Dev Updates Today!
Mr. G
So many updates...so little caring...
My Pve mesmer will contuniue to collect dust, but my PvP mesmer is filled with ideas from this..er "Pve" buff
It seems PvE mesmers are stuck being "XXX" class on steriods (Flashfire Me/E, Illusion Signet Me/Mo)
My Pve mesmer will contuniue to collect dust, but my PvP mesmer is filled with ideas from this..er "Pve" buff
It seems PvE mesmers are stuck being "XXX" class on steriods (Flashfire Me/E, Illusion Signet Me/Mo)
Paul McKenna
Quote:
Originally Posted by Ec]-[oMaN
How about make it a like 3-7 day rule. You can't partake in another AT within "" of your last AT if you are in a different guild. Keep the 8 member rule though. This way people can still jump from guild to guild and stick with one that they gel in and still be able to play in an AT without delay in the new guild. Would also prevent smurf/pugs which I thought was one of the main purposes of the AT's. The system you want to put in place will just make daily At's worse gameplay wise(pugs/smurfs/tankage), and proceed to make monthly a more noticeable JOKE. The 14 day rule was a deterrent but so are the available play times.
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FWIW, I'd also favour reducing the 14 day period to 7 days and allowing 2 non-guild members in a team, but until the start times are fixed you can do what you like with the eligibility requirements and most of your player base still won't be able to enter.
Taala
Hmm, armour cap. I'm curious, how are people who do not read forums supposed to know there is such a cap? Do you intend to explain it in every skill's description that increases armour?
Darth Kukulkan
Look at this : NO dervish nerf but WTF ??? Just look as Dervish own everything in low end PVP : it's just imbalanced.
And totally unused in high end... they really had to change many skills, buffs and nerfs, and all we get is this ? lmao
But I am an elementalist so I will speak of the numerous skills that are TOTALLY forgotten by the whole community : arc lightning, chilling winds, whirlwind, gust, thunderclap , glowstone, iron mist, churning earth, stone sheath (or stone 'sh!t'), ether renewal, master of magic (sorry I don't play a smiter elementaist, suX), elemental flame, armor of frost, ice prison, rust, steam, swirling aura...
And there are others... but thoose skills are forgotten forever, noone will ever think of them anymore :/
And totally unused in high end... they really had to change many skills, buffs and nerfs, and all we get is this ? lmao
But I am an elementalist so I will speak of the numerous skills that are TOTALLY forgotten by the whole community : arc lightning, chilling winds, whirlwind, gust, thunderclap , glowstone, iron mist, churning earth, stone sheath (or stone 'sh!t'), ether renewal, master of magic (sorry I don't play a smiter elementaist, suX), elemental flame, armor of frost, ice prison, rust, steam, swirling aura...
And there are others... but thoose skills are forgotten forever, noone will ever think of them anymore :/
smcrugby
Quote:
Originally Posted by Gaile Gray
We added a cap of +25 to the armor buff when stacking skills. A single skill can still bring the bonus over +25, but multiple skills with smaller bonuses will not do so. Armor bonuses from shields, weapons, insignias and inscriptions are not affected and still stack.
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this will only promulgate the 55hp/ProtSpirit as the only way of soloing maps...
why killing the soloing way with Els(kinetic+earth armor) and Warriors(resistance mantra+dolniak+watchyouself), and let the Monk way live ?
in this case, why not reducting the effect of protection spirit, as spirit bonds ?
i though the goal of those upgrades were to give more possibility to create new kind of builds…
hope i didnt understand well the upgrade =)
Sophitia Leafblade
Well aslong as the Mobs have to stick by the Armour limit too then it seems ok to me. Some good buffs on primarys too although Fast Casting still needs a Better revamp like -3% skill recharge in addition to the increased cast rate. (improves mesmers usfulness against mulitple targets and increase there energy maintence.)
Great to see some skills get buffs they need like the Wells, Conjure Phantasm and Nightmare, Ether Feast, Ride the Lightning, Crippling shot, Melandrus Resistance.
