Why not let us use 7 Heroes; the reasons?
freekedoutfish
Why are we not allowed to have/use 7 Heroes?
I cant see any logical reason or agruement against it:
Overpowerment?
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench.
Plus your no more overpowered then you would be with a full lvl20 PUG team.
[update to overpowerment agruement]
Consider this fact;
Unless you already have a character of the same profession or secondary profession as your heroe, then that hero will have no skills or very few skills to use. The only other place to get your hero skills are from "hero skill trainers". But we also have very limited hero-skill-points to spend on those skills.
If you dont have a character of the same profession whos skills you can use, and your limited to spending the hero-skill-points to unlock them, then your limited to which skills to use and what builds to use.
There are bound to be players who have never played as a warrior (like myself), or used warrior secondary (like myself). The same can be said for necros, mesmas, monks, rangers.. etc etc etc.
Which renders those heroes of the same profession useless or less effective.
This means that only players who have either a char of each profession in primary or secondary can make all their heroes 100% effective. So this agrues against the idea that Heroes are more powerfull then PUGs. All the humans in a PUG can almost certainly be guaranteed to have a good selection of skills to play with. Unlike Heroes.
I for instance have never played a warrior or used warrior secondary. My hero warrior uses a very limited number of skills. I dont have a choice on what skills to use. I just use anything.
I also dont want to waste gold and skill-points unlocking those skills in secondary. I also HATE playing as a warrior and have no intention of creating one just for Koss.
The result being that I dont a 100% effective hero team. The only heroes which are 100% effective in my view are those which I have a similar profession in, who can share their skills.
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches?
I would still choose henches and heroes over a PUG if I had to.
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows.
Allows you to have lvl20 AI in an area where the henches are a lower lvl?
So what? we can already do that with the 3 Heroes we have, how would another 4 make a difference to that?
In ascalon where you can only have 4 players, it allows you to have a full lvl20 team anyway. So why not in other locations?
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF.
You have the choice still to use henches if you want.
Unfair advantage over those who dont have NF?
We already have an unfair advantage over them with just 3.
The henches would get lonely and their kids could starv without gold?
They still have all the none NF owners to employ them and give them minimum wage. Their kids wont starv.
.................................................. ......................
There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them.
The masters quests in NF which need a bit more specialisation then henches, when you cant find an 8 man PUG, because no one does them.
Sorrows Furnace where, again you need more specialised AI to help, because virtually no one does that except to farm.
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
It would benefit you in DOA, where they have no henches.
The list goes on, using those kind of examples. Where you need a better team, but you cant get a PUG together. Or you need a lvl20 team and the only henches are low lvl and no humans will help.
.................................................. ......................
If i have missed a reason against it, then tell me?
If i have incorrectly counter-agrued one of the reasons against, tell me?
But I honestly dont see a reason why we cant use a full Heroe team?
[edit to my idea]
I've come to realise that my arguements arent perfect and my idea isnt either. Because of that Im changing my idea slightly.
I believe giving us 7 heroes is still a good idea, but only allow us to have 7 heroes AFTER we complete Nightfall, after we kill Abaddon and once we have reached a level of experience where we can be subjective about using them.
I believe doing that, removes the arguement againt giving low level players 7 heroes and tempting them away from PUGs.
And it also stays with my other arguement that once your experienced and have completed a game, chances are your in a guild, or have friends ingame, who make it no different to using 7 lvl20 heroes.
I cant see any logical reason or agruement against it:
Overpowerment?
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench.
Plus your no more overpowered then you would be with a full lvl20 PUG team.
[update to overpowerment agruement]
Consider this fact;
Unless you already have a character of the same profession or secondary profession as your heroe, then that hero will have no skills or very few skills to use. The only other place to get your hero skills are from "hero skill trainers". But we also have very limited hero-skill-points to spend on those skills.
If you dont have a character of the same profession whos skills you can use, and your limited to spending the hero-skill-points to unlock them, then your limited to which skills to use and what builds to use.
There are bound to be players who have never played as a warrior (like myself), or used warrior secondary (like myself). The same can be said for necros, mesmas, monks, rangers.. etc etc etc.
