330hp Rt/Mo Vengeful Spirit Bonder -Quick HM Farming!
ReZDoGG
Quote:
Originally Posted by monk of the godss
hey i used this farm the second it came out and just decided to go back to it so where is the best place to farm feathers i can never find those things.
Nahpui Quarter can get you a almost a stack in one run.... last i knew.
Ghost of Toast
Quote:
Originally Posted by ReZDoGG
Which 600hp are you talkin about? 600hp Rt/Mo for dualing or 600hp Mo/Rt?
I was thinking about Rt/Mo
I understand that Vital Blessing is for smite monk??
I understand that Vital Blessing is for smite monk??
Mr. Undisclosed
Umm...when farming the Hycylon job or whatever do you talk to the npc you're suposed to talk to in the beginning of the quest? Because in the videos I don't see the NPCs following the farmer.
ReZDoGG
Quote:
Originally Posted by Ghost of Toast
I was thinking about Rt/Mo
I understand that Vital Blessing is for smite monk??
Well just check out the guide... heh. In this case the Rt/Mo uses Vital Blessing, Life Attun, and Essence Bond. The monk takes the rest for smiting, and Spell Breaker.
600hp Rt/Mo Vengeful Tanker - Dual HM Farming with Spell Breaker Monk
I understand that Vital Blessing is for smite monk??
Well just check out the guide... heh. In this case the Rt/Mo uses Vital Blessing, Life Attun, and Essence Bond. The monk takes the rest for smiting, and Spell Breaker.
600hp Rt/Mo Vengeful Tanker - Dual HM Farming with Spell Breaker Monk
ReZDoGG
Quote:
Originally Posted by Sergeant Miyagi
Umm...when farming the Hycylon job or whatever do you talk to the npc you're suposed to talk to in the beginning of the quest? Because in the videos I don't see the NPCs following the farmer.
Nope, You don't need to update the quest or anything, just run to the farming spot and the assassin's will spawn whenever you approach a green npc, but only across the bridge. You can keep the quest in your log for aslong as you want to farm it, as it doesn't complete it by farming sins.
Nope, You don't need to update the quest or anything, just run to the farming spot and the assassin's will spawn whenever you approach a green npc, but only across the bridge. You can keep the quest in your log for aslong as you want to farm it, as it doesn't complete it by farming sins.
Mr. Undisclosed
Ah so I don't need to see Rion every time I go out? What about after the kill the assassin boss? Do I need to renew the quest? Thanks for your answer
kratimas
Quote:
Originally Posted by Sergeant Miyagi
Ah so I don't need to see Rion every time I go out? What about after the kill the assassin boss? Do I need to renew the quest? Thanks for your answer
Nope no need to renew the quest. As killing the assassin boss does not complete the quest. So, once the boss is dead just /resign and do it again and again and again and ...
Krat
Krat
Mr. Undisclosed
Ah thank you! I've been renewing it and getting the npcs every time which sets me back a minute or two. I have a full run down to 4 minutes
Also is there a specific route you follow at Nahpui? Do you only attack the tengu?
Also is there a specific route you follow at Nahpui? Do you only attack the tengu?
Kaleban
Just curious about the EOTN areas.
I see quite a few W/Rt builds farming Destroyer cores and such at Glint's challenge. Could the same build just with a Rt primary work, or could this awesome build be adapted to work there? I'm assuming no due to enchant removal...
I see quite a few W/Rt builds farming Destroyer cores and such at Glint's challenge. Could the same build just with a Rt primary work, or could this awesome build be adapted to work there? I'm assuming no due to enchant removal...
ReZDoGG
Quote:
Originally Posted by Sergeant Miyagi
Also is there a specific route you follow at Nahpui? Do you only attack the tengu?
Quote:
Originally Posted by Kaleban
Just curious about the EOTN areas.
