Originally Posted by tinnic
Reading this thread I can't help thinking that people are approaching Hard Mode with the wrong mentality. Why does loot matter to you guys so much? Beating the game in hard mode should be a reward in itself and the fact that you get a title to show off your achievement to others should be the cherry on top. But loot! Come on! Loot is so meaningless in Guild Wars that how it can be a motivation is beyond me.
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I need income. Without that and the ability to improve things I am just playing and nothing else, which is only good for a little while before I dont wish to do it anymore - again. Rate of return vs time played has fallen to all-time lows to the point where its near tedious to play. Fun, yes, dont get me wrong. At least for a little while. I play to explore the new chapter and get some new skills, but its just not like it used to be.
Just as a case in point, yesterday I saw a gold seller spamming on All channel that they were selling gold in 10k increments. 10k. If that's not an indication of how gold earning has fallen to all-time lows, I dont know what is. I dont know how community population is doing, but my guild is completely inactive whereas we used to have over 50 players. Anet, at least in PvE, needs to keep enough incentive to play in the game and not close the funnel so tightly in my opinion.
Its not just about loot, I agree with you. Earnings are, however, for many people part of the larger scope of play and Anet has pulled the rug out from under most of them. You can still be creative and find some more ways to earn, but the current game state has it more as work than anything else to the point now I just play a bit when I want to get a new chapter.
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Another thing is I used to have so much fun - SO much fun - joining random PUGs and healing and working my way through the game. Got 4 Protector titles, Treya included, in Factions that way. Difficulties increasing has encouraged players to play in-guild only and Heroes have added to this. The only PUGs out there right now for the most part are those players it seems that arent in active guilds or cant even make it through with Heroes on their own.
I am two missions short of getting Masters in NF now using just Heroes/Hench, so I am not having difficulty on my own in NM, but I miss the days of better PUGs (LOL - my god - I cannot believe I just typed that, but its true). PUGs are even worse now and the difficulty level has driven many off, or into retreats within their guilds. Its quite sad really. You do have to be in a good, active guild to really do much in HM and even then, I think there needs to be more motivation to actually go through all the time to actually do it, and that is drops, as well as the ability to play in a PUG from time to time and meet new people. Both pretty much gone. *poof*