Dev Updates Today!

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

This update is horrible.

Hex build have been made stronger with a buff to Conjure Phantasm but more importantly a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid buff to Fast Casting thus Signet of Humility

Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.

Searing Flames remains as powerful as ever and allows retards to farm silver trims while drooling... or something

More Hero Battle trash too that no one cares about <3

Trash, complete and utter trash

DOES CONTRIBUTE

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Miral

here's to hoping the sunspear skills are well thought out and involve advanced coding to do something really cool.... hehehe ok well doesn't hurt to hope I guess...
I can only hope your right, currently the Paragon in PvE is not the buffer it should or could be. Any more buffing would harm PvP so the PvP people say. Also with this Armor nerf the teams in Elite areas will suffer a lot. Especially the aggro tank for some hard mode areas when stacking means survival.

It is my hope that the SS skills will make PvE underused classes more usable.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by yesitsrob
This update is horrible...

...Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.

Searing Flames remains as powerful as ever and allows retards to farm silver trims while drooling... or something...
I agree.

Ok. Splinter weapon won't be much more powerful, because it's a per-hit thing, not time.

Gotta laugh at that. basicly they said, We like SF overpowered, and don't wanna change it.

I will miss recall though. Stupid nerf... didn't need hit that hard... Won't see any use probably.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
And when you think about it in terms of the areas such a build would actually be run.

2 slots means nothing when you turn all your attack skills, interrupts included, into crippling arrows.
AB/RA have lots of enchant removal? Plus it only costs 5e...
I haven't used HG so can't really comment.
Loss of mending touch is about the only real downside.
Doesn't really matter.
I personally don't think it's necessary to reapply crippling on every attack skill and would prefer to have a skill slot open for utility. Spending two skill slots just to apply one condition (unless maybe it's daze) is a waste imo. Since I use a recurve, there is a very minimal difference between Crip Shot and Called Shot in terms of arc. Plus, Crip Shot gives you the cool animation when you use it.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Heh now i wonder what theyll suggest doing when you cant talk in local cause trade chat is filling up so fast its causing the local to cycle away instantly(like oldschool LA AD1-2 lol). Also i cant imagine this helping the already crippled economy as it is seeing as sifting through pages of red lettered junk to find anything good is going to be desireable. Gonna see a lotta stars and caps in trade chat i suppose and not a whole lot being sold. as for inscriptions and gold items its probably all going to be merchant fodder seeeing as the time needed to stand there and try to get your itemsold in the main trade areas is going to be pure luck.

Rits dont get phased in the balance and they need to be... what other class can you get 8 of and spike every 3-10 seconds and still be able to heal through massive amounts of Damage all with the help of just the primary class (and a lil hex removal), none but ritspike ( except maybe in oldschool smiteballs which got nerrfed ).

Raising

Ascalonian Squire

Join Date: Feb 2006

they love rit spike and searing flames <3 anet !

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

SF i can put up, positioning and a half-way good monk can save you, but with Rit spike it is just ridiculous. if the people who whined about iway were around theyd turn into the frankenstien villagers with this build and its obvious abuse... 2 months and now how much longer till HA is skill based again and i cant win by turning my keyboard upside and pounding on it in Rit spike? my r7 already means nothing cause of the "fame-farming" builds and every r7 who rit spiked their way to it makes me and HA seem worse then we actually are. they missed all the fundamentals and just t and spacebared their way to numbers that should represent skill. but i dunno maybe they meant to balance everything but HA?

Echuu Ishtar

Academy Page

Join Date: Apr 2007

Sacred Forge Knights (SFK)

The trade update is pretty much a joke. It isn't going to make buying and selling any easier at all, but rather harder. It was pretty much the norm that if you didn't like all of the trade spam in the general chat, then don't hang out in district 1 of the major citites. Trading is the only reason to be in that district anyway. Trade spam isn't a problem in any other place except for MAYBE district 2 if it's a busy time of day, in which case there are probably about 5 other districts the casual player can go to to just chat and have fun with other players.

