Legendary Survivor - the safe, easy and quick way to XP farm the title

darkk wound

Frost Gate Guardian

Join Date: Nov 2006

united kingdom

E/Me

sounds like a good idea untill you get lag and die... ive died many times trying for survivor while farming monsters. finally i got legendary survivor, but my way is alot safer than yours too.

didnt even have to fight any monsters either, if your thinking i let the heros kill your wrong, if you think i let my friends kill the monsters your still wrong :P

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

nicely thought out build. Took me about 70 hours including capping for my first, about 50 (learnt from the first time) for the second. I might give this a try for my third.

Darkk wound - blah blah blah, it's a thread to help people not showboat about your 'secret' ways.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
What kind of build should I use for a dervish? I am hoping to not have to buy too many skills so mainly just pure dervish skills would be nice. I was thinking of taking 2 bonders, the one tahlkora with prot barrier, the vital blessing and smite ones, then dunkoro with mending, watchful spirit and balths spirit.
If you want a second bonder, add Succor into the mix to give yourself +7 health and +1 energy pips. I use Essence bond instead of Balths Spirit on the bonder - if using Succor you want the monk gaining the energy to keep the bonds up so it's energy never drops below 1. You'll generate plenty enough energy for yourself with Balth's. Maybe add /R as a secondary on the healing bonder and toss in Quicksand, Brambles, Pestilence, EoE...whatever, for some e-denial and degen. Adds to your setup time, increases damage, increases survivability...

Because you're potentially taking 200+ dmg per second, the health regen does diddly squat against the knights in HM, unless you're a 55. So a second bonder really isn't needed considering you get 100+ healing from Spirit Bond and Life Attunement on successful hits - they do 68, you heal for 100+, works out fine.

As i mentioned in the W/Mo build, AL of about 60-70 seemed to offer the best balance between preventing damage, triggering SB heals and returning smite damage. Just pick up some cheap armour from Blacktide Den and it should do the job.

Quote: Originally Posted by MercenaryKnight I guess I could buy prot spirit and spirit bond and use my starter armor, but could I just do a regular conviction/ normal skill dervish with maybe avatar of balthazar to speed up the killing for experience? You don't need starter armor, it just returns more damage, so any AL should still work, but is slower at higher levels. PB and SB are the only skills you need on your bar, just takes longer for the smite bonds to kill the mobs. Even without you attacking, each mob should drop in 30 secs, making for at most a 2 to 2:30 min run.

Any AOE plus health boost like Avatar of Melandru would (i think) be more beneficial than Avatar of Balthazar, but i could be wrong - I'd be a bit worried about the +40 armour affecting the SB heals and smite damage.

You're only facing 3 enemies at a time, so Derv attacks will work well. Just back up a fraction when in battle to cluster the Knights into adjacent positions for more effective attacks.

Quote:
Originally Posted by MercenaryKnight
Also, how hard do they hit without life barrier on? Since I saw a war with 100armor vs al post earlier saying even with that and life barrier they did enough damage to trigger spirit bond. If you drop Life Barrier you can still survive, just easier with it up.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by darkk wound
sounds like a good idea untill you get lag and die... ive died many times trying for survivor while farming monsters. finally i got legendary survivor, but my way is alot safer than yours too.

didnt even have to fight any monsters either, if your thinking i let the heros kill your wrong, if you think i let my friends kill the monsters your still wrong :P ...i'm sure it takes longer too.

I'd rather do it this way, it's fast, safe, easy to get to for Factions, Prophecies and Nightfall characters and most of all it's efficient, which is what Farming is about. Taking heroes and henchies for a walk and hiding in the bushes isn't my idea of fun or efficiency, hence the thread.

Feel free to share your super-safe, no monster killing method...if it's FFF in Securing Echovald Forest don't bother, it's 2000XP every 3-5 mins (you'll get about 10,000XP in the same time), you need to get there alive and have team mates willing to let you be the doorman ad infinitum. By the time you get there chances are you'd already have the title using this method

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Just go rit/r with the margonite barrage build

with a 50% exp scroll thats 33k exp a run it's in hardmode and the chance of dying is very slim.

but I got legendary survivor on my monk just playing the game.

