Dev Updates Today!

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

Quote:
Originally Posted by dts720666
I will try the ele earth farming tonight in HM, and see what happens, then post results here later. My prediction, however, is that I will be dead...dead...dead...dead...
Very good news. I just farmed HM with my Earth ele. Tried one of my favorite spots, Hydra's outside of Augury. At first, just as suspected, I could only kill one Hydra before dying.

So I decided to switch around my skills a bit, and...GOOD NEWS...I had the best HM run to date! In one run, I got 2 dyes, 2 tomes (one elite), FIVE golds, and after I merched everything else, came away with over 5 plat.

So despite the armor nerf, ele earth farming is still alive and well. I need to go try a few other spots, but as it stands now, I am happy. ANet has done a good job with this update as far as this Ele is concerned.

My other toons are happy too, since none of them got seriously nerfed. The SS "nerf" was nothing to get upset about. So it costs a bit more to cast SS? Who cares? I never had an energy problem anyway.

Good job ANet. And thanks again Gaile for responding to our flurry of posts.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Please PLEASE buff Troll Unguent.

The game has evolved so much over these past two years and some classes are capable of dealing insane spike and degen damage.
3 seconds to cast your primary healing skill is not fun at all.

Suggestion:
Make TU a 1 second cast to put it more in line with the self heals of most other classes.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

This update is going to single-handedly ruin both my last remaining Paragon build and one of my Warrior builds.

Capping armor buff at 25 means that Stand Your Ground and Watch Yourself cancel each other out. That is retarded. And Defensive Anthem is already worse than Aegis and Aegis isn't even elite. What the hell were they thinking when they decided to nerf the weaker of the two skills?

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by dts720666
Very good news. I just farmed HM with my Earth ele. Tried one of my favorite spots, Hydra's outside of Augury. At first, just as suspected, I could only kill one Hydra before dying.

So I decided to switch around my skills a bit, and...GOOD NEWS...I had the best HM run to date! In one run, I got 2 dyes, 2 tomes (one elite), FIVE golds, and after I merched everything else, came away with over 5 plat.

So despite the armor nerf, ele earth farming is still alive and well. I need to go try a few other spots, but as it stands now, I am happy. ANet has done a good job with this update as far as this Ele is concerned.

My other toons are happy too, since none of them got seriously nerfed. The SS "nerf" was nothing to get upset about. So it costs a bit more to cast SS? Who cares? I never had an energy problem anyway.

Good job ANet. And thanks again Gaile for responding to our flurry of posts.
Dude these updates haven't even been Incorporated yet.
GG one the 1 hydra though. lol

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Heres a proposed tweak we worked up in the other thread to the new SR implementation:

"Soul Reaping: Energy gain now has a maximum return of 3 times your rank in Soul Reaping in a 15 second period. You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die."

The gain wouldn't count anything over your max on the bar. Say you are 1-2 energy off...then you still have a long ways to go before it tops out rather than wasting a whole hit. For example, SR @ 10, means 30 energy in a 15 second window. So if you are unlucky and have 1-2 left before it fills, you still have 28-29 left to go rather than consuming a whole "hit" on 1-2 energy.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by pork soldier
With expertise cripshot will cost you ~5e...
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Weapon of Warding: Decreased duration to 3..8 seconds.

I just saw that. Its been added since earlier today. is that the "balance" to rit spike? cause if not theres some other rit skills that are more "over-used" lets say, and require more immediate attention. Just a suggestion.

Nebuchadnezzer

Nebuchadnezzer

Lion's Arch Merchant

Join Date: Aug 2006

bish

The Carebear Club [care]

N/

Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.

Cripshot isnt out of date because of Harriers or Grenths. Burning Arrow and Broadhead both outclass it on the ranger itself, and Water Eles provide better snares that are harder to remove.

Fishmonger

Fishmonger

Krytan Explorer

Join Date: Jul 2006

P/W

GW is like a giant boulder on a tiny ledge between two towns. If you buff one side, the other screams in rage and vice versa.

