Modding your own GW

Sparticuz

Ascalonian Squire

Join Date: Nov 2005

Orlando, FL

Firecrest Order

E/

Quote:
Originally Posted by Chthon
Sad to report I can't make it work. It seems like that file is displayed using threshhold alpha. Everything above a certain level is 100% visible, and everything below it is 100% invisible. I can give you totally invisible buttons if you like, but that's about all.
Thanks for trying! Nah, totally invisible buttons would kinda defeat the purpose.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

So, if there is a demand in the customer base for some UI customization options, and the work is already done (props to Chthon & anyone else who does this) then how tough would it be to put this into the official client, with credits to the original authors?

Win / win.

Maybe I'm just a dreamer.

Thanks!
TabascoSauce

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

I'm sure a number of elements will appear in GW or GW2 in the end, such as the health % markers and spirit range radar marker.

Not sure how hard it would be for ANet to add GUI skin options into the client. Clearly they've been working with a 1 skin system for some time, so it might be difficult to change it to support multiple skins.

Chthon

Grotto Attendant

Join Date: Apr 2007

Pink spirits were requested on gwonline, so here's pink nature spirits for ya.
Download: .TPF || .DDS

I'm not going to include them in the main file since I don't want my spirits looking all pink.

Enjoy.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

hmm, does anyone know the best way to enhance weapon textures? i've been tinkering with my ranger's weapons, but can't seem to enhance them significantly. for example, i've modded the skulls on my skull recurve to look like jade carvings, but they don't.... look right. it doesn't have the same shine as jade.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

odds are your best choice is topaz, add a few desings t always looks good

if you link me to th files for the textures you want done i can do for ya if you want

on another point "true" shine cant really be mooded (shine likethe metal on armor) basically what you can have is a clever mix of lightening and darkening

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

do weapons have a "shine" texture like armor?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by moriz
hmm, does anyone know the best way to enhance weapon textures? i've been tinkering with my ranger's weapons, but can't seem to enhance them significantly. for example, i've modded the skulls on my skull recurve to look like jade carvings, but they don't.... look right. it doesn't have the same shine as jade.
You'll need to go messing in the alpha channel. Some textures use it for transparency; some use it for shininess; and some use some bits in the range for one and other bits for the other.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Wheres the mod to make your characters go completely naked?

*salivates*

Performance Pudding

Performance Pudding

Frost Gate Guardian

Join Date: Aug 2007

post ascalon

Over The [Wall]

W/

Quote:
Wheres the mod to make your characters go completely naked?

*salivates*
dude sick! theres a limit to it. after seeing one of your posts i didnt think youd ever say something like that lol (posts from guild forums)

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by savage vapor 33
Wheres the mod to make your characters go completely naked?

*salivates*
<(...sigh)

The underlying texture for the skin is missing certain... erm... details... so, even if you were able to make the armor fully transparent, you would not get the effect you seem to... desire.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Unless someone can replicate those certain... details... themselves in photoshop.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

lets...not go there..at all...

back on the topic of shiney shiney

it effcts most things, but i can be toned down yeah, alpha ftw

still chuck me some weapon tex's, id like a new challenge lol

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/



<_<u what!

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

you have way too much time on your hands.

on a more serious topic: sometimes after i die in pvp, my armor will revert back to the unmodded version. this usually happen when after i res, it will appear that my char is not wearing any armor. after about a second, the armor textures come back, but they are the unmodded version.

has anyone else seen this problem? if so, how to fix it?

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

how hard it is to graph on the HALO Energy sword onto my Warrior's Axe/Sword/Hammer.....can it it be done? has it been done?

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

umm it would not change the model....you would still have teh same hammer/axe/sword shape that you would have normally but with a skin (that will probably not be transparent either) that looks similar to the Halo Energy Sword.