But I guess you could go along with a rit/r u kno and gain exp that would work i bet!!

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by ShadowsRequiem
Just go rit/r with the margonite barrage build

with a 50% exp scroll thats 33k exp a run it's in hardmode and the chance of dying is very slim. How long does the run take, where do you farm and how long does it take to get there?

Not poo-pooing the idea, i'll try it myself But 3600XP every 80 seconds including zoning, enchants and travel is achievable here so 33K XP may mean very little if it takes longer than 8 hours to get to the farming location and 15 mins to complete a run.

PS Great (dream) guild name Shadows

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Well I will give fair warning, I put on starter armor had about 700ish hp mystic regen, mending etc. With Life Barrier on they ended up killing me because I figured (hey those hits will trigger spirit bond soon) but they just kept hitting for lower numbers and killed me. Guess it was a bad fluke but just a fair warning that with barrier it is possible to die.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
Well I will give fair warning, I put on starter armor had about 700ish hp mystic regen, mending etc. With Life Barrier on they ended up killing me because I figured (hey those hits will trigger spirit bond soon) but they just kept hitting for lower numbers and killed me. Guess it was a bad fluke but just a fair warning that with barrier it is possible to die. You weren't running Shield of Absorption were you? If so, bad idea

Even at 100AL on a W SB will trigger so unless you were mitigating the damage somehow, the damage they inflict shouldn't decrease.

Low numbers should be taken care of by the +7 to +9 HP pips using the second Mo/R or Mo/Rt bonder.

Sir Vengence VI

Ascalonian Squire

Join Date: Nov 2006

South Africa

Resign or We [CrY]

Rt/

Please can someone post an Ele build for this

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Sir Vengence VI
Please can someone post an Ele build for this I'm levelling my Tyrian Ele at the moment. He's lvl12 and doing fine with the following build -

Atts (at lvl 20)

Protection: 10
Fire Magic: max +1+1 (don't take major or sup)
Energy Storage: leftovers

Skills:
Protective Spirit
Spirit Bond
Life Attunement
Vital Blessing
Essence Bond
Balthazar's Spirit
Bed of Coals
Meteor (for the knockdown, gives -10 degen if taking Mo/R healing bonder with Brambles)

Template code: OgNDoKHvO1DtYObXQPCJ6D5B

Here's the run - http://www.youtube.com/watch?v=vLm5s85lVQw

I wouldn't take Meteor Shower - the 5 second cast could potentially kill you if Spirit Bond is down that long.

You could also make an Earth ele and go for knockdowns.

Ultimately it doesn't really matter what Elite / dmg skills you take. Load up on the 6 protection skills and stand there, they'll go down quickly enough

bog boy

bog boy

Krytan Explorer

Join Date: Jul 2006

pxks

R/E

maybe im just a noob but has any 55 monk tried using a shield/focus with -x while enchanted?

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by bog boy
maybe im just a noob but has any 55 monk tried using a shield/focus with -x while enchanted? A 55 always uses the -50HP Grim Cesta offhand - there's no other way to get there without it (excluding death penalty) so i'm not sure i understand your question.

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

damage reduction offhand doesnt work like shielding hands or Soa

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

I already have a Monk I'm quite happy with and a second one seems a little overkill, but I did wanted to make a Rit, as I never played Rit (except for secondary) could anyone confirm a build like this would work;


Restoration - 14 (12+1+1)
Prot - 12

Protective Spirit
Vengeful Weapon (or would the healing from VWK & VW not be enough and is Spirit Bond needed either way?)T
VWK {E}
Soothing Memories
Vital Blessing
Life Attunement
Essence Bond
Balthazar's Spirit

Great find! Thanks

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by EroChrono
Vengeful Weapon (or would the healing from VWK & VW not be enough and is Spirit Bond needed either way?)T
Great find! Thanks Spirit Bond is essential, they'll carve you up without it.
Drop Soothing Memories and replace with Spirit Bond.
VW not needed but keep it in. VWK and smites will more than be enough.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Antithesis
You weren't running Shield of Absorption were you? If so, bad idea

Even at 100AL on a W SB will trigger so unless you were mitigating the damage somehow, the damage they inflict shouldn't decrease.

