No one beleives rits can heal!?
Trylo
Im putting this under 'pve experiences' just to clarify
So i was in a group and they needed a healer, i switched to my rit helm and pinged my build (Spirit Light Weap, Mend B&S, Spirit Light, Essence Strike, Gaze of Fury, Life, Deny Hexes, Rez/Divine Spirit).
They laughed and said rits CANT heal!??!?? and got a HEALER HENCH. needless to say i quit the group.
So i want to know from non-rits and rits alike how they feel about this label of not being able to heal and properly keep someone alive. Spirit Light is the BEST, most flexible heal in the game, and still no one beleives rits can save a life... Personally i think a restore rit is SO much better than a healer monk, and could easily replace them. Prot monks are a VERY different story, they are always needed no matter the situation... but they dont work that well with eachother, hence the healer + prot 2 monk combo... but resto+prot could replace those so quickly if people realized rit potential
Has this happened to other people as well?
So i was in a group and they needed a healer, i switched to my rit helm and pinged my build (Spirit Light Weap, Mend B&S, Spirit Light, Essence Strike, Gaze of Fury, Life, Deny Hexes, Rez/Divine Spirit).
They laughed and said rits CANT heal!??!?? and got a HEALER HENCH. needless to say i quit the group.
So i want to know from non-rits and rits alike how they feel about this label of not being able to heal and properly keep someone alive. Spirit Light is the BEST, most flexible heal in the game, and still no one beleives rits can save a life... Personally i think a restore rit is SO much better than a healer monk, and could easily replace them. Prot monks are a VERY different story, they are always needed no matter the situation... but they dont work that well with eachother, hence the healer + prot 2 monk combo... but resto+prot could replace those so quickly if people realized rit potential
Has this happened to other people as well?
Tyrian Runner
Thats one of the reasons I dont play a rit anymore. There are so many builds that they can do, you either find a group that expects you to be a healer, or demands that you be a ritual lord. None of the other builds are really known as well. I hate the "Your a resto rit? Better get 2 more monks incase"
I pride myself on being a fairly decent monk, but Ive been WAAAAAY outhealed by a rit multiple times. Playing a rit healer takes a little more straategy than pressing 12345 though, which is one reason a few people I know prefer newbie monks over (potentially good) resto rits
All a matter of preference I guess. If rits werent meant to heal at some point, why is there resto magic? Its like joining into a group playing a smiting monk. They can fight just as well as they can heal, but the lack of the build being seen as often as a healer or prot monk reduces a person's trust in it... same with the rit.
I pride myself on being a fairly decent monk, but Ive been WAAAAAY outhealed by a rit multiple times. Playing a rit healer takes a little more straategy than pressing 12345 though, which is one reason a few people I know prefer newbie monks over (potentially good) resto rits
All a matter of preference I guess. If rits werent meant to heal at some point, why is there resto magic? Its like joining into a group playing a smiting monk. They can fight just as well as they can heal, but the lack of the build being seen as often as a healer or prot monk reduces a person's trust in it... same with the rit.
ArKaiN
No.
Most people know a rit can heal almost as well as a monk, while doing other cool stuff.
I've seen "GLF monk or rest rit" quite often even in higher-end missions.
Most people know a rit can heal almost as well as a monk, while doing other cool stuff.
I've seen "GLF monk or rest rit" quite often even in higher-end missions.
Bai
Yeah.. this has happened to me in about 25% of the groups that I get into..It's what you have to expect for joining a PuG. One time, I joined a group with one monk, and I told the party that I was a Restoration rit, and they just seemed to ignore me and kept on persisting to get another monk. After about 15 minutes, they were still looking for a monk, so I just left. The group soon fell apart after that.
Usually groups are really nice about the healers in the group though. I had this one group.. We started the mission with me as a restoration rit and a ZB monk. After we had gotten in about halfway through the mission, the monk says: "Nice Job keeping yourselves alive with self-heals guys! I barely have to prot you guys at all!" Obviously he didn't know that I was a healer also.. but I decided to not say anything and just kept on doing the mission.
Usually groups are really nice about the healers in the group though. I had this one group.. We started the mission with me as a restoration rit and a ZB monk. After we had gotten in about halfway through the mission, the monk says: "Nice Job keeping yourselves alive with self-heals guys! I barely have to prot you guys at all!" Obviously he didn't know that I was a healer also.. but I decided to not say anything and just kept on doing the mission.
Xeroxz
I've quitted many groups when they laughed and said a monk was better then a rit... We can give them +9 regen when they have a hex or condition on them :s and heal about 400damage in a matter of seconds, which beats a monk to 200damage and +6regen... our recuperation spirit affects the whole team, their healing breeze or mending is pathetic against that...
I like to play a Channeler-Spirit build I can do a nice damage heal and interupt and blind at same time what you want more?!
