Modding your own GW

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

So I know you're awesome at modding and may not have a lot of time, and I suck at modding, and don't have a lot of time, and good at making ideas so here you go.

Classic Guild Wars UI
-Returns the Health and Energy bars back to how they originally looked.
-Returns the title tracks to look blueish like they used to.
-Returns the Skill Activation bar back to how it used to look. (the light blue one...)

Images of the Health/Energy bars and title tracks that I am talking about:
http://media.pc.ign.com/media/789/78...g_3622538.html
http://gw.gamewikis.org/wiki/Image:Koabdmax.jpg

I can't find a pic of the old Skill Warmup bar with light blue but I think you might know which 1 I mean?

I think this would be PRETTY AWESOME to see the HP/EN/Title bars back to how they used to be.

Icey

Academy Page

Join Date: Sep 2007

Wallhax ftw!

light1432

Pre-Searing Cadet

Join Date: Jan 2008

GWGP

N/Mo

i wanna know about how to display the skills button number that if i change the button to other key except 1~8

please see the pic
http://hk.geocities.com/light_1432/gw005.jpg

i changed 6,7,8 skills to other key(E,R,T) but the skills button did not display the key number

and i cant found a mod about that in wiki

could anybody make a mod about this problem to help me please

ps.i am not an American,please dont mind if my english suck

i love gw haha

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

all i want is for the game to not lag :P before we talk about modding!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by light1432
i wanna know about how to display the skills button number that if i change the button to other key except 1~8

please see the pic
http://hk.geocities.com/light_1432/gw005.jpg

i changed 6,7,8 skills to other key(E,R,T) but the skills button did not display the key number

and i cant found a mod about that in wiki

could anybody make a mod about this problem to help me please

ps.i am not an American,please dont mind if my english suck

i love gw haha
I don't think this is possible. Texmod can't make the game display an image somewhere it chooses not to display one; it can only change the ones that are already there. Sometimes you can get lucky and discover that a transparent image is being displayed in the place you want, but AFAIK, there's no image being displayed there at all in this case.

If you want to get creative, you might try grafting them onto some of the other images that make up the skillbar and hope they get layered in the right order.

EgYpT

EgYpT

Ascalonian Squire

Join Date: Nov 2007

Italy

[QuiD]

W/E

Hi guys, one question

Sometimes when i play with mods, the graphic make confusion, it's normal?

This can be resolved?

Thanks

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Quote:
Originally Posted by EgYpT
Hi guys, one question

Sometimes when i play with mods, the graphic make confusion, it's normal?

This can be resolved?

Thanks
Yes Mssr, just restart your game and it will be fine.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

I think he means it's annoying when the graphics mess up in game with textmod on and I'd have to agree. Tried fixing it but nothing works, all mods do it too, makes textmod completely useless in my book since it always jacks your textures up, I hate restarting GW or changing graphics settings to fix it.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by Brianna
I think he means it's annoying when the graphics mess up in game with textmod on and I'd have to agree. Tried fixing it but nothing works, all mods do it too, makes textmod completely useless in my book since it always jacks your textures up, I hate restarting GW or changing graphics settings to fix it.
You can just minimise and then maximise, which usually fixes it. It's annoying but I can live with it.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Quote:
Originally Posted by xDusT II
You can just minimise and then maximise, which usually fixes it. It's annoying but I can live with it.
I'll try it out and see if it helps any later, it may vary on computers but who knows.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah it does depend on your computer Brianna. A lot of it depends on your system's graphic card.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by xDusT II
You can just minimise and then maximise, which usually fixes it. It's annoying but I can live with it.
Yeah I discovered that as well. Sometimes I have to do it twice, but mostly minimizing fixes the problem.

EgYpT

EgYpT

Ascalonian Squire

Join Date: Nov 2007

Italy

[QuiD]

W/E

Thx guys, an other question: which is the format of weapons?

armors dds
skin png
weapons ???

Thx

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Brianna
I think he means it's annoying when the graphics mess up in game with textmod on and I'd have to agree. Tried fixing it but nothing works, all mods do it too, makes textmod completely useless in my book since it always jacks your textures up, I hate restarting GW or changing graphics settings to fix it.
got no clue about this either
i just noticed that carto mods are the worst ones...

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Thx guys, an other question: which is the format of weapons?

armors dds
skin png
weapons ???