And the all chat monitoring, well its about time, all in all Great work Anet A big Thumbs up from me
Great to see some skills get buffs they need like the Wells, Conjure Phantasm and Nightmare, Ether Feast, Ride the Lightning, Crippling shot, Melandrus Resistance.
And the all chat monitoring, well its about time, all in all Great work Anet A big Thumbs up from me
Ecklipze
Clumsiness buff, as if there was not enough melee hate already...
yesitsrob
Conjure Phantasm didn't need buffing at all.
BenjZee
i like it
I gotta say most of this was improved for the good. like the skills were made better ..thanks again Anet.
I gotta say most of this was improved for the good. like the skills were made better ..thanks again Anet.
Div
I could've sworn I posted already, but in case I didn't, I'd like to point out this update fails. Go read ensign's post and learn how to skill balance.
Retribution X
Quote:
Originally Posted by Ecklipze
Clumsiness buff, as if there was not enough melee hate already...
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But seriously, Anet just hit melee in the face with a big hammer.
And, if they needed to be able to spam Clumsiness in PvE, but they can't in PvP, WTF? It's going to be insane in PvP over the rest of the week.
And another actually decent build bites the dust, while Zergway, SF, and paraway still dominate. And it's annoying when a team has 3 or 4 monks (Or SF eles), not when they have an assassin that's jumping around.
Longasc
Quote:
Originally Posted by themeteor
Umm ride the lighting, as far as I can tell it's not used because of what it does, not how well it does it. Its a very high cost shadow step, something that no air ele is going to need, and there are better sin alternatives for melee characters to use.
Therefore I think ride the lighting needs a functionality change, such as a knock down or a condition, for melee characters to start to use it. |
Give it a KD, if someone finds a build to abuse it ANet will nerf the skill to uselessness again anyways. This buff left it useless, even Balthazar's Pendulum makes more sense.
-Loki-
I find it hilarious that they say
Lately? I thought they listened to the community? People have been complaining about it since prophecies release.
Quote:
Lately, players have shared their concerns about the increasing problem of people spamming trade messages to the All Chat ("Local") Channel, instead of using the Trade Channel which is designated for that purpose. |
Cirian
It's like a Microsoft style 2nd-Tuesday-of-the-month patch day! Yippee!
*cough*
Well anyway, I'm pretty happy with the update. Lots of knee-jerk reaction as always!
I think the biggest thing there for me was the armour stacking change. I think it's good from a PvP point of view because a dumb brick wall of defence isn't a lot of fun from either side's perspective. PvE wise it's a hit, but c'est la vie.
Nice to see some Primary Attribute changes go live
I like the Soul Reaping change to spirits. The timer aspect is ok, but it might be worthwhile having a counter icon (like the minion counter) to communicate to the player what their situation is. Or maybe it's just clutter, dunno. I'm particularly happy that necro's can use expensive ritualist spirits so well. Actually I like the way both N/Rt and Rt/N summoners work.
Spawning boost to Weapon Spells is neat. The 15Chan/14Resto/3Spawning split won't be affected much, but a pure 16Resto or Chan/13+Spawning split could be quite a bit stronger with longer Fury, Quickening, Warmongers, etcetera.
Mesmers' faster signet use is good. Sig of Humility might need slowing down a touch as others have said.
Anyway, time to play
*cough*
Well anyway, I'm pretty happy with the update. Lots of knee-jerk reaction as always!
I think the biggest thing there for me was the armour stacking change. I think it's good from a PvP point of view because a dumb brick wall of defence isn't a lot of fun from either side's perspective. PvE wise it's a hit, but c'est la vie.
Nice to see some Primary Attribute changes go live
I like the Soul Reaping change to spirits. The timer aspect is ok, but it might be worthwhile having a counter icon (like the minion counter) to communicate to the player what their situation is. Or maybe it's just clutter, dunno. I'm particularly happy that necro's can use expensive ritualist spirits so well. Actually I like the way both N/Rt and Rt/N summoners work.
Spawning boost to Weapon Spells is neat. The 15Chan/14Resto/3Spawning split won't be affected much, but a pure 16Resto or Chan/13+Spawning split could be quite a bit stronger with longer Fury, Quickening, Warmongers, etcetera.
