Hard Mode Needs Fixing

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

The Hard Mode hype has died down within a month of its release. There are very few groups LFGing for Hard Mode, therefore forcing Heroes/Henches and/or guild contact. I haven't seen a single "LFM Hard Mode" in the Alliance Chat in two weeks (I am in [SMS], one of the biggest PvE Alliances. Or just Racthoh and his posse, depending on your point of view.)

Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
  • Difficulty: Yes, Hard Mode is hard. But it's Hard for the wrong reasons: It might have just been called "You Must Bring Two Copies of Protective Spirit Here" Mode. There is no way you'll beat a large majority of the Elementalist/Ritualist bosses without a good Protective Spirit. The difficulty itself doesn't need to be changed; the PvE Sunspear skills might make Hard Mode easier. But could there be a little retweaking of the the bosses who deal 500+ damage Meteors?
  • Reward: You have to go for broke in Hard Mode just to get something out of it. Legendary Guardian/Vanquisher or bust. After that...what then? Those titles need to hold a little more significance due to the difficulty involved. A small step would be to change the reward for Vanquishing an area to 10g per enemy, no EXP. Areas tend to have 200ish enemies, so it would be 2k per area. It's a decent Reward::Time.
  • Hard Mode Unique Loot: How often do you see Tomes drop? Scrolls? Too rarely, for what they do. Tomes/Scrolls are basically a 1k gold drop. But keep in mind...THIS IS HARD MODE! Loot should scale accordingly! Permanently increase the drop rates on Scrolls/Tomes (I recommend atleast 5x. Seriously. Convience doesn't hurt the economy.) and people will be a lot happier.
  • Anti-Farming in Hard Mode: Gaile Grey said that the Anti-Farming code isn't in Hard Mode. I, among many others with personal anecdotes, think she is wrong. A confirmation of either event would go a long way in Hard Mode PR.
  • LFG: Human parties can offer a huge advantage over Henchman/Heroes (even moreso if the PvE Sunspear skills are decent). Of course, it's hard to find people when they are spead across 56 missions, thus forces a reliability on H/H, Guildies. The only way to fix it is to make the Party Search affect the entire world for Hard Mode. Communities shouldn't have to have their own solution to this problem (although people such have Dralspire and Azarel STX have helped.)

I know many people have given up on GW's PvE due to its Sysphisian nature and gone to WoW instead (which takes a few months before it suffers from a Sysphisian nature). ArenaNet just finished with the ATS; can't they look at the PvE side of the game for once? (like maybe releasing the aforementioned Sunspear PvE skills which were intended to be released with Hard Mode a month ago?)

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

I wanted to rebuild my guild specifically for hard mode and seriously, the hype was over within a week. Now it seems no one wants to do it, it's hard to find a competent group and there just isn't enough incentive to do it for me. Granted, I love title grind and I'm really happy they implemented this. However, it's so hard to find a good group willing to stick it out for the amount of time needed. I hope more people get motivated to do it

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Agree 100%. The only use for HM for me is farming LB points. I've said all along that Anet has shown that they don't understand that greater challenge = greater rewards...ever since the elite missions for Factions. You can go through a mission for (what was originally 3 hours, now down to maybe 1.5), with for the most part, terrible drops...but at least the drops in the Elite missions were pretty good/rare compared to normal canthan drops, at least in the beginning. I haven't even noticed a difference in the drops between NM and HM. I wouldn't mind the difficulty so much if there was actually a reason for going through with it.

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by Zinger314
The Hard Mode hype has died down within a month of its release. There are very few groups LFGing for Hard Mode, therefore forcing Heroes/Henches and/or guild contact. I haven't seen a single "LFM Hard Mode" in the Alliance Chat in two weeks (I am in [SMS], one of the biggest PvE Alliances. Or just Racthoh and his posse, depending on your point of view.)

Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
  • Difficulty: Yes, Hard Mode is hard. But it's Hard for the wrong reasons: It might have just been called "You Must Bring Two Copies of Protective Spirit Here" Mode. There is no way you'll beat a large majority of the Elementalist/Ritualist bosses without a good Protective Spirit. The difficulty itself doesn't need to be changed; the PvE Sunspear skills might make Hard Mode easier. But could there be a little retweaking of the the bosses who deal 500+ damage Meteors?
  • Reward: You have to go for broke in Hard Mode just to get something out of it. Legendary Guardian/Vanquisher or bust. After that...what then? Those titles need to hold a little more significance due to the difficulty involved. A small step would be to change the reward for Vanquishing an area to 10g per enemy, no EXP. Areas tend to have 200ish enemies, so it would be 2k per area. It's a decent Reward::Time.
  • Hard Mode Unique Loot: How often do you see Tomes drop? Scrolls? Too rarely, for what they do. Tomes/Scrolls are basically a 1k gold drop. But keep in mind...THIS IS HARD MODE! Loot should scale accordingly! Permanently increase the drop rates on Scrolls/Tomes (I recommend atleast 5x. Seriously. Convience doesn't hurt the economy.) and people will be a lot happier.
  • Anti-Farming in Hard Mode: Gaile Grey said that the Anti-Farming code isn't in Hard Mode. I, among many others with personal anecdotes, think she is wrong. A confirmation of either event would go a long way in Hard Mode PR.
  • LFG: Human parties can offer a huge advantage over Henchman/Heroes (even moreso if the PvE Sunspear skills are decent). Of course, it's hard to find people when they are spead across 56 missions, thus forces a reliability on H/H, Guildies. The only way to fix it is to make the Party Search affect the entire world for Hard Mode. Communities shouldn't have to have their own solution to this problem (although people such have Dralspire and Azarel STX have helped.)

I know many people have given up on GW's PvE due to its Sysphisian nature and gone to WoW instead (which takes a few months before it suffers from a Sysphisian nature). ArenaNet just finished with the ATS; can't they look at the PvE side of the game for once? (like maybe releasing the aforementioned Sunspear PvE skills which were intended to be released with Hard Mode a month ago?)
You should maybe add:

Difficulty: Add multiple skill sets for creatures that randomly load to them. Example, Elementlist could be fire or water or air or earth. Maybe even go so far as to make 2 fire builds and so on. Do so for each class. That way it is always a challenge without the cheap substitute of "Creatures move, attack 50% faster and cast and have skill recharge increases of 50%". A Hard Mode with some actual though put into it.

Reward: Or Merchants give a discount in that chapter if you Vanquished it. Same goes if you completed the all the missions and bonuses for that chapter as well.

Hard Mode Unique Loot: How about make those Jade Swords and the like drop a bit more as well?

Anti-Farming in Hard Mode: Was she referring to the anti-farming code of rezoning or the number of people farming that section?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

She was referring to the anti-farming code of rezoning.

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

It's made me leave, personally. I wont rejoin the game until it is reverted or repaired. That and soul reaping. So no 40$ from me for your damn expansion until you unsuck my game, Anet.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Alderin, I am pretty sure Gaile was being vague and talking about the rezoning farm code, not the amount of people farming.

/signed

I know I don't do hard mode atm because I have many NM things to do, but I plan on doing HM once I get those things done. Also these ideas do sound nice and would probably get HM more active.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Exact quote from Gaile regarding Anti-Farm (For Reference)

Quote:
Hi,

I just want to make sure that everyone knows: We have made absolutely no changes to the drops since we introduced Hard Mode.
Quote:
We removed the anti-faming code in normal mode. The code was never implemented in Hard Mode. So no, there is no anti-farming code in Hard Mode.

In addition, based on player feedback and our own review of data from the early hours of the introduction of Hard Mode, we excluded several items from loot scaling, as explained here.

I hope this is helpful information.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

^ it's pretty clear from that, that Gaile straight-faced lied to us. Despite that it's obviously wrong, she's been silent on it.

Regarding HM, yeah it has all the trappings of a gimmick that will only hold attention for a short amount of time, before it's flaws and lack of reward/accomplishment makes it a junk feature.

I'm in a PvE alliance, and that's about the only shot one has at accomplishing anything, and even then, it's a big meh. Certainly not to satisfy the 'go for broke' nature of it's associated titles. The lie about the Sunspear skills coming out 'soon' contributes to this.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

The few Missions I have attempted in hard mode are ridiculously unbalanced. They were never designed and play tested in hard mode so the feel of them is wrong. They are too simple in some areas and far too complex in others. I can see the original developer crying due to excessive laughter or anguish when seeing how they play. I have done quests and that in hard mode and that is not so hard. I agree the drops are pathetic and I feel that there is some form of anti farming taking place, a bit like do not drop anything much at first but increase it later.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

She didn't lie to us..the anti-farming from rezoning seems to be gone. What is not gone, however, is the loot scaling from the area being farmed by lots of different players...she never said that would be gone.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

2k still isn't even close to worth Vanquishing an area for. Should be 10k per vanquished zone. Only then would it be worth the time. Even then, it would still be way faster to farm ectos to get over 10k, so that's still a conservative number.