I have been an avid PVE player for most of my GW life, though i do dabble in all forms of PvP just to mess around. I understand how people can abuse skills in PvP, but whenever "balances" come around they are almost solely for PvP. Face it, paragons and mesmers would be fun to play in PvE, but the exploitations of PvPers have made paragons seriously crippled in PvE, and mesmers a joke. I mainly play as a rit, and I feel that they are going to join the group with paras and mesmers very soon. Reading the constant pleas for nerfs to the Ritspike makes me realize that the giant meteor known as "skill balancing" is headed directly for my favorite profession. The channeling line has some powerful skills, but these skills barely put a scratch on any HM mob, the only way to make decent money nowadays. This is exactly what has happened with the +24armor max and the earth armor nerfs. These nerfs wont hurt any other chars in PvP, but against high end PvE mobs that have more HP than your whole party combined, and have more attribute points in whatever the monster uses than you have energy points, these skills become the only way to survive, much less kill any of these mobs.

Even something so simple as letting PvP chars unlock armor and weapons that were specific to PvE makes me wonder "what is the point of PvE in GW anymore?" I think Anet realizes this as well, with the inclusion of PvE only skills. But unless GW:EN gives players a signifigant reason to PvE (without all of the skills being nerfed out for the PvP players,) I personally see no reason to PvE in GW anymore, and therefore quit playing it.

I'm sorry Gaile and the rest of the dev team, but this has always bugged me and these "balances" made me have to say it. The boulder is slowly being pushed toward the PvE side.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
Originally Posted by Gaile Gray
Thanks for the comments and insight, everyone. I will be passing it along to the designers.

The Sunspear/PvE-only skills will be included in this week's update. They were not included in the Dev Update because they are new, rather than changed, and therefore didn't really need the discussion at this point.
For those who didn't wanna read all that. Even though it's on page 2

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

And thats relevant to primary rangers been used for snaring...? Think please.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.
Called shot is not Crippling Shot. Cripshot cripples and Called Shot cannot be blocked, Called Shot does not cripple. You complained that cripshot should cost 5e - and in fact it does at >11 expertise. So, what again is the complaint?

If what you're really asking for is a <5e unblockable and never-misses cripshot then maybe you need to find another skill - this one is perfectly playable with this buff.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Fishmonger
I'm sorry Gaile and the rest of the dev team, but this has always bugged me and these "balances" made me have to say it. The boulder is slowly being pushed toward the PvE side.
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Evilsod
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.
i think you missed the point of a huge boulder falling on the town that is PvE.
you should probably try reading a whole post before responding instead of just the last line... you'd find that this is exactly the point the poster was making, that PvP is killing PvE.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Quote:
Originally Posted by Miral
i think you missed the point of a huge boulder falling on the town that is PvE.
youve also missed the point that the "town" known as PvP has like 5 boulders lying in the HA area of town, and a few others scattered throughout and yet the towns not being address even after 2 months after the destruction.

Hikan Trilear

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by Neo Nugget
For those who didn't wanna read all that. Even though it's on page 2
Thanks (I'm assuming this was directed at me)

I was on page 1, I saw there were 11 pages, and I decided it would be easier to post the question rather than go through all of it.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Despozblehero
youve also missed the point that the "town" known as PvP has like 5 boulders lying in the HA area of town, and a few others scattered throughout and yet the towns not being address even after 2 months after the destruction.
umm.... what? anyways I'm not the original poster, I was just clarifying someone else's post for Evilsod.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.
I don't think I'd be that quick to disregard Cripshot for the following reasons:

Advantages of using Grenths/Harriers:
- Allows the use of Called Shot, which is more accurate at long ranges
- If used frequently enough, Grenth's + Called can be cheaper than a Cripshot spam.

Disadvantages:
- Takes up 2 skill slots to use derv enchants
- Enchantment reliance
- Harrier's is energy heavy and can't be kept up all the time
- Lose out on the ability to bring secondary utility like Mending Touch
- Restricted to use an Icy Bow String if you use Grenth's

Personally, I'll probably stick with Cripshot, but I have a feeling I'll end up going back to Burning Arrow eventually.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

my bad you edited it and it made more sense afterwards thought you were talking like pve is the only thing that matters

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Recall now sucks. won't see use anymore.

It was used to get out of a hairy situation. now it's useless for that.

Hell, Make it elite. It would still see use as elite.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Evilsod
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.
Little confused at that. Clarify please?

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Despozblehero
my bad you edited it and it made more sense afterwards thought you were talking like pve is the only thing that matters
Nah as I posted in another thread, I think both deserve equal respect and attention from anet... though it does appear anet mainly cares about PvP as of late, ever since they came up with their ATS idea...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by XvArchonvX
I don't think I'd be that quick to disregard Cripshot for the following reasons:

Advantages of using Grenths/Harriers:
- Allows the use of Called Shot, which is more accurate at long ranges
- If used frequently enough, Grenth's + Called can be cheaper than a Cripshot spam.

Disadvantages:
- Takes up 2 skill slots to use derv enchants
- Enchantment reliance
- Harrier's is energy heavy and can't be kept up all the time
- Lose out on the ability to bring secondary utility like Mending Touch
- Restricted to use an Icy Bow String if you use Grenth's

Personally, I'll probably stick with Cripshot, but I have a feeling I'll end up going back to Burning Arrow eventually.
And when you think about it in terms of the areas such a build would actually be run.

2 slots means nothing when you turn all your attack skills, interrupts included, into crippling arrows.
AB/RA have lots of enchant removal? Plus it only costs 5e...
I haven't used HG so can't really comment.
Loss of mending touch is about the only real downside.
Doesn't really matter.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Chicken Ftw
Originally Posted by Evilsod
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.


Little confused at that. Clarify please?
the emphasis was on what I put in bold there. I'll reword it for you: Anet does nothing but nerf and buff because of PVP, not PvE. PvE constantly suffers from PvP changes, while PvE changes are made in a way to not affect PvP.

ThorObliterator

ThorObliterator

Ascalonian Squire

Join Date: May 2006

Diversionary Tactics

W/E

Quote:
Originally Posted by Evilsod
Loss of mending touch is about the only real downside.
Doesn't really matter.
In a gvg split, a ranger loses a ton of survivability without mend touch.

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

I loved the update

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

I wish the armor cap was only implemented in PvP.

It wasn't too long ago that hard mode was released, with its mobs that do ridiculous amounts of damage. Having some defence, especially party-wide defence, is very helpful in such a situation.

But good defence prolongs PvP fights and makes them boring. So it has to be nerfed, which we've seen time and time again.

It would seem that this sort of nerf would only make people less likely to want to play through hard mode, when really anet needs to encourage more people to play through it (not just farm it).

I really hope at least some of these PvE sunspear skills are good defensive skills... (offence is more than good enough as it is).

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

I hate complaining, because honestly, I like getting updates. Good or bad, change is nice, and if the skills remained the same, the game would get old. I like this update more than others, since some nice things happened to mesmers. Did not live up to expectations though.

We were promised a buff to make mesmers useful in PvE. I love my mesmer, and its the only one I really use in PvE but whenever I play anything else, I realize how weak he is. His strength is that he has well built heros. Honestly, I kill enemies almost as quickly if I don't do anything. Sometimes, my mesmer is nothing more than a guide, telling the heros and henchmen where to go.

These skill changes are not going to help mesmers in PvE. Signets, no help. Arcane Conundrum, very little help. Clumsiness, slightly more. Power line, helpful on 1 class (out of ten) in one campaign (out of 3). MoP makes things a lot less useful, more things so I think my mesmer is probably weaker now,

My biggest problem is this:

Quote:
Originally Posted by Gaile Gray
These are just a few changes, we really hope the PvE Skills will better address the problem with the Mesmer finding teams.


