Mesmer and SR changes June 7th update.
lyra_song
One word for SR:
AWKWARD
AWKWARD
Miral
Quote:
Originally Posted by Sniper22
They keep trying to patch soul reaping up so much, its not even funny even more. Once they find out that this doesn't work, the next update for SR will probably have a paragraph discription trying to explain some BS soul reaping system.
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Soul Reaping
For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain.
ichigo_panty
^ I lol-ed at that. If only that happen, gw will be fun.
They aren't just killing paragon, but necromancer too.
In PvE, nercomancer will shout "Hey nuker, don't nuke them all and kill them at one go. My sr only work once every 15secs. Don't waste my SR when i have full energy"
They aren't just killing paragon, but necromancer too.
In PvE, nercomancer will shout "Hey nuker, don't nuke them all and kill them at one go. My sr only work once every 15secs. Don't waste my SR when i have full energy"
XvArchonvX
Quote:
Originally Posted by Miral
next soul reaping nerf will probably read like this:
Soul Reaping For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain. |
Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
lyra_song
Idea. Seriously. Here.
Soul Reaping
For each point in soul reaping, you gain 1 energy whenever a creature around you dies if your energy is below 50%.
If your energy is over 50%, you only gain 1 energy per 2 points in Soul Reaping.
If your energy is over 75%, you only gain 1 energy per 3 points in Soul Reaping.
Spirits only give energy if they are under your control.
Soul Reaping
For each point in soul reaping, you gain 1 energy whenever a creature around you dies if your energy is below 50%.
If your energy is over 50%, you only gain 1 energy per 2 points in Soul Reaping.
If your energy is over 75%, you only gain 1 energy per 3 points in Soul Reaping.
Spirits only give energy if they are under your control.
Kakumei
Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed... |
And where the hell did this come from?
Quote:
Added a new PvE only skill for Mesmers. Mind Bottling: For 1...15 seconds target foe is hexed with Mind Bottling. As long as target foe standing still, that foe cannot move. This skill's progression will increase with each Sunspear rank you have attained. |
darkknightkain
FC buff, SR buff, SP buff, they are all good news!! It's about time, we have a positive buff-based update instead of those negative nerf-based ones
The new SR change 3 times in 15 seconds will be much easier to work with than 1 times 5 seconds; especially when mobs normally should die together in big clumps after the big volley of spells are fired off. This gives a much bigger buffer-room of 3x 12~13 = 36~39 energy instant refill to start the next volley of spells without any worry of stuffs get killed too fast. (In fact, any more than 3x will be wasted since the EN will then get capped by the necro's Max EN)
Going the other way will be much worse. Imagine if it were changed to something like 1 energy per every 5 ranks and have it triggerable every second, it will be much more awkward to maintain any energy input.
The new SR change 3 times in 15 seconds will be much easier to work with than 1 times 5 seconds; especially when mobs normally should die together in big clumps after the big volley of spells are fired off. This gives a much bigger buffer-room of 3x 12~13 = 36~39 energy instant refill to start the next volley of spells without any worry of stuffs get killed too fast. (In fact, any more than 3x will be wasted since the EN will then get capped by the necro's Max EN)
Going the other way will be much worse. Imagine if it were changed to something like 1 energy per every 5 ranks and have it triggerable every second, it will be much more awkward to maintain any energy input.
LifeInfusion
Spirits shouldn't give energy even if you control them. Neither should minions.
Coming from a lore standpoint, they don't have souls to reap!
Coming from a lore standpoint, they don't have souls to reap!
Yichi
LOL @ this thread.
Gregslot
I dont consider fair not having to worry about your energy with little effort.
Every class in the game needs to worry about energy, even mesmers that have a whole attribute line that is designed to give more energy needs to watch his energy bar.
Even elementalists that have 80+ energy need to watch their energy bar.
If necros dont need to worry about their energy, they can invest their upgrades/insigneas in other stuff, wich obviously its not fair.
I would love to get +10 armor while enchanted for my monk, BUT i have to watch my energy.
Why necros shouldnt?
Just give it a thought.
Every class in the game needs to worry about energy, even mesmers that have a whole attribute line that is designed to give more energy needs to watch his energy bar.
Even elementalists that have 80+ energy need to watch their energy bar.
If necros dont need to worry about their energy, they can invest their upgrades/insigneas in other stuff, wich obviously its not fair.
I would love to get +10 armor while enchanted for my monk, BUT i have to watch my energy.
Why necros shouldnt?
Just give it a thought.
ShadowsRequiem
i'm still shocked about the trap nerfs ......
X_X
X_X
Solar Light
necromancers have the majority of the highest costing spells in the game, with eles following.
manitoba1073
Quote:
Originally Posted by KebabVan
Ummm how about there was a gimmick of 5/6 n/rts, 1 ranger spirit spammer and a n/mo or two that dominated GvG for a month or more. 7 necros running off an army of spirits and minions dying meant infinate energy for them. Wash machine was the most infamous guild who reached r5 i think until the SR nerf when they had to change builds and promptly dropped out of the GvG scene altogether.
If you dont know anything about PvP then don't comment on it. |
sindex
Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed... |
Narcism
Quote:
Originally Posted by manitoba1073
Funnier how PvPers never realized R/Rt could tear through them, with barrage/splinter build.
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WildmouseX
Quote:
Originally Posted by Apok Omen
On behalf of the PvE'ers and PvP'ers, YOU'RE NOT DOING IT RIGHT!
Requesting funny pic of something doing something wrong. |
Curse You
Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......
X_X |
Miral
traps were nerfed? eh that might be something that was actually warrented, with how easily trappers could clear UW or DoA... especially DoA, tons of golds and gems
explodemyheart
Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......
X_X |
Y.T.
ok i cant get it - how these changes help pve mesmers?
and oh yes, SR changes suck even more, but what about the mesmer? is that all we got? and it took anet 2 month to test these changes? unbelievable.......
and oh yes, SR changes suck even more, but what about the mesmer? is that all we got? and it took anet 2 month to test these changes? unbelievable.......
Miral
keep in mind since none of these changes were posted on the update notes, there could be other things no one has noticed yet
Miral
something posted on guildwiki:
"Lyssa's Balance text has slightly been changed now allowing enchantement-removal on target foe while you share the same amount of enchantments."
that... makes absolutely no sense, given the skill's name.
"Lyssa's Balance text has slightly been changed now allowing enchantement-removal on target foe while you share the same amount of enchantments."
that... makes absolutely no sense, given the skill's name.
Cacheelma
Quote:
Originally Posted by Y.T.
ok i cant get it - how these changes help pve mesmers?
and oh yes, SR changes suck even more, but what about the mesmer? is that all we got? and it took anet 2 month to test these changes? unbelievable....... |
Miral
another change from wiki:
"'W2B' used to avoid the Trade chat if you said it in All-chat. now it doesn't"
well.... theres a start, but filters aren't gunna fix it
"'W2B' used to avoid the Trade chat if you said it in All-chat. now it doesn't"
well.... theres a start, but filters aren't gunna fix it
Zinger314
Quote:
Originally Posted by Miral
another change from wiki:
"'W2B' used to avoid the Trade chat if you said it in All-chat. now it doesn't" well.... theres a start, but filters aren't gunna fix it |
Solus Spartan
Quote:
Originally Posted by Y.T.
ok i cant get it - how these changes help pve mesmers?
and oh yes, SR changes suck even more, but what about the mesmer? is that all we got? and it took anet 2 month to test these changes? unbelievable....... |
Kaida the Heartless
So, the previous Soul Reaping factor gets multiplied by 3 and we get yet another stipulation. This is getting old.
Abarra
Oh joy. I hope they don't implement those SR changes, I thought they were supposed to be trying to improve it after the public outcry from before not make it worse. Holy cow what are anet doing to this game. I'm glad I'm getting bored with it now so this won't really affect me any more, they've nerfed the guts out of it and then come back for more. There can't be much left to nerf. Oh well...
ShadowsRequiem
Quote:
Originally Posted by explodemyheart
Um... I'm very tired right now so I could be wrong but... all my traps look fine to me? So unless something was changed once they're used, I have no idea what you mean.
