Hard mode?
brokenmonkey
Finally!! @ 2 posters above me. You 2 Rule.
Seriously people complaining, this is a GOOD THING, and stuff will be worked out, chill, and if you need to be a kid about it, then you need to go back to another game.
Seriously people complaining, this is a GOOD THING, and stuff will be worked out, chill, and if you need to be a kid about it, then you need to go back to another game.
Zehnchu
After reading all this I thought it would solve a few things, one people have been whining, complaining about making the game more challenging (when they can’t do it themselves). Now they can rush threw the easy content and turn “hard mode” on and have the challenging content they whined about with out having to affect the game for casual players and new players.
What’s not to like about it? They have their challenging content, a way to control who has access, and the uber bragging rights of a PvE title.
What’s not to like about it? They have their challenging content, a way to control who has access, and the uber bragging rights of a PvE title.
Mathias Deathwater
I don't see what everyone is complaining about, I mean, it's not like it can make the protector titles any more meaningless than they already are...
Honestly though, If this hard mode is implemented well (full, well-thought-out skillbars on everything, perchance?) this could just be something awesome to breathe new life into pve. It's not like anyone is forcing you to do it.
Honestly though, If this hard mode is implemented well (full, well-thought-out skillbars on everything, perchance?) this could just be something awesome to breathe new life into pve. It's not like anyone is forcing you to do it.
Detraya fullvear
yay hard mode!!! i can't wait to do the great northern wall :P, should be interesting
Jeff Highwind
Quote:
Originally Posted by Faer
Well blow me down, might'n this be a reason to PvE again?
Arr, I'll be a drinkin' to that'n, me hearties! |
nugzta
Yeah the way I see it Hard Mode is optional. I think If you play in Hard Mode you will get Guardian title but if you play normal you will get Protector title.
countesscorpula
Quote:
Originally Posted by Evilsod
Have you ever missed with them? Adapting to the challenge at hand isn't a problem. I don't mind having to use a BHA ranger/Power Block mesmer, its excellent Ruby Djinn shutdown. The problem is what happens if either skill misses. You spend your time doing the mission and because 1 skill misses there is a VERY high chance your going to fail.
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As to hard mode, I reserve judgement until this "in a while" that gaile mentioned. Quit giving them crazy ideas and wait to see what they actually have planned.
Evilsod
Quote:
Originally Posted by brokenmonkey
Finally!! @ 2 posters above me. You 2 Rule.
Seriously people complaining, this is a GOOD THING, and stuff will be worked out, chill, and if you need to be a kid about it, then you need to go back to another game. |
Since when were people complaining? The only complaints i've seen were regarding whether or not Anet will make this time related as they are already hated as it is. That and someone saying that they just made him have to work harder to get Prot... the prots still have to get Guardian too, lol.
Lol, never mind Great Northern Wall. Lemme at Chahbek Village!
Edit: Actually just a thought. Hard Mode for Ascalon missions could involve having to fight the lvl24+ Charr you fight during Titan Source/Last Day Dawns.
countesscorpula
Some might complain about having to redo missions... not me. I redo missions all the time. Most of the tiem to help friends and guild mates, though sometimes just for kicks, or to try a new build. Really, people have actually requested a hard mode... how well this will be introduced... I'll wait and see.
Div
I hope anet thinks out this hard mode carefully and doesn't turn missions into new farming areas. Also I hope they take into account how little mesmers and assassins are used in pve missions and make them useful in these "hard" missions.
brokenmonkey
OK NOTICE!!
I had 18/20 Today, so after reading this forum, i went to beat the last 2 missions i need for masters. I did, but now it says 20/20, and it says highest rank, so even if you weren't 20/20 before today, you couldn't have done Hard mode.
I had 18/20 Today, so after reading this forum, i went to beat the last 2 missions i need for masters. I did, but now it says 20/20, and it says highest rank, so even if you weren't 20/20 before today, you couldn't have done Hard mode.
