Hard Mode Needs Fixing

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

I think that vanquisher titles should be scaled, like cartographer titles (which are much easier). It might give more encouragement if people feel like they're making some progress, and they can still get recognition if one area proves too difficult.

Or maybe that wouldn't help at all...

I don't mind many of the buffs that the monsters got, as it just makes them easier to kill. However, I do have issues with the half cast/half recharge of some of the skills. For the most part it's not a big deal, but for some skills it makes them completely overpowered or (worst of all) just very very annoying.

Combine half cast rez and a group of awakened with, say, 4 cavaliers and an acolyte (it happens). If you're in wurms, this group is not difficult at all. It's just extremely annoying to deal with the never-ending rezzing.

Then there's my other favourite, kournans with their half recharge on skills like hex removal, condition removal, enchantment removal, interrupts...

Sure, I can defeat these groups. But it's still extremely frustrating. And that is what will drive people away from hard mode.

It's not hard mode. It's annoying mode.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

well, just like b4 i said, ppl, or at least me and my friends wanna some more REWARD rather than just useless skills points and exp, i do play HM, and i play fast and got a group of ppl doing it(everyday same time meet in next mission, prolly 4 or 5 missions a day), it only took me almost 2 weeks to get the Legendary Guardian, but after all, i didnt get anything that worth to mention besides the Title, Zinger's point is that Anet might want to add more rewards for the mission and vanquish, otherwise ppl that who cant find a decent group will stuck at Ascalon, and never gonna finish it

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

Quote:
Originally Posted by Andisa Kalorn
It's not hard mode. It's annoying mode.
QFT

Hard mode is almost as "unfun" as DoA. Just look at some of the responses people have posted for ways to beat certain areas. "Don't bring degen as its useless". Excuse me but why is Anet forcing our hands in what builds and skills we can bring. Granted a bad build is a bad build but completely eliminating a degen mesmer as an option is bogus. A degen mesmer is perfectly viable build except in HM because of the way Anet just increased the numbers and tweaked the rules in favor of the enemies. The skills are designed with a certain framework of rules in mind so that they are balanced and promote a variety of builds and tactics. However, HM has destroyed this as the skills do not fit well with the increase in levels, attributes, health, speed, etc.

Look back at the original prophecies game and you will note that there was no "insta kill" skill or creature in the game. This was done to encourage players to think of creative ways to deal with ones opponents. The fights were one of attrition where clever skill useage and tactics won the day and not pure raw damage. Players became experienced and over time became quite good at flat out stomping most of Tyria. Then came Factions and the over powered bosses introduced us to "insta kill". Annoying and unfun, at least it was only the bosses. Now with HM, virtually any group of casters can party wipe you in 2 seconds.

As other people have stated, well thought out skill sets for the enemies and better enemy composition would be far more challenging and interesting than the crap buffs that were done in HM.

As far as the rewards go I do find HM to be more rewarding but not greatly so. There is something wrong with spending 1500 for a lock pick and getting purple items or regular tomes. Would it be so difficult to give us the chance for some nice loot like maybe a couple of dyes, or a ruby, or a few candycanes. Elite Tomes and the passage scrolls are a step in the right direction but there needs to be more of this type of loot in those chests.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

My only real complaint is that old enemies simply buffed with an elite and constant speed boosts (etc.) does not fun make. I find myself, for the most part, using the same tricks to complete things that I did before. The only really new challenge was to change my heroes skill bars and I'd hardly call that a challenge.

Quote:
Originally Posted by kippyieh
Hi!

What does Sysphisian mean?
I believe Zinger meant Sisyphean. Like someone said, the story of Sisyphus, rolling a rock uphill just to have it roll back down.

I guess it's easier to just make up words when you don't really know what you're talking about.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by explodemyheart
My only real complaint is that old enemies simply buffed with an elite and constant speed boosts (etc.) does not fun make. I find myself, for the most part, using the same tricks to complete things that I did before. The only really new challenge was to change my heroes skill bars and I'd hardly call that a challenge.
QFT.

Hard Mode made me realize that Guild Wars PvE can never be challenging.

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

Well Hard mode is a little different. The areas with 4 and 6 party members are VERY challenging.