The PvE only skills were the mesmer upgrade?

Firstly, that only helps mesmers in one campaign (out of three) so no love for mesmers who didn't buy nightfall.

Secondly, there are ten skills, presumably one for each profession. There are two scenarios possible. 1) One skill is not enough to make mesmers useful -or- 2) one skill is enough, and now you're forced into using it.

Please, tell me I'm missing something or that GW:EN will have some major mesmer love in it, so I at least have some hope. I'd take that.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Andisa Kalorn
I wish the armor cap was only implemented in PvP.

It wasn't too long ago that hard mode was released, with its mobs that do ridiculous amounts of damage. Having some defence, especially party-wide defence, is very helpful in such a situation.

But good defence prolongs PvP fights and makes them boring. So it has to be nerfed, which we've seen time and time again.

It would seem that this sort of nerf would only make people less likely to want to play through hard mode, when really anet needs to encourage more people to play through it (not just farm it).

I really hope at least some of these PvE sunspear skills are good defensive skills... (offence is more than good enough as it is).
well if these changes stay after the trial week, hopefully we can see hardmode reworked a bit in the next update to be more in line with current skillsets...

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Quote:
Originally Posted by Miral
Nah as I posted in another thread, I think both deserve equal respect and attention from anet... though it does appear anet mainly cares about PvP as of late, ever since they came up with their ATS idea...
Well HA has been getting none since the 8v8 was implemented it needed a major skill balance then and even after this skill "balance" it will need it, since none of its skill related problems have been addressed (not many earth eles stacking armor in HA )
. Im not much into ATS, HA was my 1st PvP ,<3. I see this update more for PvE than anything PvP. I also think ANET's trying to be too soft handed with rits goodness knows why? There is no "skill balanced" reason to not have done SOMETHING to it by now other than theyre trying to cater to that class PvE wise, which i understand dont want to make the class useless, but if its hurting PvP? I could just as easily argue that PvE is tearing apart PvP. Not picking on you Miral just saying how it can easily be percieved as opposite, and i supppose your game perspective is everything here.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Miral
the emphasis was on what I put in bold there. I'll reword it for you: Anet does nothing but nerf and buff because of PVP, not PvE. PvE constantly suffers from PvP changes, while PvE changes are made in a way to not affect PvP.
Oh. Thanks for clearing it up. I'd post what I think of that, but it'd create a PvP vs PvE war and derail the thread, so I'll refrain from it.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Master Mxyzptlk
Please, tell me I'm missing something or that GW:EN will have some major mesmer love in it, so I at least have some hope. I'd take that.
well theres only 100 total new profession-specific skills in GW:EN, thats ~10 skills per class, with one or two likely being elites... So I wouldn't hold my breath, hehehe

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Despozblehero
Well HA has been getting none since the 8v8 was implemented it needed a major skill balance then and even after this skill "balance" it will need it, since none of its skill related problems have been addressed (not many earth eles stacking armor in HA )
. Im not much into ATS, HA was my 1st PvP ,<3. I see this update more for PvE than anything PvP. I also think ANET's trying to be too soft handed with rits goodness knows why? There is no "skill balanced" reason to not have done SOMETHING to it by now other than theyre trying to cater to that class PvE wise, which i understand dont want to make the class useless, but if its hurting PvP? I could just as easily argue that PvE is tearing apart PvP. Not picking on you Miral just saying how it can easily be percieved as opposite, and i supppose your game perspective is everything here.
this particular update does have a bit of PvE attention, with also lots of PvP... But most of the updates this year have been mostly PvP-centric, with the exception of hardmode (which most people find a joke and only use for easy farming) and increased storage (which with new tournament rewards, can also end up used by PvP players as time goes on and people get more and more rewards).

Gaia_Hunter

Academy Page

Join Date: Oct 2006

The Soul Reaping change solved one of two problems with the old 5 seconds timer, the "random spirit dead taking half of ur energy gain". That problem is solved.