Which renders those heroes of the same profession useless or less effective.
This means that only players who have either a char of each profession in primary or secondary can make all their heroes 100% effective. So this agrues against the idea that Heroes are more powerfull then PUGs. All the humans in a PUG can almost certainly be guaranteed to have a good selection of skills to play with. Unlike Heroes.
I for instance have never played a warrior or used warrior secondary. My hero warrior uses a very limited number of skills. I dont have a choice on what skills to use. I just use anything.
I also dont want to waste gold and skill-points unlocking those skills in secondary. I also HATE playing as a warrior and have no intention of creating one just for Koss.
The result being that I dont a 100% effective hero team. The only heroes which are 100% effective in my view are those which I have a similar profession in, who can share their skills.
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches?
I would still choose henches and heroes over a PUG if I had to.
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows.
Allows you to have lvl20 AI in an area where the henches are a lower lvl?
So what? we can already do that with the 3 Heroes we have, how would another 4 make a difference to that?
In ascalon where you can only have 4 players, it allows you to have a full lvl20 team anyway. So why not in other locations?
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF.
You have the choice still to use henches if you want.
Unfair advantage over those who dont have NF?
We already have an unfair advantage over them with just 3.
The henches would get lonely and their kids could starv without gold?
They still have all the none NF owners to employ them and give them minimum wage. Their kids wont starv.
.................................................. ......................
There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them.
The masters quests in NF which need a bit more specialisation then henches, when you cant find an 8 man PUG, because no one does them.
Sorrows Furnace where, again you need more specialised AI to help, because virtually no one does that except to farm.
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
It would benefit you in DOA, where they have no henches.
The list goes on, using those kind of examples. Where you need a better team, but you cant get a PUG together. Or you need a lvl20 team and the only henches are low lvl and no humans will help.
.................................................. ......................
If i have missed a reason against it, then tell me?
If i have incorrectly counter-agrued one of the reasons against, tell me?
But I honestly dont see a reason why we cant use a full Heroe team?
[edit to my idea]
I've come to realise that my arguements arent perfect and my idea isnt either. Because of that Im changing my idea slightly.
I believe giving us 7 heroes is still a good idea, but only allow us to have 7 heroes AFTER we complete Nightfall, after we kill Abaddon and once we have reached a level of experience where we can be subjective about using them.
I believe doing that, removes the arguement againt giving low level players 7 heroes and tempting them away from PUGs.
And it also stays with my other arguement that once your experienced and have completed a game, chances are your in a guild, or have friends ingame, who make it no different to using 7 lvl20 heroes.
Josh
Henchmen would get lonely, Alesia would turn emo.
freekedoutfish
Quote:
Originally Posted by Josh
Henchmen would get lonely, Alesia would turn emo.
|
Antheus
Quote:
Originally Posted by freekedoutfish
Overpowerment?
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons. The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench. |
Earth henchie, without an elite, spamming stone daggers and dropping a random ward against melee
Or.
Hero, fully decked out, with insigned armor, sup vigor, HCT/HST gear, set up as anything, even as full earth, sandstorm, obsflame warder.
Hmmm...
Yea, not overpowered.
And the reason I mention earth henchie, is because of wards I like them a lot. They take a lot of pain out of common agro spills.
Maybe you don't see the problem with balance, but I do. The builds that would be possible are just insane.
Smile Like Umean It
Honestly, even if we could use seven heroes at a time, I'd still take Eve/Claude and Mhenlo with me. Not as much as I do now, but still...
It's a novelty thing with me and Mhenlo and Eve/Claude have my pixel love. They're my favorites for some reason.
It's a novelty thing with me and Mhenlo and Eve/Claude have my pixel love. They're my favorites for some reason.
Evilsod
Quote:
Originally Posted by Josh
Henchmen would get lonely, Alesia would turn emo.
|
It would make Tyria just too easy... i'm already walking through it is as it is with 3 heros. Would make places like FoW, UW and DoA extremely pointless with the 'no hench' rule. Could just bring a load of heroes and take FoW to pieces.
GranDeWun
I'd like to have 7 heroes for DoA...
It's not really a balance issue since any hench could be replaced by a human, after all. But I'm sure it is a technical issue (7 radar flags?) plus a gameplay issue.
But it would be awesome.
It's not really a balance issue since any hench could be replaced by a human, after all. But I'm sure it is a technical issue (7 radar flags?) plus a gameplay issue.
But it would be awesome.
freekedoutfish
Quote:
Originally Posted by Antheus
Let's see.
Earth henchie, without an elite, spamming stone daggers and dropping a random ward against melee Or. Hero, fully decked out, with insigned armor, sup vigor, HCT/HST gear, set up as anything, even as full earth, sandstorm, obsflame warder. Hmmm... Yea, not overpowered. And the reason I mention earth henchie, is because of wards I like them a lot. They take a lot of pain out of common agro spills. Maybe you don't see the problem with balance, but I do. The builds that would be possible are just insane. |
But as someone else said, a team of 7 heroes and yourself is no more overpowered then a full lvl20 PUG team.
And since Anet loves to make us PUG it, then why disadvantage us with 4 henches?
Quote:
Originally Posted by Smile Like Umean It
Honestly, even if we could use seven heroes at a time, I'd still take Eve/Claude and Mhenlo with me. Not as much as I do now, but still...
It's a novelty thing with me and Mhenlo and Eve/Claude have my pixel love. They're my favorites for some reason. |
gabrial heart
Your logic is sort of messed up. First of all this is an online game, what you're basically asking for is to take gw and turn it into an off-line rpg. Heros pretty much killed the pug/grouping deal in many areas. Making it so you can have 7 fully decked out, full skill bar, controllable heros is far more powerful then similarly leveled hench with 5 not-so-great skills. As it stands right now you can play all the campaigns with ai heros/hench, making it so you have 7 heros is just overkill. Plenty of games you can play alone.
aron searle
Quote:
Originally Posted by freekedoutfish
Why are we not allowed to have/use 7 Heroes?
I cant see any logical reason or agruement against it: |
Quote:
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons. The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench. |
Unless your giving your heros sucky builds of course.
Quote:
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches? I would still choose henches and heroes over a PUG if I had to. |
Muk Utep
Quote:
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons. |
I personally wouldn't mind being able to use 7 heroes, but I think the reason that the game doesn't work that way is to not completely discourage multiplaying.
Marth Reynolds
Just a gues of mine , but i'd think the next chapter will allow more heros to be used by the players (only for those who bought it duh).
this way it would be a lure to buy the next chapter and a pretty good one to .
henchies getting lonely?
hmm i doubt A-net would care, it's all about the money baby
(otherwise they would be making upgrades to factions or prophecies after a new chapter)
or that it would make most enemeis way to easy... it already is, exept for the elite areas.
Anyone can Hench/Hero the Nightfall storyline and i'm sure that the same would now apply to proph and factions.
this way it would be a lure to buy the next chapter and a pretty good one to .
henchies getting lonely?
hmm i doubt A-net would care, it's all about the money baby
(otherwise they would be making upgrades to factions or prophecies after a new chapter)
or that it would make most enemeis way to easy... it already is, exept for the elite areas.
Anyone can Hench/Hero the Nightfall storyline and i'm sure that the same would now apply to proph and factions.
dpcash
I would make builds for every area of the game and never play with "real" players again. Even with 3 heroes I hardly ever use pugs.
I pug'ed THK last nite for old times sake on my monk survivor with 1.2 mil XP and it was okay, but the pug had 3 people who had never done it before. Scary!
That's why I prefer heroes/henches: they are much more experienced.
I'm surprised at how many people don't use heroes. There are people who have finished NF and don't have a single lvl 20 hero.... amazing cuz this game is so much easier with heroes. tho not as much fun.
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
I pug'ed THK last nite for old times sake on my monk survivor with 1.2 mil XP and it was okay, but the pug had 3 people who had never done it before. Scary!
That's why I prefer heroes/henches: they are much more experienced.
I'm surprised at how many people don't use heroes. There are people who have finished NF and don't have a single lvl 20 hero.... amazing cuz this game is so much easier with heroes. tho not as much fun.