I agree that PS is needed and something other than SF nukers are important. I have been using Meloni as my tank with Myself as a SS necro using the spirit spammer build from DOA (Symbiosis gets Meloni up to about 1300 HP). Then I have another necro doing SV and Heal along with a prot monk...

Try the 4 party areas...that is fun and hard...

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by freekedoutfish
I thought the same thing, but your bog standard warrior, monk, MM and ele (or other) can wipe the Old Ascalon missions in minutes.

The MM being the key one, because you need numbers.
That is so true: You NEED a MM (and the heroes are great MM's. Actually, I now play curses with my necro, because Olias is a better MM than I.)

The endlessly kiting grawl healers are still annoying, though; when you encounter two of them with a monk boss, all of them kiting and spamming Word of Healing at eachother, you better pray you brought a domination mesmer or two.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Got my ranger as far as the Southern Shiverpeaks with PUGs alone, then basically gave up from not being able to get groups together. The interest died quickly.

But something is wrong when I couldn't finish D'Alessio Seaboard after trying it with at least a dozen different groups, and missions like Sanctum, Aurora, Thirsty and Glint were knocked out in one shot.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Seaboard imo is the hardest one in Tyria, i tried over 15 times with diff builds with 4 real ppl and 2 heros, turns out that wards against ele and ward of stabillity and echo backfire FTW.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

If you all are having trouble with the grawls in hm, just stop playing HM now... seriously... the *only* thing more pathetic than the grawls are the stupid stone elementals. There's only one thing that would slow down a halfway decent team of 4 in old ascalon (even if 3 are heroes), and thats the monk plants. Fortunately the Charr are at least halfway fun to fight.

Edit: now if the stone elementals standard attack actually worked with their ONLY skill [skill]Dwarven Battle Stance[/skill] and caused interrupts they might be less stupid, but Anet kinda forgot to test that one...

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

As said before by others, hard mode needs better rewards, the monsters should have a secondary profession, and a set of skill bars randomly loaded for various monsters on the map, would make hard mode great. Although I don't realy have a problem with it personaly, the 50% boost should be reduced some, especialy if the above mentioned changed are implemented.

On another note - has anyone else noticed that all the boss's that do not have elites in normal, also are lacking of them in hard? This should also be changed - It would provide more capture locations (not a big deal with the tome release), as well as increasing their power apropriatly.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Everyone hits 60%DP = forced back to outpost = total and utter trash.

Let's just say you're out vanquishing and you're killing the last enemy, but you're the last one alive with say, 47%DP. You get the enemy down to 1/4th his life or less and then he kills you. Yep, that last measly little enemy you had to kill to Vanquish the entire area just killed you, so now you have to start all over.

Sorry but not only is that crap, it's inexcusable. In a mission you should be forced to restart if your team wipes. In a zone/instance you should never be forced to restart for any such reason.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

definitely agree with everyone in this thread.

also still love killing Ice Golems (easy in Normal and Hard Mode), and they still drop their pre-searing "Icy Lodestones" valued at 3g.. lol.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Quote:
Originally Posted by Tarun
Everyone hits 60%DP = forced back to outpost = total and utter trash.

Let's just say you're out vanquishing and you're killing the last enemy, but you're the last one alive with say, 47%DP. You get the enemy down to 1/4th his life or less and then he kills you. Yep, that last measly little enemy you had to kill to Vanquish the entire area just killed you, so now you have to start all over.

Sorry but not only is that crap, it's inexcusable. In a mission you should be forced to restart if your team wipes. In a zone/instance you should never be forced to restart for any such reason.
yup, just met the same situation yesterday while vanquishing vabbin area. there is a monk boss(forgot name but he is bird-_-), he has group of 8 ranger and warrior togather, and he was the last group that i need to kill.and my party at 30% some DP, 1st try failed, then i go again, failed again(u cant kill em cuz the boss is using his amazing machien-gun Healing Touch, even i have 3 ss on 3 diff target), unluckly, i didnt buy anymore Four Leaf Clover, luckly, we have favor, paid bout 750g to get rid off my 20% DP, go again! and yes, failed again, 4th time after i died, Return to Outpost plz , that was 2 hours of wasting time, GG....

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Normal tomes need to be banned from hard mode chests.

Seriously.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Tarun
Sorry but not only is that crap, it's inexcusable.
Agreed; why did you put yourself in that situation? Totally dumb.
Quote:
Originally Posted by Moloch Vein
Normal tomes need to be banned from hard mode chests.