Low numbers should be taken care of by the +7 to +9 HP pips using the second Mo/R or Mo/Rt bonder. I used starter armor on dervish, did not use any damage mitigation except life barrier. Guess they just had way too many phew attacks or maybe I re-did spiritbond without it turning off first. Either way I was stupid and ended up losing my survivor char.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
I used starter armor on dervish, did not use any damage mitigation except life barrier. Guess they just had way too many phew attacks or maybe I re-did spiritbond without it turning off first. Either way I was stupid and ended up losing my survivor char. What skillbar and atts were you running?
Something's amiss - furious axe and triple chop (with the occasional cyclone axe) hit for 65 to 78 damage on a 100AL Warrior in HM. On a 45AL Warrior in NM, about the same with LB up, 75 to 100 with it down.
An E/Mo in AL7 receives around 45 to 65 from furious, triple and cyc with Life Barrier up in NM, about the same in HM in AL60. I've often seen SB fire off on hits as low as 31 with PS, SB and LB active, in NM and HM.

SB should trigger at least once or twice per second (up to 5 times in HM), that's 110 to 550 healing per second with SB, LB and LA up. As long as you're outhealing the damage inflicted, it's dead easy. I can honestly say i've never died on this run and have always taken LB.

If you're concerned about Life Barrier, don't take it or don't run the bonder with more than 10 in Protection. Running at 12 or higher may possibly reduce the damage below the SB trigger threshold, but i'm yet to see it happen.

inchino

Ascalonian Squire

Join Date: Apr 2006

Lcm

R/Mo

The ritualist spike caught me off guard :l

Sir Tieger

Academy Page

Join Date: Apr 2007

Jade Reapers [JD]

W/

not sure if it was already covered, if it was i missed it...

But what skill setup would i use with W/Mo?

Also would i need both bonders or would one suffice?

Thanks

L

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Sir Tieger
What skill setup would i use with W/Mo?
Also would i need both bonders or would one suffice? The W/Mo is the most survivable as it ends up with around 1100HP giving you a huge margin of error.

I run Sig of Stamina, Protective Spirit, Spirit Bond, Balthazar's Spirit, Essence Bond, Life Attunement (only if taking second bonder), Shield of Judgment and Defy Pain for good measure. You could drop the smite points into Tactics and take Gladiator's Defense instead.

Template code: OQMT44nGxZwWP0iGktC9QeoPAA

Only four skills are required - PS, SB, BS and EB. Taking both BS and EB means better energy regen so you can spam skills as required without worry. The other skills on the bar simply provide a health buffer and optional AoE damage - the smiter will be doing most of the carnage.

Don't take any attack skills, you'll lose the 300HP boost from Signet of Stamina - as long as you don't attack them, it's a perma-boost. They'll attack you plenty and receive a mountain of pain in return due to the smite bonds, so just stand there and recast PS, SB and your elite as required.

Also, don't take any skills that reduce damage like Shield of Absorption or Dolyak's Signet - you want to receive damage to maximise healing by Spirit Bond and to return damage via the smiter. As long as you outheal the damage you take with Spirit Bond, you're safe.

Use starter armor (or shing jea / ascalon / kamadan) until lvl20. You can safely continue to use it in HM or switch to AL 50 (+20 vs physical). Still works fine in AL 80 (+20 vs physical).

The first bonder deals damage, the second provides health and energy regen. For greater survivability take both - the healing bonder cleans up most damage below the Spirit Bond threshold, making for a very safe run. Otherwise you're totally reliant on Spirit Bond for health. Your choice, but always take the smiter

I'd also suggest practicing the run on another character to become comfortable with the build and the timing. It's really easy - cast enchants and Sig of Stamina, flag heroes, use a scroll, run in, cast and keep Protective Spirit up all the time, cast Spirit Bond and recharge only when it drops. It has 1/4 second cast time and 2 sec recharge, so it's easy to hit again if you miss. With 700+ health you can afford to be sloppy with your timing...but practice makes perfect

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Hahah, one spell caused 300dmg to me in Chaos in Elona quest.
How gay, and that was only because of those bloody Lionguards who bloody stood behind me in every battle, and running away after they were hit.

