[Dev Update] Hard Mode and Sunspear & Lightbringer Titles

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

Sweet! GJ ANET!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

This is totally wicked.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

@Theus - If it sounds lame, dont play and dont comment about it.


At least now there is another reason to go back and play all the old areas and missions agains as well as get special loot!
As for the titles, i'm guessing you'll either have blessings again or along with gold and expertise people will recieve a LB and SS points? That would seem like the mostly likely options.

Oh, the only other question would be do you have to have completed protector before you can start hard mode or can you have a character jump straight into hard mode? If you can jump straight into hard mode, how does the new title and the old protector level.

Otherwise, it looks awesome and worth the wait.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

This sounds great! I can't wait

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Looking forward to the actual implementation of this.

Well done with having some more of the titles actually give some in game benefit.

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Quote:
Originally Posted by DrD
You heard her it's gonna be out THIS MONTH!
No, she said within A month, not within THE month.
Within a month is about 30 days.
The end of this month is about a week and a half.

That one word makes all the difference.

Regardless, I think it sounds great and am looking forward to it.

Strange Guy

Strange Guy

Frost Gate Guardian

Join Date: Feb 2007

MI, USA

Is Gwen Eighteen [yet]

Mo/Me

Woot >_< News is coming out >_< Love it! Hope it will provide much fun!

Thx to Garlie =)! Is it your name? lol! Sound like Garlic!

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

The replayability of this game just increase by an incredible amount. I loved the northern shiverpeaks, the jungle areas, etc, and I also love playing on my ele that finished the game, but there just wasnt a challenge going back there and playing anymore on that character. Now I get to re-experience all those environments, and be challenged...this is really great.

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

I have spent almost 500 hours on this character in Prophecies... can we toggle on HARD mode and off? I don't want to have to roll another character just to do hard mode all again... sigh... (I really DO want to start playing Nightfall soon!)

It would be nice if we could choose to go into hard mode or out of it... or just the hard mode mission for that matter...

Or maybe IF you have the Protector of Tyria (example) then you can access hard modes there... but not before...

Also... good lord please give us more storage and auction houses please...

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Lord Feathers
So for those of us that have done the grind to get a max Light Bringer title will now have that taken away from us ? Yeah I can see where that's really going to make me happy

I have had to adjust my P vs E game play because of P vs P game changes and balances and now I may have to adjust the titles I have earned because the developers are adding content that should have been added upon the release of the game before it hit the stores ? As much as I like GW, the events they hold, all the past and recent changes have done little but tick me off. You keep gearing this game towards a grind and you will loose your community and player base. There are many of us out there that are not the typical teenager at home with nothing better to do !!!
Just because you set up some flagpoints for your little bonder heros doesnt make you leet in any way. Its not like the completion of LB and SS are a new concept... this has been floating around the rumor mill since November.

You did the grind to yourself, it was not necessary then and it will not be necessary in the future either.



On a side note--- Hard Unwaking Waters anyone?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Strange Guy
Woot >_< News is coming out >_< Love it! Hope it will provide much fun!

Thx to Garlie =)! Is it your name? lol! Sound like Garlic!
erm, it's Gaile...

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Quote:
Originally Posted by Shmanka
Dunes of Despair- The almost pure impossibility of exploring the area as well as the NT glitch which is the only sane way to complete mission and bonus.
Hardly "insane", I've henched it multiple times. It just takes some practice to get the timing down, and either a guildmate to camp the ghost or the willingness to do a second run for the mission.

Quote:
Sanctum Cay- The only mission that I can recall where is is just purely impossible to complete both M+B, you either do one and die trying to get the other along with the glitch of activating more White Mantel(infinite actually) from the south island.
Thunder Head Keep- When activating the bonus if the party just sits back completely the mursaat just duke it out with each other, does not make sense at all whatsoever.
Those two, however, I agree with.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Wow, this might actually get me back to playing the game. Wootzors.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

As long as there something new to do, then I'm happy.

FlameoutAlchemist

FlameoutAlchemist

Hitmonk Extraordinarre!!

Join Date: Jan 2007

Lurking moar on my forums

Starvin Chillin on Lincoln Drive [MAFB]

Mo/Me

Wow. I was kinda wondering if there was going to be something coming about along the lines of lockpicks. I believe I speak for many people who go through areas and can't get into those chests.

Hard mode sounds like a good challenge for me. I'm tired of not belonging to/running a large guild with highly experienced players just to go farm high-level loot from areas like UW/DoA. Sounds like this will keep me and my ungodly number of PvE characters busy for a long time.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Sounds good so far but I was hoping for a bit more information

I like the lock pick idea - will we get another chance at boardwalk games before hard mode comes

will chests being opened with a lock pick still count towards treasure hunter's title

will lock picks drop or be bought

What change will hard mode bring to the current protector title

will the skill title changes go into place at the same time as hard mode

Will the unlucky title track affect lock picking in a negative manner

will there be a bonus or masters part to hard mode

Will there be any Easter Eggs for Easter

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

reallly hope that you can toggle it off and on...and what happens if you are in a mixed group?? can someone sabotage the whole group by having their "hard mode" on while the others have it on normal? or will it take what the "leader" has for the whole group?


Edit...

And i really don't like the fact that the Lucky title plays into a benefit of the game...I have lvl 1 lucky and unlucky and don't feel that it should really have an affects on the game play since it was earned by buy xxx tickets and going afk in one of the rings all weekend...atleast with the other titles you have to be there to get it. Drunk, sweettooth, in fact all of the titles you must be actively doing something...

c_ras

c_ras

Krytan Explorer

Join Date: Jul 2006

Eternal Deliverance

R/

Quote:
Originally Posted by The Great Al
They probably wanted to wait til it was almost done to release the info. If there was a super cool idea 4 months ago that everyone loved, and then they realized that it couldn't be balanced or implemented right, everyone would get pissed. This way at least we know pretty much what is going to be included.
I definitely believe that. I think that is why I said that it didn't have to be as in depth like about the lock-picking and etc. But I'm sure their idea for the Hard Mode was not something they just came up with at one team meeting same with its implementation as a solution to the Lightbringer/Sunspear thing. I think that overall concept was defined a long time ago and once designers have an overall concept, they work with that to form it. I think what I was saying is the overall concept could have been announced sooner (because that won't change) and once new details and things start to be worked into that concept, Gaile could announce those. Maybe I am wrong, but I don't think any of Gaile's updates ever stated that the the Hard Mode was going to be the solution to the LB/Sunspear point thing. All of us speculated and figured as such and I think it would have saved a lot of debates, arguments, and a lot of rumors on the Forums a long time ago if it was announce as such much earlier.

Again, I'm more than thrilled and very anxious to find out more and get going on this Hard Mode when it comes out. Whether it be another month or a year, it doesn't bother me, because I have plenty to do in the mean time
Good Job ANet. Keep up the good work.

Acehigh

Acehigh

Krytan Explorer

Join Date: Jun 2006

Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]

This new feature sounds wicked,looking forward to it Only thing that troubles me is that hard mode wont be as hard as DoA,otherwise i can probably see rits,mesmers,assassins etc get no use at all because noone will want them in teams

Kedlai Everwinter

Kedlai Everwinter

Academy Page

Join Date: Jan 2006

Where Iz Teh Bonuz

W/

Quote:
Sanctum Cay- The only mission that I can recall where is is just purely impossible to complete both M+B, you either do one and die trying to get the other along with the glitch of activating more White Mantel(infinite actually) from the south island.
Funny, I've never had a problem doing both at once.

Good to hear some news come out of the dev camp, tho'.

Amorfati87

Academy Page

Join Date: Mar 2006

House of Moon

R/Rt

It sounds like a blast, and I'm very grateful to Anet for giving us more free content.

However, I do hope that the new 'Hard' Mode is not like DoA, I hope there's a bit of strategy to it. Like a Thunderhead Keep. Doesn't matter what build you bring to do it as long as you have decent monks and work well together, you'll be able to pull through.

I hope they just don't put 200 high level enemies in one place and call it a challenge. 200 high level enemies that pull as one freaking group I might add. I also hope they don't employ gimmicks like, all squishies through gate, warriors use recall, necro's sacrifice themselves to death and get rebirthed on the other side. I don't know about anyone else but I find that kinda retarded.

But even if it is I'll still be here to play, guess I'm kinda retarded too.

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Acehigh
This new feature sounds wicked,looking forward to it Only thing that troubles me is that hard mode wont be as hard as DoA,otherwise i can probably see rits,mesmers,assassins etc get no use at all because noone will want them in teams
Why no ritualists? Shelter works wonders at high damage. What do you think about the "hard" mode in the tormented worlds. It's already hard there, you won't survive without a good supportive backline there at hard mode

And ofcourse i'm looking forward to it, as always with nice updates

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

I look forward to this.

Acehigh

Acehigh

Krytan Explorer

Join Date: Jun 2006

Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]

Quote:
Originally Posted by Smurf Minions
Why no ritualists? Shelter works wonders at high damage. What do you think about the "hard" mode in the tormented worlds. It's already hard there, you won't survive without a good supportive backline there at hard mode

And ofcourse i'm looking forward to it, as always with nice updates
Ok,lemme put it this way,who do u think the average PUG is gonna take,a prot/bonder monk,or a rit that can take prot skills? But considering all this,it also depends what skills the mobs of enemies will have,if they have lots of enchant removal,then i guess rits will see more use.
Now i dont go into DoA myself,its just takes too long,but do u know of many rits that have completed DoA compared to monks? Just food for thought

Ritual del Fuego

Ritual del Fuego

Frost Gate Guardian

Join Date: Jan 2007

CA

Frogs in Winter [FiW]

Great news. As for how to toggle to hard mode, I'm thinking there will probably be "hard" districts and "normal" districts where the henchies will be different levels and you don't have to worry about people selecting the correct mode before going into an area. Just a thought...

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

This news gave me the happies!

PyrAnkh

Krytan Explorer

Join Date: Aug 2006

Lowbird Academy [LoW]

W/

Great, they bring this stuff now i got 46.189 lightbringerpoints. Been farming my ass off for that last title for KoaBD....pffff

legendel

legendel

Frost Gate Guardian

Join Date: May 2005

UK

League of Friends (LOF)

R/

sounds good to me, i love the lockpick idea, just let us know whats happening, as its happening next time, (please)

ps any news on the elite skills title front Gaile?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Wow, we knew they were going to implement hard mode for missions, but we're getting hard mode for all explorable areas too? =D
I'm highly looking forward to everything Gaile said. Can't wait. =)

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Woot, can't wait for hard-mode, sounds like best update ever.=D >___>

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

in true anet tradition, holding features back until the next chapter is readying release, and doing so in very vague terms

this has all the trappings of 'grind' and equating challenge with huge mobs of overpowered creatures

kitsune23

Academy Page

Join Date: May 2005

Green Bay

Slightly Inebriated

Really looking forward to this.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

There was hardly any new info >_>,most of it we all knew will be there.I am suprised they are bothered with rebalancing at all.I'll judge it when i get all the detailes first not that i like doing THK in hard mode >_> not even talking about DOA.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

I like the sound of most of this, it certainly gives more replay value.

Not entirely sure why a primarily AFk title (Lucky) should benefit anyone while chest running though, but not particularly bothered as I've never afk'd for Lucky, and can't be bothered investing gold in chests that rarely bring back a value of more than the keys I bought.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

oh good. finally a real challenge from the charr out from the defend ascalon quest. hope rurik will not be lvl 10 there XD

Also, will Gwen show up somewhere in hard mode??

And yeah, more storage is never wasted with the community.

I'm usually the kind of guy who hates losing, so hard mode frightens me slightly. However I wanna get out of this mentality of mine hehe.

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Gaile Gray
Rather than simply staying with the general set of changes and rules we'd originally intended, we're also adjusting creature Skill Bars throughout the game to make the fights more interesting.
And with that, most of my worries about hard mode are gone. Better builds on monsters will make it way more fun than simply increasing the number and/or level of enemies, or lowering time limits.

The comment about AoE scattering makes me wonder if it'll no longer happen in normal mode, but only in hard mode. And I can't decide if that would be good or bad.

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

cant wait to do thunderhead keep on hard mode

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

Quote:
Originally Posted by Gaile Gray
Hi, there,
We're also adjusting creature Skill Bars throughout the game to make the fights more interesting.
Enemies with more skills? Hell yes, as long as they only have 8 and don't all have necro secondary with chibilans.

Quote:
Originally Posted by Gaile Gray
Beyond all of that, we've also realized during the course of development that these changes give us the ability to rebalance several things in Normal Mode that players have found too challenging or unpleasant. For example, we're altering the death explosions of the Afflicted creatures in Factions, creature distribution in particularly difficult areas, monsters scattering away from area of effect spells, and healer creatures running from melee attackers indefinitely.
Afflicted deaths being too hard when compared to DoA... *chuckle*.

Monsters being set to not run from AoE? Finally I can use cyclone axe without everyone and their brother running away.

Stopping PvE healers running away forever.... Would love not having to chase that stone summit priest halfway across the map while he's happily spamming mark of protection.

Sounds very good, hopefully.

xis10al

xis10al

Ascalonian Squire

Join Date: Apr 2006

Sativa High

N/Me

I like most of what was said, except for the lockpicks running off lucky/treasure hunting titles. While I agree with it running off the treasure hunting title, the addition of lucky to that seems a bit off. I understand, truly I do. But I consider myself a hardcore PvEr and spend much time taking several characters though all the games, thus I save my money. Now you're telling me that in order to raise my skill with the lockpicks, I have to wait for another event and spend my time standing in a circle spending my hard-earned cash on a lucky title?! I know that it won't change, but I wanted to voice my opinion on this one.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Gaile Gray
We know that, in essence, it is currently not possible to get the maximum ranks of the Sunspear and Lightbringer titles. When we released Nightfall, our plan was to not allow players to max out these titles until the implementation of Hard Mode.
Gaile - this begs the question....

After your Hard Mode changes, will it be possible to achieve the maximum ranks in these titles?