Seriously.
Considering players are buying them for 1k each, getting a white tome makes me much much much much happier than getting a purple item.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Spazzer
Agreed; why did you put yourself in that situation? Totally dumb.
Actually, I didn't put myself in that situation but I was certain there have been/will be people who encounter that situation. So my "situation" was a fabrication of my mind. :P

At this time I'm just doing HM missions in Cantha and Elona (already got Tyria complete).

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

As Tarun has stated, it's a bunch of crap to give the players no option but to return to an outpost.

Even if my entire team has 60% dp but we still want to try we should have the ability to do so.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Replicant
As Tarun has stated, it's a bunch of crap to give the players no option but to return to an outpost.

Even if my entire team has 60% dp but we still want to try we should have the ability to do so.
Gaile said the reasoning for that is to prevent the party the frustration of trying to kill the Enemy mob at 60% DP.

Because seriously, can you kill a decent-sized mob in HM at DP?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Zinger314
Gaile said the reasoning for that is to prevent the party the frustration of trying to kill the Enemy mob at 60% DP.

Because seriously, can you kill a decent-sized mob in HM at DP?
I'm thinking it's probably because the gods are getting tired of rezzing you over and over, and in HM, at 60%, it's going to happen a lot more frequently than in NM. So, in a show of good will and frustration, they kindly teleport you to the last town you were in as if to say "Here, now think about why that happened, and change your damn skills!"

sky sliverwolf

sky sliverwolf

Ascalonian Squire

Join Date: Apr 2007

R/

Quote:
Originally Posted by arcanemacabre
I'm thinking it's probably because the gods are getting tired of rezzing you over and over, and in HM, at 60%, it's going to happen a lot more frequently than in NM. So, in a show of good will and frustration, they kindly teleport you to the last town you were in as if to say "Here, now think about why that happened, and change your damn skills!"

LOL to bad they cant give you that message when they do that

madman24749

Academy Page

Join Date: Jul 2006

Ceasers X I Legion

W/Mo

/signed
Hard mode in a the case of actual difficulty to profit isn't all that great
And I have too much trouble finding groups...wasn't this thing supposed to make it easier to find groups???

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Quozz
QFT

Hard mode is almost as "unfun" as DoA. Just look at some of the responses people have posted for ways to beat certain areas. "Don't bring degen as its useless". Excuse me but why is Anet forcing our hands in what builds and skills we can bring. Granted a bad build is a bad build but completely eliminating a degen mesmer as an option is bogus. A degen mesmer is perfectly viable build except in HM because of the way Anet just increased the numbers and tweaked the rules in favor of the enemies.
Just fyi, degen mesmers have been pretty useless since Factions. Enemies got a big boost in hp around that time. Plus, rangers do degen so much better it's not even funny now.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

I gave up on HM after I tried to kill the Acolyte of Balthazar.

Despite having an entire team build set up to counter him in every way, it just came down to whoever can do the highest damage (which in this case was him with his 300 damage scythe attacks). No matter how blind, weakened or hexed he was, he would still just tear through you like butter. The second time round I tried it, we did the standard tank + 5 SF nukers build. We killed him that time but it was ridiculous, there was no strategy, no "clever" counters and yest it worked better than the build with all those ideas.

HM is a DPS fest. AI are NOT smarter, they just raised their attributes and gave elite skills to some enemies.

I'm expecting Insane mode to be enemies that deal 500% more damage and are immune to any type of damage.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Well, the whole 60% dp no res thing is not much of a problem in my opinion. Tackling that would be tackling the wrong thing.

I know it's supposed to be Hard Mode, but my only issue with it is when you cannot win with default Henchmen and instead are forced to use Nightfall's heroes. There is nobody to party with.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

The problem with dp: when a hench/hero reaches 30dp, you can't work it off. He'll be prime target from all mobs and will be at 60dp quickly (prime example is a Rampaging Ntouka passing my main group and running towards the flagged behind Olias to use Chilling Victory 1hit kill).

Hench & Heroes must get the 50% xp increase as well and killing a boss in HM should give a larger morale bonus.
It's stupid that cheat items like Four-Leave-Clovers are basically required to vanquish areas like Joko's Domain (has anybody play tested that area in HM?).