Btw if they complain about restoration rit? :P why is half gw using our Vengful was khanei elite restoration skill then?
I like to play a Channeler-Spirit build I can do a nice damage heal and interupt and blind at same time what you want more?!
Btw if they complain about restoration rit? :P why is half gw using our Vengful was khanei elite restoration skill then?
ArKaiN
Quote:
Originally Posted by Xeroxz
I've quitted many groups when they laughed and said a monk was better then a rit... We can give them +9 regen when they have a hex or condition on them :s and heal about 400damage in a matter of seconds, which beats a monk to 200damage and +6regen... our recuperation spirit affects the whole team, their healing breeze or mending is pathetic against that...
I like to play a Channeler-Spirit build I can do a nice damage heal and interupt and blind at same time what you want more?!
Btw if they complain about restoration rit? :P why is half gw using our Vengful was khanei elite restoration skill then? This, however, is evidently pure BS.
A Healer's Boon Monk can heal 400 with one casting of Heal Other. Monks are better healers, because thats basically what the class does; Rest rits spike heal for less, but they make up with awesome condition removal & other stuff.
Suffice to say Rits can heal very well; You don't need to compare them to Monks.
I like to play a Channeler-Spirit build I can do a nice damage heal and interupt and blind at same time what you want more?!
Btw if they complain about restoration rit? :P why is half gw using our Vengful was khanei elite restoration skill then? This, however, is evidently pure BS.
A Healer's Boon Monk can heal 400 with one casting of Heal Other. Monks are better healers, because thats basically what the class does; Rest rits spike heal for less, but they make up with awesome condition removal & other stuff.
Suffice to say Rits can heal very well; You don't need to compare them to Monks.
Calen The Civl
Quote:
Originally Posted by ArKaiN
This, however, is evidently pure BS.
A Healer's Boon Monk can heal 400 with one casting of Heal Other. Monks are better healers, because thats basically what the class does; Rest rits spike heal for less, but they make up with awesome condition removal & other stuff.
Suffice to say Rits can heal very well; You don't need to compare them to Monks. Not necessarily. A rit can out heal a monk using just a single attribute line. A monk cannot heal as well as a rit using only Healing Prayers. Healer's Boon is found in the Divine Favor line. A healing rit can branch into other lines for damage augmentation and other effects as well.
To the OP. Don't let the overall ignorance other people have about a rit's abilities bother you. The ritualist is the most versatile class in the game now. Heck, my rit has even tanked in hard mode in place of a warrior with the right build and a decent prot monk to back her up.
A Healer's Boon Monk can heal 400 with one casting of Heal Other. Monks are better healers, because thats basically what the class does; Rest rits spike heal for less, but they make up with awesome condition removal & other stuff.
Suffice to say Rits can heal very well; You don't need to compare them to Monks. Not necessarily. A rit can out heal a monk using just a single attribute line. A monk cannot heal as well as a rit using only Healing Prayers. Healer's Boon is found in the Divine Favor line. A healing rit can branch into other lines for damage augmentation and other effects as well.
To the OP. Don't let the overall ignorance other people have about a rit's abilities bother you. The ritualist is the most versatile class in the game now. Heck, my rit has even tanked in hard mode in place of a warrior with the right build and a decent prot monk to back her up.
The undead Mesmer
With me its the other way around when NOT playing my ritualist most other ritualist think they cant heal >_>...
Let me explain... So yesterday I was in tahnakai temple with my warrior searching for a group not easy for my nublet warrior with his kind of biased build but hey gotta do something right? Well as luck would have it I saw 2 ritualists looking for a group I invite them along with some other players and ask what their builds are... The first rit pings I click *doubletakes* most horrid rit build I have ever seen...
So I ask both to go restoration and ping one of my more general resto builds they just look at me laugh and leave saying I am a noob and on top of that dish their own class by saying they cant heal -_-
After that I just asked a monk guildy to help and we got through so it was still a happy ending
Let me explain... So yesterday I was in tahnakai temple with my warrior searching for a group not easy for my nublet warrior with his kind of biased build but hey gotta do something right? Well as luck would have it I saw 2 ritualists looking for a group I invite them along with some other players and ask what their builds are... The first rit pings I click *doubletakes* most horrid rit build I have ever seen...
So I ask both to go restoration and ping one of my more general resto builds they just look at me laugh and leave saying I am a noob and on top of that dish their own class by saying they cant heal -_-
After that I just asked a monk guildy to help and we got through so it was still a happy ending
Dr Strangelove
People are retards. The only reason to take a monk over a rit is for prot prayers. Rits are vastly superior at red bars go up.
I feel ya with the "better get a couple more monks in case the rit sucks thing", and having to convince them otherwise. Then, when the mission starts, healing breeze boy on the other monk stands around and does nothing. Somehow, people think the monk did all the healing.