Rewards need to be increased alot across the board, because very few people will ever play HM otherwise, which makes it very hard or impossible to find a human party.

Agree the titles need more benefits attached to them.

Agree that party search needs to be fixed to include searches across all zones.

Agree the tomes need to drop way more or perhaps simply not ever go to AI bots and always drop to the real players.

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

Gaile probably didn't lie. Not directly. It's probably more like the Anti-Farm code ISN'T in Hard Mode, but there's some other code with a different name (anti-loot code lol) making Hard Mode suck. But even if that weren't sucking, loot in the game would still be a mess with how low it is.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by The Great Al
She didn't lie to us..the anti-farming from rezoning seems to be gone. What is not gone, however, is the loot scaling from the area being farmed by lots of different players...she never said that would be gone.
That would be because there is no such code. The number of people playing in the same area (but different instance) have no effect on your drops. How else do you think ectoplasm would still be dropping?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Curse You
That would be because there is no such code. The number of people playing in the same area (but different instance) have no effect on your drops. How else do you think ectoplasm would still be dropping?
I'm sorry, but there is no way this is true. In fact, this is probably one of the main reasons that the HM drops are so bad.

There is a popular farming spot that was posted here a while back. When the guy posted it, he was getting 2-3 golds per run (a 'run' took maybe 3 minutes). He posted it here, and by the time I had gotten to it (after having never farmed there before) I was getting 1 gold every 3 or 4 runs. This guy farmed the area a TON, and eventually he noticed that his drops were getting less and less. However, no one else was able to experience the drops that he was getting when he discovered the run.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Great Al, the workings of anti-farm is far from completely understood, but I think you are confusing 2 things: number of instances affecting drop rate (which most people dispute), and flags increasing as you overfarm in general (which I believe is the case).

I had a similar experience to yours: I 55/105 farmed the hell out of a few areas (dead swords, corsairs, gates of kryta), when I actually believed Gaile that there was no anti-farm in HM. Well, I got myself into anti-farm abyss, and it follows me to any zone I farm for the first time, whether it's a popular spot or not. I've tried hydras: nil. The Sandstorm Crags in Joko's Domain for Elemental Swords: not even a purple. And random places, looking for new farm spots that haven't caught on yet: still nothing.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

i totally agree zingers point, after u get title then what? i got Legendary Gurdian, and i am 26/34 elonian vanquisher, after all these, what i got?? couple hundrad gold in each area, a title, 1-2 exp, then what? nothing else, and yes, the bosses are really mean and hard, with a henchie hero group u cant survive, mostly your heros and hencies cant survive from a single meteor or spirit rife, or even 134 dmg fire storm... so yea, it need to be fixed or some how, i cant afford 10+ four leaf clovers per run

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by The Great Al
I'm sorry, but there is no way this is true. In fact, this is probably one of the main reasons that the HM drops are so bad.

There is a popular farming spot that was posted here a while back. When the guy posted it, he was getting 2-3 golds per run (a 'run' took maybe 3 minutes). He posted it here, and by the time I had gotten to it (after having never farmed there before) I was getting 1 gold every 3 or 4 runs. This guy farmed the area a TON, and eventually he noticed that his drops were getting less and less. However, no one else was able to experience the drops that he was getting when he discovered the run.
Ever occur to you that he might be lying, or he might have experienced one lucky run, and went crazy about it?

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by The Great Al
I'm sorry, but there is no way this is true. In fact, this is probably one of the main reasons that the HM drops are so bad.

There is a popular farming spot that was posted here a while back. When the guy posted it, he was getting 2-3 golds per run (a 'run' took maybe 3 minutes). He posted it here, and by the time I had gotten to it (after having never farmed there before) I was getting 1 gold every 3 or 4 runs. This guy farmed the area a TON, and eventually he noticed that his drops were getting less and less. However, no one else was able to experience the drops that he was getting when he discovered the run.
So then why is it that I can still get about 1 ectpoplasm every 5-10 runs? By your logic, it should be taking me 100+ runs to get 1, seeing how the UW is probably one of the most over farmed areas.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by VitisVinifera
Great Al, the workings of anti-farm is far from completely understood, but I think you are confusing 2 things: number of instances affecting drop rate (which most people dispute), and flags increasing as you overfarm in general (which I believe is the case).

