Modding your own GW

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Quote:
Originally Posted by Zodiak
Get back to work ya varmit!
Now, I bet your excuse is that its lunch time.

What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by pkodyssey
Now, I bet your excuse is that its lunch time.

What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.
It's time for LUNCH!...hey wait a minute...

your good...

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris



Posted elsewhere too but this thread is more active.

Aramaki

Aramaki

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by Kryth
Posted elsewhere too but this thread is more active.
Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Quote:
Originally Posted by Aramaki
Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.
Thank u


~~~~~~~~

tommarrow

tommarrow

Wilds Pathfinder

Join Date: Dec 2005

Shyft Machine [MYTH]

E/

In the center shot it looks like she broke her back. Her waist is very small.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.

I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Apologies if this has been posted before but I have a small problem..

When I run cartography made easy after 2-3 minutes the whole 'ground' goes black and my fps drops from 35 to 1, certain other textures go fubar too.

If I start the normal Guild Wars then, it's the same fps-wise, a reboot fixes it though.. (the normal Guild Wars, not the texmod one, that's the same again after 2-3 minutes..)

Any ideas? :/

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.

It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

GW Sound Modders -

Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.

* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?

* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)

* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)

* Are these just client side mods?

* What is all these GW.dat stuff I see here? I am confuszzled...

Thanks for the help... once it is done I will share the mod and knowledge with everyone!


(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)

www.MercilessCreations.net

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Quote:
Originally Posted by sykoone
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
SWEEEEEEET! I look forward to it. Thanks for all his hard work.


Quote:
Originally Posted by Zodiak
Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.

It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.
BAAAAAACK to work! It isn't lunch time yet. What would your boss say to posting during work hours

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Mod request:

"No-people in outposts"

impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.

Reason: it removes a ton of lag when map traveling.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by zwei2stein
Mod request:

"No-people in outposts"

impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.

Reason: it removes a ton of lag when map traveling.
I've got a strong suspicion that intercepting and decrypting sever/client communications might cross the line into something that bothers a-net...

helloworld

helloworld

Academy Page

Join Date: Mar 2007

Guild Ancestors Reunited [ギルド]

R/

Quote:
Originally Posted by Chronos the Defiler
my first mod....a quick change of my Guild Cape:

How you do these effects of light ?

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Prowlinger
GW Sound Modders -

Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.

* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?

* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)

* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)

* Are these just client side mods?

* What is all these GW.dat stuff I see here? I am confuszzled...

Thanks for the help... once it is done I will share the mod and knowledge with everyone!


(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)

www.MercilessCreations.net
I'm assuming you're talking about my mod (KSMod).

I didn't replace existing sounds, but rather added new ones and the functionality for them to play. I didn't use any existing tool, but rather built my own. So unless you have the same hackr like abilities, or modify my program (which I wouldn't mind), there's not much you can do sadly.

I alwyas wanted to make a Sound Mod shell, so people like you could easily just drag & drop new sounds into GW, but I've never had enough free time to do it.

Sorry =\

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Without reading the whole thread:

Is there a TexMod to help mapping the Eye of the North area's?
If so, which one works the best?

Mad King Corn

Banned

Join Date: Dec 2006

The mods creators are currently working on it Should be done soon.

N8DOGG

N8DOGG

Frost Gate Guardian

Join Date: Aug 2005

here

Modified Soul Society [SOUL]

W/Mo

If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet

Pickletron

Pickletron

Lion's Arch Merchant

Join Date: Jun 2006

Australia

[Godz]

R/Mo

Quote:
Originally Posted by N8DOGG
If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet
You forget that you can only re-skin stuff.
For example you can't add spikes to your helment but you can change it's colour.

Oblivion Odyssey

Frost Gate Guardian

Join Date: Jun 2006

King Of Slaying [Leader]

W/Mo

I'm having some serious problems with this- I get a really shiny effect when trying to do this with a BMP texture (using GIMP), and when I try to do it using a DDS the DDS texture is very very transparent, to the point where i can only see little bits and pieces. Help is greatly apprecaited.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by sykoone
