Mystic Regen, isnt it about time?
Servant of Kali
I know many dont care, but in some arenas such as RA, this is way too frustrating. Lately i dont have time to play the game alot, so i jump in RA or sth like that (spare me the elitist talk), only to find my teams running very very often into E/D tanks, and alike.
This skill has been debated over for months, and no results. It either should go to Mysticism, or it should be tweaked somehow.
And just dont tell me 'get enchant removal'. It has 5sec recharge, 1/4 cast. And im not always playing a mesmer or necro or dervish. There are other classes in the game. What if im a ranger? Do i really need Gaze of Contempt in every RA char?
Oh, whoever designed Shadow Form was a genius as well. Really, what's the point of such non-fun skills? At best it just prolongs the fighting, which is in itself annoying. I remember how much i hated Mark of Protection in prophecies. Not because it was overpowered skill, but because it was unfun.
This skill has been debated over for months, and no results. It either should go to Mysticism, or it should be tweaked somehow.
And just dont tell me 'get enchant removal'. It has 5sec recharge, 1/4 cast. And im not always playing a mesmer or necro or dervish. There are other classes in the game. What if im a ranger? Do i really need Gaze of Contempt in every RA char?
Oh, whoever designed Shadow Form was a genius as well. Really, what's the point of such non-fun skills? At best it just prolongs the fighting, which is in itself annoying. I remember how much i hated Mark of Protection in prophecies. Not because it was overpowered skill, but because it was unfun.
angmar_nite
Shadow form buys you time to kill and survive before your targets dead and you dash/shadow step out. Broad head rangers pwn mystic regen builds. As do necro skills that do damage based on how many enchants are on. Elementalists can severely blunt mystic regen with burning and powerful spikes. Not to mention interrupts and such. Last but not least, those builds are often low on damage, so save them for the end.
beanerman_99
As an ele I am kinda tired of seeing the Mystic Regen eles running amok in the PvP areas. I have used it sometimes but it really does seem a bit overpowered, especially when paired with Stoneflesh aura and the like. But I follow the normal advice and take at least one enchantment strip with me when I go do battle.
Theus
Theres a simple way to fix it.
Make it only count Dervish Enchantments.
But since it's Anet..theres a pretty good chance they'll do something far more retarded.
Make it only count Dervish Enchantments.
But since it's Anet..theres a pretty good chance they'll do something far more retarded.
makosi
Mystic Regen is quite powerful, I would agree, and thye should move it to Mysticism.
For the time being, I'll always have Rend Enchantments or Gaze of Contempt on my bar in RA because they're the only real options. At the moment, Mystic regen results in build-dictating because it forces the opposition to bring one or more of a limited number of skills.
That's GW for you.
For the time being, I'll always have Rend Enchantments or Gaze of Contempt on my bar in RA because they're the only real options. At the moment, Mystic regen results in build-dictating because it forces the opposition to bring one or more of a limited number of skills.
That's GW for you.
bhavv
Mystic Regen is powerful, but it makes solo farming much more possible.
However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf.
However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf.
Konrow
Like every skill you simply need a counter. I've beaten people suing it, i've been beaten while using it. Just run a good build, or have a balanced team where someone has enchant removes or large spike damage.
Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
HawkofStorms
^As Cthon said. Most E/D tanks just spam stone daggers and obsidian flame over and over again. Not really a threat.
Mad King Corn
Please leave this skill alone, it has farming uses and I would hate to see it ruined.
Miral
Quote:
Originally Posted by bhavv
Mystic Regen is powerful, but it makes solo farming much more possible.
