Originally Posted by Sk8tborderx
So are they going to make the aoe flee for hard mode and on normal mode it will go back to how it was?
Sorry if that was asked already I did not read through all of the posts. |
[Dev Update] Hard Mode and Sunspear & Lightbringer Titles
Bryant Again
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Bane of Worlds
Great news
hmm if the lucky title has an effect then would the unlucky title...nah...
Finally a hard mode to get myself back in the game
hmm if the lucky title has an effect then would the unlucky title...nah...
Finally a hard mode to get myself back in the game
Gaile Gray
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Originally Posted by MagicWarrior
Anyways, thanks for the info Gaile and great job on another nice addition Anet!
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Originally Posted by The Great Al
They probably wanted to wait til it was almost done to release the info. If there was a super cool idea 4 months ago that everyone loved, and then they realized that it couldn't be balanced or implemented right, everyone would get pissed. This way at least we know pretty much what is going to be included.
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Originally Posted by c_ras
LOL. I think other people are complaining because they were ONLY given a mug....and not a keg. And then the continued to complain when they realized that it was Pabst.
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Originally Posted by MSecorsky
Dang people. They give you free beer and you complain because the mug doesn't match your eyes. Sheesh.
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Originally Posted by Carinae Dragonblood
QFT. Could Gaile possibly respond to this? (pretty please with sugar?) Was that just a misspoken comment, or is a new level coming to the LB title? Because LB is maxable, and always has been. Thanks
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TabascoSauce
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Originally Posted by The Great Al
I don't understand this at all. You found a mission where there is ONE skill that is needed, and you are complaining because of that, you can only bring cookie cutter skills?
You're also complaining that the game is expanding and getting larger...are you just looking for things to complain about? |
Since you asked, this is from another thread, we can take debate there so as not to hijack this thread, my dream suggestion is to allow players to use their own characters as selectable heroes AI controlled, and they play through and unlock regions with your primary, so that I can do one mission with 4 characters at a time. I have a limited time budget, and faster=better as far as I can see. Would it be easier if you could use your own characters as opposed to heroes? I do not think so, as heroes have all unlocked skills available, and your characters only have what they have. But to be able to go through campaigns with 4 characters at a time would help me immensely time-wise. Is this selfish? You bet. Does it block any player from not taking their other characters through one by one? Nope. Everyone can play as they please. Win-Win situation.
As far as cookie cutter builds? That example was specific for brevity's sake. That was only one of several skills that are required to beat down Varesh. Reference Guild Wars Wiki for the needed skills on a per mission basis. They lay it all out for you as to what skills to bring, on a case by case basis. And if you are feeling froggy, deliberately do not take those skills they name. I'll wager you will not succeed. Thus, the game is forcing you into cookie-cutter builds.
I relate this to hard mode because I am thinking that hard mode will be another cookie-cutter build fest. If it turns out that way, I will adapt, and use the builds so that I can succeed. That will mean more time spent for me farming, to buy skills that I need to get the specific skills to beat the missions. That sums it up well, in fact.
Thx!
TabascoSauce
scrinner
YES!!!!!!!!!!!!!! Better drops and a challenge... this is a win.
mqstout
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Originally Posted by Gaile Gray
That question is definitely on my follow-up list, and we'll see what we can find out about that and several other questions asked within this thread.
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Evilsod
I just hope they don't make bosses even harder... Its bad enough as it is having bosses almost 1 hit kill entire parties without having them actually do it!
chichory
This sounds like it will be everything i hoped for when i first heard mention of hard mode....plus more!
Hope the monsters can have a secondary profession. Also would be great if they kite'd about and such, but regardless i can't wait.
Thanks Anet, and thanks for the early info on it Gaile Gray!
Hope the monsters can have a secondary profession. Also would be great if they kite'd about and such, but regardless i can't wait.
Thanks Anet, and thanks for the early info on it Gaile Gray!
The Great Al
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Originally Posted by Evilsod
I just hope they don't make bosses even harder... Its bad enough as it is having bosses almost 1 hit kill entire parties without having them actually do it!
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Gaile, will hard mode be basically the same difficulty throughout the entire chapter, or will hard mode also get progressively harder as you advance along a campaign?
The Ernada
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Originally Posted by Gaile Gray
that chance will increase based on your Lucky/Treasure Hunting titles.
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Bryant Again
Ouch, another idea popped into my head: Will any of the Hard missions besides the Faction ones be time-based?
jcapulet
Thanks for the news Gaile, this sounds really exciting!