It sounds like Anet is going to have actual people in these places to monitor spam. I don't really understand why they are using their resources to monitor something so petty, but they can't go monitor the granite citadel to catch the blatently obvious bots there.

I'm fine if we don't see an auction house until GW2, but something needs to be done. GW has a great system going with the templates and being able to easily link them in the chat, so why can't that be expanded to include trade? Allow players to be able to link to a little window that shows what they want to sell and be able to see all of its stats and whatnot. It would be much more simple than an auction house and would probably satisfy a lot of players.

As for the skill updates, they don't affect me too too much. I'm really liking the inclusion of signets in FC though. It didn't make a lot of sense to me that the Mesmer was given an insignia to increase armor per signet equipped, yet a skillbar full of signets would render their primary attribute nearly useless. Now my signet build that I like to play around with in PvP can be tweaked to remove symbolic clarity to leave room for another signet and still have a constant increased casting speed. I'm not sure how these affect PvE too much though. Yeah, those pesky Paragon monsters get me every time with those chants... A couple SFs killing my entire party from a boss in HM? Pshhhh.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I think I should answer that comment about the blocking of accounts involved in trade spamming. No, in fact we don't have, or need to have, individuals present in the districts in order to learn who is trade spamming, any more than we needed to individually, personally spot the 5,600+ bot users we blocked in the month of May. Sure we use observation, but we don't rely on it. That's because we have at our beck and call that grand thing called "technology," the use of data retrieval and good programming to ascertain who's in All Chat, who's talking, who's seeking a party, who's promoting a guild, and who's spamming the place with sales or trades.

Anyone reported for trade spamming is investigated and researched. The same applies to those who are observed. We wouldn't take five minutes of activity and place a block on an account. On the other hand, we have an easy and accurate method of finding out about that person who trade spammed 19.5 hours in various districts.

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

just wanna know something
did they really play guild wars themselves ?
i mean really play into it and see the community
not just login , see if all ok and logout

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by klrk
just wanna know something
did they really play guild wars themselves ?
i mean really play into it and see the community
not just login , see if all ok and logout
Who? Us? Dev Team members? Every time I go into the designer room, the game is open on at least one desk and someone is either playing or observing a game. I play daily -- I completed Nightfall with one character and Prophecies with another just this last month. My team member plays daily and is leader of an active guild, as well.

If you're thinking that you disagree with the skill changes and are basing that disagreement on some sort of "They don't play their own game" thought, well, you can dismiss that.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Yeah I think there is still something that needs to be done with Searing Flames hands down. I am getting tired of the biased attitude that you are either a nuker/SF Ele in PvE or nothing else. I would love to see weakness get spread out more as a condition for earth Ele’s, instead of it being limited to Ebon Hawk. So that way Glowstone can actually be used more frequently.

Scarlett Romanov

Scarlett Romanov

Guest

Join Date: Jul 2005

Me/

*blinks* I seriously would like to know why Anet thinks that these Mesmer buffs are going increase the number of mesmers found in PvE parties. I don't see the interruption of Chants being so critical that folks are going to beg for mesmers. The boost to signets isn't that big of a deal. I don't use any signets and I don't see myself adding any to my skill bar. Increasing the duration of hexes is alright, but its still not going to make folks want mesmers.

Ultimately, I was hoping for some great buff to mesmers. I'm quite disappointed. I just hope Anet takes the time to properly plan professions for Guild Wars 2.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Gaile Gray
Who? Us? Dev Team members? Every time I go into the designer room, the game is open on at least one desk and someone is either playing or observing a game. I play daily -- I completed Nightfall with one character and Prophecies with another just this last month. My team member plays daily and is leader of an active guild, as well.

If you're thinking that you disagree with the skill changes and are basing that disagreement on some sort of "They don't play their own game" thought, well, you can dismiss that.
do you guys have a way to observe PvE players at all? because if not, that could explain a lot. Being able to pop into someones PvE instance and invisibly watch them could be key to keeping PvE balanced and fun. Plus you'd see things like the gyala hatchery back road glitch, and be able to come up with a better way to allow masters reward to be possible.