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
gul dan
Quote:
Originally Posted by Antheus
Let's see.
Earth henchie, without an elite, spamming stone daggers and dropping a random ward against melee |
i like her wards too, and she uses it quite nicely
Lord Zado
If you had control over 7 different heroes, that group would be way more overpowered than your average or even good PUG's. Being able to handpick and synergize all the skills in the entire party is a HUGE advantage that usually on Guild parties are able to acheive. What the Heroes lack in AI, they more than make up for in reflexes (catching spike damage and interupts) and knowledge of party members (Blood Ritual).
While I would love all the possibilites from having 7 heroes, I think ultimately, it would make the game too boring for most veterans. Because of the lag I get in American Districts, I have been forced to play in ID's with heroes/henchies or guildmates since release. The game already seems way to easy with just 4 heroes...then I come on the forums and see people complaining about how hard it is to PUG such simple missions as Gate of Madness and Grand Court of Sebelkah. If we have 7 heroes, PUGing, if it isn't already, would be dead.
I guess the question becomes, is making it very easy a valid counterargument? And, how much different is it that we only need one other human in the group to avoid having to use henchies? It's not like 2 player + 6 hero teams are incredibly social.
I'm kinda on the fence for this issue. Maybe even a compromise where certain areas (Realm of Torment/DoA/UW/FoW) get 7 heroes and the other areas keep 4 would be viable.
While I would love all the possibilites from having 7 heroes, I think ultimately, it would make the game too boring for most veterans. Because of the lag I get in American Districts, I have been forced to play in ID's with heroes/henchies or guildmates since release. The game already seems way to easy with just 4 heroes...then I come on the forums and see people complaining about how hard it is to PUG such simple missions as Gate of Madness and Grand Court of Sebelkah. If we have 7 heroes, PUGing, if it isn't already, would be dead.
I guess the question becomes, is making it very easy a valid counterargument? And, how much different is it that we only need one other human in the group to avoid having to use henchies? It's not like 2 player + 6 hero teams are incredibly social.
I'm kinda on the fence for this issue. Maybe even a compromise where certain areas (Realm of Torment/DoA/UW/FoW) get 7 heroes and the other areas keep 4 would be viable.
mrlopes
Quote:
Originally Posted by Evilsod
...
It would make Tyria just too easy... i'm already walking through it is as it is with 3 heros. Would make places like FoW, UW and DoA extremely pointless with the 'no hench' rule. Could just bring a load of heroes and take FoW to pieces. |
I have 2 accounts, 1 PC, 1 Notebook, side by side, I pick 3 heroes from each char in each account, and take some walks in the park in FoW/UW.
I play with one, the other just keep close (spacebar) so it's heroes are always around, with a synergy build is painful to see how fast a hard area as FOW is cleaned.
I'm doing this trough NF campaign with some of my chars and believe me it makes things a lot easier.
So i think it will be overpowered and a lot! At least if you know how to make a complete team build work as one.
Sir Skullcrasher
7 heroes with the ability to change their skills and builds is far better than 7 henchies who you have no control over the skills they used.
Big_Iron
Quote:
Originally Posted by mrlopes
I play with one, the other just keep close (spacebar) so it's heroes are always around.
|
JONO51
Why do you need 7 heroes anyway? are you saying its hard to find another person who wants to use heroes aswell? just 2 man with heroes, thats what i do.
Regarding balance if this happened everyone would go around with 2 sf's 2 mm's 3random heros + yourself and tear through the game. I mean even with only 3 max its still too easy.
Regarding balance if this happened everyone would go around with 2 sf's 2 mm's 3random heros + yourself and tear through the game. I mean even with only 3 max its still too easy.
Malice Black
7 heroes would be too much hassle IMO.
Sir Skullcrasher
True MB, I don't even bother to put runes and other items on my heroes!
Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
Winterclaw
Two suggestions if ANet does this.
1. Add Hero versions of all the henchmen, from every chapter, for anyone who has NF/future chapters that have heroes. For something like Factions it'd be fun because you might have to do both kurz and lux at least part way to get all the heroes from each side.