I feel ya with the "better get a couple more monks in case the rit sucks thing", and having to convince them otherwise. Then, when the mission starts, healing breeze boy on the other monk stands around and does nothing. Somehow, people think the monk did all the healing.
IllusiveMind
Yes I do believe that Ritualists can heal and keep any decent player alive.
Bargamer
Quote:
Originally Posted by Bai
"Nice Job keeping yourselves alive with self-heals guys! I barely have to prot you guys at all!"
I LOL-ed. I'm still amazed at the sheer ignorance of your average PUG. If you're not running the cookie cutter Build-of-the-Week, you're not getting into a group. This is why I like Heroes and minions, so I'd rarely had to deal with other people's stupidity.
Cebe
Quote:
Originally Posted by Trylo
Has this happened to other people as well?
I rarely get the "rits can't heal" or "ZOMG we must get a monk" comments. Perhaps only once or twice in the last year.
I have always said that Ritualist Healers are far better thank monk healers. This is due to one reason: In-house energy management. Ok, so monks have a few skills such as Healer's Boon and Healer's Covenant which could be considered as "energy management" but they have some fair costs (-1 energy regen, heals for less anyway)... Ritualists have many skills to use for direct energy management...skills such as Spirit Channeling, Signet of Spirits, Offering of Spirit...then there is Soothing Memories when combined with an item spell such as Protective was Kaolai.
Rit Healers > Monk Healers...although when it comes to protection I feel the monk has it in the bag.
I have always said that Ritualist Healers are far better thank monk healers. This is due to one reason: In-house energy management. Ok, so monks have a few skills such as Healer's Boon and Healer's Covenant which could be considered as "energy management" but they have some fair costs (-1 energy regen, heals for less anyway)... Ritualists have many skills to use for direct energy management...skills such as Spirit Channeling, Signet of Spirits, Offering of Spirit...then there is Soothing Memories when combined with an item spell such as Protective was Kaolai.
Rit Healers > Monk Healers...although when it comes to protection I feel the monk has it in the bag.
Sophitia Leafblade
Rit healers can be Very effective, the best healer as regard to healing ability however is a Mo/Rit since it can use the Rit healing skills and gain extra from Divine Favor.
Rits do have much better energy managements, Monks more often than not have to rely on secondary professions for energy management.
So Rits = Great Healers, Monks = Great Protectors, and 1 of each and your sorted for a mission
Rits do have much better energy managements, Monks more often than not have to rely on secondary professions for energy management.
So Rits = Great Healers, Monks = Great Protectors, and 1 of each and your sorted for a mission
SotiCoto
It isn't really an issue that arises often for me.... since I don't PuG .... and while there are two Monk heroes available right from the start of Nightfall, there is only the one Ritualist and he is only available right at the end.
... But I have my own personal issue with Rit Healers. While I will ask exclusively for them in missions like Thunderhead Keep and Eternal Grove (if I feel the inclination to PuG)... for missions like Nahpui Quarter or Raisu Palace.... I tend not to so much.
Why?
Because I have got it into my head that Ritualists spend their time putting down spirits, and by the time they're done everything is already dead and we all need to run on... out of spirit range.
Ritualists are at their optimum when the group has to stay in one place... When the group has to be constantly moving at high speed.... they start to deteriorate in awesomeness.
Is this a totally ridiculous assumption on my part or does it bare any relation to reality? I'm gradually starting to drop it now... but then it doesn't matter much because I don't often PuG.
[That said... when I last did Nahpui Quarter with my Monk character, I was bringing Tahlkora for Healing while going Prot myself... and hadn't expected it when the Ritualist who showed up with Razah happened to be Restoration-based (as did Razah to some extent)... and we all failed the mission because of too much healing and not enough offensive power. I did comment jokingly at the time though that Tahlk and I were being upstaged by a superior healer.... and the second time through the mission I just brought Olias and Sousuke instead, and got the Rit to change Razah to something more offensive, and we got Masters easy as pie. One heal-rit and one prot-monk.]
... But I have my own personal issue with Rit Healers. While I will ask exclusively for them in missions like Thunderhead Keep and Eternal Grove (if I feel the inclination to PuG)... for missions like Nahpui Quarter or Raisu Palace.... I tend not to so much.
Why?
Because I have got it into my head that Ritualists spend their time putting down spirits, and by the time they're done everything is already dead and we all need to run on... out of spirit range.
Ritualists are at their optimum when the group has to stay in one place... When the group has to be constantly moving at high speed.... they start to deteriorate in awesomeness.
Is this a totally ridiculous assumption on my part or does it bare any relation to reality? I'm gradually starting to drop it now... but then it doesn't matter much because I don't often PuG.
