Hard Mode Needs Fixing
lightblade
I like Hard Mode's difficulty. It's just doesn't have enough rewards to make it worthy.
dopple
Quote:
Originally Posted by undeadgun
i totally agree zingers point, after u get title then what? i got Legendary Gurdian, and i am 26/34 elonian vanquisher, after all these, what i got?? couple hundrad gold in each area, a title, 1-2 exp, then what? nothing else, and yes, the bosses are really mean and hard, with a henchie hero group u cant survive, mostly your heros and hencies cant survive from a single meteor or spirit rife, or even 134 dmg fire storm... so yea, it need to be fixed or some how, i cant afford 10+ four leaf clovers per run
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I have just started doing some in Cantha and I am stuck at Zen Daijun for god's sake! How more frustrating can a mission be?
-Lots of overlapping patrol paths that have a tendency to converge on you AFTER you have begun fighting another mob
-Idiot NPCs (Togo, etc) that follow you around and prevent you from doing good luring when playing solo with hero/hench
-Same idiot NPCs that must survive
-Bloody timers on almost all missions
-Groups of 3 elementalist monsters that are devastating
-Bosses that do ungodly amounts of damage
Mix all that together and you got a mightily frustrating gaming experience. I had some fun in Tyria, but I think that its about it. Ill go farm Lightbringer points in HM, and after that it will probably be goodbye HM.
Spazzer
Quote:
Originally Posted by Curse You
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies.
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And if you did bloodstone fen preflags, you did it before hard mode.
Now, why don't you take your henchmen of yours and try to beat the bonus on Dunes Of Despair on hard mode (mission too). Then, see if you can't tackle Sanctum Cay (mission too).
Aurora Glade (and bonus) is also another difficult one to do with tyrian henchmen, though I have proven this one do-able.
Racthoh
I want Herta to have Sandstorm on the island, also having Alesia with WoH instead of Heal Other would've helped in Northern Shiverpeak missions. That is pretty much all I want fixed right now. New skills would be nice, but it'll just make the thing too easy if they're too good.
After they fix the ATs, it would nice if they could look at hard mode again and make it the good kind of tough. Thought out skill bars (Blade of Corruption still have Shield Bash with no shield), secondary professions, balanced groups that are level 20. Not this lazy double speed, double recharge, double activation, 20 specced skilled nonsense. It makes their kiting ability stupid; playing as a warrior sucks when a speed boost isn't enough to catch enemies.
I would be happy with balanced skill bars and the double everything removed. And if Anet is too lazy to think about balanced skill bars to ask the community for their input on creating some skill bars. But given their track record on listening to the community like on the new HA mechanic weekends, it would just be a waste of forum space.
After they fix the ATs, it would nice if they could look at hard mode again and make it the good kind of tough. Thought out skill bars (Blade of Corruption still have Shield Bash with no shield), secondary professions, balanced groups that are level 20. Not this lazy double speed, double recharge, double activation, 20 specced skilled nonsense. It makes their kiting ability stupid; playing as a warrior sucks when a speed boost isn't enough to catch enemies.
I would be happy with balanced skill bars and the double everything removed. And if Anet is too lazy to think about balanced skill bars to ask the community for their input on creating some skill bars. But given their track record on listening to the community like on the new HA mechanic weekends, it would just be a waste of forum space.
bungusmaximus
Hmm just fix the drops and the bosses and we'll be fine I think. Purple mesmer gear from every chest after buying 1.5k lockpicks just blows. Ele bosses doing 500 damage stopped being funny ages ago. When there's only henchies to play with (which sometimes sucks too, but isn't directly a-nets fault), I don't want AoE damage that wipes your group before you can even help it.
Spazzer
Lina should preprot whenever going into an area with heavy elementalists. I'm still trying to figure out how to get the bonus on HM Thirsty River when the 5x ele group wipes the party in one spike at the end.
Hooray for earthquake.
Hooray for earthquake.
blue.rellik
Quote:
Originally Posted by Curse You
So how then did I manage to kill Glint with just henchmen? That is after all, one of the most difficult bonuses in Prophecies. Or how about when I did Bloodstone Fen (pre flags), or maybe Dunes of Despair. It is quite possible with just henchmen, you just need to know how to manipulate the henchmen to do what you want (a lot of running/using a longbow).
