skill nerf already?
Natural Guilder
I'm a bit confused lately when it comes to this. People say it's coming, and i hope it does, it's always fun to be diverted from cookie cutter builds and look for something new.
but, i've noticed a few (i havent looked very hard) skills have been altered. illusionary weponry (35 sec recharge) and ether feast (2 second cast time) to name a couple.
i just want to know if this is only the beginnig and anet is still altering or of they chose not to tell us about this...which i hope isnt the case.
but, i've noticed a few (i havent looked very hard) skills have been altered. illusionary weponry (35 sec recharge) and ether feast (2 second cast time) to name a couple.
i just want to know if this is only the beginnig and anet is still altering or of they chose not to tell us about this...which i hope isnt the case.
ss1986v2
Quote:
Originally Posted by Guildwars.com
Update - Thursday July 13, 2006
Illusionary Weaponry: reduced recharge time to 35 seconds. |
Gregslot
Quote:
Originally Posted by ss1986v2
been that way for half a year now. as for ether feast, as far as i can remember, its always been 2 secs.
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I was thinking about that at my breakfest, why is this update taking too long?
I hope they change ALL skills, like Glimmering Mark, Thunder Clap, Gust and such... taking into consideration the time they are taking to update, i expect some uber changes
c_ras
Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.
Vahn Roi
I seem to recall Gaile saying to expect it mid-month and it's not mid month yet...
Oh my, could be another 10-25-06 update. >.>
Oh my, could be another 10-25-06 update. >.>
Redfeather1975
My mesmer is waiting with baited breath as to what carnage the next skill update will bring.
Bring it on I say. Try your best to take me down. Mwa ha haaaaaa.
*cough*
I don't feel so well.
Bring it on I say. Try your best to take me down. Mwa ha haaaaaa.
*cough*
I don't feel so well.
lyra_song
everyone run in fear!
lol
;D
i cant wait, personally.
lol
;D
i cant wait, personally.
Esprit
Skill 'balance', not 'nerf'.
You'll know when the update will come, the update notes will detail all the skill changes.
You'll know when the update will come, the update notes will detail all the skill changes.
Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".
Skills that need nerfing:
SF/GG build
Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like:
Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5
For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you.
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell.
Ebon Dust aura:nerf recharge to 35 seconds plz
Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate.
Nerf RaO please.
Skills that need nerfing:
SF/GG build
Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like:
Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5
For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you.
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell.
Ebon Dust aura:nerf recharge to 35 seconds plz
Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate.
Nerf RaO please.
Morgoth the dark
Quote:
Originally Posted by c_ras
Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.
|
lyra_song
Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. Ebon Dust aura:nerf recharge to 35 seconds plz |
Alleji
Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. |
Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf.
Bastian
Quote:
Originally Posted by Alleji
Burst of aggression sins are doing exactly what in my mind assassins are supposed to do: teleport in your face and if you haven't seen it coming, own you in 3 seconds.
Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf. |
Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf.
I don't think Shadow Prison needs much of a nerf, as an elite I think this is pretty balanced as it is.
And at the risk of sounding like everyone else - I do think SF needs a little less spammability.
Dutch Masterr
assassin is my favorite pvp profession. the idea to make twisting fangs and horns of the ox not hit vs hexed foes would ruin the assassin. im guessing the reason your suggesting that is because of shadow prison. shadow prison definatley needs some balancing out...up against casters they are (usually) dead in 3 seconds. but like me, i use spiphon speed+black spider+horns of ox+moebius strike+twisting fangs. i would however accept increasing the energy for HoX to 10. but they shouldnt nerf base skills that most assassins use/need. that would screw the class up badly.
black spider strike adding posion +30 damage though is a little over powered.
black spider strike adding posion +30 damage though is a little over powered.
baddog992
Mystic regeneration? Well if it wasnt for that skill deverish would be helpless against poisin and other degen. they already have a nerfed armor isnt that enough, they nerf mystic and they may as well kill the class. I have a deverish and in no way it is overpowerd, what about the ranger class? Lets nerf troll ungent its way overpowered as well, if they gonna do that give deverish a way to heal themselves then, like a sig.
Skuld
baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.
I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
Saphatorael
I think the skill balance etc. will come on the 15th.
Wintersday will end then, but more importantly (for some, at the least), the wintergreen weapons will (/should be) brought in the game, since gw.com mentions that the wintergreen weapons will be brought in the game maximum 30 days after the end of the tournament (the site marks the end of the tournament at 15 Dec)
As for the skill balance itself... either the NF skills will be toned down, or the 'old' skills (mainly Factions) will get a few buffs.
...I hope.
Wintersday will end then, but more importantly (for some, at the least), the wintergreen weapons will (/should be) brought in the game, since gw.com mentions that the wintergreen weapons will be brought in the game maximum 30 days after the end of the tournament (the site marks the end of the tournament at 15 Dec)
As for the skill balance itself... either the NF skills will be toned down, or the 'old' skills (mainly Factions) will get a few buffs.
