Quote:
Originally Posted by MSecorsky
Neither can anyone else.
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And no one else can cast as fast as mesmers, no one else can give that extra punch to heals like a monk, no one can lay down repeated 25 e spells or soak exhaustion like an ele... You can't compare the primary attribute of one profession to the general abilities of another. You can't, and shouldn't. If we could, why bother having primary attributes? Why bother having professions?
Not having constant worries about energy is the necro's strength.
Just like having little to know fear of interupts is the strength of mesmers.
Just like still having a decent E pool while being plastered with exhaution is the Ele's strength.
Different professions have different strengths. If you are so envious of what the necros used to have that you have to try to rip it down, then why don't you try making a necro. Anything else just sounds like spite coming from ele's who are tired of waiting around between mobs to recharge (guess they shouldn't be spamming 25 e spells either), or Mesmers who find themselves doing nothing but wanding after shooting their wad at the start of the battle and having no juice left to continue.
Quit fooling yourselves. Necros were not some uber class casting ZOMG power spells without pause. They are not dropping instant death at break neck speeds (like a Mes spike). Most of them rarely have an energy pool larger than 40 (Mine rarely makes it above 45) - which means two things... 1) Some SR triggers would not be achieved, and 2) Exhaustion will effectively cripple you.
Can you
imagine if we could all choose from any attribute? I can see it now...
Fire Magic 15 - To Nuke like no one has nuked before
Fast Casting 10 - to cut my casting time by more than a third on ALL spells (regardless of attribute) ALL the time (not that piddly 20% staff mod)... But if I'm casting at 137% the speed, I'll run out of energy - so I better bring...
Soul Reaping 10 - to pull in the energy I slammed out at break neck speeds.
or
Fire 15 - see above.
SR 10 - to reap the rewards of the fiery death.
ES 10 - to ensure not a drop of SR is wasted.
or
Str 10
Marksmanship 10
Expertise 15
My God! Spamming Barrage at 2e a shot, with a constant 10% armor penetration. A warrior could get off, what... 15 shots before running out of energy? 15 armor penetrating barrages in a row *sigh*
or
Healing Prayers 15 - For the big heals my party needs
Fast Casting 10 - so i never have to choose who gets healed... just heal them both in a fraction of the time.
ES 10 - Now i can add in those big 15e spells and cast them like they were rain drops.
And maybe everyone else in the party can bring mysticism, so when my enchantments end, they get free health and energy too.
But this isn't the case. Primary attributes are powerful... well, most of them. That's why you can never have 2 of them. No primary attribute is fully equaled with any skill... nor should it be.
Worried about necro "unlimited energy regen"? Bring a mesmer with Arcane Languor (maybe add a few more skills that can cause exhaustion - for variety's sake). With a max energy pool of 5, all the SR in the world is going to accomplish nothing.
Or maybe bring an additional monk. No one dies (or dies rarely), no SR triggers - not so "unlimited" now, is it? Example - first crack at the overseer duo in Fort Ranik HM... I ran out of energy awfully fast because they... just... wouldn't.... DIE!!!
SR was not ungodly powerful in most circumstances prior to the nerf (and spirit energy). The reason it wasn't ungodly powerful is because while it has many strengths, there were already limits placed upon those strengths - slower cast times, limited energy pool (hardly anyone I know used the "infamous" 2x +15e/-1 regen weapon set prior to the SR nerf discussion opening several months ago, and most Prophecies armor didn't come in the Radient format until very recently), drawn out battles with low kill count.
The first (and probably main, if not only) reason posted to explain the nerf to SR was the synergy with spirits, and the exploits that resulted from said synergy. The vast majority conceed that this was a problem.
No SR from spirits fixes this problem. "what about minions?"
No SR from allied minions you didn't make solves that problem - while still allowing the basic MM to function.
I am just so sick and tired of this.