Why are we not allowed to have/use 7 Heroes?
I cant see any logical reason or agruement against it:
Overpowerment?
Allowing us to use 7 heroes of lvl20 would not be any more powerfull the letting us use 3 Heroes and 4 Henches of lvl20. They possess the same strength, armor, max weapons.
The only different is the way their attribute points are arranged and the skills they use, and their weapon mods. But mods and stats dont make a Heroe anymore powerfull then a regular hench.
Plus your no more overpowered then you would be with a full lvl20 PUG team.
[update to overpowerment agruement]
Consider this fact;
Unless you already have a character of the same profession or secondary profession as your heroe, then that hero will have no skills or very few skills to use. The only other place to get your hero skills are from "hero skill trainers". But we also have very limited hero-skill-points to spend on those skills.
If you dont have a character of the same profession whos skills you can use, and your limited to spending the hero-skill-points to unlock them, then your limited to which skills to use and what builds to use.
There are bound to be players who have never played as a warrior (like myself), or used warrior secondary (like myself). The same can be said for necros, mesmas, monks, rangers.. etc etc etc.
Which renders those heroes of the same profession useless or less effective.
This means that only players who have either a char of each profession in primary or secondary can make all their heroes 100% effective. So this agrues against the idea that Heroes are more powerfull then PUGs. All the humans in a PUG can almost certainly be guaranteed to have a good selection of skills to play with. Unlike Heroes.
I for instance have never played a warrior or used warrior secondary. My hero warrior uses a very limited number of skills. I dont have a choice on what skills to use. I just use anything.
I also dont want to waste gold and skill-points unlocking those skills in secondary. I also HATE playing as a warrior and have no intention of creating one just for Koss.
The result being that I dont a 100% effective hero team. The only heroes which are 100% effective in my view are those which I have a similar profession in, who can share their skills.
Incourages less human interaction?
How does using 7 heroes incourage us not to use PUGS, any more then using 3 heroes and 4 henches?
I would still choose henches and heroes over a PUG if I had to.
The user interface?
You only have to add 4 more flags and give us add 4 more head slots to the hero and skill windows.
Allows you to have lvl20 AI in an area where the henches are a lower lvl?
So what? we can already do that with the 3 Heroes we have, how would another 4 make a difference to that?
In ascalon where you can only have 4 players, it allows you to have a full lvl20 team anyway. So why not in other locations?
You would need to level up and equip all/more of your Heroes instead of focusing on just 3!
No you wouldnt. You could just focus on 1 if you wanted and use 6 other henches if you choose. It would be your choice to use 7 heroes instead of 7 henches. The henches would still remain for those who dont have NF.
You have the choice still to use henches if you want.
Unfair advantage over those who dont have NF?
We already have an unfair advantage over them with just 3.
The henches would get lonely and their kids could starv without gold?
They still have all the none NF owners to employ them and give them minimum wage. Their kids wont starv.
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There are huge benefits to being able to use 7.
The countless high end quests which you have to start from low end areas, such as the Titan Quests in Tyria, because no humans do them.
The masters quests in NF which need a bit more specialisation then henches, when you cant find an 8 man PUG, because no one does them.
Sorrows Furnace where, again you need more specialised AI to help, because virtually no one does that except to farm.
Exploring areas between Beacons Perch and the War camp going south. Which you cant do alone and it can be impossible to find a team of lvl20s willing to explore it instead of just running it. So you need a full lvl20 team.
It would benefit you in DOA, where they have no henches.
The list goes on, using those kind of examples. Where you need a better team, but you cant get a PUG together. Or you need a lvl20 team and the only henches are low lvl and no humans will help.
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If i have missed a reason against it, then tell me?
If i have incorrectly counter-agrued one of the reasons against, tell me?
But I honestly dont see a reason why we cant use a full Heroe team?
[edit to my idea]
I've come to realise that my arguements arent perfect and my idea isnt either. Because of that Im changing my idea slightly.
I believe giving us 7 heroes is still a good idea, but only allow us to have 7 heroes AFTER we complete Nightfall, after we kill Abaddon and once we have reached a level of experience where we can be subjective about using them.
I believe doing that, removes the arguement againt giving low level players 7 heroes and tempting them away from PUGs.
And it also stays with my other arguement that once your experienced and have completed a game, chances are your in a guild, or have friends ingame, who make it no different to using 7 lvl20 heroes.
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