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Okay, earlier in this thread I was all "STFU Zinger! Go hard mode, it's your birthday!"

That was before I reached Kodonur Crossroads. And saw myself and 13 NPCs wiped in 2 seconds by an elementalist I didn't notice. Maybe 5 seconds.

I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.

As a strategy, frantic mass protection and nuking gets old fast.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Zinger314
Gaile said the reasoning for that is to prevent the party the frustration of trying to kill the Enemy mob at 60% DP.

Because seriously, can you kill a decent-sized mob in HM at DP?
That is saying that the players have no common sense and we cannot make decisions on our own.

If my entire party hit 60%DP and were were only halfway done, I may suggest restarting. Or if we had the items, I'd suggest we use Candycanes, Clovers, etc.

As I stated prior to this post, I would be extremely ticked off if I was forced to return to the outpost and I only had one mob left. There should at LEAST be an option to choose whether or not you wish to continue at 60%DP or to return to the outpost. As prior stated, missions are fine; but this kinda of crap in zones is uncalled for.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Sophitia Leafblade
Powerblock one, backfire the other one and then degen/beat them to a pulp
Quote:
Originally Posted by Avarre
Degen is bad, use domination skills; focusfire-backfire will break just about any mob. If you bring hard shutdown like mentioned above it gets even easier, but is certainly not needed.
Quote:
Originally Posted by Spazzer
To further expand on this point (which is right), you just don't have the time to sit around and wait for things to degen to death when everything has 1000 health.

Go for what is formulaic and has high damage numbers. It really helps if it's it's armor ignoring like hexes. I'm finding that dirty told SS, Empathy, Spoil Victor, Backfire, Soul Leech, etc spam is many many many many times more effective than Searing Flames simply because everything has too much health and armor to make elemenatlist nuking effective.
Thanks to you all. I'm a total noob when it comes to mesmers.

Quote:
Originally Posted by Sophitia Leafblade
You asked that above, the solution is you dont degen them you try other tactics like power blocking one (if ur using hers u can use lock on etc. or manually use the skill) and backfiring and mobbing the other.

so inother words u either need more firepower and/Or u stop or reduce the healing ability of the monks.
I know, sorry. I have no idea why that double posted.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by creelie
As a strategy, frantic mass protection and nuking gets old fast.
Ha ha ha ha ha!

Hard Mode should be more like Bastard Tetris

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

Quote:
Originally Posted by creelie
Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
Yeah I've been H&Hing through Elona and around Vabbi the difficulty of some of the missions goes way up. The last 3 missions I've done have required multiple attempts to get past that 1 guy/part that wipes your party almost instantly. I can't imagine trying guardian in Cantha, where (all?) of the bonuses are timer based. What a nightmare that must be, fighting the AI AND the clock constantly. I have to admit I'm enjoy the challenge at some level so far, but ask me again when I get to the realm of torment and my opinion will probably change.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Im in agreement with almost all the posts in this thread. HM should really be renamed "Annoying Mode". Yes it's doable, but you pretty much need to buy some form of DP reduction in order to vanquish areas which is by far offsetting any profit one might make with HM. When HM was released I had approx 350 Clovers, after vanquishing 9 zones Im down to 75. Sure the 1st 1/2 dozen zones were getting a feel for HM but even once I had decent builds I still had party wipes.

Try the monk boss near the "do not touch" in Forum Higlands. Getting there was difficult, trying to kill him and his group was an exercise in frustration...

/resign

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

#1: Apart from a pretty title the rewards are lame.
#2: Korshek the Immolated is not hard on hard mode. He is lame.
#3: H/H is the only viable option for many atm. Their AI is lame at best.
#4: In 8 man areas with H/H you get a tiny amount of items, even though they are all at a much higher chance of being rare.
#5: Non solo players are hurt how by solo farmers? Why should one type of player hinder the enjoyment of another? Imo solo farmers give items to the market for the players to enjoy and buy. More of them, the lower the prices.??