PyrAnkh
Quote:
Originally Posted by LagunaCid
Oh no, you will have put in more effort to get KoAB. I SENSE THE APOCALYPSE
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As for hard mode, i can only hope that it wont be time limited. Eg: you need to do this mission in 5.30 whilst in hard mode. Im hoping on new optional goals you have to forfill in the missions, eg. killing a very imporant somebody, whilst holding a point somewhere. This would force you think and split (and yes, get a sin in your group).
Evilsod
Quote:
Originally Posted by PyrAnkh
No really, you dont, as they are about to cheapen up skill hunter big time. Everybody has KoaBD in a month
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Wasteland Squidget
Quote:
Originally Posted by TideSwayer
"Hard Mode" better not be a fancy way of saying "time-based hard achievement". Time-based masters/bonuses are the worst thing to happen to PvE missions. All they encourage is a high damage party over any sort of finesse play style.
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brokenmonkey
Ok.. serious.. we need to straighten some things out.
New Guardian Title- It is not yet obtainable by anyone. (People who had 20/20 before this, and people who get it now.) It has not yet been implemented. I know this because before todays new title I had 18/20 Elona completed, and after the update, I did the last 2, and theres no option for Hard mission, or a new title.
Elite Skill hunter Title- Yes, a few more people will get this, and then all 3 and then maybe even get KoaBD, BUT do you not think Anet will add another one after that, for 15? or 20 titles max? (Since there staying towards Anchor Man, I would suggest the title to be "My Guildhall smells of Rich Mohagany.") Lol!
So re-cap, I covered the Elite skills titles, and the new titles.. oh yea, People seriously, you are overreacting.
Brokenmonkey.
Gailes Input..."I don't know, not for a while, but not too long, either. I will check on that and hope to have a more defined answer this week.
It will be cool, folks. It will be optional. Nobody's titles will be devalued, not at all. And no one--no one!--is being forced to participate!"
I justwanted to keep my post all together and organized.
New Guardian Title- It is not yet obtainable by anyone. (People who had 20/20 before this, and people who get it now.) It has not yet been implemented. I know this because before todays new title I had 18/20 Elona completed, and after the update, I did the last 2, and theres no option for Hard mission, or a new title.
Elite Skill hunter Title- Yes, a few more people will get this, and then all 3 and then maybe even get KoaBD, BUT do you not think Anet will add another one after that, for 15? or 20 titles max? (Since there staying towards Anchor Man, I would suggest the title to be "My Guildhall smells of Rich Mohagany.") Lol!
So re-cap, I covered the Elite skills titles, and the new titles.. oh yea, People seriously, you are overreacting.
Brokenmonkey.
Gailes Input..."I don't know, not for a while, but not too long, either. I will check on that and hope to have a more defined answer this week.
It will be cool, folks. It will be optional. Nobody's titles will be devalued, not at all. And no one--no one!--is being forced to participate!"
I justwanted to keep my post all together and organized.
Gaile Gray
Quote:
Originally Posted by nugzta
Good ... at least this title is now worth having, when is this going to be implemented?
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It will be cool, folks. It will be optional. Nobody's titles will be devalued, not at all. And no one--no one!--is being forced to participate!
Evilsod
Quote:
Originally Posted by Wasteland Squidget
Actually, it's the structure of PvE that encourages that. You're always better off playing a high DPS party than a 'finesse' party (whatever that means.) It doesn't matter whether the mission is timed or not.
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Nobody actually wants to have a time based Masters. Rushing shouldn't be forced upon us.
Vinraith
This sounds like an idea with awesome potential, and I'm content to give Anet a chance to do it right. Huzzah for free, massive content additions!
Tark Alkerk
to quote frankie goes to hollywood, Relax don't do it!
geez guys, you complain that pve is too hard, and when anet start do somthing about it you go mad.
anet is in the early stages of implementing "Hard Mode", so don't be a fool and take it that everyone who has protector of titles at max now, won't have to play through them again on hard mode.
geez guys, you complain that pve is too hard, and when anet start do somthing about it you go mad.
anet is in the early stages of implementing "Hard Mode", so don't be a fool and take it that everyone who has protector of titles at max now, won't have to play through them again on hard mode.
greendc27
I think it might be a good idea, I just want to see how they do it. If it's just a time based thing I don't really like it. I've never been a fan of those kind of missions you have to hurry through.
Avarre
Quote:
Originally Posted by Evilsod
Better off doesn't mean we want to. Maybe in the land of the moderators everyone who joins you to do a mission is always playing an Ele, Warrior, Necro or Monk. But in the real world, people play Mesmers, Rangers, Paragons and Ritualists... and maybe want to do something with slightly more care and take there time.
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Nothing is ever forced upon you - choice is what makes you go for masters rather than standard.
Swinging Fists
Quote:
Originally Posted by pixiLated
Other thing is; would this "new" title see the return of the pug or kill it entirely??
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ishtnona
Quote:
Originally Posted by Swinging Fists
"Oh, this must mean 'completed in PuG'". So, my guess is that it won't kill them... :P
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cataphract
I'm sorry for the offtopic, but...
One could say the same for you.
As for the topic - adding *hard* mode to missions and making them count as new titles sounds like a good idea to me. I'm always looking for an excuse to go back to Tyria and visit some familiar and memorable sites, so this would be a great opportunity to do so. Furthermore, these new hard missions might well be the thing that brings the PuG back. Which is great.
Quote:
Originally Posted by Evilsod
Please just stop posting... The last few comments i've read from you (not just in this thread) have been completely idiotic or not needed.
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As for the topic - adding *hard* mode to missions and making them count as new titles sounds like a good idea to me. I'm always looking for an excuse to go back to Tyria and visit some familiar and memorable sites, so this would be a great opportunity to do so. Furthermore, these new hard missions might well be the thing that brings the PuG back. Which is great.
JoeKnowMo
Quote:
Originally Posted by Gaile Gray
Yes, what you see is the precursor of something that we are working on for the future. We'll have more to say about this in a while.
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Thanks, Anet. I know you guys listen to us, but it seems like it takes a few months or a year in this case for our suggestions to get implemented
I know, I know, I'm in the 90% of GW players who see a good thing and go, "Yay!!" and then a minute later go, "But you should have done this a long time ago" or "What about this other thing that needs fixing?"
We're a buncha spoiled ingrates ;P
brokenmonkey
^^ lol =) yuuup
Evilsod
Quote:
Originally Posted by Avarre
You do realize even I disagree with you because you are denying the reality of the game you play.
Nothing is ever forced upon you - choice is what makes you go for masters rather than standard. |
We have no choice in the matter. We either rush and get masters and not have to waste time coming through again and rushing... or take it slowly and just get standard. We can't get masters playing at a steady pace (Grand Court? Vizunah?), unless you rush around frantically you fail it very easily.
I like having masters... but i'd like to get it without been forced to rush. Thats what was good about the Bonus' in Tyria.
Emik
It's true that the bigger part of Factions missions were time based.
I for one liked it.
Seeing how fast you can clear a mission with a pug is somewhat rewarding in itself. 15 minutes Vizunah anyone? woot!!!
Anyways. As some people above me posted, this is a completely optional title;
People complaining about how hard this would be are the ones that are already struggling to complete bonuses/masters. Maybe there's something wrong with the way you play then.
Any added challenge is a good one.
There's constant whining about how bored people are having to go through the same content over and over.
Wake up. Noone forced you to do it and for people who still like to revisit they're adding additional challenges.
This can only be a good thing.
I for one liked it.
Seeing how fast you can clear a mission with a pug is somewhat rewarding in itself. 15 minutes Vizunah anyone? woot!!!
Anyways. As some people above me posted, this is a completely optional title;
People complaining about how hard this would be are the ones that are already struggling to complete bonuses/masters. Maybe there's something wrong with the way you play then.
Any added challenge is a good one.
There's constant whining about how bored people are having to go through the same content over and over.
Wake up. Noone forced you to do it and for people who still like to revisit they're adding additional challenges.
This can only be a good thing.
Perynne
I'm very much looking forward to this. I enjoy doing missions again and again when helping out guildies or bringing new characters through it, and this will just make it more challenging for my characters who already have Protector.
I'm also one of the people who enjoyed Factions's timed missions. Sure, you had to rush a bit to get masters, but it was fun trying to come up with ways to become faster and more effective in the mission.
I agree with the above posters: if you don't like the idea, then don't play in hard mode. Nobody's forcing you to play through the missions again.
And thank you, Anet!
I'm also one of the people who enjoyed Factions's timed missions. Sure, you had to rush a bit to get masters, but it was fun trying to come up with ways to become faster and more effective in the mission.
I agree with the above posters: if you don't like the idea, then don't play in hard mode. Nobody's forcing you to play through the missions again.
And thank you, Anet!
Evilsod
Quote:
Originally Posted by Emik
It's true that the bigger part of Factions missions were time based.
I for one liked it. Seeing how fast you can clear a mission with a pug is somewhat rewarding in itself. 15 minutes Vizunah anyone? woot!!! |
Beqxter
I hope that "hard mode" requires more thought and planning and perhaps a bit of variety, and isn't just identical missions but with lvl 30 monsters. Maybe make it humans only (no heroes or hench) to bring back interactive play, or drastically limit skill choices for your bar to encourage skill diversity, or really bizarre environmental effects. If it's just more or higher-level monsters, it'll just be the same cookie-cutter crap all over again.
Thom Bangalter
I hope that "hard mode" entails allowing real players to control monsters, meaning you're not fighting AI.
I want to drop phat loot.
I want to drop phat loot.
Longasc
The idea to do the Ascalon missions again with level 24 Charr has some potential. Could make the low level areas of Prophecies interesting again.
But it must be done right.
Many missions are simply too easy and badly designed and do not need buffed mobs or a timer or whatever. Making them artificially harder in the unenjoyable "DoA" way is what is to be feared.
But it must be done right.
Many missions are simply too easy and badly designed and do not need buffed mobs or a timer or whatever. Making them artificially harder in the unenjoyable "DoA" way is what is to be feared.
Evilsod
Personally i'm looking forward to hard mode THK
Sinister Aura
first off
the thought of having to complete missions all over again does not add to the replay value of guild wars, in fact it takes that away.
25 missions in tyria
13 in cantha
20 in elona
is anyone going to want to redo 58 missions ALL over again for a title they cherished getting the first time?
this feels like a underhanded attempt to persuade players to go back to previous campaigns, due to the fact that players are now spread across 3 campaigns theres less activity in the previous ones. this seems like the perfect reason to swarm back into Tyria and Cantha and redo the same old missions that most people dont ever want to repeat...auroras glade anyone?
instead of spending time "fixing" titles, y not focus on what we've been told were going to get, such as a method to max out sunspear points (excluding exploits)....i noticed wintersday came...and it passed, yet that update so many people were looking forward to never showed up like we were told. wasnt there talk about urgoz and the Deep becoming more accessable? hmm guess anet forgot about that and figured o well lets screw over titles and nerf a bunch of skills.
honestly...dont you think these efforts were better put towards something else that NEEDED fixing?
yes im unhappy, but so is everyone else ive talked with about this title issue....simply put...IT SUCKS!! :-(
EDIT: this isnt so much complaining as it seems, just disappointment that instead of fixing what was said would be, anet goes ahead and "fixes" something that wasnt broken.
the thought of having to complete missions all over again does not add to the replay value of guild wars, in fact it takes that away.