2. Have a character based title that regulates how many heroes a person can have at once.
3. Have areas, quests, or missions that you can't bring or complete with heros along (but you can complete with real players).
1. Add Hero versions of all the henchmen, from every chapter, for anyone who has NF/future chapters that have heroes. For something like Factions it'd be fun because you might have to do both kurz and lux at least part way to get all the heroes from each side.
2. Have a character based title that regulates how many heroes a person can have at once.
3. Have areas, quests, or missions that you can't bring or complete with heros along (but you can complete with real players).
Painbringer
I agree that it would be great to go to the UW / FOW / DoA with a 7 henchmen. This would give me a chance to really try out these areas. I am not antisocial but I have children and a life that pulls me away sometimes. I don’t join groups too often because I do not want to AFK on someone.
For the remainder of the game I would say why not just upgrade the current Henchmen skills so that they congeal better with groups? A-net could set up 3 different builds for all henchmen and have a vote on Guru for what is the best set of skills for the henchmen. Then implement the new skills. Wouldn’t it be nice to have a Spiteful Spirit Necro or a RC Prot Monk to choose from?
For the remainder of the game I would say why not just upgrade the current Henchmen skills so that they congeal better with groups? A-net could set up 3 different builds for all henchmen and have a vote on Guru for what is the best set of skills for the henchmen. Then implement the new skills. Wouldn’t it be nice to have a Spiteful Spirit Necro or a RC Prot Monk to choose from?
Malice Black
Freek, I can make a poll if you wish. PM me with details etc if you're interested.
Enchanted Warrior
I want to use my heroes instead of henchies as well. I spent a lot of time outfitting them and working on skills etc for them. They are better suited to aid me in combat than the henchies are.
Ms Utena Tenjou
henchies need to be nerfed or get paid more.... cause those ascalon welfare checks are not cutting it... There are GWENS out there starving.. Anet always makes us sound like we can't handle 7 Characters.. HELLO ...... Commenc sence........ right out the window
Tagon
Quote:
Originally Posted by dpcash
This would be an excellent choice for people who made mesmers, assassins, or dervishes and no what it's like trying to get into a pug.
|
As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that
Pandora's box
I don't think it will make much difference in 'power'. But it would be an interesting experiment to build a hero-only team. Maybe we should be able to buy extra hero slots?
Enko
Quote:
Originally Posted by freekedoutfish
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench. Plus your no more overpowered then you would be with a full lvl20 PUG team. |
Heroes are vastly more powerful than henchies as you can customize their skill bars and control them.
Quote:
Originally Posted by freekedoutfish
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches? I would still choose henches and heroes over a PUG if I had to. |
Quote:
Originally Posted by freekedoutfish
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows. |
Quote:
Originally Posted by freekedoutfish
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF. |
Quote:
Originally Posted by freekedoutfish
There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them. |
Quote:
Originally Posted by freekedoutfish
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
|
Quote:
Originally Posted by freekedoutfish
It would benefit you in DOA, where they have no henches.
|
Quote:
Originally Posted by freekedoutfish
But I honestly dont see a reason why we cant use a full Heroe team?
|
Quote:
Originally Posted by The Admins Bane
7 heroes would be too much hassle IMO.
|
Quote:
Originally Posted by Tagon
I have never had an issue getting into a PUG with my mesmer. Most the time I walked into a mission town and received a number of invites. A good dervishes is better then most wammos you see in PUGs and an assassin that knows what they are doing in short I really get a bug up my butt when someone says things like that
As to the OP I think Heros are meant to be a filler. Something there to fill the role in a group that you can not get elsewhere. They are not meant to replace the whole MMO part of the game and it is a shame that so many people use them like that |
Enchanted Warrior
Quote:
Originally Posted by Cygnus_Zero
7 heroes would mean that you would never need to play with a human again. This game was not build around solo play. Anet goes out of their way to find way for you to have to play with real people. Of course people find ways around this, but the average player is forced to play with real ppl, and that's what anet wants.
|
Think of it this way. Imagine a discussion between the planners and the programmers..
Programmer: we got some new feedback on the use of heroes..
Planner: Oh, what's up?
Programmer: they want to use all heroes in groups and not use henchman on misisons etc in PVE.