Mylon

Frost Gate Guardian

Join Date: Jul 2006

Hard mode needs a serious overhall. Prot spirit is god in this mode, though heroes only seem to use it on targets with 25% or less HP. SS, Spoil Victor, Empathy, Backfire, Diversion, Soul Leech, etc are all godly skills, but 3 heroes is very limiting _and_ there's the small problem of heroes tending to cast all of these spells on the wrong targets. They all focus fire unless micromanaged, and even then they may ignore orders. Necros don't spread hexes as they should, backfire might get put on a physical monster, and, in general, I'll end up with 1 severely hexed and crippled mob that dies while the rest of the enemy party slaughters mine with every hit doing 80 or so damage.

The combination of only 3 heroes (forcing us to use 4 henchs with stupid, incomplete builds) with bad hero/hench AI makes hard mode very frustration. With players it's much more managable, but only because certain skills are godly in hard mode. Did I mention how powerful Prot spirit and SS are?

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Spazzer
Ha ha ha ha ha!

Hard Mode should be more like Bastard Tetris
Quote:
Originally Posted by Bastet Website
Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience!
LOL. That's priceless. And it sounds just like Hard Mode actually. Hmm.

Quote:
Originally Posted by creelie
I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.
Doesnt sound like fun to me either. Hard mode for me is very likely just some occasional farming.

Edit: lol.. still chuckling about Bastet.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Quote:
Originally Posted by creelie
Okay, earlier in this thread I was all "STFU Zinger! Go hard mode, it's your birthday!"

That was before I reached Kodonur Crossroads. And saw myself and 13 NPCs wiped in 2 seconds by an elementalist I didn't notice. Maybe 5 seconds.

I thought about whining to people I know for help, but what about the next mission, and the next? Do I really want to invest the time to form groups to beat 26 more missions (12 in Cantha, 14 in Elona), all with 2-3 instakillers in every mob? Does that actually sound like fun? For me, the answer is no.

As a strategy, frantic mass protection and nuking gets old fast.
crossroad imo is the hardest one in NF HM mission, did over 15 times, finally got it

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Meh; except Bastet is actually fun.

Then again, the object of Bastet is not actually to win and get your title. And it reacts to you, which is really nice. If hard mode always presented you with enemies that countered your build perfectly (ie tons of shatter hex if you bring hexes, wild blow if you use stances, life stealing if you are 55ing) and there was no way to win, it would be much much more rewarding.

Instead, we got this doa clone.

tinnic

Ascalonian Squire

Join Date: Jun 2006

Tuskforce Supremacy

Mo/E

Reading this thread I can't help thinking that people are approaching Hard Mode with the wrong mentality. Why does loot matter to you guys so much? Beating the game in hard mode should be a reward in itself and the fact that you get a title to show off your achievement to others should be the cherry on top. But loot! Come on! Loot is so meaningless in Guild Wars that how it can be a motivation is beyond me.

As for not seeing people LFG for Hard Mode.... PUGs make getting through normal mode a challenge, so why would anybody any where want to take a PUG into hard mode! You would have to be an absolute masochist to do hard mode with a PUG. Perhaps the reason you don't see people LFGing is because most people know this. I know I don't LFG for hard mode but doesn't mean I am not doing hard mode. Indeed I am doing it rather regularly. But would I do it with total strangers... not a chance, not a chance!

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Commander Ryker
Thanks to you all. I'm a total noob when it comes to mesmers.

I know, sorry. I have no idea why that double posted.
Dont worry your forgiven. Everyone has to learn sometime so weve all been there at some point.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Mylon
Hard mode needs a serious overhall. Prot spirit is god in this mode, though heroes only seem to use it on targets with 25% or less HP. SS, Spoil Victor, Empathy, Backfire, Diversion, Soul Leech, etc are all godly skills, but 3 heroes is very limiting _and_ there's the small problem of heroes tending to cast all of these spells on the wrong targets. They all focus fire unless micromanaged, and even then they may ignore orders. Necros don't spread hexes as they should, backfire might get put on a physical monster, and, in general, I'll end up with 1 severely hexed and crippled mob that dies while the rest of the enemy party slaughters mine with every hit doing 80 or so damage.

The combination of only 3 heroes (forcing us to use 4 henchs with stupid, incomplete builds) with bad hero/hench AI makes hard mode very frustration. With players it's much more managable, but only because certain skills are godly in hard mode. Did I mention how powerful Prot spirit and SS are?
I've found why yHM is hard for you.
You're henching it!

Find a guild, please.
(Vainquished Snake Dance and did Boreas Seabed/Sanjiang DIstrict yesterday. Was fun!)