Originally Posted by Chthon
Sad to report I can't make it work. It seems like that file is displayed using threshhold alpha. Everything above a certain level is 100% visible, and everything below it is 100% invisible. I can give you totally invisible buttons if you like, but that's about all.
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Modding your own GW
Sparticuz
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TabascoSauce
So, if there is a demand in the customer base for some UI customization options, and the work is already done (props to Chthon & anyone else who does this) then how tough would it be to put this into the official client, with credits to the original authors?
Win / win.
Maybe I'm just a dreamer.
Thanks!
TabascoSauce
Win / win.
Maybe I'm just a dreamer.
Thanks!
TabascoSauce
immortius
I'm sure a number of elements will appear in GW or GW2 in the end, such as the health % markers and spirit range radar marker.
Not sure how hard it would be for ANet to add GUI skin options into the client. Clearly they've been working with a 1 skin system for some time, so it might be difficult to change it to support multiple skins.
Not sure how hard it would be for ANet to add GUI skin options into the client. Clearly they've been working with a 1 skin system for some time, so it might be difficult to change it to support multiple skins.
Chthon
moriz
hmm, does anyone know the best way to enhance weapon textures? i've been tinkering with my ranger's weapons, but can't seem to enhance them significantly. for example, i've modded the skulls on my skull recurve to look like jade carvings, but they don't.... look right. it doesn't have the same shine as jade.
Mr. G
odds are your best choice is topaz, add a few desings t always looks good
if you link me to th files for the textures you want done i can do for ya if you want
on another point "true" shine cant really be mooded (shine likethe metal on armor) basically what you can have is a clever mix of lightening and darkening
if you link me to th files for the textures you want done i can do for ya if you want
on another point "true" shine cant really be mooded (shine likethe metal on armor) basically what you can have is a clever mix of lightening and darkening
moriz
do weapons have a "shine" texture like armor?
Chthon
Quote:
Originally Posted by moriz
hmm, does anyone know the best way to enhance weapon textures? i've been tinkering with my ranger's weapons, but can't seem to enhance them significantly. for example, i've modded the skulls on my skull recurve to look like jade carvings, but they don't.... look right. it doesn't have the same shine as jade.
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savage vapor 33
Wheres the mod to make your characters go completely naked?
*salivates*
*salivates*
Performance Pudding
Quote:
Wheres the mod to make your characters go completely naked? *salivates* |
Chthon
Quote:
Originally Posted by savage vapor 33
Wheres the mod to make your characters go completely naked?
*salivates* |
The underlying texture for the skin is missing certain... erm... details... so, even if you were able to make the armor fully transparent, you would not get the effect you seem to... desire.
Bale_Shadowscar
Unless someone can replicate those certain... details... themselves in photoshop.
Mr. G
lets...not go there..at all...
back on the topic of shiney shiney
it effcts most things, but i can be toned down yeah, alpha ftw
still chuck me some weapon tex's, id like a new challenge lol
back on the topic of shiney shiney
it effcts most things, but i can be toned down yeah, alpha ftw
still chuck me some weapon tex's, id like a new challenge lol
Code=007
<_<u what!
moriz
you have way too much time on your hands.
on a more serious topic: sometimes after i die in pvp, my armor will revert back to the unmodded version. this usually happen when after i res, it will appear that my char is not wearing any armor. after about a second, the armor textures come back, but they are the unmodded version.
has anyone else seen this problem? if so, how to fix it?
on a more serious topic: sometimes after i die in pvp, my armor will revert back to the unmodded version. this usually happen when after i res, it will appear that my char is not wearing any armor. after about a second, the armor textures come back, but they are the unmodded version.
has anyone else seen this problem? if so, how to fix it?
WarKaster
how hard it is to graph on the HALO Energy sword onto my Warrior's Axe/Sword/Hammer.....can it it be done? has it been done?
Chronos the Defiler
umm it would not change the model....you would still have teh same hammer/axe/sword shape that you would have normally but with a skin (that will probably not be transparent either) that looks similar to the Halo Energy Sword.
Not Recommended
Not Recommended
Lord Xeshm
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Originally Posted by Code=007
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Code=007
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Originally Posted by Lord Xeshm
School girl outfit, now I have seen it all
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N e x x u s
Is there any resolution about starting gw with texmod AND command Line switches?
greets
greets
Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice.
EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
And pictures for the Heroes of the World would be nice It sounds very nice.
EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
Code=007
Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice. |
Chthon
Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice. EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one |
Ixl Krosstika Ixl
Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post
Also, I was going through textures in Tahnnakai Temple, and found this
Couldnt figure out what it was on though
Edit: Nvm, found Shawn The Divine's post
Also, I was going through textures in Tahnnakai Temple, and found this
Couldnt figure out what it was on though
Whirlwind
If by chance you didn't find a free program yet "The GIMP" is pretty good )
Ixl Krosstika Ixl
Quote:
Originally Posted by Whirlwind
If by chance you didn't find a free program yet "The GIMP" is pretty good )
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It handles pretty much everything BUT DDS files.
mazey vorstagg
You can get a plugin for it to open DDS files
cryptology
Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice. EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one |
Until someone figures out how to extract and redirect to the models... mmmm.... Well, you know.
Witchblade
i was wondering....
if u edit the "skin" texture of your character, u have to remove the body armor part and put it back after EACH loading during the game to keep the mods visible
any clue to avoid this?
if u edit the "skin" texture of your character, u have to remove the body armor part and put it back after EACH loading during the game to keep the mods visible
any clue to avoid this?
moriz
i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.
Pkest
Quote:
Originally Posted by moriz
i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.
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Ork Pride
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Originally Posted by Pkest
I suspect this is a directx issue. Texmod intercepts calls to dx9 and vista is dx10.
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immortius
Guild Wars doesn't use DirectX 10 (DirectX 10 isn't backwards compatible). It would run through DirectX 9L on Vista.
moriz
so DX9L is already in vista, and i don't need to get it myself, right? my gfx card is a geforce 8400M GS, so it supports DX10.
anyways, maybe it will work if i redo all the texture mods myself, since the mods i'm trying to use was done on my old computer (which was running win2k).
anyways, maybe it will work if i redo all the texture mods myself, since the mods i'm trying to use was done on my old computer (which was running win2k).
DewBot
Newbie here, I'm having trouble selecting areas to mod, I'm following the wiki guide but when pressing the + or the - key on the num pad it simply puts it in the password area, I tried logging in and selecting stuff there but no go >.>
Also were should I put my output folder, does it matter?
Also were should I put my output folder, does it matter?
BenO_Under
Quote:
Originally Posted by Ixl Krosstika Ixl
Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post Also, I was going through textures in Tahnnakai Temple, and found this Couldnt figure out what it was on though |
red13xx
Any way to just change the color of skin eyes and hair?
Code=007
yes, extract the skin texture and the armor texture (the hair is part of it) and change them
pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
Zodiak
Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points. |