I had a similar experience to yours: I 55/105 farmed the hell out of a few areas (dead swords, corsairs, gates of kryta), when I actually believed Gaile that there was no anti-farm in HM. Well, I got myself into anti-farm abyss, and it follows me to any zone I farm for the first time, whether it's a popular spot or not. I've tried hydras: nil. The Sandstorm Crags in Joko's Domain for Elemental Swords: not even a purple. And random places, looking for new farm spots that haven't caught on yet: still nothing.
I understand that in the past, if you farm, rezone, farm, etc over and over in the same area, the anti-farming code would be put into affect. That is what I believe Gaile was referring to when she said that the anti-farming code had been gotten rid of.

But I was still under the impression that an area that has been overfarmed by a lot of people will still give less drops (regardless of any 'anti farming code' which I referred to above).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Bogus. There is no anti farm code in HM. If there was, nobody would be getting anything with all those Urgoz suicide farm runs... Do some research before making baseless claims and accusing a.net of screwing you over (instead of "many people's personal accidotes).
Seriously Zinger, I get so tired of all this stuff.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Curse You
So then why is it that I can still get about 1 ectpoplasm every 5-10 runs? By your logic, it should be taking me 100+ runs to get 1, seeing how the UW is probably one of the most over farmed areas.
Obviously there would have to be some sort of minimum drop rate, if my (and many other people's) logic was correct.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

my drops are allways better then most. But i always do a mix of things, missions and farming. If you just farm your loot will suck.....

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Well,i do think the drops aren't as good as when hard mode first came out(scar eater run 7 golds 13 enemies,1 run)But in a few other farming spots iv'e been doing ok and have been getting a few very cool drops.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by HawkofStorms
Bogus. There is no anti farm code in HM. If there was, nobody would be getting anything with all those Urgoz suicide farm runs... Do some research before making baseless claims and accusing a.net of screwing you over (instead of "many people's personal accidotes).
Seriously Zinger, I get so tired of all this stuff.
So then why all of a sudden do popular farming spots all of a sudden become more or less unfarmable because the drops are universally bad there?

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by HawkofStorms
Bogus. There is no anti farm code in HM. If there was, nobody would be getting anything with all those Urgoz suicide farm runs... Do some research before making baseless claims and accusing a.net of screwing you over (instead of "many people's personal accidotes).
Seriously Zinger, I get so tired of all this stuff.
Been doing does a good bit today and last night. Was getting a good bit of gold items last night when fewer people where on. All during today when it's been packed I've been lucky to get one gold in every 20+ runs.

As for people still doing them, it's a very fast and overly simple farm so people do it. It's also a great way to get some EXP for a Survivor character.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by The Great Al
So then why all of a sudden do popular farming spots all of a sudden become more or less unfarmable because the drops are universally bad there?
Oh PLEASE. How many times will this issue be brought up? There have been many threads about this before in the past and Gaile herself has confirmed time and again that:

YOUR DROP RATE DOESN'T DEPEND ON PEOPLE OUTSIDE YOUR INSTANCE. No matter what they do, what they get, what they farm, what they kill.

Do I need to repeat that, or better, do I HAVE to dig up the threads for you again? (I have done it...like....3 times already)

Stop spreading false myths please.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I'll add this:

Since I pretty much know the trappings of anti-farm, I un-55'ed my monk, and started clearing out missions I didn't have masters in. Did about 6. First corsair run afterwards: gold r12 Colossal Scim (and a gold shield I haven't id'ed). I know that's just one example, but my previous 20 or so corsair runs netted jack. I got rid of the ant-farm flags, and this time around, I'll rotate my farm runs and hopefully not get anti-farm. Still, this isn't how it was supposed to be, per Gaile.

moral of the story: anti-farm isn't instance-based, it's how you personally farm. Since I believed Gaile on the outset, I got myself stuck in anti-farm abyss until I cleared it out, just like how it's always worked before HM

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Hard Mode is only broken if you don't have all 3 chapters. With heroes you can adapt. However, it is impossible to get Guardian Of Tyria if you don't have Nightfall--this is a fact.