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
How is this comming along Skyoone?

I really wish they could release the Cartography made easy for the new EOTN

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

Can anyone tell me just how to open the DAT file so I can pull out files from there?

Thanks

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

err not sure if you can

but tbh i dont see why you'd want to?

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.

Oblivion Odyssey

Frost Gate Guardian

Join Date: Jun 2006

King Of Slaying [Leader]

W/Mo

Just wondering if anyone knows how to make armor transparent, like was done with the mesmer pre armor earlier?

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

i wanna dl the ascalon that looks like presear!

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by plasmasword
i wanna dl the ascalon that looks like presear!
Unfortunately it's a work in progress and only Ascalon City is working properly, however eventually, I hope to have a fully functional mod for the entire ascalon area. When that's the case, I will release it to the community.

I may release a few intermediate unfinished versions if I feel like it between then and now too.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Bowman Artemis
I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.
ooooooh, teh pretty!

you makes nice mods

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by Oblivion Odyssey
Just wondering if anyone knows how to make armor transparent, like was done with the mesmer pre armor earlier?
Alpha Channel editing
Use Photoshop, click on Channels panel, click on the lil "eye" icon to make it visible like the RGB ones and use white/black to mask/show stuff
You cant apply this to every part of a char since you cant edit/delete model parts, kinda useful for hair textures though ^^ they are bugged a lot

example for this ranger pic, i removed a lock of hair



Quote:
Originally Posted by Bowman Artemis
I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?
i aint sure
you tried to make it transparent ? dunno if it'll look ok with all the lighting etc...

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

how will this affect the events when the town is decorated? ie-halloween + wintersday?

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

since the events change/add the models, it's gonna be buggy i think ^^
most of the textures'll be "renamed" for those new items so the mod'll apply texture change on stuff that aint around during the event

but i may be wrong ^^

example: try editing a part of your character skin that's still visible while wearing your armor, if you remove the armor part, the texture change'll still apply on the texture "under" it (the undies skin ) if you put it back it'll refresh and disappear.
There are 2 different bmp files for the same part

Arcane_Penguin

Arcane_Penguin

Frost Gate Guardian

Join Date: Jun 2007

Land Downunder

The Shadowheart Vanguard

R/Mo

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Bowman Artemis
I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.
That looks really great as the it maybe in the hands of modders like you.To spruce up Old Ascalon

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Bowman Artemis
I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?
Fog is rendered by hardware, so unless you find another D3D hack like TexMod, you're out of luck. The old G-Stats used to remove fog or colour it different colours, or make it change colours based on time (disco fog), but I don't think the source code is available anymore.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Need some help testing my new mod,Working with the tinted specs from GW:EN looking to produce a set for each profession - Currently have rit:



Thing is I'm unsure how they work, for example unlike most armor mods, Hair, skin colour and armor set/colour don't matter...So im looking to see if these are truly generic - Will this mod work on other classes if they do that will save me alot of time..if not

So if anyone has tinted specs on either a female rit or a differnt class feel free to download the mod and report back to my - thanks for your help!

P.S
oh and the mods here:
http://www.mediafire.com/upload_comp...id=tomhrq1v2fc

N8DOGG

N8DOGG

Frost Gate Guardian

Join Date: Aug 2005

here

Modified Soul Society [SOUL]

W/Mo

Quote:
Originally Posted by Pickletron
You forget that you can only re-skin stuff.
For example you can't add spikes to your helment but you can change it's colour.
yes I did thank you for reminding me.

Anet this is for you GW2 White Mantle Armor

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

The dark glass mod is win!
I'm downloading that now!

xxod

xxod

Academy Page

Join Date: Sep 2007

Quote:
Originally Posted by plasmasword
i wanna dl the ascalon that looks like presear!
Hi,

I also retextured Ascalon with "my" Pre-Searing Mod. For more information please check here (guildwars.incgamers.com/)

xxod

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

I saw this thread the other day, and was inspired. I'm still on the incredibly simple, of course, but here was my first mod, a reskin of the Azure Shortbow to a color I preferred:



By the way, does anyone know how to get rid of the shine on the weapon? The crystals were meant to shine, but somehow the rest does too, now.

EDIT: I played around a bit more, and made this: