My idea to make HA more friendly to new players.
Problems:
-hard to find a team
-hard to win with better groups
-newbies jump to better areas giving stronger groups easy win (all golden areas and hoh)
Solution:
HA should have 2 steps of competition. Like in sport tournament f.e. tenis - you start with eliminations or you start from 3rd round because you have high rank. Groups that have low rank start from zaischen, earn moral boost and fight other low-rank groups. Game count fame of all players in party then it moves party to one of 'start' points. Low ranked group for me should be counted if sum of 6 persons fame is <2000.
Let me write an example how it should work:
Low ranked group gather and start, they win with zasichen, earn 8% moral boost and move to underworld. They meet first enemy - another low ranked group. They win, earn 1 fame and move to broken tower - they meet 2 other low ranked group that passed underworld (no skips). They win, earn 2 fame and move to scarred earth when they meet 3 other low-ranked groups that passed broken tower. They win earn 3 fame and move to new location.
It will be new area, lets name it 'crossroad' (completly new idea, new win conditions map or just altar map), where they will face better groups for the first time or other low-ranked that passed scarred earth (3 or 4 teams on it).
Ok stop now and lets see how >2000 fame group starts.
They enter battle but no zaischen - directly to map, no moral boosts. They start first battle 1v1 on new designed map. They win, earn 2 fame and move to second, new-designed, map when they meet 2 other groups (altar or some other idea map for 3 teams). They win, earn 3 fame and reach 'crossroads'.
So there will be 3maps+zaischen for new one (and 6 fame to gather) and 2 maps, no zaischen, for experienced groups (5 fame to gather). They met each other at 'crossroad map' and after winning it (all now gain 4 fame for this win, and +1 fame for each next map) they move forward in competition (golden maps, I advice to throw out unholy temples-relic map) to reach hoh. Reward for winning hoh for the first time (after all run - no skips) should be much larger, for holding it - normal.
Would be great if this help somehow to make HA more friendly to low-ranked players.
Designers - there are also good solutions in sport and sports tournaments and in history (ancient arenas like in roman empire, medieval knight tournaments etc).
I strongly support 6v6 HA - if some part of community want 8v8 back, I agree only if it will be another competition/tournament (maybe one of gvg tournamets) that will give fame (or other points/new ranks) for winning.
GL you make this game each month better
p.s. I strongly support
Bocjo Bassannn - in his idea stated in post nr 120 in this thread:
http://www.guildwarsguru.com/forum/s...&postcount=120
GW really needs more monitoring (offensive or non-rpg/non-person nicknames; guild names, spam, insults).
People must feel consequences for their actions in game! Also GW is mmorpg - RPG - game. Monitor nicknames and guild names to be more rpg and it will improve game much...
Where are game masters in this game?
About punishments - they can be short (banned until nick/guild nam change, banned for few days-week for insulting, only for continued rule breaking or serious rule breaking like hacking should be long or pernament bans). I worked as tutor in other game (1/3 way to gm) and its really not hard to promote group of players (some exam and work/report verification for them) that will help to report rule violation dircetly to custommer support or game masters. I can pm info with some ready solutions...