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Dunes is far harder
Tukmolytes
I started to hate hard mode when I tried vanquishing City of Astaladrim (of whatever its called). I tried every hero/henchman combo there is and it' just very frustrating. 2 Ruby Djinns just own. Even norgu isn't that fast to interupt and Jin's daze isn't helping at all.
Numa Pompilius
The only thing I really agree with is the ridiculous one-shot-kill rit & ele bosses. Seriously, 500+ points of armor-ignoring (or after armor reduction has been factored in) damage every few seconds isn't fun in any way. It's not impossible to beat such bosses, I tend to keep them dazed and hammer on them, but it's annoying.
There is a precedent for reducing their damage output: the rit boss Tin Dao Kaineng on Shing Jea island was toned down. He used to be dishing out 300+ point spirit rifts, a rude wake-up call to level 15's like me...
As for the tomes I don't really have an opinion. Maybe they should drop more frequently, but it's not like you'll have a problem making 1000 gold to buy skills, or capping bosses, anyway.
On a different note: All of Tyria in normal mode except the three later titan quests is henchable, and *all* of Tyria in normal mode is ridiculously easily hero'able. Been there, done that.
I haven't done much hard-mode vanquishing in Tyria, but I did the earlier parts around Ascalon, and they're perfectly possible to hero. The only problem I encountered was endlessly kiting grawl healers.
There is a precedent for reducing their damage output: the rit boss Tin Dao Kaineng on Shing Jea island was toned down. He used to be dishing out 300+ point spirit rifts, a rude wake-up call to level 15's like me...
As for the tomes I don't really have an opinion. Maybe they should drop more frequently, but it's not like you'll have a problem making 1000 gold to buy skills, or capping bosses, anyway.
On a different note: All of Tyria in normal mode except the three later titan quests is henchable, and *all* of Tyria in normal mode is ridiculously easily hero'able. Been there, done that.
I haven't done much hard-mode vanquishing in Tyria, but I did the earlier parts around Ascalon, and they're perfectly possible to hero. The only problem I encountered was endlessly kiting grawl healers.
ayame ftw
Quote:
Originally Posted by Spazzer
Lina should preprot whenever going into an area with heavy elementalists. I'm still trying to figure out how to get the bonus on HM Thirsty River when the 5x ele group wipes the party in one spike at the end.
Hooray for earthquake. |
U could talk infuse health and infuse here, then she thinks u take a lot of damage and prots u.
Or u take grenths balance and infuse your self afther the boss spikes u…
Then u can go and tank what ever u want
(for the people that are taking this seriously: its just a joke!)
fb2000
so you want to get rewards for grinding thru Guardian/vanquisher? whats next, getting paid for every .1% explorer?
.defekt
Quote:
Originally Posted by Zinger314
Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
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BECAUSE GUILD WARS IS DEAD
sry guyz i jus won this thred
Longasc
I agree to AFC issues and the LFG interface.
But these are not problems related to Hard Mode alone!
Besides that, you ask for less damage on boss mobs, more drops of tomes and a really not that necessary extra reward for vanquishing.
I do not know the nature of WoW, but I returned to GW. Guess I prefer it "Sisyphean".
I just wonder: What is the stone that tends to roll down on you once you rolled it up the hill, to speak in the image of Sisyphus????????
But these are not problems related to Hard Mode alone!
Besides that, you ask for less damage on boss mobs, more drops of tomes and a really not that necessary extra reward for vanquishing.
I do not know the nature of WoW, but I returned to GW. Guess I prefer it "Sisyphean".
I just wonder: What is the stone that tends to roll down on you once you rolled it up the hill, to speak in the image of Sisyphus????????
Onarik Amrak
Quote:
Originally Posted by .defekt
I HAVE AN ANSWER
BECAUSE GUILD WARS IS DEAD sry guyz i jus won this thred |
Hengis
Quote:
Originally Posted by lightblade
I like Hard Mode's difficulty. It's just doesn't have enough rewards to make it worthy.
