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Originally Posted by Zinger314
Why aren't people playing Hard Mode? Lots of reasons. But there are ways to fix these problems...
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...people are doing HM!!! You just have to be patient and find the teams.
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Originally Posted by Zinger314
Difficulty: Yes, Hard Mode is hard. But it's Hard for the wrong reasons: It might have just been called "You Must Bring Two Copies of Protective Spirit Here" Mode. There is no way you'll beat a large majority of the Elementalist/Ritualist bosses without a good Protective Spirit. The difficulty itself doesn't need to be changed; the PvE Sunspear skills might make Hard Mode easier. But could there be a little retweaking of the the bosses who deal 500+ damage Meteors?
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Originally Posted by Zinger314
Reward: You have to go for broke in Hard Mode just to get something out of it. Legendary Guardian/Vanquisher or bust. After that...what then? Those titles need to hold a little more significance due to the difficulty involved. A small step would be to change the reward for Vanquishing an area to 10g per enemy, no EXP. Areas tend to have 200ish enemies, so it would be 2k per area. It's a decent Reward::Time.
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In just 3 weeks, I've made enough gold from HM drops (simply selling to the merchant) to finish off my Ritualists 15k armor, to dye it black and to buy Ragos Flame Staff for 60k for myself.
I estimate that is about 100k I've made in just 3 weeks of selling HM drops to the merchant. Exactly how is that not a reward? and exactly how am I making a loss?
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Originally Posted by Zinger314
Hard Mode Unique Loot: How often do you see Tomes drop? Scrolls? Too rarely, for what they do. Tomes/Scrolls are basically a 1k gold drop. But keep in mind...THIS IS HARD MODE! Loot should scale accordingly! Permanently increase the drop rates on Scrolls/Tomes (I recommend atleast 5x. Seriously. Convience doesn't hurt the economy.) and people will be a lot happier.
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I've picked up one passage scroll to FOW myself, and seen about 4 others drop for other playes.
I have picked up about 10-20 golds. Alot more then I ever got in the last 6 months of playing. And ive been playing 18 months. My wisdom title has increased alot.
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Originally Posted by Zinger314
Anti-Farming in Hard Mode: Gaile Grey said that the Anti-Farming code isn't in Hard Mode. I, among many others with personal anecdotes, think she is wrong. A confirmation of either event would go a long way in Hard Mode PR.
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If that isnt a good enough/easy enough way for you to make gold, then you have some serious issues.
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Originally Posted by Zinger314
LFG: Human parties can offer a huge advantage over Henchman/Heroes (even moreso if the PvE Sunspear skills are decent). Of course, it's hard to find people when they are spead across 56 missions, thus forces a reliability on H/H, Guildies. The only way to fix it is to make the Party Search affect the entire world for Hard Mode. Communities shouldn't have to have their own solution to this problem (although people such have Dralspire and Azarel STX have helped.)[/list]
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I expect your one of those players who shouts "LFG HM" in an outposts, then sees someone else shouting "LFG HM", but you dont invite them because you expect them to invite you and you dont want to be leader.
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Originally Posted by Zinger314
I know many people have given up on GW's PvE due to its Sysphisian nature and gone to WoW instead (which takes a few months before it suffers from a Sysphisian nature). ArenaNet just finished with the ATS; can't they look at the PvE side of the game for once? (like maybe releasing the aforementioned Sunspear PvE skills which were intended to be released with Hard Mode a month ago?)
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Its far harder to find PUGs in WoW then it is in GWs. Most of the content in WoW is solo-able. The only stuff you need PUGs for are dungeons, but because they dont effect the storyline (which it doesnt have), you dont have to do them.
You can play through the whole of WoW alone if you wanted. GWs is far better for PUGs.
Sorry, but your points are just completely unfounded. Aside from the farming one, which I just dont care about.