[That said... when I last did Nahpui Quarter with my Monk character, I was bringing Tahlkora for Healing while going Prot myself... and hadn't expected it when the Ritualist who showed up with Razah happened to be Restoration-based (as did Razah to some extent)... and we all failed the mission because of too much healing and not enough offensive power. I did comment jokingly at the time though that Tahlk and I were being upstaged by a superior healer.... and the second time through the mission I just brought Olias and Sousuke instead, and got the Rit to change Razah to something more offensive, and we got Masters easy as pie. One heal-rit and one prot-monk.]
Ishtar Serket
Maybe early on groups thought rits can't heal but most mission areas have people advertising that they're looking for monks or healing rits. I'd say the assumption that rits can't heal as well as monks is no longer a factor. In many cases rits can outheal a monk. They can do some protection with a couple of their spirits but since the spirits have a large recharge usually, the advantage in that department goes to monks. Other than that, rits easily fill the role of healer in missions.
ZenRgy
This is why you use Henchmen and heroes, they don't complain. -_ -
ArKaiN
Quote:
Originally Posted by Calen The Civl
Math, then.
[skill]Heal Other[/skill]+ [skill]Healer's Boon[/skill]
Assuming typical noob healer monk (16 healing, 13 Divine):
190*1.5=285+42=327 health
Casting time: 1,5/4 seconds
Recharge: 3 seconds
Cost:10
[skill]Healer's Boon[/skill] + [skill]Ethereal Light[/skill]
105*1.5=157+42=199
Casting time:1/2 seconds
Recharge:5
Cost:5
Spirit light is about equal to Ethereal Light under boon (assuming a spirit is around, otherwise ew),but if you have 2 castings of either mend b&s or Light you still get something inferior to boon+heal other.
I'm not going to go into LoD+h.haste, but you catch my drift.
And this is of course assuming this is some random healer monk, not a hybrid with Aegis and prot spells; Those just outclass a rest rit in every aspect.
Rest rits are cool because they can do cool stuff AND heal(like laying down recovery+recuperation for permanent bonuses while the party is stationary).
Don't make this about who heals/protects better, because 3 of the monk's attributes are relevant for that, while rits have one.
RoadKill97
I have played a resto rit before, and I can tell that they are fun to play and quite effective, too. But still, if I need a healer, I'll take a monk rather than a rit.
Want to know why? Because monks don't need spirits to be around for their spells to be effective (and creating spirits before a battle slows the team), monks can easily spec into protection if needed, they have superior condition and hex removal - and the latter rits don't even have without using a secondary.
I don't give a damn which profession can spam bigger heals or has the better "in-house energy management". Healer's Boon monks and those kinds of resto rits are overkill in pretty much everywhere in PvE, including hard mode, unless you're planning to fight 2-4 groups all the time. Of course there are exceptions, like Domain of Fear, but even in such areas they are not necessary.
However, if a rit can bring level 14 or at least level 10 Splinter Weapon, then I'll gladly include the rit into my team.
Want to know why? Because monks don't need spirits to be around for their spells to be effective (and creating spirits before a battle slows the team), monks can easily spec into protection if needed, they have superior condition and hex removal - and the latter rits don't even have without using a secondary.
I don't give a damn which profession can spam bigger heals or has the better "in-house energy management". Healer's Boon monks and those kinds of resto rits are overkill in pretty much everywhere in PvE, including hard mode, unless you're planning to fight 2-4 groups all the time. Of course there are exceptions, like Domain of Fear, but even in such areas they are not necessary.
However, if a rit can bring level 14 or at least level 10 Splinter Weapon, then I'll gladly include the rit into my team.
kaply
Commune line can also be used for healing purposes. Shelter and the life shielding one, but also weapons spells like vital weapon (150+ hp with 14 in commune)can also be used to "heal" since it adds this amount of hps to the target (also cheap too at 5 energy with 2s recast). Wanderlust also has a defensive use by knocking down stationary targets.
Spawning also has it's assortment of heals but it seems mostly to complement healing Rts who use spirits.
Spawning also has it's assortment of heals but it seems mostly to complement healing Rts who use spirits.
Pick Me
Rits can party heal with great efficiency.
Personally, I love it when I get in to PUGs and they are clueless about Rits. I was in a group with 2 monks and people died, monks cry for energy before they died. I sighed and rezed them all. Let the monks the credit for helping with the mission, they know and I know as a Rit, I saved the team's butts.
People don't pay attention to a 1 spirit healing Rit. When conditions are spread, they assume the monk's remove the coniditions, when it is really me. Yup, Monks have Divine Favor, Healing Prayers and Protection Prayers, while Rits have Spawning, Communion, and Restoration. People forget there is at least 1 healing skill in Spawning (does require spirit though) and Shelter & Union from Communion to make good defenses.
Personally, I love it when I get in to PUGs and they are clueless about Rits. I was in a group with 2 monks and people died, monks cry for energy before they died. I sighed and rezed them all. Let the monks the credit for helping with the mission, they know and I know as a Rit, I saved the team's butts.