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What is the point of double XP and an additional XP reward for characters that already have a couple of hundred spare skill points?
The gold reward is also pretty worthless.. 900g for an hour's worth of play..
At the moment the rewards are irrelevant as I am going for the titles, but once the titles are obtained, there will be very little incentive to replay the maps.
Avarre
Stupidly amped damage enemies are bad. That's the only major issue I have, and while counterable it just isn't interesting to play against; dwarfing the other passive buffs.
Less chasing more target rotation? Also, snares?
Sanctum is considerably easy in that all you have to do is stand where you trigger the spawns towards the Vizier and... not die... Even with hench, not too hard.
Dunes is a little trickier, not from difficulty, but because of time contraints.
Hard Mode will suffer from less people simply because doing the same thing over and over, just against enemies with bigger numbers, is not necessarily fun.
Quote:
Originally Posted by Racthoh
It makes their kiting ability stupid; playing as a warrior sucks when a speed boost isn't enough to catch enemies.
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Quote:
Originally Posted by Spazzer
Now, why don't you take your henchmen of yours and try to beat the bonus on Dunes Of Despair on hard mode (mission too). Then, see if you can't tackle Sanctum Cay (mission too).
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Dunes is a little trickier, not from difficulty, but because of time contraints.
Hard Mode will suffer from less people simply because doing the same thing over and over, just against enemies with bigger numbers, is not necessarily fun.
Yol
Quote:
Originally Posted by Zinger314
Why aren't people playing Hard Mode?
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pm me on guru
Arduin
Quote:
Originally Posted by Hengis Stone
I'll echo this comment. As far as I am concerned the difficulty is just about right and I actually enjoy vanquishing a new area, but the rewards for vanquishing really are pretty pathetic.
What is the point of double XP and an additional XP reward for characters that already have a couple of hundred spare skill points? The gold reward is also pretty worthless.. 900g for an hour's worth of play.. At the moment the rewards are irrelevant as I am going for the titles, but once the titles are obtained, there will be very little incentive to replay the maps. |
Now, a few weeks later, I'm excilerated if ANY gold weapons drops after killing 300+ enemies, haven't seen a tome for ages, and the chests are giving me more and more purples.
This, combined with Gaile proclaiming 'there isn't an anti-farming code' makes HM a mere gimmick, only usefull if you want some new titles. Yay.
Come on Anet, get of your lazy bumm and give those monsters some real intelligence, usefull skillbars, and cut the cr*p with those speed and casting time buffs, which merely is an annoyance at best.
Star Gazer
I think the monsters dont have better skill bars because the developers themselves do not understand the game! I mean Jesus Christ, let them have builds! speed buffs = empathy and ss tear right through them. casting buffs? gg backfire. I have also noticed the same thing with the drop rate reducing. I think its a big conspiracy. They are hyping GWEN to be more than it is, and they are going to try to release GW2 in hopes that people from GW1 will flock over by the masses because GW1 will be a trainwreck when GW2 comes out. Yay for a 2 1/2 year, $150+ beta test!
Racthoh
Pre-casting Shelter and Union makes a lot of Hard Mode groups in Canthan and Elona a lot easier. I am quite happy they made Razah easier to get because there was no way I was finding a ritualist at the hours of play I have.
Frustrating, but doable. Typically in those cases dies from hero/hench focus fire before it can do anything because all it did was run around.
Quote:
Originally Posted by Avarre
Less chasing more target rotation? Also, snares?
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freekedoutfish
Quote:
Originally Posted by Zinger314
Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
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...people are doing HM!!! You just have to be patient and find the teams.
Quote:
Originally Posted by Zinger314
Difficulty: Yes, Hard Mode is hard. But it's Hard for the wrong reasons: It might have just been called "You Must Bring Two Copies of Protective Spirit Here" Mode. There is no way you'll beat a large majority of the Elementalist/Ritualist bosses without a good Protective Spirit. The difficulty itself doesn't need to be changed; the PvE Sunspear skills might make Hard Mode easier. But could there be a little retweaking of the the bosses who deal 500+ damage Meteors?