AI ftl, and this title too -.-

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

What is the point of Lifebarrier?
Assuming you have 700 health

Without Lifebarrier
-take 70 damage from all attacks with PS which triggers SpiritBond

With Lifebarrier
-chance to take less then 60 damage from an attack (Doesnt Trigger SB)
-one extra enchantment to cast?

munnif

munnif

Ascalonian Squire

Join Date: Oct 2006

Norfolk UK

Greener Pastures [DVDF]

N/Me

You can just as easily get r3 Survivor doing Urgoz farm, with ramp insight scrolls you get 6048xp per run (run time 1-2mins) plus zodiacs.

you can also do this with Rit, Ranger or Sin primary, meaning there is more flexibility.

Plus you dont have to spend 15k on a elite necro tome. In fact, you need no elites at all.

Assuming you get r1 survivor by the time you reach HzH you will only need to do 200ish runs to get r3.

thats 6 hours at the very outside, probably more like 4 1/2 to 5.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

you have a chance at dieing doing the urgoz farm and i hate that god dang arborstone interrupt-athon ceiling crashing action its very annoying ><

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by tuna-fish_sushi
What is the point of Lifebarrier?
Assuming you have 700 health

Without Lifebarrier
-take 70 damage from all attacks with PS which triggers SpiritBond

With Lifebarrier
-chance to take less then 60 damage from an attack (Doesnt Trigger SB)
-one extra enchantment to cast? I also haven't found out yet. There aren't any elites needed on the Bonder monk imho.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by munnif
you can also do this with Rit, Ranger or Sin primary, meaning there is more flexibility.

Plus you dont have to spend 15k on a elite necro tome. In fact, you need no elites at all.

Assuming you get r1 survivor by the time you reach HzH you will only need to do 200ish runs to get r3 a. You can do this with any primary. It's the monk's protection skills that makes this dead easy for any class and you need at most 10 in Prot.

b. You don't need elites because the smite bonds will easily do the job. It's just faster with SS/SoJ/Glad's/VWK...whatever

c. You need to get there alive and there's a much higher chance of dying. Die once = title gone.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by tuna-fish_sushi
What is the point of Lifebarrier?
Assuming you have 700 health

Without Lifebarrier
-take 70 damage from all attacks with PS which triggers SpiritBond

With Lifebarrier
-chance to take less then 60 damage from an attack (Doesnt Trigger SB)
-one extra enchantment to cast? You don't need LB, it's just easier with it. SB will trigger on Furious Axe and Triple Chop hits as low as 31 with PS and LB up. It looks like if it was going to do 60+ dmg, it'll trigger SB with LB. Normal axe attacks do less than 60+ and it's easier to mop it up with LB in the mix.

You also don't necessarily want it to trigger SB on all hits. Otherwise it can be a bit more challenging having to spam SB, particularly if you recast too early. Two seconds down could mean 50+% of your health without the second bonder, it's easy to panic and screw the pooch

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

gah SB was being stupid... I guess you have to wait for it to go completely down then recast it because i kept spamming it and it would continue the 10 hit thing (e.x. I cast SB and get hit 8 times, i recast it i get hit 2 times and its gone, instead of extending it by 10 again it just made it last longer but went away after 2 hits)

Oh well i needed a level 20 necro anyway...

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

In my opinion, I found that when testing this with my monk. Even using no life barrier with 15 al/ 60al armor to me was more challenging then taking off all armor. Because I understand that your spirit bonds will turn off quicker, but if you've ever solo'd/ duo'd the uw being able to watch for it to end and recast can easily be done by the time your life goes down to like 3/4th and every hit triggers spirit bond.

When I had 15al and up on my monk some regular hits hit for 59 and below and imo it was more scary watching the life going down more and more. One thing I would like to add is if your really scared about dying, you could try bringing the 2 divine intervention/ smite duplicate and if you think you could die just cast both of those (I haven't tested, but think that only 1 one trigger if you "die" then the other one would be there if your health goes down again)

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
if you've ever solo'd/ duo'd the uw being able to watch for it to end and recast can easily be done by the time your life goes down to like 3/4th and every hit triggers spirit bond. I agree with you here. If you ever used the 600 Spirit Bond monk in the past farming trolls outside Drok's in starter armour, you'll find this a walk in the park.

