[Dev Update] Hard Mode and Sunspear & Lightbringer Titles

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Sk8tborderx
So are they going to make the aoe flee for hard mode and on normal mode it will go back to how it was?

Sorry if that was asked already I did not read through all of the posts.
I think they might just remove it entirely, I'm not sure.

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Great news
hmm if the lucky title has an effect then would the unlucky title...nah...
Finally a hard mode to get myself back in the game

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by MagicWarrior
Anyways, thanks for the info Gaile and great job on another nice addition Anet!
I will be sure to tell the designers how much you and, it seems, just about everyone loves this future update! Thanks in turn for your positive responses.

Quote:
Originally Posted by The Great Al
They probably wanted to wait til it was almost done to release the info. If there was a super cool idea 4 months ago that everyone loved, and then they realized that it couldn't be balanced or implemented right, everyone would get pissed. This way at least we know pretty much what is going to be included.
This is precisely true. It's not wise to give updates in the early, formative stages, but rather as things get further along. What if some of the cool additions were considered impractical to add simply because they had not been mentioned earlier? You see, it's better to wait, and to provide a more-detailed update.

Quote:
Originally Posted by c_ras
LOL. I think other people are complaining because they were ONLY given a mug....and not a keg. And then the continued to complain when they realized that it was Pabst.
Quote:
Originally Posted by MSecorsky
Dang people. They give you free beer and you complain because the mug doesn't match your eyes. Sheesh.
*lol to you two*

Quote:
Originally Posted by Carinae Dragonblood
QFT. Could Gaile possibly respond to this? (pretty please with sugar?) Was that just a misspoken comment, or is a new level coming to the LB title? Because LB is maxable, and always has been. Thanks
That question is definitely on my follow-up list, and we'll see what we can find out about that and several other questions asked within this thread.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by The Great Al
I don't understand this at all. You found a mission where there is ONE skill that is needed, and you are complaining because of that, you can only bring cookie cutter skills?

You're also complaining that the game is expanding and getting larger...are you just looking for things to complain about?
The difference between complaining and constructive criticism is that suggestive measures are made and offered, as opposed to just pointing out flaws.

Since you asked, this is from another thread, we can take debate there so as not to hijack this thread, my dream suggestion is to allow players to use their own characters as selectable heroes AI controlled, and they play through and unlock regions with your primary, so that I can do one mission with 4 characters at a time. I have a limited time budget, and faster=better as far as I can see. Would it be easier if you could use your own characters as opposed to heroes? I do not think so, as heroes have all unlocked skills available, and your characters only have what they have. But to be able to go through campaigns with 4 characters at a time would help me immensely time-wise. Is this selfish? You bet. Does it block any player from not taking their other characters through one by one? Nope. Everyone can play as they please. Win-Win situation.

As far as cookie cutter builds? That example was specific for brevity's sake. That was only one of several skills that are required to beat down Varesh. Reference Guild Wars Wiki for the needed skills on a per mission basis. They lay it all out for you as to what skills to bring, on a case by case basis. And if you are feeling froggy, deliberately do not take those skills they name. I'll wager you will not succeed. Thus, the game is forcing you into cookie-cutter builds.

I relate this to hard mode because I am thinking that hard mode will be another cookie-cutter build fest. If it turns out that way, I will adapt, and use the builds so that I can succeed. That will mean more time spent for me farming, to buy skills that I need to get the specific skills to beat the missions. That sums it up well, in fact.

Thx!
TabascoSauce

scrinner

Wilds Pathfinder

Join Date: Jan 2006

YES!!!!!!!!!!!!!! Better drops and a challenge... this is a win.

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Quote:
Originally Posted by Gaile Gray
That question is definitely on my follow-up list, and we'll see what we can find out about that and several other questions asked within this thread.
Is if this will actually allow regular players to acquire a ritualist hero also on that list?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I just hope they don't make bosses even harder... Its bad enough as it is having bosses almost 1 hit kill entire parties without having them actually do it!

chichory

chichory

Frost Gate Guardian

Join Date: Jan 2006

R/W

This sounds like it will be everything i hoped for when i first heard mention of hard mode....plus more!
Hope the monsters can have a secondary profession. Also would be great if they kite'd about and such, but regardless i can't wait.
Thanks Anet, and thanks for the early info on it Gaile Gray!

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Evilsod
I just hope they don't make bosses even harder... Its bad enough as it is having bosses almost 1 hit kill entire parties without having them actually do it!
Hopefully there won't be like, level 27 lightning hammers. It'll be an interesting experience.

Gaile, will hard mode be basically the same difficulty throughout the entire chapter, or will hard mode also get progressively harder as you advance along a campaign?