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Quote:
Originally Posted by Zinger314
Reward: You have to go for broke in Hard Mode just to get something out of it. Legendary Guardian/Vanquisher or bust. After that...what then? Those titles need to hold a little more significance due to the difficulty involved. A small step would be to change the reward for Vanquishing an area to 10g per enemy, no EXP. Areas tend to have 200ish enemies, so it would be 2k per area. It's a decent Reward::Time.
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In just 3 weeks, I've made enough gold from HM drops (simply selling to the merchant) to finish off my Ritualists 15k armor, to dye it black and to buy Ragos Flame Staff for 60k for myself.
I estimate that is about 100k I've made in just 3 weeks of selling HM drops to the merchant. Exactly how is that not a reward? and exactly how am I making a loss?
Quote:
Originally Posted by Zinger314
Hard Mode Unique Loot: How often do you see Tomes drop? Scrolls? Too rarely, for what they do. Tomes/Scrolls are basically a 1k gold drop. But keep in mind...THIS IS HARD MODE! Loot should scale accordingly! Permanently increase the drop rates on Scrolls/Tomes (I recommend atleast 5x. Seriously. Convience doesn't hurt the economy.) and people will be a lot happier.
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I've picked up one passage scroll to FOW myself, and seen about 4 others drop for other playes.
I have picked up about 10-20 golds. Alot more then I ever got in the last 6 months of playing. And ive been playing 18 months. My wisdom title has increased alot.
Quote:
Originally Posted by Zinger314
Anti-Farming in Hard Mode: Gaile Grey said that the Anti-Farming code isn't in Hard Mode. I, among many others with personal anecdotes, think she is wrong. A confirmation of either event would go a long way in Hard Mode PR.
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If that isnt a good enough/easy enough way for you to make gold, then you have some serious issues.
Quote:
Originally Posted by Zinger314
LFG: Human parties can offer a huge advantage over Henchman/Heroes (even moreso if the PvE Sunspear skills are decent). Of course, it's hard to find people when they are spead across 56 missions, thus forces a reliability on H/H, Guildies. The only way to fix it is to make the Party Search affect the entire world for Hard Mode. Communities shouldn't have to have their own solution to this problem (although people such have Dralspire and Azarel STX have helped.)[/list]
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I expect your one of those players who shouts "LFG HM" in an outposts, then sees someone else shouting "LFG HM", but you dont invite them because you expect them to invite you and you dont want to be leader.
Quote:
Originally Posted by Zinger314
I know many people have given up on GW's PvE due to its Sysphisian nature and gone to WoW instead (which takes a few months before it suffers from a Sysphisian nature). ArenaNet just finished with the ATS; can't they look at the PvE side of the game for once? (like maybe releasing the aforementioned Sunspear PvE skills which were intended to be released with Hard Mode a month ago?)
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Its far harder to find PUGs in WoW then it is in GWs. Most of the content in WoW is solo-able. The only stuff you need PUGs for are dungeons, but because they dont effect the storyline (which it doesnt have), you dont have to do them.
You can play through the whole of WoW alone if you wanted. GWs is far better for PUGs.
Sorry, but your points are just completely unfounded. Aside from the farming one, which I just dont care about.
Ouchie
There are people playing but ... not only spread out over 3 continents but also split between vanquishing and guardian.
I do believe the rewards should be fixed my examples are
1. regular tomes should drop more often and should never come from a chest
2. bosses should drop a few more elite tomes and elite tomes should be the only type of tome to come from a chest.
3. I have yet to see a passage scroll anywhere - vanquished Elona and 1/3 of Tyria - a couple places in Cantha. These should appear somewhere
4. lockpicks seem to have stopped falling altogether? When I first started out I would see 1-4 drop for our party in an area and its been 2 weeks now since I have seen one drop for anyone.
5. Perhaps at the end of an area you also get a random item - an elite tome or passage scroll or xx number of special items - clovers, eggs, cupcakes, booze, sweets, an ecto, a lockpick, a random gift for completing an area or even a contintent (slightly bigger reward of course) - Like a thank-you gift from the people of the continet for helping them.
