Modding your own GW

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

I did some "Testing" in the form of running into another person wearing the specs to find they had the mod on! so its safe to say that they're truly universal

so heres the complete set (uploading one at a time so keep refreshing ):

Ritualist



Assassin



Dervish



Elementalist



Mesmer



Monk



Necromancer



Paragon



Ranger



Warrior



-------
Well there they are - enjoy (or dont) - oh and if you havnt worked it out...the pics ARE the links

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

im in love with the pre searing mod. took awhile to remake but we will fix it

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

I remember i started thread long ago about rebuilding ascalon,nice to see mod like this.Ascalon on its own isnt restoring fast enough for me,sure there are more green areas then years back and water is coming back but this mod is alot better.also love clear sky.now why cant download it?

An idea.... since Anet wont give us boss auras,can some smart moders think of something?

xxod

xxod

Academy Page

Join Date: Sep 2007

Here's my Pre-Searing Mod. I posted this in a new thread, but needs aproval from some mods
I posted this thread on guildwars.incgamers.com/ just for the ones who are interested about more info etc.

You can download the .tpf files here.






Click on banner for more info about this mod.

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

Quote:
Originally Posted by Code=007


<_<u what!
Actualy its a cool idea for the armor in GW with out any perverted thougths.

Ofcourse i would love to see leather jacket armor for my Spike lookalike necro!


BTW cant download the pre mod due to slot limitation.. you need a new host.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by PureEvilYak
By the way, does anyone know how to get rid of the shine on the weapon? The crystals were meant to shine, but somehow the rest does too, now.
You've gone an borked your alpha channel. Read this thread. It tells you all you need to know.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Quote:
Originally Posted by Chthon
You've gone an borked your alpha channel. Read this thread. It tells you all you need to know.
Cheers. Especially cheers for not flaming the newbie . I might try and "bork" my armor, and give me one of them boss auras.

Pickletron

Pickletron

Lion's Arch Merchant

Join Date: Jun 2006

Australia

[Godz]

R/Mo

That Azure reskin on p.44 is going to make me do a destroyer reskin of it.
The normal destroyer bow looks horrible.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Quote:
Originally Posted by Pickletron
That Azure reskin on p.44 is going to make me do a destroyer reskin of it.
The normal destroyer bow looks horrible.
Huzzah! I have inspired!

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Fresh Mirror from the MU link of xxod's mod (safe url ofc )
for those who dont wanna bother with the lil slot limit bypass MU trick

Code:
http://rapidshare.com/files/60795772/Ascalon_Pre-mod.rar

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

completing the campaign should "unlock" some graphic changes like that, in outposts here and there

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by Witchblade
Alpha Channel editing
Use Photoshop, click on Channels panel, click on the lil "eye" icon to make it visible like the RGB ones and use white/black to mask/show stuff
You cant apply this to every part of a char since you cant edit/delete model parts, kinda useful for hair textures though ^^ they are bugged a lot

example for this ranger pic, i removed a lock of hair


I've tried the alpha channel editing to remove bits of armor on my rangers Druid armor from droks. Now, I've seen it successfully done in some pics here, but when I do it all I'm left with is the shiney chrome effect. Now I know normally you can get rid of that by editing the "shiney" texture, but for some reason I can't find it for my ranger armor. Any help?

P.S. I'm using photoshop CS and I extract my images in .tga format. i know people say to use .dds but I run into nothing but problems when I use .dds.

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

The alpha channel controls shininess, transparency or both, depending on the texture. If a texture doesn't have any transparency to begin with then you generally can't add any.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Is there a way to have Texmod auto-load a certain set of mods? Getting annoying loading 9 different mods before pressing run.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

if you got the bmps you can merge em, but you are prolly talking about downloaded mods, not selfmade ^^

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Witchblade
if you got the bmps you can merge em, but you are prolly talking about downloaded mods, not selfmade ^^
There's a reason I release all my mods in .tps and .dds.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Yeah, but I have no idea how to do that, and I am not looking through a 46 page thread where the first post is someone finding out we can start modding and not a help page/guide.