People don't pay attention to a 1 spirit healing Rit. When conditions are spread, they assume the monk's remove the coniditions, when it is really me. Yup, Monks have Divine Favor, Healing Prayers and Protection Prayers, while Rits have Spawning, Communion, and Restoration. People forget there is at least 1 healing skill in Spawning (does require spirit though) and Shelter & Union from Communion to make good defenses.
Pick Me
Rits can party heal with great efficiency.
Personally, I love it when I get in to PUGs and they are clueless about Rits. I was in a group with 2 monks and people died, monks cry for energy before they died. I sighed and rezed them all. Let the monks the credit for helping with the mission, they know and I know as a Rit, I saved the team's butts.
People don't pay attention to a spirit healing Rit. When conditions are spread, they assume the monk's remove the coniditions, when it is really me. Yup, Monks have Divine Favor, Healing Prayers and Protection Prayers, while Rits have Spawning, Communion, and Restoration. People forget there is at least 1 healing skill in Spawning (does require spirit though) and Shelter & Union from Communion to make good defenses.
Personally, I love it when I get in to PUGs and they are clueless about Rits. I was in a group with 2 monks and people died, monks cry for energy before they died. I sighed and rezed them all. Let the monks the credit for helping with the mission, they know and I know as a Rit, I saved the team's butts.
People don't pay attention to a spirit healing Rit. When conditions are spread, they assume the monk's remove the coniditions, when it is really me. Yup, Monks have Divine Favor, Healing Prayers and Protection Prayers, while Rits have Spawning, Communion, and Restoration. People forget there is at least 1 healing skill in Spawning (does require spirit though) and Shelter & Union from Communion to make good defenses.
Ensign
The big drawback of a Rit healer is having to keep that spirit down. Putting down your own means you aren't available to heal for nearly 4 seconds - when you add in the cast time of your spells and the aftercast of the spell before it, you're looking at closer to 6 seconds without moving any bars to put down a spirit. That's not something you can do under pressure, which relegates Rit healers to 'backup healer', or gimmick (we already have a guy putting down spirits) healers most of the time.
If you have your spirits to work with, Rit healers outperform your basic 'bars go up' Healing Prayers Monks, at least the ones pre-Nightfall. With Nightfall elites, a Rit can't really keep up with a Healer's Boon Monk, nor with LoD (in situations where LoD is good). If the Monk knows how to use Prot effectively, there's really nothing the Rit can do to keep up. Of course most people don't run those, and you instead see a ton of WoH Monks that you are certainly competitive with.
But in general, I don't think you can replace the first Monk with a Ritualist. You can replace the second Monk with a Rit in situations that aren't super pressing - such as normal PvE - but in general the Rit has to be a third Monk substitute. They just aren't reliable or flexible enough to sub into a normal, just enough pure defense.
Peace,
-CxE
If you have your spirits to work with, Rit healers outperform your basic 'bars go up' Healing Prayers Monks, at least the ones pre-Nightfall. With Nightfall elites, a Rit can't really keep up with a Healer's Boon Monk, nor with LoD (in situations where LoD is good). If the Monk knows how to use Prot effectively, there's really nothing the Rit can do to keep up. Of course most people don't run those, and you instead see a ton of WoH Monks that you are certainly competitive with.
But in general, I don't think you can replace the first Monk with a Ritualist. You can replace the second Monk with a Rit in situations that aren't super pressing - such as normal PvE - but in general the Rit has to be a third Monk substitute. They just aren't reliable or flexible enough to sub into a normal, just enough pure defense.
Peace,
-CxE
Age
Quote:
Originally Posted by Dr Strangelove
People are retards. The only reason to take a monk over a rit is for prot prayers. Rits are vastly superior at red bars go up.
I feel ya with the "better get a couple more monks in case the rit sucks thing", and having to convince them otherwise. Then, when the mission starts, healing breeze boy on the other monk stands around and does nothing. Somehow, people think the monk did all the healing. I don't buy this as most would know a healing monk can out perform a resto rit any day.You wil get your share of bad monks especailly those who went through Cantha's Sing Jea Island then you get those monks wh just want to get to the next farming area.They just use ofr the most part party and breeze as they aren't great at playing the role.
I have and still play monk and I did play rit.It was fun but mostly in Factions not in Proph.The only mission in NF I can think off were a rit is good in is Gate of Madness vs Shiro.I will say this that rits are good at keeping sin alive for some reason better than monk and protecting against sins.Monks on the other hand are better for Warriors.There is no way a rit can out heal or protect like a monk can.When I had my rit which at some point I may redo it was good and different but I found I could of done a better jop with my Monk like I said they can keep a sin healed up better but there is no way they have skills like infuse health.The good thing about rit is they are another castor class other than what Nightfall introdued us to.