Thx
eh? the format of the skins are what ever you exteact it, the final mod should be a .tpf though

Quote:
got no clue about this either
i just noticed that carto mods are the worst ones...
if you read up youll see all you have to do is minimize and maximize to remove the effect, simple

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Mr. G
if you read up youll see all you have to do is minimize and maximize to remove the effect, simple
yy that i know ^^ was wondering if someone managed to find a better way

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Witchblade
got no clue about this either
i just noticed that carto mods are the worst ones...
I remember reading somewhere that it has something to do with the bloom effect. Not sure beyond that.

erk

erk

Wilds Pathfinder

Join Date: Nov 2006

Australia

Quote:
Originally Posted by manitoba1073
We'll I found this interesting on Guildwars wikki

http://wiki.guildwars.com/wiki/User_...archive#gw.dat

Seems Anet said its ok to somewhat mod your GW game. Wonder what programs one would need to open the .dat file. Who knows how much fun for ourselfs we could make. Since you would only be changing things on your own end, thus not violating the EULA or TOS.

Are you sure, the EULA that came out today says otherwise unless I misread it:


3. LICENSE TO USE

Subject to the terms of this Agreement, NC Interactive grants to you, for your personal use only, a non-exclusive, revocable, nontransferable (except as permitted in Section 4(a)) license to use the Service, and a non-exclusive, revocable, nontransferable (except as permitted in Section 4(a)) license to use the Software in connection with the Service, without charge except for new Campaigns and Additional Features which will be charged on a prepaid basis according to Section 5.

You may not (a) sublicense, rent, lease, loan or otherwise transfer the Software or the Service (or any part thereof), including without limitation access keys; (b) modify, adapt, reverse engineer or decompile the Software, or otherwise attempt to derive source code from the Software; (c) create any derivative works in respect of the Software or the Service; or (d) otherwise use the Software or the Service except as expressly provided in this Agreement. You should keep your access key in a safe place and not share it with anyone else. The access key can be used only once. Title to the Software, and all rights with respect to the Software and Service not specifically granted under this Agreement, including without limitation all rights of reproduction, modification, distribution, display, disassembly and decompilation and all copyright, patent, trademark, trade secret and other proprietary rights and interests are reserved to NC Interactive.

Kabroz the necro

Academy Page

Join Date: Mar 2007

N/Mo

They said it's ok to use it, since it's doesn't modify other ppls game.

And who cares about that damn EULA?

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Witchblade
yy that i know ^^ was wondering if someone managed to find a better way
What's easier than minimizing a screen? :S

bradktulu

bradktulu

Ascalonian Squire

Join Date: Oct 2007

Newfoundland, Canada

Dark Knights of Blue Moon [Fear]

N/Me

guys, I've read through a bit of this obviously I can't read though all 4x pages but I was just wondering how difficult it would be to mod the login screen, I saw in the first few pages someone did it, just curious how much effort it would take and could I a complete n00b when it comes to mods do it with some practice.


Otherwise, if someone would be able to do it for me It would be greatly appreciated and I'd probably kiss you, if someone wouldn't mind doing it for me, I could pm them with my idea or whatever else it is you need.

Off the top of my head, I would love something with a darker feel, kind of something that contrasts well with a necromancer or something.

Even if it's as simple as the text having a bone like skin.

Right now I'm using the Dark Glass UI mod, which is extremely great I might add and I plan to continue using it.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

can someone post i really welll done modification pls, a cool one

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by roshanabey2
can someone post i really welll done modification pls, a cool one
Wow, specific... *rolls eyes*

Kenny Mack

Academy Page

Join Date: Dec 2007

Avatar Of Heroes

W/

i would be careful with this guys, i tried it a while ago, using the packages from wiki and a couple of them contained viruses.

they didnt appear to be keyloggers, but you never know.

would be a bitch to have someone steal or delete your chars, no?

just thought id share and let you know that there are some dodgy packages out there, so i would advise, unless you're writing you're own mods, be careful.

Kenny

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Kenny Mack
i would be careful with this guys, i tried it a while ago, using the packages from wiki and a couple of them contained viruses.

they didnt appear to be keyloggers, but you never know.

would be a bitch to have someone steal or delete your chars, no?

just thought id share and let you know that there are some dodgy packages out there, so i would advise, unless you're writing you're own mods, be careful.

Kenny
I dont mean to be rude/mean in any way but could you post any proof to show people what was found? or even double check the ones you downloaded?