I see quite a few W/Rt builds farming Destroyer cores and such at Glint's challenge. Could the same build just with a Rt primary work, or could this awesome build be adapted to work there? I'm assuming no due to enchant removal... If it the enemies have enchant removal, it won't beable to work solo. Only way would be to dual with a Monk hero... just take Spell Breaker with Arcane Echo, and you will atleast have two full Spell Breakers to help keep you alive long enough to kill them... but then again, I never tried it. Destro Maniak
Quote:
Originally Posted by Kaleban
Just curious about the EOTN areas.
I see quite a few W/Rt builds farming Destroyer cores and such at Glint's challenge. Could the same build just with a Rt primary work, or could this awesome build be adapted to work there? I'm assuming no due to enchant removal... no you wont(proly, I say because I know it from W/rit one) because the attacks are so much and youll get 10 attacks so fast that you wont have any time to renew it. And destroyers HAVE enchant remove Mr. Undisclosed
Quote:
Originally Posted by Destro Maniak
no you wont(proly, I say because I know it from W/rit one) because the attacks are so much and youll get 10 attacks so fast that you wont have any time to renew it. And destroyers HAVE enchant remove
no he wont what? If you're trying to say he can't farm destroyers with a rit VWK build then you're mistaken. http://www.guildwarsguru.com/forum/s...84#post3305284 Also its not like any profession farms every single wave, I can tell you right now warriors dont.
Farseer Taldeer
So I want to try shards of orr. . .but how the heck did you get there?
i'm having a hard time figuring out how, i cant kill half the stuff on the way to the entrance?? ReZDoGG
Quote:
Originally Posted by Farseer Taldeer
So I want to try shards of orr. . .but how the heck did you get there?
i'm having a hard time figuring out how, i cant kill half the stuff on the way to the entrance?? You enter straight into the dungeon from Gadd's Enchantment. I got a video for farming one group of enchanted sword/axe's there. You can also complete the dungeon if you were to dual there with 600hp Rt/Mo and Spellbreaker monk. But you will need something like "I am Unstoppable!" to counter knockdowns. I used to use that and Aura of Stability, but now that skill is almost useless with the really low duration it has now. Kuma_Pageworks
I just wanted to thank you, Rez. I just watched my 120HP Derv build get flushed down the toilet a couple of weeks ago. Even when that build wasn't nerfed, it was a pain in the ass to manage. I bought up, learned fast and got about 8k in an hour and a half of farming.
I had a couple of questions, tho: 1. Are there any dungeon areas that the 330 can take by themselves, or that have enough in them to justify the time? Or is it only the 600/Smite team that works well? 2. In the UW, I keep getting interrupted by the aataxe - tips? 3. In the 600/Smite description, is says the 600 bonds the Smiter. I'm confused on which enchant they need to maintain on the Smite. 4. For beginners using this build: The Spirit Bond is a *stopgap* between VwK castings, OR if you're getting a ton of hits. Don't keep spamming it if you have VwK up - you're wasting energy. That was what kept killing me. Also, when you're up against a single target, it's more effective to spam VwK and Vengeful Weapon to kill the target faster instead of worrying about using energy on SB, since you're going to start bottoming out on energy with one enemy. Sanakthe Victus
Oh damn, I was still hitting Spirit Bond when VwK was up. That explains all
Thanks! ReZDoGG
Quote:
Originally Posted by Kuma_Pageworks
I just wanted to thank you, Rez. I just watched my 120HP Derv build get flushed down the toilet a couple of weeks ago. Even when that build wasn't nerfed, it was a pain in the ass to manage. I bought up, learned fast and got about 8k in an hour and a half of farming.