Of course, unless you're lucky enough to find a group with other players.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Cacheelma
Oh PLEASE. How many times will this issue be brought up? There have been many threads about this before in the past and Gaile herself has confirmed time and again that:

YOUR DROP RATE DOESN'T DEPEND ON PEOPLE OUTSIDE YOUR INSTANCE. No matter what they do, what they get, what they farm, what they kill.

Do I need to repeat that, or better, do I HAVE to dig up the threads for you again? (I have done it...like....3 times already)

Stop spreading false myths please.
OK, then please explain to me how areas like...whatever the hell zone it is in NF, with all the insects right outside, which used to be a popular spot, has turned into an unfarmable areas because the drops are now terrible. Either it has been overfarmed overall and the drops automatically decrease, or Anet manually decreases the drop rate in areas that are easy to farm. I'm not one for conspiracy theories, but there are too many areas where the drop rates have dramatically decreased for there to be no sort of code in effect..

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

^Loot scaling Al. You now get 1/8th of your drops in a solo party.

That's how. It's not anti farm code.

Read update notes people.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by The Great Al
OK, then please explain to me how areas like...whatever the hell zone it is in NF, with all the insects right outside, which used to be a popular spot, has turned into an unfarmable areas because the drops are now terrible. Either it has been overfarmed overall and the drops automatically decrease, or Anet manually decreases the drop rate in areas that are easy to farm. I'm not one for conspiracy theories, but there are too many areas where the drop rates have dramatically decreased for there to be no sort of code in effect..
It's probably the latter. Or you just have a bad luck day.

Seriously, you can't prove that when you got a lot of loots it wasn't because you're lucky. You can't say that what you got back then is "normal" and what you got now is globally "decreased". It could be just you, or just that day.

Yeah, and loot scaling. (I thought he was talking about something pre-scaling)

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by HawkofStorms
^Loot scaling. You now get 1/8th of your drops in a solo party.

That's how.

Read update notes people.
Doesn't affect gold drops.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Cacheelma
It's probably the latter. Or you just have a bad luck day.

Seriously, you can't prove that when you got a lot of loots it wasn't because you're lucky. You can't say that what you got back then is "normal" and what you got now is globally "decreased". It could be just you, or just that day.
Lucky or unlucky, I understand that....theoretically its possible that my next 100 drops are all gold, or none of my next 1000 are. "could be just you, or just that day" would still imply that there is something going on, however.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by The Great Al
Lucky or unlucky, I understand that....theoretically its possible that my next 100 drops are all gold, or none of my next 1000 are. "could be just you, or just that day" would still imply that there is something going on, however.
Yeah, something called "Fortune" and "Luck" perhaps?

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Cacheelma
Yeah, something called "Fortune" and "Luck" perhaps?
I already said that luck (or probability) is a big factor. But then you went on to say that "it could just be me" or "it could just be that day" which implies that there is something beyond 'luck' involved. If that's not what you meant, then I apologize.

viper008

Banned

Join Date: May 2005

It's Anets good o'le Bait and Switch Tactic on us once again . The only thing that they overlook is, there are a lot of us who have a tad bit of intelligence, and regardless of their denials, we know better.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Spazzer
Hard Mode is only broken if you don't have all 3 chapters. With heroes you can adapt. However, it is impossible to get Guardian Of Tyria if you don't have Nightfall--this is a fact.

Of course, unless you're lucky enough to find a group with other players.
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies. Or how about when I did Bloodstone Fen (pre flags), or maybe Dunes of Despair. It is quite possible with just henchmen, you just need to know how to manipulate the henchmen to do what you want (a lot of running/using a longbow).

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by The Great Al
I already said that luck (or probability) is a big factor. But then you went on to say that "it could just be me" or "it could just be that day" which implies that there is something beyond 'luck' involved. If that's not what you meant, then I apologize.
It could just be you - seeing a pattern within chaos and randomality.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by Curse You
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies. Or how about when I did Bloodstone Fen (pre flags), or maybe Dunes of Despair. It is quite possible with just henchmen, you just need to know how to manipulate the henchmen to do what you want (a lot of running/using a longbow).
Doing the earlier areas of Tyria with parties of 4 or 6, full of henchmen, is not something I would ever want to do.