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look and see how much dmg was taken away, and durations
like flame trap used to do like 31 dmg now it does like 13 -.-
and spike trap did like 70 something
now it does 30
but remember this thread is about soul reaping >_>
Orphan Anthem
basicly Anet wants necro/rit abuse DEAD, good
HawkofStorms
Quote:
Originally Posted by Y.T.
ok i cant get it - how these changes help pve mesmers?
and oh yes, SR changes suck even more, but what about the mesmer? is that all we got? and it took anet 2 month to test these changes? unbelievable....... |
Curse You
Quote:
Originally Posted by ShadowsRequiem
Well you might want to get your vision checked >_<
look and see how much dmg was taken away, and durations like flame trap used to do like 31 dmg now it does like 13 -.- and spike trap did like 70 something now it does 30 but remember this thread is about soul reaping >_> |
That hasn't been changed since 24 February.
[skill]Spike Trap[/skill]
That one was 5 April, and it was buffed.
Solus Spartan
So traps are NOT nerfed?
Yichi
Update - Thursday June 7
Bug Fixes
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
Directly from the guildwars site with the new patch fix.
Bug Fixes
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
Directly from the guildwars site with the new patch fix.
KiyaKoreena
My necro will be perfectly fine with this new SR setup and I think most people are jumping the gun spazzing over it. Depending on my build I have 10 to 13 points in SR. I see the new change working like this: Cast all your spells, be near zero energy. 3 enemies happen to die in succession? That recharges at least 3/4 of my pool. In the time it takes me to cast off my next round of spells, including still having to wait for a few to recharge, and in the normal pip regen, the wait time for SR will be long over again and ready for the next enemies to die and fill me up again. No enemies to die and out of energy? Wait just like any other energy using character for your pips to regen you.
Solus Spartan
Quote:
Originally Posted by MistressYichi
Update - Thursday June 7
Bug Fixes * Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode. * Removed inaccurate changes to several skill and attribute descriptions. Miscellaneous * To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate. Directly from the guildwars site with the new patch fix. |
KebabVan
Quote:
Originally Posted by Miral
so bring a couple mesmers with cry of frustration and aecho or another interrupt... can't gain energy from spirits if the spirits can't be cast. after the initial spirits die off, they'd be up sh*t creek without a paddle. But I guess that's beyond the average PvPers mentality...
there are always gimmick builds. nerf a skill or attribute, and a new gimmick build will rise up. this is how its been ever since IWAY first came about. nerfing every skill that becomes popular isn't really the way to go. there are a couple of things that do deserve nerfs, but this "spiritway" as people call it first of all was easily countered, and second of all should have been handled differently if it was to be handles at all. No, nerfing isn't the way to fix PvP. Fixing PvP mechanics is the way to fix PvP. What's the flavor of the month now, anyway? oh, one more note. in the cases of both soul reaping nerf and paragon nerfs, ritualist spirits were the issue. maybe they should have nerfed ritualist spirits instead of other classes that may or may not benefit from them? |
How can you recommend a way to improve PvP when you obviously don't play it at any kind of competative level and have no idea about builds? You think people at the top of the game wouldnt be able to think of counters? What exactly do you mean by change the mechanics of PvP... Im sure you are full of great ideas which would make GvG and HA more fun and balanced whilst retaining competativeness?
Spirits were nothing to do with any paragon nerfs except the very specific change of shouts and chants no longer affecting spirits. Neither will they be responsible if paragons are nerfed again.
Lastly the change to soul reaping imrpoves it in PvE as enemies usually die in groups. The idea of SR is not to provide necros with unlimited energy, just more than usual. I play both MM and SS and have never had a problem with energy.
Socrates The Mauler
Gotta say I wholeheartedly agree 100% with everybody here on SR.
Surely they must understand this is an unpopular nerf. They making it worse, not better. PvP'ers can stay in their closed in arenas. Cmon revert it for the majority of us.
Surely they must understand this is an unpopular nerf. They making it worse, not better. PvP'ers can stay in their closed in arenas. Cmon revert it for the majority of us.
arcanemacabre
So are we entirely sure it's an even 3 times in 15 seconds, or is possibly the number 3 or even the 15 seconds scaled with how much SR you have? It might not be bad if it was, say 3...6...8 times in 15 seconds, or 3 times in 15...10...7 seconds - something like that. Still an ugly timer, but a little more flexible than once in 5.
I dunno, still very "inelegant" IMO. Doesn't sound like a whole lot of thought was put into it at all. I think a 3-year-old could've come up with that.
I dunno, still very "inelegant" IMO. Doesn't sound like a whole lot of thought was put into it at all. I think a 3-year-old could've come up with that.