I hope the modes are something players can toggle. What if I try hard mode and find I'm too much of a noob to play it well I'd like to be able to switch back to normal mode too.
As for the Lucky titles...EEK! I don't have any lucky titles!
I hope the modes are something players can toggle. What if I try hard mode and find I'm too much of a noob to play it well I'd like to be able to switch back to normal mode too.
As for the Lucky titles...EEK! I don't have any lucky titles!
Omega X
Hmmm...
I wonder if they are going to siphon weapons and stuff from normal Guild Wars and put it into "Hard Mode" to make it seem like there was an incentive or something. Or will it be all new incentives, like new weapons and such...
I wonder if they are going to siphon weapons and stuff from normal Guild Wars and put it into "Hard Mode" to make it seem like there was an incentive or something. Or will it be all new incentives, like new weapons and such...
Ritual del Fuego
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Originally Posted by jcapulet
I hope the modes are something players can toggle. What if I try hard mode and find I'm too much of a noob to play it well I'd like to be able to switch back to normal mode too.
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Questions to Gaile:
1) How do the new titles (Guardian) effect the Protector titles.
2) Will the lucky/treasure title only determine whether a lock pick is destroyed like when salvaging, not what comes out of the chest?
3) Will henchies reflect the approprite change in levels for hard mode and will they get any new skills?
4) Will hard mode be able to be henched at all?
Thanks...
reetkever
O M G
Does this mean that I cabn finally beat up some monsters again instead of chasing them all the time and see them running and playing around?
A-Net, if this is true, I completely love you again xD
Does this mean that I cabn finally beat up some monsters again instead of chasing them all the time and see them running and playing around?
A-Net, if this is true, I completely love you again xD
MSecorsky
I hope it doesn't take the 'hard' out of hard mode by making the AI frolic in the meteors until dead like the old days. Talk about ruining it in a hurry.
EternalTempest
Sounds very good, as long as I can switch between normal/easy mode and hard (assuming it will) this sounds very good.
Waiting for the screams of farmers that complain that they can't solo hard mode
Cross fingers at any improvement with the Chapter 1 Henchmen since there re-balancing everything..
Waiting for the screams of farmers that complain that they can't solo hard mode
Cross fingers at any improvement with the Chapter 1 Henchmen since there re-balancing everything..
jrk247
Sounds cool, I can't wait to see the new items. Only one thing has me worried though, in Ascalon with level 20's outside on hard mode will we be allowed to have full sized teams or just the 4 man sized ones?
borik oakwood
anyone seen he update to FOW and UW me thinks this is a test to see if the econemy can cope with a futher thing involvng UW and FOW.
also do you think there will be a hard urgoz warren? ect?
that would be some crazy stuff.
also do you think there will be a hard urgoz warren? ect?
that would be some crazy stuff.
Enix
My concern is this: I have 10 charecters. Yes, 10 - one for every class. Getting ONE char to level 3 lightbringer is time consuming enough, but to get all 10 would be an impossible feat (school and work seem to interfere with my game time). I hope they are thinking of a way where those of us who like to play many chars can benifit from the implementation.
Perhaps tie more PvE titles to the account, rather than to each char?????
Perhaps tie more PvE titles to the account, rather than to each char?????
Retribution X
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Originally Posted by Indian
They better be hard as Elite Areas, otherwise whats the Fun of playing "HARD" Mode..
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If I lived in CA, and was 23, BEER for ANet!
cosyfiep
hm,
my question is this:
how does this work with the protector titles?
I have all but one mission with a masters on it....the last mission will get me:
a the protector title
b nothing since hard mode has been introduced and nerfed the protector track
c ?????
and
if there is say a pug.....they want to do mission X
some of the players have done the mission w/masters and now have the option to play in hard mode....will the other players also wind up in hard mode? will it count towards their protector title? what if one of the players does NOT want hard mode???
I would like to know how this will effect the rest of the game.
its a nice idea....should have been implemented before factions even came out.....kinda late now.
my question is this:
how does this work with the protector titles?
I have all but one mission with a masters on it....the last mission will get me:
a the protector title
b nothing since hard mode has been introduced and nerfed the protector track
c ?????
and
if there is say a pug.....they want to do mission X
some of the players have done the mission w/masters and now have the option to play in hard mode....will the other players also wind up in hard mode? will it count towards their protector title? what if one of the players does NOT want hard mode???
I would like to know how this will effect the rest of the game.
its a nice idea....should have been implemented before factions even came out.....kinda late now.
Cataclysm
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Originally Posted by ChaoticCoyote
Wow.
WOW! !WOW! You've rewarded my faith. Where can I build your shrine? |
Woo! I can't wait! It sounds like a blast!
Retribution X
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Originally Posted by cosyfiep
and
if there is say a pug.....they want to do mission X some of the players have done the mission w/masters and now have the option to play in hard mode....will the other players also wind up in hard mode? will it count towards their protector title? what if one of the players does NOT want hard mode??? I would like to know how this will effect the rest of the game. its a nice idea....should have been implemented before factions even came out.....kinda late now. |
Absolutly off topic: Cataclysm, how did Spirit rift hit you that hard? I want that spirit rift lol!
Deagol
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Originally Posted by TabascoSauce
See? No shooting the messenger. You can disagree without making it personal.
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If you read the fine print on Gaile's announcement, you will see that she also say that "normal" mode will be made easier in a few places. So this hard mode actually also makes concerns to those people who don't have the time to create some über mission specific builds.
Not all parts of the game can be for all people.
Valshia
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Originally Posted by TabascoSauce
As far as cookie cutter builds? That example was specific for brevity's sake. That was only one of several skills that are required to beat down Varesh. Reference Guild Wars Wiki for the needed skills on a per mission basis. They lay it all out for you as to what skills to bring, on a case by case basis. And if you are feeling froggy, deliberately do not take those skills they name. I'll wager you will not succeed. Thus, the game is forcing you into cookie-cutter builds.
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Medic
Hard mode sounds awesome! Nice work
Alfrond
Thanks for the news Gail! I'm was very happy with how A-net was managing Guild Wars, but I never thought we would recieve such a large new update. The ideas sound like they could revitalize some of the earlier Guild Wars areas and provide a lot more to do once one had finished the game. Keep up the great work!
Scown-dog
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Originally Posted by Gaile Gray
we're also including Hard Mode in all areas of the game (except pre-Searing Ascalon). |
jk
dargon
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Originally Posted by Retribution X
Because it's only hard, not elite...
If I lived in CA, and was 23, BEER for ANet! |
The Mad Man
......./kneel
enough said.....not said.........whatever
enough said.....not said.........whatever
Kali Magdalene
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Originally Posted by Kedlai Everwinter
Funny, I've never had a problem doing both at once.
Good to hear some news come out of the dev camp, tho'. |
How sad is that?
I'm looking forward to the hard mode. It sounds like they're not just going with "slap 10-20 levels on everything and double their damage output on top."
Blackest Rose
On the plus side :
This update will be awesome and get people to replay the game from the start. Can't wait.....
Must rush all my toons through on easy mode while there's groups still playing that way.....
On the small negative side :
I'm wondering will this split the player community further with "LFG hard mode only"
This update will be awesome and get people to replay the game from the start. Can't wait.....
Must rush all my toons through on easy mode while there's groups still playing that way.....
On the small negative side :
I'm wondering will this split the player community further with "LFG hard mode only"
Retribution X
Why not in Pre? twould pake it possible to get LDoA and Legendary survivor.
Konrow
looks, well actually sounds, or i guess look since you use eyes to read. anyway lol looks amazing. It seems worth the extra wait. woot seems awesome.
TabascoSauce
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Originally Posted by Deagol
Very nice demonstration of how to make constructive criticism, unlikely the immature whining that unfortunately is the norm on this forum.
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Originally Posted by Valshia
Sorry, there are no skills required to beat down Varesh.
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Thx!
TabascoSauce
Edit - I totally missed the post by Enix.
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Originally Posted by Enix
My concern is this: I have 10 charecters. Yes, 10 - one for every class. Getting ONE char to level 3 lightbringer is time consuming enough, but to get all 10 would be an impossible feat (school and work seem to interfere with my game time). I hope they are thinking of a way where those of us who like to play many chars can benifit from the implementation.
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revelation
Awsome idea, can't wait!
kazjun
Good job Anet. I'll be waiting for the update, and ch4.
prism2525
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Originally Posted by Retribution X
Why not in Pre? twould pake it possible to get LDoA and Legendary survivor.
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savage vapor 33
Hey Gaile...Is there a date on when this big update might be coming around? I know you said within the next month but my clothes are going out of style...
Great job BTW.
Great job BTW.