Planner: Ok, how hard would it be to give them that?
Programmer: Not hard but it would reduce the need for pick up groups..
Planner: If it'll make them happy and boosts sales, do it.
Programmer: ok kewl..
Franco Power
I agree with this idea because simply there is no harm to it, but to the OP really you should start using the search function or something
a thread like this started by The Servant of Kali was done not 2 or 3 days ago
a thread like this started by The Servant of Kali was done not 2 or 3 days ago
Big_Iron
Quote:
7 heroes would be harder to manage and control for those who have less micromanagement skills but for those of us that came from RTS games, it just gives us a little more to do. |
lishi
1 war , 2 monk , 2 searing flame ele , 2 searing flame necro(one with putrid explosion) , 1 savanna heath mesmer.
no mob can resist more 10 second.
no mob can resist more 10 second.
Enko
Quote:
Originally Posted by WoodyDotNet
I played all the way through NF with very little micromanagement, other than placement from time to time. That doesn't mean I didn't set their skills and so on prior to going out on missions and I equiped each with better weapons...mostly collector weapons as well as minor runes. But once I started a mission\quest, other than calling targets for the most part, I did very little micromanagement.
|
having multiple controllable heroes on the team just reminds me of when I used to play City of Heroes. I had 4 accounts so I would just use all 4 at once. Made the game a lot more fun since I had more to do using 4 keyboards and mice at the same time.
DarkGanni
As Legendary said there is no harm to this, I too would like to see this implemented, of course henchmen should stay. More choices the better
Retribution X
I doubt they will do this, because, really, nobody would PuG.
I personally like the idea, but I don't support it.
I personally like the idea, but I don't support it.
SumXone
it's all about choices.
people who do not want GW to turn into "singleplayer" are not forced to take the heroes, they can still pug.
ppl who do not like pugs now use henchies/heroes anyway.
lol, in a way you want to force ppl to pug. this, of course, leads to bad pugs.
anet would do good by giving players what they want. if they want 7 heroes, give them 7 heroes.
you fear the game would get too easy?
- don't use game elements that make the game too easy. like in any game: set the difficulty level to the level you are comfortable with.
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
if YOU think 7 heroes would be too easy, then YOU don't use them, but do not force others to do this.
If i want GW to feel like a single player game, that's my problem, not yours.
i wouldn't play with pugs anyway.
people who do not want GW to turn into "singleplayer" are not forced to take the heroes, they can still pug.
ppl who do not like pugs now use henchies/heroes anyway.
lol, in a way you want to force ppl to pug. this, of course, leads to bad pugs.
anet would do good by giving players what they want. if they want 7 heroes, give them 7 heroes.
you fear the game would get too easy?
- don't use game elements that make the game too easy. like in any game: set the difficulty level to the level you are comfortable with.
REMEMBER:
it's all about YOUR game experience, not about the game experience you want OTHERS to have!
if YOU think 7 heroes would be too easy, then YOU don't use them, but do not force others to do this.
If i want GW to feel like a single player game, that's my problem, not yours.
i wouldn't play with pugs anyway.
gene terrodon
Quote:
Originally Posted by SumXone
If i want GW to feel like a single player game, that's my problem, not yours.i wouldn't play with pugs anyway.
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My issue with the whole hero thing and anti-PUG sentiment is that it is forcing players to play with hench and heroes.
I sat in an outpost for three days before I even saw a person looking for a group.
There are countless outposts and mission towns where all you see is people running in, picking henches and heroes and leaving. Terrible MMO experience.
So, while you are enjoying the experience of not having to "PUG," those players who liked to "PUG" and had the patience to try 2 or 3 groups are...well, SOL. My only choice is to play alone, go with guild groups or don't play at all.
Well, I don't play anymore, or very rarely. To the point I've liquidated most of my weapons and highend material and given away a ton of gold. I have no need for it. If this game is going to play like an offline game, there are countless games out there that are much better.
In the end, as I stated in opening, SumXone is right. It is about the individual experience and your enjoyment with that experience and in the end, heroes ruined the enjoyment for me.
SumXone
double post. nasty lags around here...