I feel ya with the "better get a couple more monks in case the rit sucks thing", and having to convince them otherwise. Then, when the mission starts, healing breeze boy on the other monk stands around and does nothing. Somehow, people think the monk did all the healing. I don't buy this as most would know a healing monk can out perform a resto rit any day.You wil get your share of bad monks especailly those who went through Cantha's Sing Jea Island then you get those monks wh just want to get to the next farming area.They just use ofr the most part party and breeze as they aren't great at playing the role.
I have and still play monk and I did play rit.It was fun but mostly in Factions not in Proph.The only mission in NF I can think off were a rit is good in is Gate of Madness vs Shiro.I will say this that rits are good at keeping sin alive for some reason better than monk and protecting against sins.Monks on the other hand are better for Warriors.There is no way a rit can out heal or protect like a monk can.When I had my rit which at some point I may redo it was good and different but I found I could of done a better jop with my Monk like I said they can keep a sin healed up better but there is no way they have skills like infuse health.The good thing about rit is they are another castor class other than what Nightfall introdued us to.
ghostkai
Quote:
Originally Posted by ArKaiN
Math, then.
[skill]Heal Other[/skill]+ [skill]Healer's Boon[/skill]
Assuming typical noob healer monk (16 healing, 13 Divine):
190*1.5=285+42=327 health
Casting time: 1,5/4 seconds
Recharge: 3 seconds
Cost:10
[skill]Healer's Boon[/skill] + [skill]Ethereal Light[/skill]
105*1.5=157+42=199
Casting time:1/2 seconds
Recharge:5
Cost:5
Spirit light is about equal to Ethereal Light under boon (assuming a spirit is around, otherwise ew),but if you have 2 castings of either mend b&s or Light you still get something inferior to boon+heal other.
I'm not going to go into LoD+h.haste, but you catch my drift.
And this is of course assuming this is some random healer monk, not a hybrid with Aegis and prot spells; Those just outclass a rest rit in every aspect.
Rest rits are cool because they can do cool stuff AND heal(like laying down recovery+recuperation for permanent bonuses while the party is stationary).
Don't make this about who heals/protects better, because 3 of the monk's attributes are relevant for that, while rits have one.
nice points, but i wanna point out just one thing, in both your equations your comparing 2 monks spells (main point is ONE OF THEM IS ELITE) to 2 of the rit resto spells. Spirit Transfer + Life = mmmmmmm. not to mention rit has other options for elite spot then and can heal for near on par amount. feast of souls is yum in a tight spot too
frojack
In terms of healing, Rits can generally last the distance. That's their real strength (thanks to energy elites like Offering of Spirit, which can even be used without any spirits around). In terms of Spirit reliability, yeah it's a bit of a bottle-neck.
Long-standing spirits like Blood Song make this easier to deal with, as can a pre-cast of Kaolai to try and 'cover' the time you were 'afk'. Lacking hex removal is a bit poor, although non-elite removal isn't so hot on monks either.
Since they can last the distance thanks to stunning e-management, Rits are certainly better in competitive play as general healers since these matches tend to go on for a lot longer... Which in itself is a bit of a joke since Prot is far more useful in such a situation anyways.
Kinda' stuck between a rock and a hard place I guess. While they certainly come up to par as healers, I can understand if a team might still prefer a regular monk in PvE.
Of course also in PvP. However, the day enchantment stripping becomes relatively 'easy' and more common-place at high levels of play, is the day when teams may choose to start mixing and matching...
Long-standing spirits like Blood Song make this easier to deal with, as can a pre-cast of Kaolai to try and 'cover' the time you were 'afk'. Lacking hex removal is a bit poor, although non-elite removal isn't so hot on monks either.
Since they can last the distance thanks to stunning e-management, Rits are certainly better in competitive play as general healers since these matches tend to go on for a lot longer... Which in itself is a bit of a joke since Prot is far more useful in such a situation anyways.
Kinda' stuck between a rock and a hard place I guess. While they certainly come up to par as healers, I can understand if a team might still prefer a regular monk in PvE.
Of course also in PvP. However, the day enchantment stripping becomes relatively 'easy' and more common-place at high levels of play, is the day when teams may choose to start mixing and matching...
Div
Quote:
Originally Posted by Trylo
So i was in a group and they needed a healer, i switched to my rit helm and pinged my build (Spirit Light Weap, Mend B&S, Spirit Light, Essence Strike, Gaze of Fury, Life, Deny Hexes, Rez/Divine Spirit).
The fact that you took essence strike, gaze of fury, and divine spirit makes them quite suspicious about your healing. Not to mention no elite either.