However it isnt overpowered to the point where it is a broken skill. I have easilly dispatched 90% of players using it in RA, so I dont think it needs a nerf. |
DarthFlesh
perhaps you just dont have the correct builds, i mean i can kill 55 monks with mystic and soj at alliance battle with my daze paragon, and conditional spreader, and for shadow form, just bring chillblains or mystic twister and own them ;D
ca_aok
If you really want to ruin an E/D's day, consider:
[skill]Rend Enchantments[/skill][skill]Gaze of Contempt[/skill]
[skill]Rend Enchantments[/skill][skill]Gaze of Contempt[/skill]
Series
Quote:
Originally Posted by Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
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Quote:
Originally Posted by Theus
Theres a simple way to fix it.
Make it only count Dervish Enchantments. But since it's Anet..theres a pretty good chance they'll do something far more retarded. |
Buzzer
Quote:
Originally Posted by DarthFlesh
and for shadow form, just bring chillblains or mystic twister and own them ;D
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Shadow Form has a bad mechanic and shouldn'tve been made.
Series
Quote:
Originally Posted by Buzzer
Shadow Form has a bad mechanic and shouldn'tve been made.
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lyra_song
Powerful effect. Big price.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.
Its not that hard to kill....
Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead
Relying on enchantments itsself leaves you open to counters to enchantments.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen.
Its not that hard to kill....
Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead
Relying on enchantments itsself leaves you open to counters to enchantments.
My Green Storage
Although I am a hard hard hard hardcore farmer and I use this on my 55, it does peeve me when I see it in AB (My only PVP venue) I think because of the fact it lasts 20 seconds BUT only has a 5 second recharge. So if you strip it, it can be automatically be put back on.
Mystic Regeneration.
10 Energy
20 second duration
15 second recharge
3 second activation
That way everyone wins.
You can't spam it every 5 seconds if it's removed. You can easily be interrupted due to the 3 second recharge (I doubt smart mesmers would bother with it via FC) and it can still be used to solo farm.
YaY!
Mystic Regeneration.
10 Energy
20 second duration
15 second recharge
3 second activation
That way everyone wins.
You can't spam it every 5 seconds if it's removed. You can easily be interrupted due to the 3 second recharge (I doubt smart mesmers would bother with it via FC) and it can still be used to solo farm.
YaY!
Buster
I don't think it is overpowering but i do feel it should be placed in Mysticism.
Raaaaa
I've run into several builds using this, including a TA team of 2 e/d earth tanks spamming shockwave, they were pretty nasty but with good team work they're combos can be shutdown and neutralised.
The main snag I'd say with mystic regen is i've seen alot of builds across pretty much every class using it, some sucessfully some not
Also as someone said rend enchantments is a great skill to use on earth tanks, many have I taken down with my unauthadox SS pet pvp build lol
The main snag I'd say with mystic regen is i've seen alot of builds across pretty much every class using it, some sucessfully some not
Also as someone said rend enchantments is a great skill to use on earth tanks, many have I taken down with my unauthadox SS pet pvp build lol
Chop it Off
i really wish people would stop complaining about skills that they are either a.) to lazy to wanna deal with or b.) to inept to properly deal with.
its an enchantment. shatter it. there are enough enchant removers in-game where you should have 0 problems fitting one on your bar.
thats why your characters dual classed.
on a side note, it should be moved to mysticism, but as someone said, anet would just nerf it to unusable and call it balanced. ruining yet another great skill >.>
its an enchantment. shatter it. there are enough enchant removers in-game where you should have 0 problems fitting one on your bar.
thats why your characters dual classed.
on a side note, it should be moved to mysticism, but as someone said, anet would just nerf it to unusable and call it balanced. ruining yet another great skill >.>
carbajac
Quote:
Originally Posted by ca_aok
If you really want to ruin an E/D's day, consider:
[skill]Rend Enchantments[/skill][skill]Gaze of Contempt[/skill] |
Curse You
I like to occasionally do Fort Aspenwood (because I hate RA more), and I've most recently been using a great build.
http://www.pvxwiki.com/wiki/Build:N/any_Bonder%27s_Bane
Best part about the build is that it makes E/D tanks squirm. I once caused a person to leave because I kept ripping through their enchantments. Also, it's even able to kill off most targets (though mesmers and necros can pose a threat).
Seriously, not enough people bring along an enchantment remover in RA. That's why the E/D build works so well.
http://www.pvxwiki.com/wiki/Build:N/any_Bonder%27s_Bane
Best part about the build is that it makes E/D tanks squirm. I once caused a person to leave because I kept ripping through their enchantments. Also, it's even able to kill off most targets (though mesmers and necros can pose a threat).
Seriously, not enough people bring along an enchantment remover in RA. That's why the E/D build works so well.
FoxBat
I think dervishes would be all over the place as splitters if regen was moved to mysticism. Not that this is necessarily a bad thing, rather tired of cripslash myself.
Hyper Cutter
iirc, isn't Stoneflesh Aura a good part of the E/D problem?
garethporlest18
I only use it for droks running (putting it in Mysticism here will actually better me) and Mo/D 55 builds. Putting it in Mysticism would make the areas I use the Mo/D build in, a bit tougher, but probably still doable. But it does not need a regen pip nerf, not at all. It also doesn't need to have more energy added or the cast time to be nerfed. Recharge can be upped to 15 or so, but anything else and I probably wouldn't even use the skill anymore.
arcanemacabre
Quote:
Originally Posted by Curse You
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Alderin
Quote:
Originally Posted by Curse You
Seriously, not enough people bring along an enchantment remover in RA. That's why the E/D build works so well.
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As for "Mystic Regen" it should stay in Earth Prayers so that it is viable for other classes as well. There are more than enough counters for it so it is far from overpowered.
So what is the problem people have with such a simple build and skill?
bungusmaximus
not to forget energy denial, but ell, just save the sexy lawn ornament for last and don't bother. This is obviously the player's fault and not anet's. Why do people run lame defensive crap that doesnt kill? that alone is miles beside the point of PvP (which is: killing other players).
RhanoctJocosa
Enchant removal.
Interrupts.
Knockdowns.
Hexes.
Energy Denial.
Shutdown.
Time your skills.
Mystic Regeneration is a great skill as it is, just look at Cry's (I think) air ele with dual attune- works like a charm. For this reason it shouldn't be moved to Mysticism.
PS: If you run the E/D earth ele in RA with your only motive being to "tank" and force teams to quit learn to play or keep out of PvP.
Interrupts.
Knockdowns.
Hexes.
Energy Denial.
Shutdown.
Time your skills.
Mystic Regeneration is a great skill as it is, just look at Cry's (I think) air ele with dual attune- works like a charm. For this reason it shouldn't be moved to Mysticism.
PS: If you run the E/D earth ele in RA with your only motive being to "tank" and force teams to quit learn to play or keep out of PvP.
Patrick Smit
Quote:
Originally Posted by lyra_song
Powerful effect. Big price.
I was ABing a bit this weekend and ran into quite a few E/Ds, A/Ds, and such running enchantment builds with mystic regen. Its not that hard to kill.... Poison + Burning Arrow + Bleeding + Savage shot mystic regen = Dead Relying on enchantments itsself leaves you open to counters to enchantments. |
Master Sword Keeper
Quote:
Originally Posted by Mad King Corn
Please leave this skill alone, it has farming uses and I would hate to see it ruined.
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Echo ShadowForm. Nerf it.
sindex
If A-net even thinks about nerfing this one, then they should immediately move it to Mysticism. Leave it as is, but it should be moved to Mysticism. I definitely agree with those people; and no there is enough rend enchantments skills to worry about then having something else be nerfed to the ground.
Lord Natural
I don't really have a problem with Mystic in RA. 99.9% of people I see using it are playing garbage tank builds which are no threat. My favorite is the stone daggers tank ele. D shot or Diversion their daggers and they just stand there like fools. Leave them until last and then kill them when their team is dead. If you can't kill them then, it's time to rethink your builds.
I would agree that shadow form is an annoyance, though; Especially considering the lack of viable non-spell enchant removal.
I would agree that shadow form is an annoyance, though; Especially considering the lack of viable non-spell enchant removal.
Perfected Shadow
Leave Mystic Regen alone, or move it to Mysticism...
undeadgun
i do hate the mystic regen as well, but on the other hand there are plenty skills and builds are hated by many ppl for a long time and havent changed yet. i agree with others to move the regen to the mysticism, therefore it can greatly reduce the number of the E/D in TA/RA, and at the same time wont hurt normal D/X use for running or solo farming etc.
KartMan
I like to play [skill]shattering assault[/skill] in RA and it owns mystic regen tanks wannabee (E/D or D/x), thought [skill]temple strike[/skill] used to be a good choice as well
against shadow form, since it is an elite skill, it means the guy using it likely won't have enough killing power to take you down before shadow form wears off (kite if needed), even if he tries to [skill]feigned neutrality[/skill] then, [skill]shattering assault[/skill] still owns it
my 2cts
against shadow form, since it is an elite skill, it means the guy using it likely won't have enough killing power to take you down before shadow form wears off (kite if needed), even if he tries to [skill]feigned neutrality[/skill] then, [skill]shattering assault[/skill] still owns it
my 2cts
Miral
Quote:
Originally Posted by KartMan
I like to play [skill]shattering assault[/skill] in RA and it owns mystic regen tanks wannabee (E/D or D/x), thought [skill]temple strike[/skill] used to be a good choice as well
against shadow form, since it is an elite skill, it means the guy using it likely won't have enough killing power to take you down before shadow form wears off (kite if needed), even if he tries to [skill]feigned neutrality[/skill] then, [skill]shattering assault[/skill] still owns it my 2cts |
glountz
Quote:
Originally Posted by Chthon
Newsflash: E/D tanks have zero offense. You are never in danger of losing because of one. Just ignore it and kill the rest of its team. Between 4 members on your team, I'm sure you can think of some way to deal with a zero-offense, self-snared, lump coated with enchantments and a critical spell with a 2-sec cast.
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Stone dagger has low but decent DPS since its buff. Anyway, what spam skill has lower DPS in ele lines? Flare? Not even this. Most E/D carry Obsidian flame and sorry, at 16 earth, in assisting any warrior or whatever spike, this skill hurts. Sand storm has been nerfed, but it was creating havoc among spirit camping rits: the E/D was invincible, threw in the spirit camp and destroyed spirit nests with Sandstorm, Churning Earth and etc...
Then you have the double earthquake ele with glyph of energy. AoE damage + disruption. Letting this guy unharmed or uninterrupted is suicidal.
Yes E/D have less offense and disruption capabilities than most other eles (water, fire and air). But certainly not less than any other earth ele.
After all in GvG, the self surviving skills (AoEarth, S-Aura, and MRegen) are replaced by team-based surviving skills: wards.
Would you say a warder earth ele has no offense?
I don't think so.
In some ("lower" would say hardcore PvPers) forms of PvP, like AB, wherre mobility is really important, Earthtank ele are just great for solo-capping. Even in HB I used some to cap without any fear some shrines, even if an opponent was ambushing me.
Is mystic regen is too powerful? I would say yes. Its cast time makes it uninterruptable, unlike Lyra seemed to say, even under dazed, interrupting a 0.5sec cast is luck only. It recharges in 5 secs, making most disenchants, with a higher recharge useless.
It is a perfect cover enchant, (yes I didn't say self heal I said cover enchant), which allows to protect your frail ele enchants like attunements while giving you a very nice regen.
Long unlinked duration, utra fast cast, ridiculous recharge, max regen for a minimal attribute investment? Not overpowered? Bah, I will still take it for covering my enchants for every of my casters that needs it, then.
PS: If people saying MR is fine would remind me of a better cover enchant, please...
KartMan
Quote:
Originally Posted by Miral
assuming they don't have a cover enchantment, which if they're worth killing at all, they probably do.
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