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@mokone,
What I sayed was: Assassins are used in balanced build AND they are used in hexbuilds AND they are used in melee pressure builds...
i got it when i re-read your reply after you posted again. :P
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after reading 5 pages of crap, what I see here is:
1 Mokone thinks Assassin is 100% useless
obviously didnt read careful enough. ^_^ i dont think assassins are 100% useless, i just completely dislike them. =)
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Actually, if you think about it, it is possible for an assassin to beat a monk in a 1 Vs 1, it's all a matter of the skills you bring, sure the monk could take pre viel and hex breaker to stop a hex based chain like shadow prison and expose defences, but the assassin could easily take a muti knock down build, that would screw the monk up, on the over hand, the monk could go Mo/W and beat my build with Balanced stance. Saying that Monk always beat assassins in 1 vs 1 is like say a mesmer will always shut down a monk, but what if thatmesmer is using anti melee.
alright, lets see. i usually have my 2 fav bars i use nearly everyone if i can
its either;
1) /Me; Zb - Rof - Mending Touch - Hexbreaker - Veil - optional spots
2) /W; Divert Hexes - Rof - Mending Touch - Tactics Stance
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Mokone and Shuuda have actually both lost this battle... It's just been "well, i will add this skill to counter that skill" then the other says, "well then, i will add this skill to counter that" hehehehehehe When you make builds to counter another build 1v1 NOONE will win...
to answer this as well; my bars are used everywhere, to counter everything. i didnt actually make them for assassins, but they just turned out to make them utterly useless as well.
its not a buildwars, its just assassins against my normal builds i always run. i wouldnt ever change it to "beat" an assassin, i just know they are capable of doing so.
to the builds; most assassin builds rely on twisting fangs - mending touch pwns it badly in both cases.
most assassin builds have hexes - either pwned by dual hex removal or divert hexes
if theres a special case of the assassin managing to unload his combo, ill just a single rof and my stance and its gg. :S
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AB is actually a fine place to have fun with a sin, especially since some teams don't stay together. Theres plenty of lonely players to pick from and you have all the room in the world. Most AB teams don't bring monks either, so if you have a team with 2 sins, a monk and another toon you're going to have a field day.
i ran this build before in AB, it was a week ago or so
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Originally Posted by Samurai-JM
My Assassin's Promise spiker for PvE:
[skill]Assassin's Promise[/skill][skill]Dark Prison[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Feigned Neutrality[/skill]
Personally my favorite PvE build out of any assassin build, able to cut through mobs like a knife through butter. However it isn't very easy to use as you really need to choose targets wisely so you can ensure the kill to trigger AP. Not great in the hands of an amateur.
it worked great, i got my kills, i also had my kill failures, but it was still just very boring. thats probably connected due to the fact that kurzicks always seem to mob so you cant really spike that many loners - when i played assassin back as kurzick i actually had a BIT of fun because luxons didnt ALWAYS mob, but as it seems, npc killing isnt that fun.
and about scorpion wire..i dont see the point of it. first, it has half the normal range, then a rather crap recharge..the thing i miss about it is the lack of snare it has, sure its got a teleport, but after you did your failing the target has an easy time running off if they are lucky. suppose siphon is superior in any moment to it (maybe combined with iron palm if you wanna use the energy - afterall you said assassins had an awesome energy management, so put it to good use =P)
im out of this thread now anyways, i guess ive explained well enough why i hate this class. <3 | | |