It's like if I played a monk and pinged something like:
orison, mend ailment, heal other, mind blast, bane signet, heal party, deny hexes, aura of restoration
Xeeron
Never had that problem really. When I played my Rt at the start of Factions, it was pretty much common knowledge and expected that Rts are restauration. And still today, getting into PuG as a Rt healer seems easy. I am for more amazed about the groups which see a damage Rt for the first time. Numerous warriors that PM you after getting Splinter weapon clearly show that they have that skill on them for the first time.
- Xeeron
- Xeeron
Geishe
I never had that problem either... I've been able to get into most PuG as a resto rit. I would think its the build they're suspicious of.
erfweiss
I'll comment on this as I have run a monk with Healers Boon and run a restore rit all the time.
Healers boon is a great elite, but what gets you in trouble is not managing your energy (based on the 1 less pip of regen to use it).
With my restore rit, I rarely have energy issues, as Attuned takes care of that easily.
My normal restore rit build: Rt/Mo
16 Restoration
13 Spawning
3 Healing
1. Ghostmirror light
2. Mend body and soul
3. Soothing memories
4. Spirit light
5. Rebirth/Rez chant, dependant on mission
6. Attuned (Elite)
7. Life
8. Recuperation
Healers boon is a great elite, but what gets you in trouble is not managing your energy (based on the 1 less pip of regen to use it).
With my restore rit, I rarely have energy issues, as Attuned takes care of that easily.
My normal restore rit build: Rt/Mo
16 Restoration
13 Spawning
3 Healing
1. Ghostmirror light
2. Mend body and soul
3. Soothing memories
4. Spirit light
5. Rebirth/Rez chant, dependant on mission
6. Attuned (Elite)
7. Life
8. Recuperation
Winstar
Rits can certainly do the job in PvE in many cases, but are still inferior to monks. Monks can still at least keep up with them in terms of healing with HB (btw, There is no reason to have energy problems on an HB bar of its setup and run properly) if not surpass them and have non-elite utlity and do not rely on having spirits down which remove them for dangerous amounts of time from the action while casting. If you think its not a big deal to have your healer removed from action 4-6 seconds all told then the context in which you have been playing is not really testing the bars you are bringing. Its like a self imposed blackout.
Also, Prot > Vanilla Healing. Most decent monk bars are prot/heal hybrids (RC bars, Divert bars, LoD bars, blessed light bars, SoD etc etc) and have been so for a long time. I.e. since gift of health has been around. Good prots with supplementary heals will be better than straight heals any day, and outside of wep warding- which is certainly a great spell, rits have no real prot.
Rits have nothing to actually deal with hexes unless they rely into their 2ndary. They can Regen some degen or heal up some lost health, but hexes are not simply about health loss but can shut down melee and caster alike. If you can't actually remove the hexes in these cases (price+reckless, Migraine covered + interrupts and so on) then you are in trouble. Rits have to either dip into the monk line anyway to deal with these or go with a really inflexible elite like expel.
I played factions through as a restoration rit and had no trouble doing so. In fact I like playing them. But normal mode (or pre-hard mode) PvE is a joke in terms of diffuculty. Pushing beyond that your are in most cases better off using a monk outside of the days of spirit spam builds in HA.
Also, Prot > Vanilla Healing. Most decent monk bars are prot/heal hybrids (RC bars, Divert bars, LoD bars, blessed light bars, SoD etc etc) and have been so for a long time. I.e. since gift of health has been around. Good prots with supplementary heals will be better than straight heals any day, and outside of wep warding- which is certainly a great spell, rits have no real prot.
Rits have nothing to actually deal with hexes unless they rely into their 2ndary. They can Regen some degen or heal up some lost health, but hexes are not simply about health loss but can shut down melee and caster alike. If you can't actually remove the hexes in these cases (price+reckless, Migraine covered + interrupts and so on) then you are in trouble. Rits have to either dip into the monk line anyway to deal with these or go with a really inflexible elite like expel.
I played factions through as a restoration rit and had no trouble doing so. In fact I like playing them. But normal mode (or pre-hard mode) PvE is a joke in terms of diffuculty. Pushing beyond that your are in most cases better off using a monk outside of the days of spirit spam builds in HA.
Trylo
Quote:
Originally Posted by holymasamune
The fact that you took essence strike, gaze of fury, and divine spirit makes them quite suspicious about your healing. Not to mention no elite either.
It's like if I played a monk and pinged something like:
orison, mend ailment, heal other, mind blast, bane signet, heal party, deny hexes, aura of restoration learn to read... youre post is completely useless and your bar doesnt reflect any parts of my build
Thanks for some support and opinions on the issue, i havent played much pvp with restore rit, but i can definately see how spirits make them gimped in tight spots.
but for pve ... i guess i should just use heroes anyways
It's like if I played a monk and pinged something like:
orison, mend ailment, heal other, mind blast, bane signet, heal party, deny hexes, aura of restoration learn to read... youre post is completely useless and your bar doesnt reflect any parts of my build
Thanks for some support and opinions on the issue, i havent played much pvp with restore rit, but i can definately see how spirits make them gimped in tight spots.
but for pve ... i guess i should just use heroes anyways
ArKaiN
Quote:
Originally Posted by erfweiss
Healers boon is a great elite, but what gets you in trouble is not managing your energy (based on the 1 less pip of regen to use it).