I had a couple of questions, tho: 1. Are there any dungeon areas that the 330 can take by themselves, or that have enough in them to justify the time? Or is it only the 600/Smite team that works well? 2. In the UW, I keep getting interrupted by the aataxe - tips? 3. In the 600/Smite description, is says the 600 bonds the Smiter. I'm confused on which enchant they need to maintain on the Smite. 4. For beginners using this build: The Spirit Bond is a *stopgap* between VwK castings, OR if you're getting a ton of hits. Don't keep spamming it if you have VwK up - you're wasting energy. That was what kept killing me. Also, when you're up against a single target, it's more effective to spam VwK and Vengeful Weapon to kill the target faster instead of worrying about using energy on SB, since you're going to start bottoming out on energy with one enemy. 1. Dungeons are meant to be a bit harder than usual areas of course, so they didn't make them too solo friendly. HoS used beable to solo with Sin, but that got nerfed. Battledepths is about as close as your going to get to soloing a dungeon, although I don't think it is considered a dungeon. Pretty much the only effective way to farm dungeons is dualing with hero. 2. You have to renew Prot Spirit half way through its duration, and cast Spirit Bond acouple seconds before VwK ends. This way if you get interrupted you will have enough time for a second chance to recast, they rarely interrupt on the second time around. If they do get you both times you can always run back some and they will turn around pretty quickly when they reach a certain point. It is always good to find this point where they will turn around, that way you can use that point for emergency use. This mainly works well with the Aatxes that are away from the top of the stairs. 3. Check out my 600hp Rt/Mo and Spellbreaker Monk Dual thread. You should find your answers there on what their roles are. 600hp Rt/Mo Vengeful Tanker - Dual Farming with Spell Breaker Monk 4. You don't need to use Spirit Bond while VwK is active, as the 37 life steal if enough to negate the 33 damage from enemies. The only time you would need Spirit Bond while VwK is still in use is when some casters still inflict damage from spells, which ignores the Life Stealing... Mainly against Elementalist or Mesmer enemies, or Ritualist that use Nightmare Weapon (such as farming Nahpui Quarter mission). If you are taking damage that is lowering your health while using Vwk, thats when you will need Spirit Bond to help keep your health up. Flghost
i hate not having pho. but is there any thing else i can use for the last 2 skill seems like every build has to have them....really makin me sad if you know plz write back =:
Destro Maniak
Quote:
Originally Posted by Sergeant Miyagi
no he wont what? If you're trying to say he can't farm destroyers with a rit VWK build then you're mistaken. http://www.guildwarsguru.com/forum/s...84#post3305284 Also its not like any profession farms every single wave, I can tell you right now warriors dont.
he was talkin about Rit/MO way and solo. With a ranger hero EVERY PROF does that farm. I know it.
ReZDoGG
Quote:
Originally Posted by Flghost
i hate not having pho. but is there any thing else i can use for the last 2 skill seems like every build has to have them....really makin me sad if you know plz write back =:
I really don't know why they don't make Essence Bond and Balthazar's Spirit core skills. They are needed for all Invinci builds. But there isn't any atlernative skills that can be used for energy management.
Koen N
Looks like a nice build to me.
But I only have Factions so how can I use this build? Can some1 make me a working varriant with only core and Factions skills? ReZDoGG
Quote:
Originally Posted by Koen N
Looks like a nice build to me.
But I only have Factions so how can I use this build? Can some1 make me a working varriant with only core and Factions skills? You will need Prophecies for Essence Bond and Balthazar's Spirit. It is the only way to keep your energy up. Some other person just asked the same thing, but there is nothing that can replace those two skills. ReZDoGG
Naphui Quarter (Farming Tip): I did some Nahpui Quarter mission farming today, and I finally managed to get acouple skills working to kill Star Lights... You can't kill all of them, but mainly the ones that are alone or doubled up. There are some that you can still avoid and shake off if needed, especially if there is 2-4 following you.
I used Pain Inverter and Scourge Healing instead of Vengeful Weapon and RoD. They both make it possible to take out some of those annoying Star Lights. Just cast Scourge Healing on the Star Light (keep them hexed with it until they are dead),then cast Pain Inverter on the as often as possible. You can also cast Scourge Healing on other Enemies to help do more damage to the Lights... the more enemies you have hexed with it, the more damage they will take. I managed to take out 2 of them in a group a few times, it wasn't easy, but does take some timing and strategy to take them out. They are alot easier to kill when there is only 1 in a group. If it is taking too long to kill them, or running low on energy, just run on and shake them off... or if you need energy, pull the Star Lights to another group of enemies, then start working on killing them again. craig_91
Can the 105hp build solo these areas aswell... Or is it just the 330hp?
