"Fresh Guild Wars announced" From the Inquirer!

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Panacea
18 multi-level dungeons. Multi level? WTF? Can someone explain this for me? "Dungeons" with multiple zones. Each zone could be taken as a different level.

Multiple races - from ANet's history, I think it's more probable that we'll see a few new races, but no more playable than humans. But I wouldn't rule it out - it just might be a bitch and a half to set up. If races are anything more than aesthetic, GW will lose its entire high-level, PvP player base.

0123456789012

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by talon
I can see GW2 being PvE only (or almost PvE only), as there's no need for Races in PvP. If that's true, then almost everyone I know will quit, and not buy GW2... races are for WoW, please keep them there
how are races useless for pvp? you do understand that if tis a totally new game it will probably fucntion alot diffrently. in mmo's I have played diffrent races generally all have diffrent strenghts/ weaknesses, which would add even more variations on top of classes.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

Quote:
Originally Posted by talon
I can see GW2 being PvE only (or almost PvE only), as there's no need for Races in PvP. If that's true, then almost everyone I know will quit, and not buy GW2... races are for WoW, please keep them there
Good. from the sounds of it, you and your friends are the types of counter-strike pwning timmies that are the reason the GW community is so terrible.

Sean22191

Pre-Searing Cadet

Join Date: Jun 2006

E/R

that was an interesting article...

from what i read is that you will be level 20 at the start with a previous character and it says the level cap is unknown...yeah!

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Sean22191
that was an interesting article...

from what i read is that you will be level 20 at the start with a previous character and it says the level cap is unknown...yeah!
"GW:EN" is starting with a current lvl 20 character.
"GW2" has a level cap, but the Inquirer doesn't know the number. You still won't be grinding lvl 70 like WoW, so it probably won't change.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Of course there will be a level cap. What, you get pleasure out of levelling to lvl 1337?

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Is anything true or are these 40 some odd pages all speculation still?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

some of what we discussed is true, we just don't know what yet

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

playable Celestial class would be fun :3

if they really are adding races

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Hell. Why not add a terminator race just for fun. I'd find it more amusing then the Asurian minipet which is supposedly a race upcoming. (Yes, I know, you might say it's not complete, but they'd have to completly revamp it for me to like it. Like, give it 4 legs and call it a dog...)

And 100 years later, From the current GW, in hundreds of years we'll be weilding muskets, maybe even automatic rifles. And the rangers new pets, Cyber dog! the warriors new armor, A real tank! Whoo! Beat me dead and call me a flat waffle!

And eles, Wow. Real nukes FTW? Monks get bacta canisters? God, do I even want to know what necros will get? Animate tank?

Assassins, Hell, Maybe they'd get a shotgun. silencer included.


But, as of now, it's all speculation.


If GW2 has all that stuff I mentioned, I'll consider buying it. It better be damn good. (2 years without my favorite game, I'd go insane!)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Exoudeous
how are races useless for pvp? you do understand that if tis a totally new game it will probably fucntion alot diffrently. in mmo's I have played diffrent races generally all have diffrent strenghts/ weaknesses, which would add even more variations on top of classes.
What it would do is to f* up thing in comunity.

We all know how people lean to holy trinity type of things.

What if you create, i.e. Charr monk whereas human monk would have better innate mods for being monk.

Yep, what you guess would happen - you will get yelled at for being noob, told to delete char and restart it properly, and most improtantly, group would take non-noob monk (that being monk with correct race). Just like currently group wouldnt accept Resto rt and wait for proper monk.

(it would be exactly what we would see if secondaries werent changeable - player finding out that in group enviroment, his class combination is TABU, not exactly nice thing.)

---

eventually evey class will get specified the ONE and ONLY race deemed to be usefull for that class by comunity. which, makes races kinda pointless as every character created after infromed choice would be of same race.

which, makes races redundat and pointless.

and i an not eve getting started about possible nerf/buff combo that makes human monk obsolete and tengu monk prefered.

also, there is problem that one race/class combo would be good for one thing and other race combo with same class would be good for another ... just like having two necroes - one N/Me for SS, one N/Mo for MM ... yes, leveling that seccond mm would suck, wouldnt it.