Mesmers' faster signet use is good. Sig of Humility might need slowing down a touch as others have said.
Anyway, time to play
anshin
Quote:
Originally Posted by Retribution X
But seriously, Anet just hit melee in the face with a big hammer.
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if even Anet used melee to hit melee... why you say there is melee hate?
i liked most of the changes... specially the Melandru's Resilience and Crippling Shot and the conjures seem cool also....
Ninjatek
I'm glad to see that the Dev Team has been grinding away on trivial skill changes when there are a gajillion other changes that the game needs.
So - Traders spamming in All Chat are going to be policed by someone behind a desk? Get real and give me a break. As if that's going to actually have any noticeable impact. Implement a REAL change that WILL lessen the amount of Trade Spam - give us our goddamn auction house already. We want to spend time playing the game, not surfing districts for 45 minutes only to make 1.5K off an upgrade component.
And while you're at it, let us change our hair from time to time.
So - Traders spamming in All Chat are going to be policed by someone behind a desk? Get real and give me a break. As if that's going to actually have any noticeable impact. Implement a REAL change that WILL lessen the amount of Trade Spam - give us our goddamn auction house already. We want to spend time playing the game, not surfing districts for 45 minutes only to make 1.5K off an upgrade component.
And while you're at it, let us change our hair from time to time.
evil joo
life moves on....
good job Anet~
good job Anet~
Raising
can anyone tell me who in anet comes up with this skill balance ideas ?
Dagoth Umbra
Awesome on all the buffs, ESPECIALLY Warrior's Endurance (15 in stance mods might be worth something now), and Signet of Rage (about time, you lowered the other signets activation but not that one, took too long to correct that, but gj on noticing it now).
Again, buffs look good, especially the wells, although the wells could still use some more buffs, they still arent quite good enough yet, maybe a huge area of effect might make them useful, as in large enough for 2 teams of 8 to stand in with plenty of space, that might do it. Ack on the expose defense, defensive anthem, spiteful spirit, stoneflesh aura, and REALLY ack on the mantra of persistence, and woah woah woah lets think about this on the cap to armor buffs, but then again the nerfs weren't on the scale of Ether Renewal, so I suppose that good (except the armor buffs, again, I would really think carefully about that one, perhaps provide better ways to deal with those who are armor buffed, like improving touch skills ).
GJ on the buffs, think twice on the nerfs, and continue to ignore the wannabe pre-pubescent whiners calling for nerfs of everything good, especially Mokone, saying you buffed stuff no one would ever care about, i.e., warrior and elementalist buffs, such arrogance from someone who sounds like above-mentioned whiner. Again, pretty decent but not perfect job anet, just keep wading through all the crap looking for the right ideas, or coming to the right ideas yourselves like in the case of warriors endurance
Dagoth Umbra
Again, buffs look good, especially the wells, although the wells could still use some more buffs, they still arent quite good enough yet, maybe a huge area of effect might make them useful, as in large enough for 2 teams of 8 to stand in with plenty of space, that might do it. Ack on the expose defense, defensive anthem, spiteful spirit, stoneflesh aura, and REALLY ack on the mantra of persistence, and woah woah woah lets think about this on the cap to armor buffs, but then again the nerfs weren't on the scale of Ether Renewal, so I suppose that good (except the armor buffs, again, I would really think carefully about that one, perhaps provide better ways to deal with those who are armor buffed, like improving touch skills ).
GJ on the buffs, think twice on the nerfs, and continue to ignore the wannabe pre-pubescent whiners calling for nerfs of everything good, especially Mokone, saying you buffed stuff no one would ever care about, i.e., warrior and elementalist buffs, such arrogance from someone who sounds like above-mentioned whiner. Again, pretty decent but not perfect job anet, just keep wading through all the crap looking for the right ideas, or coming to the right ideas yourselves like in the case of warriors endurance
Dagoth Umbra
agrios
Quote:
Originally Posted by Evilsod
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.