The Ernada

Jungle Guide

Join Date: Nov 2006

Quote:
Originally Posted by Gaile Gray
that chance will increase based on your Lucky/Treasure Hunting titles.
So does that mean our lock picks will keep breaking and/or chests exploding for us Unlucky (or Tragic) souls? That would be great.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ouch, another idea popped into my head: Will any of the Hard missions besides the Faction ones be time-based?

jcapulet

jcapulet

Frost Gate Guardian

Join Date: Nov 2006

Thanks for the news Gaile, this sounds really exciting!

I hope the modes are something players can toggle. What if I try hard mode and find I'm too much of a noob to play it well I'd like to be able to switch back to normal mode too.

As for the Lucky titles...EEK! I don't have any lucky titles!

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Hmmm...

I wonder if they are going to siphon weapons and stuff from normal Guild Wars and put it into "Hard Mode" to make it seem like there was an incentive or something. Or will it be all new incentives, like new weapons and such...

Ritual del Fuego

Ritual del Fuego

Frost Gate Guardian

Join Date: Jan 2007

CA

Frogs in Winter [FiW]

Quote:
Originally Posted by jcapulet
I hope the modes are something players can toggle. What if I try hard mode and find I'm too much of a noob to play it well I'd like to be able to switch back to normal mode too.
If I had to guess, I would think it would be based on districts...

Questions to Gaile:

1) How do the new titles (Guardian) effect the Protector titles.
2) Will the lucky/treasure title only determine whether a lock pick is destroyed like when salvaging, not what comes out of the chest?
3) Will henchies reflect the approprite change in levels for hard mode and will they get any new skills?
4) Will hard mode be able to be henched at all?


Thanks...

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

O M G

Does this mean that I cabn finally beat up some monsters again instead of chasing them all the time and see them running and playing around?

A-Net, if this is true, I completely love you again xD

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I hope it doesn't take the 'hard' out of hard mode by making the AI frolic in the meteors until dead like the old days. Talk about ruining it in a hurry.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Sounds very good, as long as I can switch between normal/easy mode and hard (assuming it will) this sounds very good.

Waiting for the screams of farmers that complain that they can't solo hard mode

Cross fingers at any improvement with the Chapter 1 Henchmen since there re-balancing everything..

jrk247

jrk247

Desert Nomad

Join Date: Mar 2006

Twenty Gold For Mountain Troll [Tusk]

Sounds cool, I can't wait to see the new items. Only one thing has me worried though, in Ascalon with level 20's outside on hard mode will we be allowed to have full sized teams or just the 4 man sized ones?

borik oakwood

Academy Page

Join Date: Aug 2006

Jammy Dodgers

R/Me

anyone seen he update to FOW and UW me thinks this is a test to see if the econemy can cope with a futher thing involvng UW and FOW.

also do you think there will be a hard urgoz warren? ect?

that would be some crazy stuff.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

My concern is this: I have 10 charecters. Yes, 10 - one for every class. Getting ONE char to level 3 lightbringer is time consuming enough, but to get all 10 would be an impossible feat (school and work seem to interfere with my game time). I hope they are thinking of a way where those of us who like to play many chars can benifit from the implementation.

Perhaps tie more PvE titles to the account, rather than to each char?????

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by Indian
They better be hard as Elite Areas, otherwise whats the Fun of playing "HARD" Mode..
Because it's only hard, not elite...

If I lived in CA, and was 23, BEER for ANet!

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

hm,
my question is this:
how does this work with the protector titles?
I have all but one mission with a masters on it....the last mission will get me:
a the protector title
b nothing since hard mode has been introduced and nerfed the protector track
c ?????

and
if there is say a pug.....they want to do mission X
some of the players have done the mission w/masters and now have the option to play in hard mode....will the other players also wind up in hard mode? will it count towards their protector title? what if one of the players does NOT want hard mode???
I would like to know how this will effect the rest of the game.

its a nice idea....should have been implemented before factions even came out.....kinda late now.

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

Quote:
Originally Posted by ChaoticCoyote
Wow.

WOW!

!WOW!

You've rewarded my faith. Where can I build your shrine?

You can use mine if you want.

Woo! I can't wait! It sounds like a blast!

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by cosyfiep
and
if there is say a pug.....they want to do mission X
some of the players have done the mission w/masters and now have the option to play in hard mode....will the other players also wind up in hard mode? will it count towards their protector title? what if one of the players does NOT want hard mode???
I would like to know how this will effect the rest of the game.

its a nice idea....should have been implemented before factions even came out.....kinda late now.
They will probably kick the person, and find someone that wants to do it on hard mode.