Are you kidding? Say you're kidding.
-1 energy to multiply every spell you cast by 1.5 is ENERGY MANAGEMENT.
You spend about 50% of the energy you usually do as a healer when boon is up.
-1 energy to multiply every spell you cast by 1.5 is ENERGY MANAGEMENT.
You spend about 50% of the energy you usually do as a healer when boon is up.
Sir Pandra Pierva
I play a Rit healer who doesn't use any spirits and yet it might just be me but I have found I outlast the monks in healing in long battles and I can also those Leroy Sins alive and also come out to live. And unlike the monks that I have seen in Guild Wars, if the enemies look at them they run like hell, I can stay in the middle of combat with out much for healing back and still keep on healing and stay alive for a long period of time. I personally find spirits only really useful in missions such as Thunderhead. But I don't like doing that cause you have to tell the group to not go running in and get themselves killed while one healer is out of action while dropping that one spirit. I also find even without my energy management I still never run out of energy. Though that me be because I am always having Generous was Sagnui. I have had to rez the whole team and keep on healing others before. I personally think that even though Monks can out-heal Rits. Rits and the more durable healers in the heat of combat. Healer Rit and Prot Monk=Your not dieing any time really soon. I have said my piece.
Trylo
would you mind posting your build? it sounds a little too good to be true >_>
street peddler
i can honestly say ive never had a group say a rit cant heal.
TGgold
I really like being a resto rit. Honestly, I take destruction with me a lot of times since it's a 3 seocnd cast and a 15s recharge, plus it lasts a while. It's easily maintainable. I use Spirit Light Weapon most of the time. It pretty much makes my life easy.
Rits are very good healers, very good condition removers, and very good at offering other utility effects that a pure monk healer can't compete with really.
In any case, if you have 2 monks, or a rit and a monk, the two supporters should really coordinate to prevent overlap and whatnot. (ex: If I'm running condition removal, the prot monks shouldn't have any...)
Rits are very good healers, very good condition removers, and very good at offering other utility effects that a pure monk healer can't compete with really.
In any case, if you have 2 monks, or a rit and a monk, the two supporters should really coordinate to prevent overlap and whatnot. (ex: If I'm running condition removal, the prot monks shouldn't have any...)
Age
There is no way even if Monk wanted to go back and use Devine Boon on a healing bar with that extra 35 it will heal for more.Rits can't heal up a hex degen like a healing Monk can like suffering or well of.Then you must hold an item or have your spirit to be efficient.You can not be efficient well dropping a spirit and have to kite away.This is why you don't see a lot of Rits in GvG matches maybe HA.I have played a Rit and they are fun but they are still not as good as Monk.
When it comes to healer boon did the boon protects worry about 1 loss of pip of regen. no they didn't.
When it comes to healer boon did the boon protects worry about 1 loss of pip of regen. no they didn't.
Cebe
Quote:
Originally Posted by ghostkai
about 4 times, 5 if you're lucky... gg.
Quote:
Originally Posted by ArKaiN
Don't make this about who heals/protects better, because 3 of the monk's attributes are relevant for that, while rits have one.
Rits only need one.
yesitsrob
Quote:
Originally Posted by Age
There is no way even if Monk wanted to go back and use Devine Boon on a healing bar with that extra 35 it will heal for more.Rits can't heal up a hex degen like a healing Monk can like suffering or well of.Then you must hold an item or have your spirit to be efficient.You can not be efficient well dropping a spirit and have to kite away.This is why you don't see a lot of Rits in GvG matches maybe HA.I have played a Rit and they are fun but they are still not as good as Monk.
When it comes to healer boon did the boon protects worry about 1 loss of pip of regen. no they didn't. Wow, my IQ just dropped Guildmaster Cain
Rits can heal in two ways:
Indirect Healing/Buff, via spirits. This is/was very nice, though takes the place of the Prot monk if you focus solely on this. Before the Spirit Spam nerf, the monks in my party complained because they didnt have anything to do anymore. Even on the Fire Islands and FoW this was true. Sadly after the nerf, I cannot tell about experiences, since I deleted the template. Direct Healing, basically uses a lot of the conditional restoration heal skills. The Rit Healer has the advantage that most of his healing skills only cost 5 energy and have fast cast and recharge time. Usually these skills are conditional, but when requirements are met, they can OUTHEAL the monks elite skills like WoH and ZB, when you look at pure healing power, including the monks Divine bonus. Weapons spells I neglect here, since I have little experience with them. You could use weapon spells to counter degen. |