6. They can kill the xp bonus at the end of each area as it means very little to anyone that far in the game.
7. Put in a tome/scroll buying/selling npc for people who have vanquished or finished missions in an area set the prices slightly lower (for selling) and higher for buying than market value to start - 500-750 for regular tomes to sell and 1,250 to buy of course they would only have available what players have sold. The price on elites would be similar to runes but have a bottom price . I have absolutely no idea on price of scrolls - never seen one drop - don't know anyone who has and never seen one for sale so.....
8. Perhaps they could also put in an extra npc that would buy gold or rare items at 2 or 3 times merchant value as a reward for hard mode.
Some of these ideas would help to cut down on trade spaming too as more people could get a decent price for their items after completing parts of hardmode.
I do believe the rewards should be fixed my examples are
1. regular tomes should drop more often and should never come from a chest
2. bosses should drop a few more elite tomes and elite tomes should be the only type of tome to come from a chest.
3. I have yet to see a passage scroll anywhere - vanquished Elona and 1/3 of Tyria - a couple places in Cantha. These should appear somewhere
4. lockpicks seem to have stopped falling altogether? When I first started out I would see 1-4 drop for our party in an area and its been 2 weeks now since I have seen one drop for anyone.
5. Perhaps at the end of an area you also get a random item - an elite tome or passage scroll or xx number of special items - clovers, eggs, cupcakes, booze, sweets, an ecto, a lockpick, a random gift for completing an area or even a contintent (slightly bigger reward of course) - Like a thank-you gift from the people of the continet for helping them.
6. They can kill the xp bonus at the end of each area as it means very little to anyone that far in the game.
7. Put in a tome/scroll buying/selling npc for people who have vanquished or finished missions in an area set the prices slightly lower (for selling) and higher for buying than market value to start - 500-750 for regular tomes to sell and 1,250 to buy of course they would only have available what players have sold. The price on elites would be similar to runes but have a bottom price . I have absolutely no idea on price of scrolls - never seen one drop - don't know anyone who has and never seen one for sale so.....
8. Perhaps they could also put in an extra npc that would buy gold or rare items at 2 or 3 times merchant value as a reward for hard mode.
Some of these ideas would help to cut down on trade spaming too as more people could get a decent price for their items after completing parts of hardmode.
Commander Ryker
Quote:
Originally Posted by Zinger314
The Hard Mode hype has died down within a month of its release. There are very few groups LFGing for Hard Mode, therefore forcing Heroes/Henches and/or guild contact. I haven't seen a single "LFM Hard Mode" in the Alliance Chat in two weeks (I am in [SMS], one of the biggest PvE Alliances. Or just Racthoh and his posse, depending on your point of view.)
Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
I know many people have given up on GW's PvE due to its Sysphisian nature and gone to WoW instead (which takes a few months before it suffers from a Sysphisian nature). ArenaNet just finished with the ATS; can't they look at the PvE side of the game for once? (like maybe releasing the aforementioned Sunspear PvE skills which were intended to be released with Hard Mode a month ago?) |
In the Ascalon area, there are lvl 20+ grawl with 2 monks in almost every group and you're only allowed a party of 4. Yes, I understand it's supposed to be hard, but this is just ridiculous. In the days before hm, by the time we got to foes of that level, we had parties of 8. Now, because it's hm, we're expected to beat these higher level, super buffed baddies? Yeah, ok.
freekedoutfish
Quote:
Originally Posted by Ouchie
There are people playing but ... not only spread out over 3 continents but also split between vanquishing and guardian.
I do believe the rewards should be fixed my examples are |
Sometimes you cant get no drops for days, and then suddenly you get loads.
I've had 6 tomes drop (elite and normal), one passage scroll, countless golds and lots of dyes while doing HM. I've also seen party members go through an entire HM mission getting nothing but gold drops, while no one else did. Ive also had most of my lock-picks survive atleast one use.
I've also had HM missions where I get nothing exciting at all, except blues and purples. Its like anything in life; sometimes your lucky, sometimes your not.
You cant ask for the mechanics of the drop system to be changed, just because you have an unlucky streak. I bet within a week, you will do a mission where you get countless golds. Then you'l be happier then pie.