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

Interrupting chant spells is a thumbs up and the nerf on defensive anthem

I think wep spells need to be changed a bit. The whole you can't remove them now your adding duration umm?

Moare balances plx

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Scarlett Romanov
*blinks* I seriously would like to know why Anet thinks that these Mesmer buffs are going increase the number of mesmers found in PvE parties. I don't see the interruption of Chants being so critical that folks are going to beg for mesmers. The boost to signets isn't that big of a deal. I don't use any signets and I don't see myself adding any to my skill bar. Increasing the duration of hexes is alright, but its still not going to make folks want mesmers.

Ultimately, I was hoping for some great buff to mesmers. I'm quite disappointed. I just hope Anet takes the time to properly plan professions for Guild Wars 2.
the problem is that mesmers arent really underpowered. they can do quite a bit and are a blast to play. so if they buff em too much, they'll become overpowered. the problem is just that your average player doesn't really understand what a mesmer can do. one thing to note with this buff however, should make playing an IW Me/W with healing signet a lot more enjoyable cut the take double damage time in half...

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by yesitsrob
This update is horrible.

Hex build have been made stronger with a buff to Conjure Phantasm but more importantly
I've been told long lasting hexes aren't a big problem in PvP, because most teams bring hex removal measures anyway - and hexes infrequently last their full time. PvE mobs don't frequently have hex removal (except in HM... bastards) so this effectively gives the mesmer a little more power in PvE, which was the stated goal.


Quote:
Originally Posted by yesitsrob
a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid buff to Fast Casting thus Signet of Humility
Are you concerned that the buff doesn't help enough - as is implied by the "go you big red fire engine" allusion. Or do you think that the buff is overpowered - as is implied by your seeming fear of Signet of Humility, which is obviously not the only skill to benefit from this change, but seems to strike a strong chord with you?


Signet of humility can now be activated in 1.4 seconds instead of 2 seconds... it can still only be used every 20 seconds. I don't see a faster cast time resulting in this skill being spammed all over the place. If that's what you are worried about... and if you are worried about something else, maybe you should state your grievences more clearly.


Quote:
Originally Posted by yesitsrob
Ritualist Weapon spells: Before this update Splinter Weapon was ridiculous, it was so good that it was so key at Victory or Death and could win a game, this got buffed - EXCELLENT MOVE ANET.
Oddly enough, this update made no change to the amount of times splinter will trigger. 1-4 hits remains 1-4 hits. With the limit on the number of strikes, this skill tends to wear itself out far before its expiration date. Who doesn't get 4 hits inside a 30 second period - let alone 50? So no, I don't see this change leading to the abuse of Splinter weapon.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

The armor buff stacking nerf is ridiculous, IMO. Goodbye Hard Mode and Elite Missions!

The Mesmer buffs look good, but are kinda "meh". Skill Recharge is the problem with PvE Mesmers - gotta use nearly yr whole skillbar to kill one enemy, then you've gotta wait 10-20 seconds before you can move on to the next enemy. The other classes don't have that severe kind of drawback. The Mesmer's spammable skills just don't cut it in PvE.

LOL @ Soul Reaping, again. Its an improvement, but still clumsy. Energy management should be more reliable and you should know when to expect your energy gain. I'm not into the whole timer thing. Who wants to count while playing?

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by icymanipulator
How many people is "a lot of people" exactly? I never ran this...nor did I run a bar with 8 15e skills on it, which would not be viable under any circumstances. You'll have to excuse me for saying so but this sounds like tremendous exaggeration. Why not just remove the +15 sets if its such a huge issue?
I used to run blood spike in tombs before the SR nerf, she's right, it was insane. You'd have a spirit spam rit and a spirit spam ranger and the 6 necros wouldn't ever have to consider their energy.

Skittles Angel

Pre-Searing Cadet

Join Date: Jun 2007

Clan Of Elders

Mo/Rt

The One well I wish they'd update and decrease the energy req on would be the well of profane. Lord knows it would decrease the god-like abilities of dervishes...