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Thats the Only Truth in GW: ANet favors PvP over PvE.
If hurts PvP: gets the nerfstick.
If hurts PvE: get used to it.
I personally feel prejudiced and discriminated towards the PvP players.
Morgoth the dark
Isaiah Cartwright is working for ArenaNet, in charge for Skill Balancing. He is commonly referred to by his nickname, Izzy.
from guildwiki.
from guildwiki.
Gawa
Im embarrassed by many of the aggressive negatively critical posts here.
ANet listens to players and make updates to attempt to improve gameplay and balance overall...and not only that, they communicate this fact to us for feedback, advising us that the changes will be in place for a week and then reassessed...
Yet all that quite a number of you can do is post rude, ignorant, selfish or downright nonsense posts....?
You have something special here..potential direct access to and from ANet staff... dont waste or spoil that.
Do you really want Anet staff to become completely disillusioned with you?
This is supposed to be a fan site... think before you post.
edit - Agreed with Patrick Smit's words below. Spam in Trade channel shouldnt be tolerated, just as it shouldnt be tolerated in localchat.
ANet listens to players and make updates to attempt to improve gameplay and balance overall...and not only that, they communicate this fact to us for feedback, advising us that the changes will be in place for a week and then reassessed...
Yet all that quite a number of you can do is post rude, ignorant, selfish or downright nonsense posts....?
You have something special here..potential direct access to and from ANet staff... dont waste or spoil that.
Do you really want Anet staff to become completely disillusioned with you?
This is supposed to be a fan site... think before you post.
edit - Agreed with Patrick Smit's words below. Spam in Trade channel shouldnt be tolerated, just as it shouldnt be tolerated in localchat.
Theus
Quote:
Originally Posted by Gawa
Im embarrassed by many of the aggressive negatively critical posts here.
ANet listens to players and make updates to attempt to improve gameplay and balance overall...and not only that, they communicate this fact to us for feedback, advising us that the changes will be in place for a week and then reassessed... Yet all that quite a number of you can do is post rude, ignorant, selfish or downright nonsense posts....? You have something special here..potential direct access to and from ANet staff... dont waste or spoil that. Do you really want Anet staff to become completely disillusioned with you? This is supposed to be a fan site... think before you post. |
Thats why were getting trading improvments now and not a year and so ago right?Not to mention,its a terrible way of actually fixing it,because they won't listen to the fans that are asking for the Party Search character limit to be increased.
They totally listen to us.
Dagoth Umbra
And yesitsrob, Mokone said that no one will ever care about the buffs to the skills he referred to, and yet I do, especially in the case of Warrior's Endurance, and I am one, therefore, he was wrong, at the very least in that specific generalizing statement.
yesitsrob
Except Warriors Endurance is still pretty bad. Things that would make it useful would be some IAS or Speed Boost, or make it a "Skill", not a stance. It allows you to spam skills like Power Attack and Protector's Strike. But really, it's not that effective. And it has little to do with it's duration
zwei2stein
Maybe Izzy is tryng to break "pro-nerf whining" based metagame.
The more you whine, the less likely you will be to recieve desire nerfs. (besides, if they wanted Ensign or Tyiuri to ballance game, they would hire them fulltime).
Anyway, i love that fact that there were no radical nerfs (sans armor stacking)
Paragons were still weakened (defensive anthem, armorstacking)
Hexway was weakened (mantra of persistence, buffs on other skills were only to make nerf hit less hard)
Spirit spamers were weakened (no more energy from other people spirits.)
Recall splits were weakened.
Your despised builds might not have gotten nuked, but they didnt come unscratched either.
The more you whine, the less likely you will be to recieve desire nerfs. (besides, if they wanted Ensign or Tyiuri to ballance game, they would hire them fulltime).
Anyway, i love that fact that there were no radical nerfs (sans armor stacking)
Paragons were still weakened (defensive anthem, armorstacking)
Hexway was weakened (mantra of persistence, buffs on other skills were only to make nerf hit less hard)
Spirit spamers were weakened (no more energy from other people spirits.)
Recall splits were weakened.