Not Recommended

Lord Xeshm

Lord Xeshm

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Code=007
School girl outfit, now I have seen it all

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

Quote:
Originally Posted by Lord Xeshm
School girl outfit, now I have seen it all
no you haven't

N e x x u s

Ascalonian Squire

Join Date: Jul 2006

E/

Is there any resolution about starting gw with texmod AND command Line switches?

greets

Farrell-Zander

Farrell-Zander

Krytan Explorer

Join Date: Aug 2005

Switzerland

Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.

And pictures for the Heroes of the World would be nice It sounds very nice.

EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.

And pictures for the Heroes of the World would be nice It sounds very nice.
<_<u you ask too much reskining one character/armor takes a ton of testing repainting testing repainting and so on... now on 25 heroes

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.

And pictures for the Heroes of the World would be nice It sounds very nice.

EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
Sure... if you can meet me in game and show me every single primeval armor so I can rip the images. Then swapping them with the base armor images should be easy.

Ixl Krosstika Ixl

Ixl Krosstika Ixl

Ascalonian Squire

Join Date: Aug 2007

The Arctic Marauders [TAM]

W/Mo

Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post

Also, I was going through textures in Tahnnakai Temple, and found this

Couldnt figure out what it was on though

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

If by chance you didn't find a free program yet "The GIMP" is pretty good )

Ixl Krosstika Ixl

Ixl Krosstika Ixl

Ascalonian Squire

Join Date: Aug 2007

The Arctic Marauders [TAM]

W/Mo

Quote:
Originally Posted by Whirlwind
If by chance you didn't find a free program yet "The GIMP" is pretty good )
I already had The Gimp
It handles pretty much everything BUT DDS files.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

You can get a plugin for it to open DDS files

cryptology

Academy Page

Join Date: Dec 2006

Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.

And pictures for the Heroes of the World would be nice It sounds very nice.

EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
I don't believe it would be possible. Primeval armor uses a different mesh (or model), and so even if you did just cut/paste the skins, they wouldn't "fit" the hero's current armor model.

Until someone figures out how to extract and redirect to the models... mmmm.... Well, you know.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

i was wondering....

if u edit the "skin" texture of your character, u have to remove the body armor part and put it back after EACH loading during the game to keep the mods visible

any clue to avoid this?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Quote:
Originally Posted by moriz
i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.
I suspect this is a directx issue. Texmod intercepts calls to dx9 and vista is dx10.

Ork Pride

Banned

Join Date: May 2005

Quote:
Originally Posted by Pkest
I suspect this is a directx issue. Texmod intercepts calls to dx9 and vista is dx10.
Texmod works just fine on DirectX10.

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Guild Wars doesn't use DirectX 10 (DirectX 10 isn't backwards compatible). It would run through DirectX 9L on Vista.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

so DX9L is already in vista, and i don't need to get it myself, right? my gfx card is a geforce 8400M GS, so it supports DX10.

anyways, maybe it will work if i redo all the texture mods myself, since the mods i'm trying to use was done on my old computer (which was running win2k).

DewBot

DewBot

Pre-Searing Cadet

Join Date: Sep 2007

Newbie here, I'm having trouble selecting areas to mod, I'm following the wiki guide but when pressing the + or the - key on the num pad it simply puts it in the password area, I tried logging in and selecting stuff there but no go >.>

Also were should I put my output folder, does it matter?

BenO_Under

BenO_Under

Frost Gate Guardian

Join Date: Jul 2006

Take A Ride On My Leet Train [Choo]

Quote:
Originally Posted by Ixl Krosstika Ixl
Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post

Also, I was going through textures in Tahnnakai Temple, and found this

Couldnt figure out what it was on though
Thats the shine of certain armors

red13xx

Lion's Arch Merchant

Join Date: Oct 2006

Any way to just change the color of skin eyes and hair?

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

yes, extract the skin texture and the armor texture (the hair is part of it) and change them

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.

I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.

I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
Get back to work ya varmit!