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Originally Posted by Exoudeous
how are races useless for pvp? you do understand that if tis a totally new game it will probably fucntion alot diffrently. in mmo's I have played diffrent races generally all have diffrent strenghts/ weaknesses, which would add even more variations on top of classes.
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What it would do is to f* up thing in comunity.
We all know how people lean to holy trinity type of things.
What if you create, i.e. Charr monk whereas human monk would have better innate mods for being monk.
Yep, what you guess would happen - you will get yelled at for being noob, told to delete char and restart it properly, and most improtantly, group would take non-noob monk (that being monk with correct race). Just like currently group wouldnt accept Resto rt and wait for proper monk.
(it would be exactly what we would see if secondaries werent changeable - player finding out that in group enviroment, his class combination is TABU, not exactly nice thing.)
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eventually evey class will get specified the ONE and ONLY race deemed to be usefull for that class by comunity. which, makes races kinda pointless as every character created after infromed choice would be of same race.
which, makes races redundat and pointless.
and i an not eve getting started about possible nerf/buff combo that makes human monk obsolete and tengu monk prefered.
also, there is problem that one race/class combo would be good for one thing and other race combo with same class would be good for another ... just like having two necroes - one N/Me for SS, one N/Mo for MM ... yes, leveling that seccond mm would suck, wouldnt it.
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PvE people could live with ineficient race/class combo - i sure "friendly guilds" would tolerate that.
for PvP people its hell of ballancing (one more huge thing in ballance variable), inability to use PvPE characters anymore (excesive releveling needed after power shifts)
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basically said, races ARE bad idea. very bad idea indeed.