Your despised builds might not have gotten nuked, but they didnt come unscratched either.
Ka Tet
ok so you nerfed spiritway which is never played in halls anymore, you buffed rit spike which is already overpowered and overplayed in halls, didnt touch searing flames or iway which are even more overplayed overpowered and screaming for a nerf bc theyre played by talentless fame farmers, took anti mele away from necros, destroyed yet another paragon elite-ynot just remove all non spear mastery elites right now and save people some time and trouble, good work you just made ha even less enjoyable, i look forward to continuing to face sf noobs, and begin facing rit spikes and iways that are harder to counter bc of the increased duration of vital weapon and the ease with which iways can now D-chop DefAntem, and oh yea you forgot to nerf hex overload builds so now in addition to sf theres another heroway build that survived the update, no wonder ha is emptier every day, heros are the only ones willing to put up with this crap, GFG
yesitsrob
Quote:
Hexway was weakened |
Hexway is stronger. Humility was hard enough to interrupt through hexes + aegis. You'll very much struggle to Shock or Gale it now.
frickett
introduction of auction house = reduction of trade spam.
I think it is a nice update, I might play my mesmer more, and I like the buffs to wells. Go a-net.
I think it is a nice update, I might play my mesmer more, and I like the buffs to wells. Go a-net.
Sophitia Leafblade
Humility disables just 1 skill on one target with a reasonably long recharge its far from overpowered, Maybe you shouldnt be so dependant on ur Elite skills .
Dagoth Umbra
Yesitsrob, I am thinking up builds right now that might use warriors endurance, and maybe they will suck, maybe they won't, thats not the point. The point is you came to the defense of Mokone and said I was wrong when in truth I was right that Mokone made a generalization that all players would not care about the buffs to the warrior and ele that was wrong and arrogant. It does not matter if the skills mentioned still might suck, the point is that Mokone was wrong in his generalization, and you were wrong in your defense of him, because Mokone was not right in his generalization of all GW players. Face the truth, I won't hold it against you that you rushed to say I was wrong.
icymanipulator
If you guys won't acknowledge/ won't consider the tweaks we made to the new SR...what are the odds you'll give us more/better in house bar-able energy management skills tied to Soul Reaping? How about curse/blood energy management skills? Right now death w/ consume corpse has arguably the best in class e-management that doesn't eat an elite slot.
Currently there are 4 skills (correct me if I am wrong here folks)
Offering of Blood (blood elite)
Consume Corpse (death)
Reaper's Mark (SR elite)
Signet of Lost Souls (SR)
Pretty slim pickings if I want to stay in-class, or if I want to use my elite for something else, or if I don't play death, or if I don't own Nightfall...in fact that just eliminated all of them...
Currently there are 4 skills (correct me if I am wrong here folks)
Offering of Blood (blood elite)
Consume Corpse (death)
Reaper's Mark (SR elite)
Signet of Lost Souls (SR)
Pretty slim pickings if I want to stay in-class, or if I want to use my elite for something else, or if I don't play death, or if I don't own Nightfall...in fact that just eliminated all of them...
Smilin' Assassin
*Beguiling Haze has been one of my fave Elites since it was last buffed, despite such little return for a large investment .. thought I was the only one to use it ~ so can expect some company now:}
*nerfing Return is a step in the right direction, but I think a more elegant solution would be to swap its description with Shadow Meld, see if it's worth an Elite slot for those who've abused it .. and Shadow Meld as nonElite might actually see some use ~
*lookin forwards to playin w/ Expunge & SiphonStrength :}
*of the nonSin stuff .. most of it makes sense ~ improving CripShot's spammability is the most promising thing here, tho can't see it ever replacing Burning/BroadHead as the Elite ~
*shall have fun testin out all these changes :}
*nerfing Return is a step in the right direction, but I think a more elegant solution would be to swap its description with Shadow Meld, see if it's worth an Elite slot for those who've abused it .. and Shadow Meld as nonElite might actually see some use ~
*lookin forwards to playin w/ Expunge & SiphonStrength :}
*of the nonSin stuff .. most of it makes sense ~ improving CripShot's spammability is the most promising thing here, tho can't see it ever replacing Burning/BroadHead as the Elite ~
*shall have fun testin out all these changes :}
TyrianFury
Great more nerfs, armour stacks gone, love playing an earth tank and now that is ruined, why should pve players suffer because of pvp, make pvp versions of the skills how about that? Don't ruin the game for people who enjoy pve and casual soloing because of pvp , split the two.