...I hope.
baddog992
I believe that its capped at 10 for health regen, at least thats what i always thought the cap was for health regen otherwise make it 10 for health.
baddog992
sorry low blood sugar effecting my brain, doh!
lg5000
Quote:
Originally Posted by Bastian
/agree
Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf. |
shardfenix
Quote:
Originally Posted by Skuld
baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.
|
Quote:
Originally Posted by skuld
I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
|
Critical chop doesn't need a damage bonus, searing flames needs a recharge, mystic regeneration needs a recharge, pious restoration needs a recharge, RaO needs...to not make warriors useless. Blinding surge needs a recharge or less blind duration. Grenth needs a drawback, Melandru doesn't need +200 health. Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. Steady Stance needs a recharge, sandstorm needs a recharge, stoneflesh aura needs less damage prevention. Spirit's Strength needs lower damage, and Zealous Benediction, omg. Notice these are only nightfall skills. I haven't even gotton to factions.
Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill]
[skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill]
[skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill]
IMMORTAlMITCH
Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
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Spiritual pain deals ridiculous damage, especially at vod..
It's supposed to be an anti spirit skill but it's such a good skill atm that the recharge vs spirits is just a nice bonus..
Lets Get to Healing
Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
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lg5000
I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...
Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.
Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.
IMMORTAlMITCH
Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
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SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment. |
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Critical chop doesn't need a damage bonus |
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searing flames needs a recharge |
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mystic regeneration needs a recharge |
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pious restoration needs a recharge |
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RaO needs...to not make warriors useless. |
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Blinding surge needs a recharge or less blind duration. |
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Grenth needs a drawback |
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Melandru doesn't need +200 health. |
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Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. |
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Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. |
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Steady Stance needs a recharge |
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sandstorm needs a recharge |
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stoneflesh aura needs less damage prevention. |
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Spirit's Strength needs lower damage |
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Zealous Benediction, omg. |
IMMORTAlMITCH
Quote:
Originally Posted by lg5000
I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...
|
Quote:
Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's. |
Essentially this is the same for elementalist aoes however last I checked there was no 1 second cast insta damage spell that hits for ~100 aoe damage and is completely armor ignoring.
Saphatorael
Quote:
Originally Posted by IMMORTAlMITCH
Disagree, if anything it's deadly paradox that needs a nerf, half range spells arent exactly overpowered, deadly haste is fine as it is. |
It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%.
So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res.
Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill.
THAT's what he meant with the goofy percentage.
Seamus Finn
Quote:
Originally Posted by Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs: Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. |
Lastly, if your build can't keep a sin from getting his chain off, you either:
1: Have a viable build in a team setting and are stupid to be confronting a sin solo.
2: Have a build that is stupid.
3: Have a build that is viable and capable of dealing with the sin but you are a complete moron.
Take your pick here. If a sin is owning you though, make no mistake, it's completely your fault.
IMMORTAlMITCH
Quote:
Originally Posted by Saphatorael
err, you haven't tested Deadly Haste yet, have you?
It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%. So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res. Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill. THAT's what he meant with the goofy percentage. |
That's a bug rather then an imbalance though but it'd definately need fixing.
lg5000
IMMORTAlMITCH, Thanks for the explanation
ump
Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
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Shendaar
Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less. Horns of the Ox(nerfed) Energy:10 Recharge:15 If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his allies, he is knocked down. Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound. If they do that there will be no more knockdowns in the already overpowered build. |
ubard
Quote:
Originally Posted by shardfenix
Skills that need nerfs, for ppl who dont like reading long paragraphs: *snip* (a bunch of skills.) |
anyhoo, i'm hoping that this time around they actually buff the stuff that needs buffing. overpowered skills wreck the metagame, true enough, but there are so many skills that don't see a lick of use.
anyway, maybe this long wait since the holidays just means that the first skill update of 2007 is going to rock some socks.
have that faith.
cheersiewheezies.
Navaros
Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.
IMMORTAlMITCH
Quote:
Originally Posted by Navaros
Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.
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Pandora's box
This time it should be Mesmers :/
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments.
But the real ones to be nerved are monster skills: Some of them are insane!
Of course, personally, I would like to reverse it: don't nerve at all but make other skills better!
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments.
But the real ones to be nerved are monster skills: Some of them are insane!
Of course, personally, I would like to reverse it: don't nerve at all but make other skills better!
Pro Border Crosser
I have a feeling Dervish are going to get raped by the next update. I sense a disturbance...
lemming
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
gogo.
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
gogo.
eloc_jcg
Similar to Ressurection Signet. I believe that it used to be 2 seconds casting time and now it is 3. They have to keep making alterations to the skills to make sure that none are to overpowered and that they can all be countered. Eg. Shroud of Distress: They could have just made it so that you have 79% chance to evade (16 Shadow Arts) all the time but they have to alter it to make it fair so they made it below 50% HP before it kicks in. Another eg. Shadow Form: It has that little thingy at the end that leaves you with little HP, such as 51HP, just to make it fair so you can't keep spamming it all the time and not be effected by it.
One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.
One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.
-.-
Let's nerf every skill that's being used in a FotM build.