Taking the second healing bonder makes life very easy for those unfamiliar with the timing of SB. I find it much easier to have all bonds up from 2 bonders and have never looked like going under 75% health on any run, even with dodgy PS and SB timing.

Things are a little dodgier with just the smite bonder - if you're comfortable with SB timing it's still easy, no matter what your AL. Obviously, don't wear AL60 in NM, only in HM...they rip you a new one no matter what your AL

RainwalkerC

Frost Gate Guardian

Join Date: May 2006

in fear

changes often, check daily

Mo/

did wut u said, used only 1 hero, got it in 15 hrs , thank you very much
this is my second try, first try i died because guild wars decided to crash on me for no reason, was lucky nothing weird happend the second time, gettin survivor has alot to do w/ luck

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Can anyone give me advice, I want to use my paragon to get legendary survivor but am afraid at farming it with the spirit bond build.

I am curious, could the same effect be achieved (slower obviously) that using like life barrier, life bond to tank the enemies and then slowly kill them off with spear skills or something work? Or do they still hit too hard even with both of those enchants? Should I just stick with the spirit bond build and hope that nothing happens?

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by MercenaryKnight
Can anyone give me advice, I want to use my paragon to get legendary survivor but am afraid at farming it with the spirit bond build.

I am curious, could the same effect be achieved (slower obviously) that using like life barrier, life bond to tank the enemies and then slowly kill them off with spear skills or something work? Or do they still hit too hard even with both of those enchants? Should I just stick with the spirit bond build and hope that nothing happens? It's even possible with a warrior, so it's no problem with a paragon

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
Can anyone give me advice, I want to use my paragon to get legendary survivor but am afraid at farming it with the spirit bond build. The Spirit Bond build is easy, made even easier when you add a second bonder providing up to +9 pips of health and +1 energy. It really does take the sting out of the Knights' hits.

If you're concerned about the timing of Spirit Bond take Shield of Judgment - the knockdowns give you plenty of time to recast Spirit Bond. And always let SB expire before renewing.

As i've mentioned in previous posts, practice the run with another character first to get used to the timing, then have at it with your survivor title hunter.

I'm currently working a Paragon through Istan and will post a run as soon as i get it to The Marketplace

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

So what would be some extra tips for survivability. I don't know if I should use life barrier because I have all my heroes runed up so it'd be like lvl 16 life barrier and what not and I am afraid sometimes it'd reduce it too much.

But I am guessing I should use max al armor, 2 bonders and then should I bring like the motivation skills and like reversal of fortune (the motivation ones where like you get healed if you get hit/ heal when you cast a spell) to increase my survivability?

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by MercenaryKnight
So what would be some extra tips for survivability. I don't know if I should use life barrier because I have all my heroes runed up so it'd be like lvl 16 life barrier and what not and I am afraid sometimes it'd reduce it too much.

But I am guessing I should use max al armor, 2 bonders and then should I bring like the motivation skills and like reversal of fortune (the motivation ones where like you get healed if you get hit/ heal when you cast a spell) to increase my survivability? Forget Motivation and Reversal of Fortune, they'll do nothing for you here. Just go with the Monk skills in the build in the first post, except Blessed Signet, and take an AoE attack like Shield of Judgment if you have it.
Don't run more than 10 in Protection on your smite bonder, max Smite is fine. 13 Healing and leftovers into Divine on the healing bonder is the way to go.

ghostkai

ghostkai

Academy Page

Join Date: Nov 2006

RISE

W/

this works wonders, i've switch out SS for ZB though. they die fast enough from the smite bonds and i got a emergency heal for over 240

kiloae

Ascalonian Squire

Join Date: Nov 2006

if using a warrior for this run, do you keep the 2 hero monk builds the same as mentioned in the original guide?

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I'm using one Smitebonder, that's enough. I'm just too lazy to set up dunkoro, too.