Oh well, guess I'll have to wait for dreams to come true

themeteor

themeteor

Academy Page

Join Date: Apr 2007

E/

Umm ride the lighting, as far as I can tell it's not used because of what it does, not how well it does it. Its a very high cost shadow step, something that no air ele is going to need, and there are better sin alternatives for melee characters to use.

Therefore I think ride the lighting needs a functionality change, such as a knock down or a condition, for melee characters to start to use it.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Balthazar's Pendulum will never find its way onto my skillbar. That elite is a joke.

Note to ANet: decreasing cast times on bad skills by 1/4 doesn't make me want to use them. It makes me want to laugh at you.

The "mesmer update" is pathetic. So mesmers are more viable in PvE now because one skill is AoE? And one skill is a little faster? Uh, no.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

well reason i dont like ride the lightning is if im an ele im squishy, i can pop like a paper bag in a firestorm, i wanna be near my monk, and i think i wanna stay away from most things, especially things like warrs or within easy reach of warrs/mellee class ^^

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Plague
Balthazar's Pendulum will never find its way onto my skillbar. That elite is a joke.

Note to ANet: decreasing cast times on bad skills by 1/4 doesn't make me want to use them. It makes me want to laugh at you.

The "mesmer update" is pathetic. So mesmers are more viable in PvE now because one skill is AoE? And one skill is a little faster? Uh, no.
The mesmer update is mostly from the sunspear skills that are coming. There is a note about it on the second page i believe.

And yea balthazar pendulum isnt elite worthy.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

well, it's really a bummer that earth armor skills won't stack any more (if that's the case) but there's still the earth 330hp build although you gotta watch for [skill]Stoneflesh Aura[/skill]'s duration. Also, the aura sometimes just bugs off... it doesn't work. same happens at times with [skill]shielding hands[/skill].

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

defintly love the update ! thx anet.

mesmers got some nice buff, love it.

and the armor cap and nerf of stone flesh aura will prevent all this e/x farmers.
+ make more challenging pure tanking in some areas or running for some.

love it

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

IMO this skill balance does nothing to stop any overpowered FoTM build. Where are thoughtful skill balances around PvP? Oh wait, all we care about is buffing mesmers and trash warrior skills when you don't realize the core of the problem.

P.S. Ride the Lightning spike, anyone?

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

Quote:
Originally Posted by Gaile Gray
Anyone reported for trade spamming is investigated and researched. The same applies to those who are observed. We wouldn't take five minutes of activity and place a block on an account. On the other hand, we have an easy and accurate method of finding out about that person who trade spammed 19.5 hours in various districts.
we can report people for spaming trade in the all channel - tell me how.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by WildmouseX
we can report people for spaming trade in the all channel - tell me how.
Same way you've always reported people!
Make sure to take screenshots, quit Guild Wars, reformat them so that they'll actually fit in an email, trawl through to the GW support site, dig around for the correct email address, then await a robot response!
It's so easy and intuitive!
Not in the least bit frustrating!
/sarcasm

4ssassin

4ssassin

Lion's Arch Merchant

Join Date: Apr 2006

none

W/E

Sweet. My long time favorite skill, Melandru's Resilience, just got buffed. Now I can maintain it at only 9 WS (which is what my W/r uses)

I already dominated with that build....endless hp regeneration vs conditons/hexes? But I was one of a precious few that used this skill, maybe other people will give it a look now.


IMHO, this is a good update. No more mega armor tanks in pve. Now people might actually have to carry attacks on their skill bars.

Yay Anet!

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Quote:
Originally Posted by Winterclaw
I officially hate this update because it did nothing to buff hydromancy damage. I don't want to snare only.
Oh my god, please no. Please! *terrified*

The updates from a pvp only perspective are welcomed. The recall nerf is amazing, thanks ! That garbage was so annoying. I think that paragons will be much more balanced now, but I will miss defensive anthem in tombs, in gvg it was just annoying and overpowered tho imo, so gg

PLEASE look harder at ritualists and searing flames..... PLEASE!