The HM drop system is absolutely fine.
freekedoutfish
Quote:
Originally Posted by Commander Ryker
It was never about the rewards for me (it couldn't be because my luck totally sucks), it's about the challenge. This is way beyond a challenge tho, it's damn near impossible.
In the Ascalon area, there are lvl 20+ grawl with 2 monks in almost every group and you're only allowed a party of 4. Yes, I understand it's supposed to be hard, but this is just ridiculous. In the days before hm, by the time we got to foes of that level, we had parties of 8. Now, because it's hm, we're expected to beat these higher level, super buffed baddies? Yeah, ok. |
The MM being the key one, because you need numbers.
Sophitia Leafblade
Quote:
Originally Posted by Commander Ryker
In the Ascalon area, there are lvl 20+ grawl with 2 monks in almost every group and you're only allowed a party of 4. Yes, I understand it's supposed to be hard, but this is just ridiculous. In the days before hm, by the time we got to foes of that level, we had parties of 8. Now, because it's hm, we're expected to beat these higher level, super buffed baddies? Yeah, ok.
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Although i havnt been everywhere in HM mode from the numerious places ive been in Tryia and Cantha ive not no real problems, and if i do fail or get wiped out i change tactics slightly and try again.
kippyieh
Quote:
Originally Posted by Zinger314
... (which takes a few months before it suffers from a Sysphisian nature)... |
What does Sysphisian mean?
Sophitia Leafblade
Quote:
Originally Posted by kippyieh
Hi!
What does Sysphisian mean? |
Ouchie
Quote:
Originally Posted by freekedoutfish
Cant you make that exact same argument for gold drops in HM. The simple fact is that some people in the game are luckier then others, and you have good days and bad days.
Sometimes you cant get no drops for days, and then suddenly you get loads. I've had 6 tomes drop (elite and normal), one passage scroll, countless golds and lots of dyes while doing HM. I've also seen party members go through an entire HM mission getting nothing but gold drops, while no one else did. Ive also had most of my lock-picks survive atleast one use. I've also had HM missions where I get nothing exciting at all, except blues and purples. Its like anything in life; sometimes your lucky, sometimes your not. You cant ask for the mechanics of the drop system to be changed, just because you have an unlucky streak. I bet within a week, you will do a mission where you get countless golds. Then you'l be happier then pie. The HM drop system is absolutely fine. |
bungusmaximus
Quote:
Originally Posted by kippyieh
Hi!
What does Sysphisian mean? |
Commander Ryker
Quote:
Originally Posted by Sophitia Leafblade
I cant say ive ever had a problem with the grawl, me and Norgu take care of them easily enough. So the solution to your problems = Take a mesmer with you where ever you go. Mesmers have always been a real asset but they get highly overlooked, in hard mode they finally have the chance to shine
Although i havnt been everywhere in HM mode from the numerious places ive been in Tryia and Cantha ive not no real problems, and if i do fail or get wiped out i change tactics slightly and try again. |
Sophitia Leafblade
Quote:
Originally Posted by Commander Ryker
I did bring a mesmer, but how can you degen a monk, when there's another one healing him?
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Avarre
Degen is bad, use domination skills; focusfire-backfire will break just about any mob. If you bring hard shutdown like mentioned above it gets even easier, but is certainly not needed.
Spazzer
Quote:
Originally Posted by Avarre
Degen is bad
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Go for what is formulaic and has high damage numbers. It really helps if it's it's armor ignoring like hexes. I'm finding that dirty told SS, Empathy, Spoil Victor, Backfire, Soul Leech, etc spam is many many many many times more effective than Searing Flames simply because everything has too much health and armor to make elemenatlist nuking effective.
Kashrlyyk
Quote:
Originally Posted by VitisVinifera
Great Al, the workings of anti-farm is far from completely understood, but I think you are confusing 2 things: number of instances affecting drop rate (which most people dispute), and flags increasing as you overfarm in general (which I believe is the case).
I had a similar experience to yours: I 55/105 farmed the hell out of a few areas (dead swords, corsairs, gates of kryta), when I actually believed Gaile that there was no anti-farm in HM. Well, I got myself into anti-farm abyss, and it follows me to any zone I farm for the first time, whether it's a popular spot or not. I've tried hydras: nil. The Sandstorm Crags in Joko's Domain for Elemental Swords: not even a purple. And random places, looking for new farm spots that haven't caught on yet: still nothing. |
Nekretaal
The problem with hard mode is that there is nothing to do in hard mode but grind titles.
Why would you bother doing a Hard mode mission if you dont care about Guardian title because you dont have protector title?
Unique loot would go a long way towards fixing this issue and getting people to actually play... Hard/Nightmare mode in Diablo gave less gold but better loot... athough that might just turn hard mdoe into farming spots and not help anything....
I honestly think that hard mode needs unique content: unique quests or unique anything else to do. As it stand now, all you can do is grind out areas that you already beat using, in many cases, the exact same tactics.
Why would you bother doing a Hard mode mission if you dont care about Guardian title because you dont have protector title?
Unique loot would go a long way towards fixing this issue and getting people to actually play... Hard/Nightmare mode in Diablo gave less gold but better loot... athough that might just turn hard mdoe into farming spots and not help anything....
I honestly think that hard mode needs unique content: unique quests or unique anything else to do. As it stand now, all you can do is grind out areas that you already beat using, in many cases, the exact same tactics.
glountz
This is not Blasphemy. This is not Madness.
THIS. IS. HARD MOOODE!!
Be a real spartiat or stay at home.
Vainquished Tasca's end yesterday. Had a real laugh as we thought to vainquish this zone quickly.
THIS. IS. HARD MOOODE!!
Be a real spartiat or stay at home.
Vainquished Tasca's end yesterday. Had a real laugh as we thought to vainquish this zone quickly.
Commander Ryker
Quote:
Originally Posted by Sophitia Leafblade
I cant say ive ever had a problem with the grawl, me and Norgu take care of them easily enough. So the solution to your problems = Take a mesmer with you where ever you go. Mesmers have always been a real asset but they get highly overlooked, in hard mode they finally have the chance to shine
Although i havnt been everywhere in HM mode from the numerious places ive been in Tryia and Cantha ive not no real problems, and if i do fail or get wiped out i change tactics slightly and try again. |
Sophitia Leafblade
Quote:
Originally Posted by Commander Ryker
I did bring a mesmer, but how can you degen a monk, when there's another one healing him?
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so inother words u either need more firepower and/Or u stop or reduce the healing ability of the monks.
creelie
Zinger doesn't speak for everyone.
First of all, people are playing in hard mode.
My groups were almost always a mixture of fellow HM freaks from my friends list, new PUG members (many of whom ended up on my friends list), guild/alliance members, and heroes. No team came from only one source.
I've found Hard Mode to be a rewarding challenge - not in terms of bling, but in terms of the accomplishment and camaraderie that first hooked me on the game. I've made some new friends, helped some people out, become a better monk and started experimenting way more with my own builds.
Bling-wise, I'm satisfied. I think I made almost 100k from 25 missions, with an average of 2-3 attempts per mission. That's straight from the merchant and traders, no lockpicks or WTS involved. There's some stuff I kept for myself as well, instead of turning into gold.
I'm pretty pumped for Guardian of Elona as well. I might not even do Guardian of Cantha; I hate the way the timed Factions missions punish people for not being robots. But that's a Factions thing, not a Hard Mode thing.
First of all, people are playing in hard mode.
My groups were almost always a mixture of fellow HM freaks from my friends list, new PUG members (many of whom ended up on my friends list), guild/alliance members, and heroes. No team came from only one source.
I've found Hard Mode to be a rewarding challenge - not in terms of bling, but in terms of the accomplishment and camaraderie that first hooked me on the game. I've made some new friends, helped some people out, become a better monk and started experimenting way more with my own builds.
Bling-wise, I'm satisfied. I think I made almost 100k from 25 missions, with an average of 2-3 attempts per mission. That's straight from the merchant and traders, no lockpicks or WTS involved. There's some stuff I kept for myself as well, instead of turning into gold.
I'm pretty pumped for Guardian of Elona as well. I might not even do Guardian of Cantha; I hate the way the timed Factions missions punish people for not being robots. But that's a Factions thing, not a Hard Mode thing.