The 3x trigger in 15 seconds do something to solve the "Leave the battlefield with scores of corpses and no energy" problem. But it will occasionaly make you lose a portion of ur allotted energy, when you have like 58/60 energy and a death trigers the gain. It would be better if instead of using a death, you would be alloted a max energy gain per time, like 39 (@ SR 13, wich is 3x13) energy max every 15 seconds if deaths occurs. Example, 1 death occured you gained 13, 2nd death occured, you only gained 6 energy since u were almost full, 3rd death u gained 13 again, 4th dead u gained 6, etc. I dont know, seems at least more predictable.

About the Armor cap. Sure armor makes PvP last longer and thats bad, and in RA its a pain, but really, is RA anything more than a way to get Balthazar Faction? You cant possibly plan for nor cover all scenarios in RA or when u make a PuG for AB. You dont even know if u going to get a damn healer in ur team! If u grab condition removal, hex removal, enchantment removal, stance removal, self healing + a rez, u already spent 6 slots. So its impossible.

But the problems the AL cap will create in PvE can be dire. Ofcourse the fact it will make farming harder (and God knows Anet will never pass a chance to nerf anything related to farming if it has even the tiniest of the reasons granted by PvP), will make it popular among the non-farming population, but overlooking how hardmode is played, especially the elite missions and high level areas, tsk!!! And be carefull with the farm nerfs, cause sup vigor is going up again.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

like Rit spike but i wouldnt put my opinion like that(i would like anet to take me seriously afterall.) You attract more flys with Honey than Vinegar.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Quote:
Originally Posted by icymanipulator
Heres a proposed tweak we worked up in the other thread to the new SR implementation:

"Soul Reaping: Energy gain now has a maximum return of 3 times your rank in Soul Reaping in a 15 second period. You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die."

The gain wouldn't count anything over your max on the bar. Say you are 1-2 energy off...then you still have a long ways to go before it tops out rather than wasting a whole hit. For example, SR @ 10, means 30 energy in a 15 second window. So if you are unlucky and have 1-2 left before it fills, you still have 28-29 left to go rather than consuming a whole "hit" on 1-2 energy.
QFT

I'm really not digging the +armor nerf after having read other posts and thinking about it myself.

aeronox

Frost Gate Guardian

Join Date: Jul 2005

I was hoping for some balancing of the terrible GvG meta.

You should reduce blocking/blinding and increase active healing.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Raising
it took anet all this time to come up with this BS ? what a joke.
here's to hoping the sunspear skills are well thought out and involve advanced coding to do something really cool.... hehehe ok well doesn't hurt to hope I guess...

Francis Crawford

Forge Runner

Join Date: Dec 2005

The AL cap will have some annoying consequences even beyond totally breaking the old Kinetic Armor/Armor of Earth combo. E.g., Watch Yourself will be ineffectual on anybody who already has some other armor buff (sorry, Melonni!).

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

I really dont think that each class needs to be balanced to each other. A spell caster from far away can take out a warrior, but a warrior up close can take out the spell caster. There is no way to implement that in GW. But i feel that if i am a warrior, i should be able to dominate less physical classes up close, and if i am a spell caster, i should be able to dominate from afar.

Now as far as the trade goes, the economy is wreaked. Trade is out of hand, but noone wants to buy anymore. So everything is WTS. Gold drops, Greens, rare items need to have some sort of face value again. I know that people should not be millionaires in GW, but i should be able to have something to show for my hard long work in GW. If i spend 800 hours over the course of 5 months, i should have more to show for it than someone who just spend 40 - 80 hours. The PvE side is a game of loot, and my weapons and equipment should have more value than people who are "casual". I agree that spamming in local chat is irritating, but i also believe that is where 80% of all sells are actually made. Just like the reason they have the pharmacy in the back of the Wal-Mart, people who end up buying something from another player, did not intend to buy something in the first place. Maybe they saw a great deal or ect. There has to be a way to make a better trade system, but banning people for trying to sell the stuff "that you guys made crap" on local chat is just wrong.