Absolutly off topic: Cataclysm, how did Spirit rift hit you that hard? I want that spirit rift lol!

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Quote:
Originally Posted by TabascoSauce
See? No shooting the messenger. You can disagree without making it personal.
Very nice demonstration of how to make constructive criticism, unlikely the immature whining that unfortunately is the norm on this forum.

If you read the fine print on Gaile's announcement, you will see that she also say that "normal" mode will be made easier in a few places. So this hard mode actually also makes concerns to those people who don't have the time to create some über mission specific builds.

Not all parts of the game can be for all people.

Valshia

Academy Page

Join Date: Jan 2007

R/Rt

Quote:
Originally Posted by TabascoSauce
As far as cookie cutter builds? That example was specific for brevity's sake. That was only one of several skills that are required to beat down Varesh. Reference Guild Wars Wiki for the needed skills on a per mission basis. They lay it all out for you as to what skills to bring, on a case by case basis. And if you are feeling froggy, deliberately do not take those skills they name. I'll wager you will not succeed. Thus, the game is forcing you into cookie-cutter builds.
Sorry, there are no skills required to beat down Varesh. I've beat Morah many times with different teams and all that's required is a team that can 1) watch their aggro, 2) monk half-decently, and 3) call targets/focus fire. Same as any other mission in the game. I've even been on a team in Gate of Madness with none of the required skills and we still pwned Shiro by wanding/arrowing him into the ground.

Medic

Medic

Frost Gate Guardian

Join Date: Feb 2006

CA

[DNR]

Mo/

Hard mode sounds awesome! Nice work

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

Thanks for the news Gail! I'm was very happy with how A-net was managing Guild Wars, but I never thought we would recieve such a large new update. The ideas sound like they could revitalize some of the earlier Guild Wars areas and provide a lot more to do once one had finished the game. Keep up the great work!

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

Quote:
Originally Posted by Gaile Gray

we're also including Hard Mode in all areas of the game (except pre-Searing Ascalon).
Leaving pre-searing out. That is preposterous!!
jk

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Retribution X
Because it's only hard, not elite...

If I lived in CA, and was 23, BEER for ANet!
Heh, guess you'd be drinking the beer alone then, ANet is in WA

The Mad Man

The Mad Man

Academy Page

Join Date: Oct 2006

W/N

......./kneel

enough said.....not said.........whatever

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Kedlai Everwinter
Funny, I've never had a problem doing both at once.

Good to hear some news come out of the dev camp, tho'.
Of all the times I've tried to do mission + bonus, the one time I can recall failure was when my entire team died and I got stuck inside my pack of minions. I mean, I just had to run up the dock, but was bodyblocked by my own undead.

How sad is that?

I'm looking forward to the hard mode. It sounds like they're not just going with "slap 10-20 levels on everything and double their damage output on top."

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

On the plus side :
This update will be awesome and get people to replay the game from the start. Can't wait.....
Must rush all my toons through on easy mode while there's groups still playing that way.....

On the small negative side :
I'm wondering will this split the player community further with "LFG hard mode only"

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Why not in Pre? twould pake it possible to get LDoA and Legendary survivor.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

looks, well actually sounds, or i guess look since you use eyes to read. anyway lol looks amazing. It seems worth the extra wait. woot seems awesome.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by Deagol
Very nice demonstration of how to make constructive criticism, unlikely the immature whining that unfortunately is the norm on this forum.
Thank you. Thankfully, it seems that Hard Mode is an option, which can be exercised or not as the player sees fit. That kind of addition is awesome, expanding the possible, instead of substituting or contracting it.

Quote:
Originally Posted by Valshia
Sorry, there are no skills required to beat down Varesh.
I am unwilling to argue with you in this thread so as not to hijack it. If you so desire, open another and I'll see it tomorrow.

Thx!
TabascoSauce

Edit - I totally missed the post by Enix.

Quote:
Originally Posted by Enix
My concern is this: I have 10 charecters. Yes, 10 - one for every class. Getting ONE char to level 3 lightbringer is time consuming enough, but to get all 10 would be an impossible feat (school and work seem to interfere with my game time). I hope they are thinking of a way where those of us who like to play many chars can benifit from the implementation.
I want to second what you are saying. What do they say? /Signed in blood?

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

Awsome idea, can't wait!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Good job Anet. I'll be waiting for the update, and ch4.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by Retribution X
Why not in Pre? twould pake it possible to get LDoA and Legendary survivor.
I guess it would reduce the value of the title and you would need an armorer to hook you up. You won't have much chance of making it out alive with the paper armor there is.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Hey Gaile...Is there a date on when this big update might be coming around? I know you said within the next month but my clothes are going out of style...

Great job BTW.