Mystic Regen, isnt it about time?

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

I know many dont care, but in some arenas such as RA, this is way too frustrating. Lately i dont have time to play the game alot, so i jump in RA or sth like that (spare me the elitist talk), only to find my teams running very very often into E/D tanks, and alike.

This skill has been debated over for months, and no results. It either should go to Mysticism, or it should be tweaked somehow.

And just dont tell me 'get enchant removal'. It has 5sec recharge, 1/4 cast. And im not always playing a mesmer or necro or dervish. There are other classes in the game. What if im a ranger? Do i really need Gaze of Contempt in every RA char?


Oh, whoever designed Shadow Form was a genius as well. Really, what's the point of such non-fun skills? At best it just prolongs the fighting, which is in itself annoying. I remember how much i hated Mark of Protection in prophecies. Not because it was overpowered skill, but because it was unfun.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Shadow form buys you time to kill and survive before your targets dead and you dash/shadow step out. Broad head rangers pwn mystic regen builds. As do necro skills that do damage based on how many enchants are on. Elementalists can severely blunt mystic regen with burning and powerful spikes. Not to mention interrupts and such. Last but not least, those builds are often low on damage, so save them for the end.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

As an ele I am kinda tired of seeing the Mystic Regen eles running amok in the PvP areas. I have used it sometimes but it really does seem a bit overpowered, especially when paired with Stoneflesh aura and the like. But I follow the normal advice and take at least one enchantment strip with me when I go do battle.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Theres a simple way to fix it.

Make it only count Dervish Enchantments.

But since it's Anet..theres a pretty good chance they'll do something far more retarded.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Mystic Regen is quite powerful, I would agree, and thye should move it to Mysticism.

For the time being, I'll always have Rend Enchantments or Gaze of Contempt on my bar in RA because they're the only real options. At the moment, Mystic regen results in build-dictating because it forces the opposition to bring one or more of a limited number of skills.

That's GW for you.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Mystic Regen is powerful, but it makes solo farming much more possible.

However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Like every skill you simply need a counter. I've beaten people suing it, i've been beaten while using it. Just run a good build, or have a balanced team where someone has enchant removes or large spike damage.

Chthon

Grotto Attendant

Join Date: Apr 2007

Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

^As Cthon said. Most E/D tanks just spam stone daggers and obsidian flame over and over again. Not really a threat.

Mad King Corn

Banned

Join Date: Dec 2006

Please leave this skill alone, it has farming uses and I would hate to see it ruined.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by bhavv
Mystic Regen is powerful, but it makes solo farming much more possible.

However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf.
to be honest, solo-farming high end areas in itself is seriously overpowered.

DarthFlesh

DarthFlesh

Frost Gate Guardian

Join Date: Jun 2006

Gem of Destiny

N/

perhaps you just dont have the correct builds, i mean i can kill 55 monks with mystic and soj at alliance battle with my daze paragon, and conditional spreader, and for shadow form, just bring chillblains or mystic twister and own them ;D

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

If you really want to ruin an E/D's day, consider:
[skill]Rend Enchantments[/skill][skill]Gaze of Contempt[/skill]

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
Quote:
Originally Posted by Theus
Theres a simple way to fix it.

Make it only count Dervish Enchantments.

But since it's Anet..theres a pretty good chance they'll do something far more retarded.
2 great posts. E/D tanks... just IGNORE them, own the 3 man team, and then hack away till he dies. Easy faction! If we ask for a nerf, anet will do something retarded like make it "For every enchantment, you gain (5... 50) seconds of +1 health regen).

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by DarthFlesh
and for shadow form, just bring chillblains or mystic twister and own them ;D
Sure, we all know there are counters for anything. I certainly wouldn't bring Chillblains on the off chance you come up against Shadow Form of Spellbreaker.

Shadow Form has a bad mechanic and shouldn'tve been made.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Buzzer
Shadow Form has a bad mechanic and shouldn'tve been made.
Disagreed completely. Attack someone else for 20 seconds or kite a bit, see shadow form end, one shot the sin, gg.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Powerful effect. Big price.

I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.

Its not that hard to kill....

Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead

Relying on enchantments itsself leaves you open to counters to enchantments.

My Green Storage

Wilds Pathfinder

Join Date: Sep 2006

Arizona

My Blue Storage

N/

Although I am a hard hard hard hardcore farmer and I use this on my 55, it does peeve me when I see it in AB (My only PVP venue) I think because of the fact it lasts 20 seconds BUT only has a 5 second recharge. So if you strip it, it can be automatically be put back on.

Mystic Regeneration.
10 Energy
20 second duration
15 second recharge
3 second activation

That way everyone wins.
You can't spam it every 5 seconds if it's removed. You can easily be interrupted due to the 3 second recharge (I doubt smart mesmers would bother with it via FC) and it can still be used to solo farm.

YaY!

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

I don't think it is overpowering but i do feel it should be placed in Mysticism.

Raaaaa

Academy Page

Join Date: Feb 2007

AP

D/

I've run into several builds using this, including a TA team of 2 e/d earth tanks spamming shockwave, they were pretty nasty but with good team work they're combos can be shutdown and neutralised.
The main snag I'd say with mystic regen is i've seen alot of builds across pretty much every class using it, some sucessfully some not

Also as someone said rend enchantments is a great skill to use on earth tanks, many have I taken down with my unauthadox SS pet pvp build lol

Chop it Off

Frost Gate Guardian

Join Date: May 2006

Saviors of [EviL]

A/

i really wish people would stop complaining about skills that they are either a.) to lazy to wanna deal with or b.) to inept to properly deal with.

its an enchantment. shatter it. there are enough enchant removers in-game where you should have 0 problems fitting one on your bar.

thats why your characters dual classed.


on a side note, it should be moved to mysticism, but as someone said, anet would just nerf it to unusable and call it balanced. ruining yet another great skill >.>

carbajac

carbajac

Krytan Explorer

Join Date: Mar 2006

The Medicine Cabinet [PILL]

E/

Quote:
Originally Posted by ca_aok
If you really want to ruin an E/D's day, consider:
[skill]Rend Enchantments[/skill][skill]Gaze of Contempt[/skill]
Probably not given that most of the E/D's are carrying around Obsidian Flesh. Yeah, just leave them alone, they're not gonna hurt you.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I like to occasionally do Fort Aspenwood (because I hate RA more), and I've most recently been using a great build.

http://www.pvxwiki.com/wiki/Build:N/any_Bonder%27s_Bane

Best part about the build is that it makes E/D tanks squirm. I once caused a person to leave because I kept ripping through their enchantments. Also, it's even able to kill off most targets (though mesmers and necros can pose a threat).

Seriously, not enough people bring along an enchantment remover in RA. That's why the E/D build works so well.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I think dervishes would be all over the place as splitters if regen was moved to mysticism. Not that this is necessarily a bad thing, rather tired of cripslash myself.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

iirc, isn't Stoneflesh Aura a good part of the E/D problem?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I only use it for droks running (putting it in Mysticism here will actually better me) and Mo/D 55 builds. Putting it in Mysticism would make the areas I use the Mo/D build in, a bit tougher, but probably still doable. But it does not need a regen pip nerf, not at all. It also doesn't need to have more energy added or the cast time to be nerfed. Recharge can be upped to 15 or so, but anything else and I probably wouldn't even use the skill anymore.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Curse You
Oooh, sweet build. Now I'm seriously thinking about taking that into AB myself, thanks!

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by Curse You
Seriously, not enough people bring along an enchantment remover in RA. That's why the E/D build works so well.
I hope ArenaNet never does something as stupid as nerf skills based on RA. There are so many counters to it that it is kinda sad. Also, as someone else stated, "Stoneflesh Aura" is the biggest part of the build so interrupt it or strip it after they put it up and they become much easier to kill.

As for "Mystic Regen" it should stay in Earth Prayers so that it is viable for other classes as well. There are more than enough counters for it so it is far from overpowered.

So what is the problem people have with such a simple build and skill?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

not to forget energy denial, but ell, just save the sexy lawn ornament for last and don't bother. This is obviously the player's fault and not anet's. Why do people run lame defensive crap that doesnt kill? that alone is miles beside the point of PvP (which is: killing other players).

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Enchant removal.
Interrupts.
Knockdowns.
Hexes.
Energy Denial.
Shutdown.

Time your skills.

Mystic Regeneration is a great skill as it is, just look at Cry's (I think) air ele with dual attune- works like a charm. For this reason it shouldn't be moved to Mysticism.

PS: If you run the E/D earth ele in RA with your only motive being to "tank" and force teams to quit learn to play or keep out of PvP.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by lyra_song
Powerful effect. Big price.

I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.

Its not that hard to kill....

Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead

Relying on enchantments itsself leaves you open to counters to enchantments.
How exactly are you gonna achieve that?

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Quote:
Originally Posted by Mad King Corn
Please leave this skill alone, it has farming uses and I would hate to see it ruined.
Too late. This skill will be seeing a coffin soon. More and more players are complaining about it's bad use in PvP.

Echo ShadowForm. Nerf it.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

If A-net even thinks about nerfing this one, then they should immediately move it to Mysticism. Leave it as is, but it should be moved to Mysticism. I definitely agree with those people; and no there is enough rend enchantments skills to worry about then having something else be nerfed to the ground.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

I don't really have a problem with Mystic in RA. 99.9% of people I see using it are playing garbage tank builds which are no threat. My favorite is the stone daggers tank ele. D shot or Diversion their daggers and they just stand there like fools. Leave them until last and then kill them when their team is dead. If you can't kill them then, it's time to rethink your builds.

I would agree that shadow form is an annoyance, though; Especially considering the lack of viable non-spell enchant removal.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Leave Mystic Regen alone, or move it to Mysticism...

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

i do hate the mystic regen as well, but on the other hand there are plenty skills and builds are hated by many ppl for a long time and havent changed yet. i agree with others to move the regen to the mysticism, therefore it can greatly reduce the number of the E/D in TA/RA, and at the same time wont hurt normal D/X use for running or solo farming etc.

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

I like to play [skill]shattering assault[/skill] in RA and it owns mystic regen tanks wannabee (E/D or D/x), thought [skill]temple strike[/skill] used to be a good choice as well

against shadow form, since it is an elite skill, it means the guy using it likely won't have enough killing power to take you down before shadow form wears off (kite if needed), even if he tries to [skill]feigned neutrality[/skill] then, [skill]shattering assault[/skill] still owns it

my 2cts

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by KartMan
I like to play [skill]shattering assault[/skill] in RA and it owns mystic regen tanks wannabee (E/D or D/x), thought [skill]temple strike[/skill] used to be a good choice as well

against shadow form, since it is an elite skill, it means the guy using it likely won't have enough killing power to take you down before shadow form wears off (kite if needed), even if he tries to [skill]feigned neutrality[/skill] then, [skill]shattering assault[/skill] still owns it

my 2cts
assuming they don't have a cover enchantment, which if they're worth killing at all, they probably do.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
Your statement is not true. Unless any Earth Ele with 16 earth is not a threat at all.
Stone dagger has low but decent DPS since its buff. Anyway, what spam skill has lower DPS in ele lines? Flare? Not even this. Most E/D carry Obsidian flame and sorry, at 16 earth, in assisting any warrior or whatever spike, this skill hurts. Sand storm has been nerfed, but it was creating havoc among spirit camping rits: the E/D was invincible, threw in the spirit camp and destroyed spirit nests with Sandstorm, Churning Earth and etc...
Then you have the double earthquake ele with glyph of energy. AoE damage + disruption. Letting this guy unharmed or uninterrupted is suicidal.
Yes E/D have less offense and disruption capabilities than most other eles (water, fire and air). But certainly not less than any other earth ele.
After all in GvG, the self surviving skills (AoEarth, S-Aura, and MRegen) are replaced by team-based surviving skills: wards.
Would you say a warder earth ele has no offense?
I don't think so.
In some ("lower" would say hardcore PvPers) forms of PvP, like AB, wherre mobility is really important, Earthtank ele are just great for solo-capping. Even in HB I used some to cap without any fear some shrines, even if an opponent was ambushing me.
Is mystic regen is too powerful? I would say yes. Its cast time makes it uninterruptable, unlike Lyra seemed to say, even under dazed, interrupting a 0.5sec cast is luck only. It recharges in 5 secs, making most disenchants, with a higher recharge useless.
It is a perfect cover enchant, (yes I didn't say self heal I said cover enchant), which allows to protect your frail ele enchants like attunements while giving you a very nice regen.
Long unlinked duration, utra fast cast, ridiculous recharge, max regen for a minimal attribute investment? Not overpowered? Bah, I will still take it for covering my enchants for every of my casters that needs it, then.

PS: If people saying MR is fine would remind me of a better cover enchant, please...

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

Quote:
Originally Posted by Miral
assuming they don't have a cover enchantment, which if they're worth killing at all, they probably do.
shattering assault is a dual attack, so it removes 2 enchants, also it cannot be blocked so bye bye sliver armor or other blocking stuff, the only trouble is blind/miss from hex.