Jack Mercer

Pre-Searing Cadet

Join Date: Oct 2007

Hello, I'm new here, but I've got a mod request since I am horrible when it comes to modding.

You see, prophecies is my fav chapter, but I really hate the ranger hair (ranger = fav profession).

I was wondering if anyone could put an assassin hairstyle on a prophecies ranger or edit it to make it look a little more like it?

Here's a picture with my (poor) PhotoShop skills.


Thanks in advance for at least reading.

Alkonium

Pre-Searing Cadet

Join Date: Oct 2006

Order of Ascendancy

W/E

Quote:
Originally Posted by Jack Mercer
Hello, I'm new here, but I've got a mod request since I am horrible when it comes to modding.

You see, prophecies is my fav chapter, but I really hate the ranger hair (ranger = fav profession).

I was wondering if anyone could put an assassin hairstyle on a prophecies ranger or edit it to make it look a little more like it?

Here's a picture with my (poor) PhotoShop skills.


Thanks in advance for at least reading.
That's not possible. Only modding textures is possible. Models may come in time, but not yet.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Alkonium
That's not possible. Only modding textures is possible. Models may come in time, but not yet.
True. So far, Mercer, we can only change the colors and looks of models. We can change the color of an armor or a pattern on the texture, but we can't actually say, replace 1.5k Kurzick with the 15k variant.

Jack Mercer

Pre-Searing Cadet

Join Date: Oct 2007

Oh, too bad.

No problem, though. Thanks for the info.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

hair can be "easily" modded, here is an example i made a while ago for mine.



Now, you can do more editing of the texture using the alpha channel if you wanna make it shorter. Look at the texture, you can do whatever you want, like masking a part of the hair. All you need is painting with black/white in alphachannel (see my screen above). I suppose that can be done with GIMP/PSP for those who dont have Photoshop

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

so we can actually change hair models? i made my monk over 2 years ago and he was a strange moheekan type hair cut. is it possible to give him like green spikey hair, some sort of punk?

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

You don't change the hair models, you can however change how it is rendered using the excisting model. By using transparancy that is.
You see the light green (bit transparant) hair model here?
Quote:
Originally Posted by Witchblade
Now if you add transparancy to the hair's texture (by applying a black color (#000000) to the alpha channel) you leave things out, this way you can make hair shorter, remove bits, and maybe even add in a tie (texture-wise).
So, to answer your question: No, you can't give your monk spikey hair unless he allready has it. You can, however, make his hair green.

assassin of the night

Academy Page

Join Date: Aug 2007

GEAR

N/

i am confused on how to mod? would i have to bring up a special board to type the mod? do i do it in game? would i just type this
(example){{NPC infobox
| image = [[Image:Ghostly Hero.jpg|146px]]
| species = Undead
| profession = w
| profession2 = r
| level = 20, 24, 28
| campaign = Core
}}

I AM SO CONFUSED PLZ TELL ME WAT TO DO I WANT TO MOD GW PLZ PM ME OR SOMETHING

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

You may start reading the whole topic

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

yup, start reading a bit and have a look at the wiki page

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Saying to 'read the topic' is pretty harsh, since 99% is crap. Someone should go through and get the info that people NEED, and stick it somewhere....

As for the hair modding thing, afaik it just leaves dark black where the hair should be transparent. Haven't really tested as I have short hair on my warrior though...

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

here we go Mr-I-could-have-done-it-but-anyone-from-that-crappy-topic-will-do

http://wiki.guildwars.com/wiki/Guide...-game_graphics

*yawn* that was hard

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Quote:
Originally Posted by assassin of the night
i am confused on how to mod? would i have to bring up a special board to type the mod? do i do it in game? would i just type this
(example){{NPC infobox
| image = [[Image:Ghostly Hero.jpg|146px]]
| species = Undead
| profession = w
| profession2 = r
| level = 20, 24, 28
| campaign = Core
}}

I AM SO CONFUSED PLZ TELL ME WAT TO DO I WANT TO MOD GW PLZ PM ME OR SOMETHING
Follow the instructions on the wiki posted here. When the game runs just use the cycle key(probably the "+") to choose which texture to export. Then use a graphics program like Photoshop, Paint Shop Pro, or GIMP to edit it. Keep in mind that you can only change the look of it, not the model.

Mr Slashalot

Mr Slashalot

Academy Page

Join Date: Feb 2006

W/

im just starting to mod and here is what ive done so far.

my assassin, i was sick of trying to find an all black combo, so i like this one alot.




Since i feel glads shows off to much male skin for my liking i added some tribal tattoos, keep in mind its
not finished





and finally this is my Tower Shield Dog (My Dog). Ignore the gold bit i was in a rush to see it.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Any news on the GW:EN map?

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

If only you can see it I don't think its very usefull and if it showed to everyone then lag would rocket imho

Walk into a town where a good % of the players looks are customised would need your computer to load the differences into memory.
Leastways thats the way its worked with my other online game experiences.

Oh joy its halloween the servers are full and to add to it all the players have painted their faces and costume especially.

loading buffering loading buffering etc etc halloween would be over before I got in

Love the idea in theory if the problems could be overcome.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Sorry for the delay folks. Due to some real life issues, the update had to be put on hold for a bit. But now, just in time for GW:EN Vanquishing, come the new and improved Tyrian Cartography Made Easy, with GW:EN support.

The new update adds in a few spots on the Tyrian map that were previously blacked out, adds 100% GW:EN cleared map, and sports a fancy new color.

Download the updated mod here: http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Nice work. Thanks for posting.

Sparticuz

Ascalonian Squire

Join Date: Nov 2005

Orlando, FL

Firecrest Order

E/

Thanks sykoone

Psychology

Psychology

Frost Gate Guardian

Join Date: May 2007

Inside your head!!?

Liars cheats and Thieves [Liar]

W/E

Quote:
Originally Posted by sykoone
Sorry for the delay folks. Due to some real life issues, the update had to be put on hold for a bit. But now, just in time for GW:EN Vanquishing, come the new and improved Tyrian Cartography Made Easy, with GW:EN support.

The new update adds in a few spots on the Tyrian map that were previously blacked out, adds 100% GW:EN cleared map, and sports a fancy new color.

Download the updated mod here: http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy


QQ: So all the transparent orage parts on the map are the ones that i have to map in order to get 100% on my title?

Also, are the dark black area's on the map area's that cannot be reached/cannot be mapped?

And what are the orange borders around the transparent area's for?

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Quote:
Originally Posted by Psychology
QQ: So all the transparent orage parts on the map are the ones that i have to map in order to get 100% on my title?

Also, are the dark black area's on the map area's that cannot be reached/cannot be mapped?

And what are the orange borders around the transparent area's for?
Yeah, all the transparent orange fog is the fog you need to uncover, and if I recall correctly the black spots you can indeed unlock, its just an oddity.

And the orange borders are just to show where the fog is ending, but also when you uncover the fog, it moves back and the orange borders have a set place to show that there is no more fog in that area.

EDIT: Ah I see you are talking about the ''new'' one, which i haven't tried, so maybe what I said is still valid or not, who knows.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

If there's transparent orange, it means that area can be mapped. Once the orange is pushed all the way to the black, in most cases it cannot be pushed back any more.

CptSpaulding

Ascalonian Squire

Join Date: Sep 2007

N/

Anyone ever figure out the reason some people get the Shit Happened D'OH message? My TexMod was working fine until a Windows Update and reboot, now it has that stupid ass error.