25 missions in tyria
13 in cantha
20 in elona
is anyone going to want to redo 58 missions ALL over again for a title they cherished getting the first time?
this feels like a underhanded attempt to persuade players to go back to previous campaigns, due to the fact that players are now spread across 3 campaigns theres less activity in the previous ones. this seems like the perfect reason to swarm back into Tyria and Cantha and redo the same old missions that most people dont ever want to repeat...auroras glade anyone?
instead of spending time "fixing" titles, y not focus on what we've been told were going to get, such as a method to max out sunspear points (excluding exploits)....i noticed wintersday came...and it passed, yet that update so many people were looking forward to never showed up like we were told. wasnt there talk about urgoz and the Deep becoming more accessable? hmm guess anet forgot about that and figured o well lets screw over titles and nerf a bunch of skills.
honestly...dont you think these efforts were better put towards something else that NEEDED fixing?
yes im unhappy, but so is everyone else ive talked with about this title issue....simply put...IT SUCKS!! :-(
EDIT: this isnt so much complaining as it seems, just disappointment that instead of fixing what was said would be, anet goes ahead and "fixes" something that wasnt broken.
Lafayette
As long as current Protectors can still get the Guardian title, which sounds like what's going to happen, then I'm all for the change. Sounds interesting. Hopefully the 'hard' mode is sensibly done, though.
Curious as to how this will affect the KoaBD/PKM etc. title track though. I assume the normal Protector titles will still be counted as maxed, so will Guardians be counted as an additional maxed title (so two including Protector) or will it not contribute to KoaBD and instead be something extra? And for those worrying about KoaBD title being cheapened: that is why there is a second tier at the moment and why eventually there will be third and fourth tiers. KoaBD will be common yes, but PKM and the latter tiers will be special. They will be as rare as KoaBD was before Nightfall's release.
Well, we've been waiting for changes to the Sunspear title track since early December. One would hope that since that was promised two months ago that would be implemented before any additional changes such as this.
Curious as to how this will affect the KoaBD/PKM etc. title track though. I assume the normal Protector titles will still be counted as maxed, so will Guardians be counted as an additional maxed title (so two including Protector) or will it not contribute to KoaBD and instead be something extra? And for those worrying about KoaBD title being cheapened: that is why there is a second tier at the moment and why eventually there will be third and fourth tiers. KoaBD will be common yes, but PKM and the latter tiers will be special. They will be as rare as KoaBD was before Nightfall's release.
Quote:
Originally Posted by Gaile Gray
I don't know, not for a while, but not too long, either.
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Akhilleus
perhaps they just wont allow resses with all foes gaining 3 lvls or something of the sort.
...if so one screwup could mean restarting.
...if so one screwup could mean restarting.
Kcp
Coming in 2 months or so translated means a snowball's chance in hell.
Cebe
Quote:
Originally Posted by Beqxter
Maybe make it humans only (no heroes or hench) to bring back interactive play,
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Quote:
Originally Posted by Evilsod
Personally i'm looking forward to hard mode THK
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Stixxx
Quote:
Originally Posted by Evilsod
Technically no, lol.
They haven't listed it in the updates section of the Homepage and it hasn't been implemented properly (existing protectors don't see any change), it also seems to be incomplete as there is no way of actually doing Hard Mode. Basically... Anet buggered something up. While i'm liking the idea of impending Hard Mode on missions... it's likely that they'll put absolutely no thought it in at all. Like decreasing time limits to achieve a masters or something stupid that will achieve nothing but pissing people off. If it does include damage boosts (or environment effects maybe?) then the chances are things are gonna start becoming cookie cutter again. Dasha Vestibule is almost impossible without a Broadhead Arrow ranger or a Power Block mesmer. If it misses, chances are the boss would wipe your party in 1 second rather than the 3 seconds it achieved the first time i did the mission... |