Its over 2 years so whats the point now of chaging it, let it be, warriors with doylack, watch yourself and defy pain can be usefull sometimes, please don't make these armour stack nerfs stay.
Its over 2 years so whats the point now of chaging it, let it be, warriors with doylack, watch yourself and defy pain can be usefull sometimes, please don't make these armour stack nerfs stay.
BrankoZ
Quote:
Originally Posted by Feminist Terrorist
Interesting. No explanation of why Spiteful Spirit's cost was increased. Buffing wells? Why?
"We hope this will dissuade Necromancers from being the super Spirit Energy engines that they are in some game types, and restore balance". Why not just say PVP necros screwed PVE necros and have done with it? Those Monk skills-pointless IMO. Crippling Shot-excellent buff. |
Red-Tide
PVE Related
The armor stacking nerf will seriously hurt those of us trying to get the vanquishing titles. Most groups require the massive amounts of armor stacking just to survive the first minute of battle with the overpowered under-thought out mobs in HM and DoA. This nerf is to excessive, tanks can no longer tank in HM and you just made every monks job that much harder in the Elite areas, DoA & HM.
The armor stacking nerf will seriously hurt those of us trying to get the vanquishing titles. Most groups require the massive amounts of armor stacking just to survive the first minute of battle with the overpowered under-thought out mobs in HM and DoA. This nerf is to excessive, tanks can no longer tank in HM and you just made every monks job that much harder in the Elite areas, DoA & HM.
around
Monk energy management:
Blessed Signet
Scribe's Insight
Zealous Benediction
Peace and Harmony
Healing Light
4 are elite, the other one requires you to have huge numbers of maintained enchantments to be effective, and the only playable one is Zealous Benediction.
Oh, and the only core one is Blessed Signet, the most inflexible one.
Monks would KILL to get something as good as SoLS.
Blessed Signet
Scribe's Insight
Zealous Benediction
Peace and Harmony
Healing Light
4 are elite, the other one requires you to have huge numbers of maintained enchantments to be effective, and the only playable one is Zealous Benediction.
Oh, and the only core one is Blessed Signet, the most inflexible one.
Monks would KILL to get something as good as SoLS.
icymanipulator
On the one hand removing the ability of Obsid tank/dervish to be effective in DoA is going to force people to think outside the box to beat the areas. Possibly even opening up the door to including more classes outside the holy trinity.
I know they'll never tell us, but surely when the DoA was designed they had a particular team build in mind that could beat the area. I don't think the setup everyone runs the "balanced DoA" is exactly what they had in mind.
I know they'll never tell us, but surely when the DoA was designed they had a particular team build in mind that could beat the area. I don't think the setup everyone runs the "balanced DoA" is exactly what they had in mind.
Dagoth Umbra
OOH, ya, I didn't think about that, but Red-Tide made a valid point. Nerfing armor buffs could seriously screw DoA and HM players, another reason to seriously reconsider that nerf. If these armor buffs are too powerful in PvP, make skills that can remove them.
-Byron-
...
*Throws one more Paragon elite into the PVE trash bin*
Oh wait, the bin is full.
And to think I was expecting some major changes/buffs in PVE for Paragons. And now thanks to the armor stack nerf, I can't even run SYG + WY on one bar anymore in PVE. So a 100% adrenaline cap, a +25 armor cap...what next?
*Throws one more Paragon elite into the PVE trash bin*
Oh wait, the bin is full.
And to think I was expecting some major changes/buffs in PVE for Paragons. And now thanks to the armor stack nerf, I can't even run SYG + WY on one bar anymore in PVE. So a 100% adrenaline cap, a +25 armor cap...what next?