Originally Posted by Gaile Gray
And both don't see, or won't see, that we're serving both communities very, very well, and that this jockeying for "favorite" position, this claim that they are being "ignored" or "pushed aside" or in some other way mistreated is simply inaccurate and is totally unfair to the company, the game, or to the community itself.
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[State of the Game]: PvE to PvP
DreamWind
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GloryFox
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posted by Gaile Gray Sorry, I can't sympathize. In any community with two diverse groups, you're going to get charges of favoritism, and complete, unwitting, and utterly unacceptable comments like "You don't do anything for [my type of gameplay]!!!" while I can give you chapter and verse that we do, in spades, and often. PvP players complain: Why do you have events? PvE players complain: Why are you testing HA? And sometimes, they refuse to see what we're doing for their interests because they're focused on what we're doing for "the other side." And both don't see, or won't see, that we're serving both communities very, very well, and that this jockeying for "favorite" position, this claim that they are being "ignored" or "pushed aside" or in some other way mistreated is simply inaccurate and is totally unfair to the company, the game, or to the community itself. |
BTW... PvE players always welcome PvP players into thier fold in PvE missions. It would be good to see the same from PvP players.
Str0b0
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Originally Posted by Gaile Gray
Sorry, I can't sympathize. In any community with two diverse groups, you're going to get charges of favoritism, and complete, unwitting, and utterly unacceptable comments like "You don't do anything for [my type of gameplay]!!!" while I can give you chapter and verse that we do, in spades, and often.
PvP players complain: Why do you have events? PvE players complain: Why are you testing HA? And sometimes, they refuse to see what we're doing for their interests because they're focused on what we're doing for "the other side." And both don't see, or won't see, that we're serving both communities very, very well, and that this jockeying for "favorite" position, this claim that they are being "ignored" or "pushed aside" or in some other way mistreated is simply inaccurate and is totally unfair to the company, the game, or to the community itself. |
Priest Of Sin
Actually... I don't let rank 3+ into my groups. He's spent way too much time with Spikes and Pressure in HA for me to give a damn about what he can do in this mission. He can go screw himself, because he will be way too reliant on the whole team. Correct me if i'm wrong?
SCENARIO: my Alliance leader (rank 11 nublet) decided to come along with us in FoW. He single-handedly caused 7 near-wipes because he wanted the monks (and only the monks) to heal him. We tried explaining that we had him pack 3 Earth Prayers skills for a REASON, but he would not listen. He was then flabbergasted that the monk was using rebirth so that we could continue. His exact words were "Wow, our monk sucks. Why did I die? LEARN TO INFUSE... so we starting over? Wtf, why does he have a rez?"
-sigh- PvP turns the mind into goo. (jk)
@ the people yelling at Gaile, don't do that. She's nice! <3 Gaile. She's doing her best to explain their thinking behind the article, she doesn't deserve to be treated like dung. Just because the internet is anonymous, you do not have the right to be a frigging jackass.
SCENARIO: my Alliance leader (rank 11 nublet) decided to come along with us in FoW. He single-handedly caused 7 near-wipes because he wanted the monks (and only the monks) to heal him. We tried explaining that we had him pack 3 Earth Prayers skills for a REASON, but he would not listen. He was then flabbergasted that the monk was using rebirth so that we could continue. His exact words were "Wow, our monk sucks. Why did I die? LEARN TO INFUSE... so we starting over? Wtf, why does he have a rez?"
-sigh- PvP turns the mind into goo. (jk)
@ the people yelling at Gaile, don't do that. She's nice! <3 Gaile. She's doing her best to explain their thinking behind the article, she doesn't deserve to be treated like dung. Just because the internet is anonymous, you do not have the right to be a frigging jackass.
VitisVinifera
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Originally Posted by Str0b0
This isn't a matter of favoritism. This is a matter of recognizing a simple fact of the community your company is responsible for creating. There is PvE and there is PvP and those are the polar ends of the gameplay spectrum and the two seldom mix. The tension has been there for quite some time and I know you and the other staffers have a presence on this and other forums. How could you not have recognized that this would be a problem? I honestly gave you guys a lot of credit but I've worked in your world and I know a corporate script when I hear one. Rather than owning up to your lack of foresight You're straddling the fence, afraid to do anything more than token gestures for fear of offending either side too greatly, and the reason for this is because you don't play favorites. You can however be fair and in all fairness you had to have known this wasn't going to go over well. I'm not insinuating you're a member of the editorial staff responsible for green lighting this, but I assumed you were our go between. This was an error of policy and it's going to be raw until it is satisfactorily addressed.
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excellent post, Strobo -- you really cut through the fluff to get to the core issue. As long as anet nerfs a skill because it's seemingly unbalanced on one side, it adverseley affects the other side, and resentment is created. Throw on top of that the pvp controlling access to a pve area (uw/fissure), and more is created (there is a very interesting, and lengthy thread in this forum about that). Gaile claims that one side will always complain whenever something is done for one side or against the other, when in reality this division was created long ago purposefully by anet by trying to split resources between the two.
This division starts at the very first screen you see when you create a character: roleplaying or pvp.
edit: and one more thing, Gaile......retreating from the raw nerve that was hit with the posted article because it wasn't by a paid employee is weaksauce. If it's on the GW site, it represents GW.
Priest Of Sin
I don't recall PvPers complaining about PvE nerfs. They're just very different nerfs, you see. In PvE, things are determined by brute force usually, with very little tactics involved. So, we get things dumbed down (minions, aggro, AI).
In PvP, it's all tactical (except spikes, the lowest form of PvP). When something is nerfed in PvP, the complete skill is reworked. (Spiritual Pain) Some skills are rightfully nerfed, and it cannot be helped that PvE feels the squeeze.
In PvP, it's all tactical (except spikes, the lowest form of PvP). When something is nerfed in PvP, the complete skill is reworked. (Spiritual Pain) Some skills are rightfully nerfed, and it cannot be helped that PvE feels the squeeze.
arcanemacabre
So... I'm gonna back off commenting further, because Str0b0 is pretty much hitting the nail on the head. I'll just let him speak for myself, lol.
I'm holding to what I said earlier, though, that you guys (Anet) are doing a really good job with both sides (PvP & PvE). The problem, as Str0b0 points out, is that there is a separation there to begin with, and instead of embracing that fact, you guys (Anet, again) continuously keep trying to glue the two sides together.
Just face it, because of the way the game is designed, there are two main groups in the community, and neither can really get along.
But yeah, take it from here, Str0b0.
I'm holding to what I said earlier, though, that you guys (Anet) are doing a really good job with both sides (PvP & PvE). The problem, as Str0b0 points out, is that there is a separation there to begin with, and instead of embracing that fact, you guys (Anet, again) continuously keep trying to glue the two sides together.
Just face it, because of the way the game is designed, there are two main groups in the community, and neither can really get along.
But yeah, take it from here, Str0b0.
gone
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Originally Posted by Priest Of Sin
@ the people yelling at Gaile, don't do that. She's nice! <3 Gaile. She's doing her best to explain their thinking behind the article, she doesn't deserve to be treated like dung. Just because the internet is anonymous, you do not have the right to be a frigging jackass.
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according to gaile, it is an opinion of a writer, and for her to try and explain someone else's opinion is frivolous, because it is -their- opinion.
the net isn't as anonymous as one might think -lol
DIH49
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Originally Posted by Fossa
Have you evenr played PvE?
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Because from your post it seems that you're saying that PvE is PvP light. It's a totally different game, if you try a PvP build and tactics in PvE you'd most likely fail. Miserably. |
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Rebirth could possibly be one of the best situational res spells there is in PvE. |
GloryFox
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@ the people yelling at Gaile, don't do that. She's nice! <3 Gaile. She's doing her best to explain their thinking behind the article, she doesn't deserve to be treated like dung. Just because the internet is anonymous, you do not have the right to be a frigging jackass. |
FoxBat
While I get why many may be offended or annoyed at the extremely basic mistakes this article addresses, If you really believe "this is stuff *everyone* knows" then you A) never PuG in PvE and B) Never play RA/AB/Aspenwood. Mending wammos I see constantly, feigned/IW mesmers that try to play tank are popping up in RA (though I wouldn't have singled this out, it's more pvp-viable than PvE), and there are plenty of noob monks bringing rebirth into PvP and breeze anywhere. There are people who need to read this article, though I'm not sure how many of them actually will.
dgb
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Originally Posted by Fossa
Have you evenr played PvE? Because from your post it seems that you're saying that PvE is PvP light. It's a totally different game, if you try a PvP build and tactics in PvE you'd most likely fail. Miserably.
Rebirth could possibly be one of the best situational res spells there is in PvE. |
A (PVE only) friend asked me to help him do Gates of Madness, I came along, looked at his and his heroes builds, asked him to change them to what are essentially PVP builds with some minor tweaks, used the same PVP builds on my heroes and myself and smacked Shiro into oblivion.
The moral of this story is that PVE is *easier* when you use PVP builds, because PVP builds don't take garbage skills. I've held the view for a long time now that the thing that makes PVE difficult for the average player is their own retarded builds, not the game design. If they used PVP setups this wouldn't ahppen...
EDIT: And Rebirth is horrible, it essentially says "I accept that there is a high chance that we will catastrophically party wipe". Instead of accepting that, I just don't suck and don't party wipe...
manitoba1073
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Originally Posted by dgb
2.8 cartographer titles says that I've played a lot of PVE. All of it was done with PVP builds (in fact I just loaded them onto my heroes from my pre-existing templates) and I blitzed through PVE faster than I've ever seen a PUG do it.
A (PVE only) friend asked me to help him do Gates of Madness, I came along, looked at his and his heroes builds, asked him to change them to what are essentially PVP builds with some minor tweaks, used the same PVP builds on my heroes and myself and smacked Shiro into oblivion. The moral of this story is that PVE is *easier* when you use PVP builds, because PVP builds don't take garbage skills. I've held the view for a long time now that the thing that makes PVE difficult for the average player is their own retarded builds, not the game design. If they used PVP setups this wouldn't ahppen... EDIT: And Rebirth is horrible, it essentially says "I accept that there is a high chance that we will catastrophically party wipe". Instead of accepting that, I just don't suck and don't party wipe... |
lol 2 things made me really laugh here along with the rest of this post of yours
1. 2.8 cart titles say you played alot of PvE hahahahahahaha
2. so exactly how do you rez your dead members of your party then. just leave them there.
lightblade
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Originally Posted by Stormlord Alex
... Mending sucks in PvE too.
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GloryFox
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posted by dgb PVP builds don't take garbage skills. |
So this explains why there are so many Mending Whammos and Monks in RA, and TA?
Another prime example of a PvP mindset in regards to PvE players. And we wonder why are polarized.
Yup not taking rebirth into DoA is a bad idea acceding to your post. See how long you survive without it there.
jayce
it is clear to me that ArenaNet designed Guild Wars to focus purely on PVP, yet there are way more people who actually PVE. this article is undoubtedly an attempt to get more people into PVP. its just that the author forgot that he was sitting at a 'Round Table'.
i understand the intended focus of the game.
i also understand where the bulk of people play (PVP or PVE).
what i don't understand is why would Anet even pretend to play with people's emotions by 1) allowing that article in its current state on the website in the first place, 2) leaving it there after the people (bulk of players) did not think that it was funny.
i have to agree with what Str0b0 has posted. i couldn't have said even close to the way he discribed it. but i sure was thinking the exact same thing that he was. i also think that Gaile should stay out of this one. i like her, but her last few post didn't sit too well with me. Anet now knows that there is a problem with the article. i just hope that Anet do not treat this like a petition in Sardelac Sanitarium.
Jayce Of Underworld
i understand the intended focus of the game.
i also understand where the bulk of people play (PVP or PVE).
what i don't understand is why would Anet even pretend to play with people's emotions by 1) allowing that article in its current state on the website in the first place, 2) leaving it there after the people (bulk of players) did not think that it was funny.
i have to agree with what Str0b0 has posted. i couldn't have said even close to the way he discribed it. but i sure was thinking the exact same thing that he was. i also think that Gaile should stay out of this one. i like her, but her last few post didn't sit too well with me. Anet now knows that there is a problem with the article. i just hope that Anet do not treat this like a petition in Sardelac Sanitarium.
Jayce Of Underworld
dgb
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Originally Posted by manitoba1073
lol 2 things made me really laugh here along with the rest of this post of yours
1. 2.8 cart titles say you played alot of PvE hahahahahahaha 2. so exactly how do you rez your dead members of your party then. just leave them there. |
2. It's called Res Chant. You use it in the battle, the thing that dies gets up, smacks the thing that killed it and then you move on.
Chris Blackstar
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Originally Posted by Gaile Gray
Sorry, I can't sympathize. In any community with two diverse groups, you're going to get charges of favoritism, and complete, unwitting, and utterly unacceptable comments like "You don't do anything for [my type of gameplay]!!!" while I can give you chapter and verse that we do, in spades, and often.
PvP players complain: Why do you have events? PvE players complain: Why are you testing HA? And sometimes, they refuse to see what we're doing for their interests because they're focused on what we're doing for "the other side." And both don't see, or won't see, that we're serving both communities very, very well, and that this jockeying for "favorite" position, this claim that they are being "ignored" or "pushed aside" or in some other way mistreated is simply inaccurate and is totally unfair to the company, the game, or to the community itself. |
You want to explain the concepts of PvP vers PvE, it's simple, they are both the same, it requires team work, communication, orginization, and thinking out side the box, using tactics and stragities to best defeat your opponents. Add all that together with plenty of practice, and I can bet any type of team build can go far in any PvP area.
gone
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Originally Posted by dgb
1. So what exactly is your measure of how much PVE one has played?
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Originally Posted by dgb
2. It's called Res Chant. You use it in the battle, the thing that dies gets up, smacks the thing that killed it and then you move on.
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Rebirth lets a smart carrier who sees a wipe coming, run, break aggro, and rez from a nice SAFE distance. (if it comes to that lol)
dgb
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Originally Posted by GloryFox
So this explains why there are so many Mending Whammos and Monks in RA, and TA?
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Originally Posted by GloryFox
Another prime example of a PvP mindset in regards to PvE players. And we wonder why are polarized.
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Actually, save yourself the time and just look through the PVE build forums here...
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Originally Posted by GloryFox
Yup not taking rebirth into DoA is a bad idea acceding to your post. See how long you survive without it there.
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borkbork
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Originally Posted by Chris Blackstar
...I am still called a noob by PvP players out side of my guild who are R6 or above, however 1v1 and I defeat them hands down, why?
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TsunamiZ
another way to get more players to get into pvp is to offer more pvp armor and weapon skins to choose from. some of the current ones offered for pvp characters are either boring or hideous.
jayce
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Originally Posted by dgb
Ok, do an experiment. Go out, get a PUG in a normal PVE area. See how many *clearly* bad skills there are. The last time I did it, I was watching Precision Shot, Dwarven Battle Stance, Blood Bond to name three being used. Until the majority of the PVE community starts rejecting bad skills and running proven, efficient builds I'm going to hold to my view. Next time I'm on I'll go find a PUG and see what they are using... Maybe I'll see Counterattack this time!
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Jayce Of Underworld
Kook~NBK~
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Originally Posted by Gaile Gray
Sorry, I can't sympathize. In any community with two diverse groups, you're going to get charges of favoritism, and complete, unwitting, and utterly unacceptable comments like "You don't do anything for [my type of gameplay]!!!" while I can give you chapter and verse that we do, in spades, and often.
PvP players complain: Why do you have events? PvE players complain: Why are you testing HA? And sometimes, they refuse to see what we're doing for their interests because they're focused on what we're doing for "the other side." And both don't see, or won't see, that we're serving both communities very, very well, and that this jockeying for "favorite" position, this claim that they are being "ignored" or "pushed aside" or in some other way mistreated is simply inaccurate and is totally unfair to the company, the game, or to the community itself. |
As for Gaile Gray's earlier post, I can see why so many PvE people took the tone of the article personally. And it shouldn't be surprizing that people did. The article was all about don't do this, don't do that, and some of the scenarios he gave as bad examples of PvP builds (Fire Nuking Monk, for Pete's sake!!!) are not acceptable builds in PvE, either!! (And what right-minded Monk is going to use rebirth while ANY battle is raging?) Thank God that there aren't many who try that crap in PvE.
Want to do something to help PvE players make the transition to PvP? Give PvEers some ideas on learning how to PvP (Wait! I already said that earlier!), not a list of skills that suck in PvP (several of them suck in PvE, as well)
B Ephekt
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Originally Posted by Blame the Monks
Tell that to the reigning champs. Or to the euros who won gold before that. Or to any of the other dozens of spike guilds that have held top 20, earned silver capes, and held their own in the playoffs. Or to any tombs player, where spiking is clearly the dominant strategy atm. Its only in guru forum wars that spiking doesn't work -- on guru every spike is infusable, disruptable, or splittable. But in the real world, it is alive and well and works in just about every game mode, every meta, and against just about every opponent.
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PvPers like to pretend it takes much more skill to PvP; this is a joke. If you can follow basic instructions from a caller and run a bar you are given, you are as good of a player as at least half of the PvP players. |
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If you are merely average in PvE, you can expect a lot of frustrating attempts to beat hard missions -- because they are always the same difficulty. In PvP, even if you are merely average you will win a lot of the time just because so many people are so bad -- and sometimes you will get lucky and win just for showing up. |
I’m not saying that pve takes no skill; it most certainly does. But the skill level required to excel in pve is much lower than the level required to excel (not just get by) in pvp. This holds true not only for Guild Wars but for any game that offers single player and multiplayer modes.
Sea Edge
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Originally Posted by dgb
Until the majority of the PVE community starts rejecting bad skills and running proven, efficient builds I'm going to hold to my view. Next time I'm on I'll go find a PUG and see what they are using... Maybe I'll see Counterattack this time!
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Tea Girl
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Originally Posted by Sea Edge
That is already happened, but you won't meet them, because they hero/hench everything.
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tomcruisejr
Why do you blame the people using mending and all that crappy skills? You should blame A.Net for not removing them from game.
No crappy skills, no crappy players.
No crappy skills, no crappy players.
.defekt
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Originally Posted by Sea Edge
That is already happened, but you won't meet them, because they hero/hench everything.
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Their dervish used Watchful Spirit and some other dumb enchant.
Their ele was an E/N with minions and grenths balance as their elite.
If THESE are the types of players that are near the END of prophecies, I would hate to see the PuG's before it.
I agree with Scout. Not sure why some skills are still actually in the game. Flamebait for those who use them, probably.
Nith47
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Originally Posted by Blame the Monks
What do you think? What got you interested in PvP (or why aren't you interested)? Did you struggle with these issues and if so, how did you overcome them?
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I do RA from time-to-time, but never for long. While its entertaining for a little while the rewards for succeeding are small and the attitudes of many players are grating at best and more often offensive.
I like that to succeed in PvP in GWs requires skill, organization, and team work, however, I dislike the commitments that are required. I don't wanna sit around for 30 to 60 minutes organizing a party, get everyone on vent/ts, or ever feel obligated to play because it took so damn long just to get a group going.
I honestly feel the same way about PvE Elite missions. I love that they're a challenge, but I hate that most of that challenge is just finding the time to do 'em and managing other players.
Shmanka
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Originally Posted by B Ephekt
I’m not saying that pve takes no skill; it most certainly does. But the skill level required to excel in pve is much lower than the level required to excel (not just get by) in pvp. This holds true not only for Guild Wars but for any game that offers single player and multiplayer modes.
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@Gaile: Thank you for replying, but in all honesty I would have rather you stayed silent. I predict alot of people paying 15$ a month for what you just said.
cthulhu reborn
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Originally Posted by Gaile Gray
And nope, we're not going to ask the community to approve our content before we publish--that's simply ridiculous.
If someone threatens to quit over the publication of such a benign opinion article--or if someone actually does quit--I wish them well. There are a million thoughts behind that message, but in the interests of closure, I offer you zero offensiveness, condescension, or hostility. |
I do not like the PvP game play and I love the PvE and I didn't think much of this particular article...but so what?
In response to your comments I can only say one thing: you are quite right.
Gaile Gray
So, someone says that this will be an issue "until it is satisfactorily addressed" or something of that nature.
How?
Let's review:
How?
Let's review:
- Someone wrote an article.
- Our Editing Team reviewed it, edited it, and we posted it.
- Some readers didn't like it.
- I personally found parts of the article less than warming, but that's ok, because I recognize it's one person's opinion, and I don't demand that everything I read be lockstep with my own opinions -- in fact, I like seeing a diverse representation of many different opinions.
- I took the complaints to the Editing Team; they reviewed the document with heightened sensitivity to possible offensiveness, and they determined that, because it's an op/ed piece, and because it's not written with intention to offend, they stand behind approving it.
- I respect their opinion, and I commend their professionalism in both the willingness to give the article a second consideration and in the thoroughness and thoughtfulness of the review.
- I suggested that we should clearly call out the opinion-based nature of State of the Game articles, and see to the addition of that note to every such article.
- I continue to communicate to you, here, what we've done, and give the best and most straightforward explanations of the events that have transpired.
Skuld
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Originally Posted by GloryFox
When will the pain and laughter end?
So this explains why there are so many Mending Whammos and Monks in RA, and TA? Another prime example of a PvP mindset in regards to PvE players. And we wonder why are polarized. Yup not taking rebirth into DoA is a bad idea acceding to your post. See how long you survive without it there. |
Redfeather1975
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Originally Posted by Gaile Gray
So, someone says that this will be an issue "until it is satisfactorily addressed" or something of that nature.
How? Let's review:
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If both communities were to be satisfied, one mode cannot be shown favoritism over another and despite what a little article has fueled here, it stems from something that is largely shown ingame through one mode negatively impacting the other. Part of the solution would be completely separating the two modes, because they really are separate experiences. This would involve ridding Divine Favor's influence on PVE areas, and incorporating separate skill effect descriptions for when the skill is used in PVE or PVP.
There are probably other aspects to the game that fuel the fires of PVE or PVP prejudice and the belief that the dev staff is prodding players into playing one mode over the other, but I am very tired and have to sleep.
Edit: I need to check my spelling more closely before hitting 'post'.
strcpy
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Originally Posted by B Ephekt
I’m not saying that pve takes no skill; it most certainly does. But the skill level required to excel in pve is much lower than the level required to excel (not just get by) in pvp. This holds true not only for Guild Wars but for any game that offers single player and multiplayer modes.
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I'm not one that excels at the game - I tend to either drag the group on or am the weak link (hence I hench/hero everything - I *hate* being either case and they are only ad good/bad as I am). But that doesn't mean I do not know greatness when I see it.
As to Gaile's explanation: this particular article is fairly bad. Saying "It is their opinion" doesn't really do much when it is an *official* article. It wasn't just a post on a website run by you - one amongst many. But one that you guys selected for publication, that is this person got a refereed publication through in an online publication. If nearly every article you guys got submitted made it through with some editing then that would be one thing, but in this case you selected it from how many? If just a few then next time do what other refereed publications do - tell what your requested topic is, format/size, and a deadline. It's not that hard nor is it new, other groups have been doing it for years. I'm willing to bet you will get a number of submissions.
Normally I side with Anet - I've been there done that (I worked in a research institute for about four years developing software and understand that we do not have access to internal documentation). But in this case it doesn't hold water for how this type of thing normally happens. Someone needs to have a better vetting process for articles - once they become official publications from Anet (and those are few and far between) it tends to say someone out there in Anet-land agrees with it. It's not a like a forum post where there is just a few minutes spent thinking about it.
dgb
Face it Gaile, this whole article has blown up in your face, PVErs resent it because you/the author have lumped everyone together, when really he only means to comment on 95% of the PVE population. It's gone beyond avoiding damage, you're now in damage control mode and you can't fight the fires as they crop up. The small number of rational posters who aren't actively inflaming the situation generally agree with you and that probably makes you feel better, but really you should ask the developers to put a /resign into your job, because you're facing rit spike on isle of jade and your guild lord is at 25% health fighting this.
Oh yeah. Rit spike. Nerf it. Nerf it into GOREDENGINE oblivion so that we can see all the PVErs cry IMO.
Oh yeah. Rit spike. Nerf it. Nerf it into GOREDENGINE oblivion so that we can see all the PVErs cry IMO.
isamu kurosawa
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Originally Posted by flubber
Rebirth lets a smart carrier who sees a wipe coming, run, break aggro, and rez from a nice SAFE distance. (if it comes to that lol)
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If you fail then try again and learn from your mistakes, then the wipes stop happening.
I don't PvP because i have no interest in it, But i still like to use efficient tactics in PvE, And rebirth is far from efficient.
My personal play style is one of the reasons the article offended me, and every member of my alliance. We are all PvEers of different levels and dedication and all had a discussion on how the article came across after reading it.
arcanemacabre
TBH, the only type of build I ever use Rebirth in is an MM. It's just not that great in any other build, honestly.
Now, in DoA, I could see a good use for it in more builds, mainly because 3 hours into a zone, it would really suck getting a wipe. All other areas, it's pretty easy to just redo it if you ever get in a party-wipe situation.
Remember, just about 99% of all the skills have their use in the right build. I mean yeah, there is that 1% that really is completely useless (Otyugh's Cry), but Rebirth is definately not in that 1%.
Now, in DoA, I could see a good use for it in more builds, mainly because 3 hours into a zone, it would really suck getting a wipe. All other areas, it's pretty easy to just redo it if you ever get in a party-wipe situation.
Remember, just about 99% of all the skills have their use in the right build. I mean yeah, there is that 1% that really is completely useless (Otyugh's Cry), but Rebirth is definately not in that 1%.
gone
Quote:
Originally Posted by isamu kurosawa
If you fail then try again and learn from your mistakes, then the wipes stop happening.
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rebirth lets the surviving gamer retry/rez from a distance w/o having to /resign and start all over.
Quote:
Originally Posted by isamu kurosawa
I still like to use efficient tactics in PvE, And rebirth is far from efficient.
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