Also, four guests is a lot, two probably would reduce the smurf factor. I'm glad tho, now maybe we can AT

oh also, shield guardian wouldn't EVER make it onto my bar unless it was also reduced to 5 energy. Then it might ;D

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Just one thing about the local chat spammers; I really hate that people, specially the one insisting with the same stupid trade (aka. you know he/she will NEVER sell the thing in him/her life) thing, and at the same time using caps.

Anyway, I think "suspending" or "banning" that people is maybe too much, because that people must be too youth or something; And I don't like when someone is banned because he is stupid or noob. A better solution could be just MUTE that person automatically for a hour, with a warning message about; Everytime he/she SPAM the same words again and again, adding some "AI" for in case the SPAMMER use: SELLING THIS 1, SELLING THIS 2, SELLING THIS 3 ...

ArenaNet, please use all your creativity in this, I trust you. Maybe you must contact an email company, they are the masters of SPAM filtering. Good luck

(BTW, go to Kamadan Spanish District and take a look at the SPAM, just wow!; I talk about Spanish one because I think is the worst using caps)

Lodurr

Lodurr

Frost Gate Guardian

Join Date: Jul 2005

Our Other Name Was Funnier [BaN]

W/E

Quote:
Originally Posted by Gaile Gray
<stuff goes here>
Hi Gaile. Please have Izzy read this: http://www.guildwarsguru.com/forum/s...php?t=10163011

It's not the only way to fix PvP balance but it gives you a good idea of where the problems are. Painfully few of these are addressed by the coming update.

Ama Seraphim

Ama Seraphim

Academy Page

Join Date: Apr 2007

War Torn [Torn] - Guild Leader

D/R

my only concern for the armor is this.. i play my tank as a meatshield for the squishies in my party (you know.. mesmers, monks, eles) they do more dmg than tanks.. so i would bring stuff i could successfully hold them off with, while making sure they are blocked.. squishy monk kept me healed.. my armor WY and others would give the squishies extra armor if any got around me..... my poor squishies.. they are all gonna die now...

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

I hate the defensive anthem nerf, and I hate that rit spikes still will be insane strong. I mean, what is the point? The armor stacking nerf + the defensive nerf will hurt the balanced build that uses duel paragons in HA. While Rit spikes...

QoH

Lion's Arch Merchant

Join Date: Nov 2005

Divine Beings

R/

Sorry if it was already mentioned, but i don't see keen arrow fix on the list...

uxxmall

uxxmall

Ascalonian Squire

Join Date: Jun 2005

Romania

The Notorious Luna

Mo/Me

Fix the HA or nerf rit spike ffs. What do you need to realize that nobody is playing HA anymore? Can`t us see that HA is more lame the random arena now?
I prefer to play random arena then HA now and I`m rank 11 Hero almost 12 but it is to lame and I don't want to waste my time with HA now.

Hmmm, what build should we play now in HA... something balanced, wit nice pressure?
NOT
Coz of F@#$ing kill count.
The only thing u can play is rit spike, searing flames, necro spike , para spike is nerfed so gg, and zergway
Anyway, nice job ANET
/cough

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Thanks for the well explained update Gaile. It's nice to be given some explaination about the changes again.

As for my view, it's difficult to say until i've seen them in action, but thanks for what has been done for the mesmer.

Mylon

Frost Gate Guardian

Join Date: Jul 2006

The fast casting buffs are both a big yawn. 3% faster activation? Fast casting isn't even as useful for signets as it is for spells. Fast casting already is a throwaway attribute that only serves to make mesmer spells clumsy to use by non-mesmers. (My N/Me build taking 3 seconds to cast diversion is painful. I should just stick to Signet of Humility.) Fast casting needs a better buff than this, like maybe reduced spell/signet recharge.

As for hero battles, reducing the rate that morale increases isn't going to change much so much as making it even more drawn out and annoying. I think a better change would be to increase the importance of the center shrine to make it worth 3 pips. This would encourage more people to fight over the center shrine, but even if someone wants to dig in and spirit spam or use some other holding tactic, the other team can cap other shrines. This would encourage less running around and more fighting, I would think.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

This update will be very disappointing if I can't get at least the same fire rate from my Spiteful Spirit as I get from the 1 SR hit every 5 seconds nerf.