It is always best to be careful, that i agree on.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Kenny Mack
i would be careful with this guys, i tried it a while ago, using the packages from wiki and a couple of them contained viruses.

they didnt appear to be keyloggers, but you never know.

would be a bitch to have someone steal or delete your chars, no?

just thought id share and let you know that there are some dodgy packages out there, so i would advise, unless you're writing you're own mods, be careful.

Kenny
I think it was mentioned earlier in the thread that some anti-virus programs recognise the temporary files as trojans...correct me if i'm wrong. Perhaps it wasn't in this thread, it could have been in a specific cartography thread... So, the consensus is, it isn't a virus, it just created temporary files which will sometimes be flagged as viruses but in fact aren't.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by pamelf
I think it was mentioned earlier in the thread that some anti-virus programs recognise the temporary files as trojans...correct me if i'm wrong. Perhaps it wasn't in this thread, it could have been in a specific cartography thread... So, the consensus is, it isn't a virus, it just created temporary files which will sometimes be flagged as viruses but in fact aren't.
This is true. Some (bad) AV's will regard textmod and its stuff as trojans because they modify your video (to change the display).

They are harmless though, textmod is safe and you couldn't make a .tpf file a virus if you tried.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by DarkNecrid
textmod is safe
texmod is only as safe as the place you download it from.

Obviously, it is a prime target for keyloggers who would like to steal your account information, so be sure to get it from a reliable source. It's an even better target because if it's infected, everyone will assume it's "the usual" false-alarm and ignore it. I heard that the links on the offical wiki (because anybody could edit them) got replaced with dodgy ones sometime in the past, I don't know if that is still possible.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Just thought id bump this...Modding seems to have gone downhill slightly...anyone made anything interesting?

Ive almost finished a new set of assassin armor if anyone cares ^^'

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Mr. G
Just thought id bump this...Modding seems to have gone downhill slightly...anyone made anything interesting?

Ive almost finished a new set of assassin armor if anyone cares ^^'
WTB
EOTN ones were fail

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

well if you dont like the EoTN reskins....your not gunna like any texmod armor =P

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Mr. G
well if you dont like the EoTN reskins....your not gunna like any texmod armor =P
I didn't mind the reskins, just that they were baed reskins (except for maybe norn), and concept art showed much better reskins.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

well heres a sneak preview of my "Golden Lotus Armor"



Still needs alot of work though (legs and feet for the start)

Honest opinions are always apreciated

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Mr. G
well heres a sneak preview of my "Golden Lotus Armor"



Still needs alot of work though (legs and feet for the start)
not really my style, but very nice looking, Monument armor should have looked like this instead of the atrocity they made.

H I R O

H I R O

Lion's Arch Merchant

Join Date: Feb 2008

CA 110HH/300IH State Champ 10 Land of dominationNNNNN

--- アoo アugs アlan --- [ァアァ]

R/

Kewl Kewl Kewl

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

....I like assassin monument....

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

/bored, people dont mod enough

anything interesting in the works?

I feel like im the only one modding anymore

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

I still do it every now and again, but I never do anything major. I'll usually use topaz with photoshop to sharpen up my armor a bit. Then I'll change colors and what not. I've also given most of the henchies red glowing eyes. They are, after all, just mindless demonic automatons....

Velkyn

Pre-Searing Cadet

Join Date: May 2008

Mo/

Quote:
Originally Posted by Mr. G
/bored, people dont mod enough

anything interesting in the works?

I feel like im the only one modding anymore
I haven't been playing GW for long, but I do like the items presented. Being able to alter appearances (for good or bad, take it as you like) only adds to a games longevity. How long a run did DOOM have? How about QUAKE? Also, look at Neverwinter Nights; fully supported as a user moddable game environment where the end users were in fact *encouraged* to create their own in-game usable content. That game has spawned a sequel and is still going strong.

@Mr. G: If you would either post directly, or via PM to myself, the process in which you were able to extract or replace the model/texture info, I would take up a mantle for modding GW. Sometimes the stuff the original creators came up with just blows and user-created content just fits better.

Sincerely,

-Velkyn

ganon64

Pre-Searing Cadet

Join Date: Jan 2006

what's to stop someone modding the animation for when a player is activating a rez signet.. say they turn completely solid red as they are activating it...

interrupting rez sigs would be so much easier