf it anymore.

And if people complain? Tell them to look up the definition of elite, and tell them it's their choice whether to play that area or not.