---

PvE people could live with ineficient race/class combo - i sure "friendly guilds" would tolerate that.

for PvP people its hell of ballancing (one more huge thing in ballance variable), inability to use PvPE characters anymore (excesive releveling needed after power shifts)

---

basically said, races ARE bad idea. very bad idea indeed.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Adding special bonus abilities/attributes to a race would be kinda imbalanced (if that's the right word I should use), but if they come normal with no special abilities like humans then it would be okay to have playable races. I think people who want playable races just want them for "eye candy" and not boosting up the profession's attributes they choose.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by zwei2stein
What it would do is to f* up thing in comunity.

We all know how people lean to holy trinity type of things.

What if you create, i.e. Charr monk whereas human monk would have better innate mods for being monk.

Yep, what you guess would happen - you will get yelled at for being noob, told to delete char and restart it properly, and most improtantly, group would take non-noob monk (that being monk with correct race). Just like currently group wouldnt accept Resto rt and wait for proper monk.

(it would be exactly what we would see if secondaries werent changeable - player finding out that in group enviroment, his class combination is TABU, not exactly nice thing.)

---

eventually evey class will get specified the ONE and ONLY race deemed to be usefull for that class by comunity. which, makes races kinda pointless as every character created after infromed choice would be of same race.

which, makes races redundat and pointless.

and i an not eve getting started about possible nerf/buff combo that makes human monk obsolete and tengu monk prefered.

also, there is problem that one race/class combo would be good for one thing and other race combo with same class would be good for another ... just like having two necroes - one N/Me for SS, one N/Mo for MM ... yes, leveling that seccond mm would suck, wouldnt it.

---

PvE people could live with ineficient race/class combo - i sure "friendly guilds" would tolerate that.

for PvP people its hell of ballancing (one more huge thing in ballance variable), inability to use PvPE characters anymore (excesive releveling needed after power shifts)

---

basically said, races ARE bad idea. very bad idea indeed.
Hope you're not serious on this. The race is only a SKIN. much like comparing a Crystalline sword to a Short sword. they both act in the same way, they just look different. The same thing goes with gender. a male or female warrior or whatever with same armor and stuff both have the same armor and HP levels. Gender and race would only determine the visual aspect of the sets of armor you can buy.

nuff said

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by prism2525
Hope you're not serious on this. The race is only a SKIN. much like comparing a Crystalline sword to a Short sword. they both act in the same way, they just look different. The same thing goes with gender. a male or female warrior or whatever with same armor and stuff both have the same armor and HP levels. Gender and race would only determine the visual aspect of the sets of armor you can buy.

nuff said
Of course i am serious about this.

You have no idea wheter races would have special modifiers or not, so your nice arguments are pointless as they debunk ... nothing.

I haveno idea too, but i am presenting concern and major pitfall of one approach.

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by zwei2stein
Of course i am serious about this.

You have no idea wheter races would have special modifiers or not, so your nice arguments are pointless as they debunk ... nothing.

I haveno idea too, but i am presenting concern and major pitfall of one approach.
And your arguments and whining are even more pointless because you're just ranting without any basis on fact. Why dont you take a deep breath and calm down?

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

As they gave Zhed no special/inferior powers, (or razah for that matter) i don't see why they would do it for other races.

Besides, all this GW2 thing isn't even confirmed yet. As I said earlier on, I won't believe this (well, some of the most unlikely since Galie said part of it is true) until Anet themselves say something.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

1. prism, this is guidl wars 2 we are talking about, it doesnt need to follow all the rules GW 1 played by, and i hope not, otehrwise there would no reason to call it guild wars 2.

2.zwei thers nothing to get upset about yet, just like the whole inscription thing before nightfall, it wsnt a big deal in the end. And comon, I think anet would have a little more forsite to see that. ive played rpgs where classes only advantages where that they use a couple of skills better. heck maybe their only diffrences are the pve only skills, which wont affect pvp at all

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by prism2525
As they gave Zhed no special/inferior powers, (or razah for that matter) i don't see why they would do it for other races.
actually, Zhed used to not be considered a Human by game mechanics, and would not get disease spread to him by humans.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Herein lies the issue with the potential introduction of playable races to GW. There are several methods of implementation. One wherein each race has a special aptitude and gains a special bonus to certain abilities or attributes. The other where the race is merely a cosmetic skin where it doesn't affect the stats or ability at all. The fact is, we don't know which system they will use, and we don't even know if they truly are adding playable races.

One could argue that the races will be cosmetic 'cause as it stands, currently different races of enemy npc's don't have any bonus over each other or us(derived from their race anyway..). Another could argue that it will be a whole new game and you cannot assume that on the basis of how the previous game worked and races will likely affect the character's abilities since it's an all new re-worked system.

The fact is, we can't assume either way. All we can actually do is wait for further clarification.

One way they could potentially avoid this mess all together would be if races were restricted to certain professions, and those professions could only be selected by their corresponding race. But we all know the community would be in an uproar about all races having access to all professions......

Gucio

Academy Page

Join Date: Apr 2006

Poland

Mo/W

Personally, I think GW2 is a good idea. You can't do everything with a 2 year old game, with a level cap that is impossible to change, not to mention races and all. I think it's gonna be like a mix of WoW PvE and GW PvP, which sounds like a good mix for me. WoW PvE cause possibly they'll get rid of instance-like area's and all. I hope the skill system and the low amount of players in a single team will remain, though, and some hardcore places will still be instances. No 60-ppl raids, please! oO
Races can be pretty cool, gives the PvP mode a little more depth, for example Charr's may be great rangers and good warriors, dwarves may be excellent warrior's, poor mages and good paragon's, the Forgotten (xD) which may be also given as a playable race, they can be great mages and spellcasters, but weak melee characters. I think.
I hope to see other shit like those auction houses and a better party search that would FORCE ppl to use it in order to group in teams. It's pretty damn hard to get a party using just the party search, even in large cities, not to mention smaller outposts. Selling and buying stuff is still a pain in the butt.
If I think of anything else, I'll write it for sure. ;]

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Eldin
What, you get pleasure out of levelling to lvl 1337?
lol, that's witty...

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Hell, I'll be happy if they make GW2, and don't stop the current GW from running, and creating more chapters.

So long as they don't forget GW 1, I'm happy.

clarianaeneas

clarianaeneas

Frost Gate Guardian

Join Date: Sep 2005

R/E

Not so sure about the news about GW 2, but I'm kinda buying into Guild Wars: Eye of the North. Not only does the idea sound awesome, but it has been speculated that the northern continent is next. The Lore forums here and on GWO were right about both Factions and Nightfall. There's also the matter of that screenshot and the whole "Asura" minipet (which looks awesome imo) thing.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

Quote:
Originally Posted by Shmanka
Is anything true or are these 40 some odd pages all speculation still?
I speculate that this thread will continue to speculate for another 10 pages. But that's just speculative speculation.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

That video was from the Northern Shiverpeaks, very noob.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

-Unsteady camera angles.
-I can see your character's breath.
-No ANet logo? The official trailers have ANet logos.
-Text screens look very fake. ANet loves to toss on some fancy fonts or abstract backgrounds.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

I love it when people call other people noobs. The word reminds me of boobs. And that thought is better than the combined thought processes of everybody who has posted in this thread (myself included).

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

I was bored so I used that little search thingy they added on the official site to look up Eye of the North and see what came up. It came back with a link to the official guildwiki. Keep in mind it's one user's speculation and not an official announcement, but I still find it an interesting thought.

He thinks the Norns are likely the race of the Seer, and the Sylvarians could be the
Quote:
descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, [or] a Druid offshoot
.
By druid, he is of course referring to the druid tree spirit guys in the Maguuma Jungle.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

I'm not a mod, but please don't discuss the fake video in this thread

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

^I concur on that note, quite glad they closed that stupid thread.....

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

On the subject of races, I personally do not want them to have inherrant racial abilities (assuming there will be playable races or even a GW2). I hate inherrant racial abilities, because it sort of forces you to play one race over another for a specific class (although usually I just ignore it and play the one I want). But zwei2stein is right. If there were inherrant abilities, then all the people like me who plays a race because of personal preference would get shunned by the community.

What I see for the idea of races is that each race has its own little storyline, at least to start out with. No special abilities, nothing special about them except a skin and a different storyline for different race. I think it's always fun to play a storyline from many different perspectives.

Lord-UWR

Lord-UWR

Krytan Explorer

Join Date: Aug 2006

Fiction We Live In [FaKe]

W/R

But seriously, what happened to the Seers, and mursaat?
Everyone can guess the Charr is going to be there in chapter 4, and those things that look like asura, but the mursaat?

And the tower in the screenshot looks more like something from another game than guild wars. such building structures are currently unknown to Gw. maybe a mursaat tower?


PS: KEEP THE 1000 POSTS IN MIND.

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

Tower looks dwarven to me, but meh dunno could be mursatt or nothing...

Revan Soulbreaker

Revan Soulbreaker

Ascalonian Squire

Join Date: Oct 2006

Fort Worth, Texas

Premium Blend [XIX]

W/R

Eye of the North sounds good to me. I have been ready for them to tie up the loose ends in Tyria for a long time.

Lord-UWR

Lord-UWR

Krytan Explorer

Join Date: Aug 2006

Fiction We Live In [FaKe]

W/R

^
|
|
|
Trust me, we all have been waiting for questions to be answered about prophecies since titan quests and SF were added.

GrimWizard

Ascalonian Squire

Join Date: Oct 2006

R/Rt

Quote:
Originally Posted by Meat Axe
On the subject of races, I personally do not want them to have inherrant racial abilities (assuming there will be playable races or even a GW2). I hate inherrant racial abilities, because it sort of forces you to play one race over another for a specific class (although usually I just ignore it and play the one I want). But zwei2stein is right. If there were inherrant abilities, then all the people like me who plays a race because of personal preference would get shunned by the community.
I don't see why people are against races with inherent abilites to them. They already have those in Guild Wars. They are called Primary Classes. Most MMOs use the Race/Class system. Guild Wars just does the same system with a different name Primary Class/Secondary Class.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by GrimWizard
I don't see why people are against races with inherent abilites to them. They already have those in Guild Wars. They are called Primary Classes. Most MMOs use the Race/Class system. Guild Wars just does the same system with a different name Primary Class/Secondary Class.
You beat me too it. That's exactly what I was going to point out.
You can't change your primary. My primary doesn't lock me into choosing only certain secondaries. heck, my necromancer has been N/E, N/Me, N/Mo, N/D.....and my mesmer has been a Me/W, Me/Mo, Me/N, Me/D, Me/A, Me/Rt.....ahhh you get the idea and they all worked just great.
A race having certain skills to choose from would just add a tertiary profession and offer more longevity, by trying different races with each profession to get different interesting possibilities.

annachie

annachie

Frost Gate Guardian

Join Date: Mar 2006

Guam

-

N/Me

I Am So Scared I Want To Cry....

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by GrimWizard
I don't see why people are against races with inherent abilites to them. They already have those in Guild Wars. They are called Primary Classes. Most MMOs use the Race/Class system. Guild Wars just does the same system with a different name Primary Class/Secondary Class.
All very true. And if the issue is with the skin, well, as it is, you are stuck with certain skins/body types depending on the class you choose, now. It would be no different.

Perhaps what they could do is have a species attribute, that works like the primary attribute, and just do away with the primaries. That way, it could be possible to change your main profession, as well as your secondary. It never did make sense why your character would be "born" a warrior, for instance, unable to learn how to use Soul Reaping, or Energy Storage. Or a Monk that just simply can't get a grip on inner Strength and deliver an armor penetrating blows.



heh heh heh... I said "penetrating blows"...

Lord Dobo

Lord Dobo

Frost Gate Guardian

Join Date: Jan 2006

Arizona

The Unseen Hand Of Fate [fate]

E/

Quote:
Originally Posted by GrimWizard
I don't see why people are against races with inherent abilites to them. They already have those in Guild Wars. They are called Primary Classes. Most MMOs use the Race/Class system. Guild Wars just does the same system with a different name Primary Class/Secondary Class.
To secure my status as geek... Does anyone remember playing D&D way back when it was split into sets? The red beginner box and such? Well, Races like Dwarf, Elf, and Halfings were really just classes with a different name. It's not like the mechanic is different here either, like Grim points out. They can take candy canes and turn them into weapons for crying out loud, lol. It's all just names and programming, they don't need to follow other games' examples at all.