Thanks Destro Maniak
Quote:
Originally Posted by craig_91
Can the 105hp build solo these areas aswell... Or is it just the 330hp?
Thanks 105 can but 330 is faster ReZDoGG
Quote:
Originally Posted by craig_91
Can the 105hp build solo these areas aswell... Or is it just the 330hp?
Thanks It can farm most of them, but not all. And it is definately slower, and need extra skills for degen areas. And a bit lower energy gain if you use Shielding Hands... Skinny Corpse
Man, those Starlights in Naphui are HARD!
I've managed to kill like 1 or 2 in the beginning but then I end up dragging em all along making it impossible to kill anything. ReZDoGG
Quote:
Originally Posted by Skinny Corpse
Man, those Starlights in Naphui are HARD!
I've managed to kill like 1 or 2 in the beginning but then I end up dragging em all along making it impossible to kill anything. If there is 2 or more, it can be hard to kill. I do manage to kill 2 in a group, but only 1 at a time. They are alot easier to kill if there is only one in a group... sometimes you have to pull that light to some other enemies so you can get enough energy to keep the pressure on the Star Light. If all else fails, just ignore them and keep running... eventually they will turn around. frikkus
I read through all 30 pages here and found some really great tips, and thought I'd add an observation of my own.
I tracked down an Oola's Wand and Oola's Focus for this build. Both give a 20%HSR on resto, and enough extra energy to work efficiently with only a few runes of attunement. The +30hp from the focus hasn't bothered me in the slightest, and the two green items can be picked up pretty cheaply if you don't feel like spamming for staff mods or completing Oola's Lab over and over. bought Oola's [email protected] and Oola's [email protected] in about 20 mins. The HSR on VwK is fantastic, and makes the tricky timing on SP less vital... which is good for uncoordinated folk such as myself ~Frostbyte~
I put together this build as stated at the start of this thread, and for some reason, I am minus 1 on my attributes. I used A Superior Restoration Rune on Restoration Headwrap, and Superior Spawning Rune on one other armor piece.
* 5 Radiant Insigneas for each piece of armor, and 3 Attunement Runes for extra 14 energy, and this is all i can get: Restoration: 16 (12+3+1) *Protection: 9 (instead of 10)* Smiting: 8 Spawning: 5 (2+3) I added it to Kurzick elite armor. Is it the armor thats causing this? I just bought the armor to use this build, and didnt notice it said to use a lower AL such as shing armor. Any help is appreciated , thanks. Voltaic Annihilator
i did a variant tho..without factions...and it worked for me
Fuzzy Taco
Quote:
Originally Posted by Luftewaffle
I put together this build as stated at the start of this thread, and for some reason, I am minus 1 on my attributes. I used A Superior Restoration Rune on Restoration Headwrap, and Superior Spawning Rune on one other armor piece.
* 5 Radiant Insigneas for each piece of armor, and 3 Attunement Runes for extra 14 energy, and this is all i can get: Restoration: 16 (12+3+1) *Protection: 9 (instead of 10)* Smiting: 8 Spawning: 5 (2+3) I added it to Kurzick elite armor. Is it the armor thats causing this? I just bought the armor to use this build, and didnt notice it said to use a lower AL such as shing armor. Any help is appreciated , thanks. you need to have 15 AL armor for the build to work properly - like the kind you can get from Shing Jea. if you have max armor, Spirit Bond won't trigger nearly as much, causing you to die a lot more often. ~Frostbyte~
I wish I would have read that part. I wasted 100k today on this armor
Thanks though for letting me know. Does this also explain why i cant get the attributes the same as stated in this build thread? Masacru Ak
Another place to farm with 330 Hp rt/Mo is Faction. With the quest active '' The New Escort'' you can farm easy those 12-14(i don't remember exactly the numer)Dragon Moss.Chance for droping gothic axe,sword, defender etc! try it ! thanks again RezDogg for this build !
Skinny Corpse
Quote:
Originally Posted by Luftewaffle
I wish I would have read that part. I wasted 100k today on this armor
Thanks though for letting me know. Does this also explain why i cant get the attributes the same as stated in this build thread? Man, that sucks big time but hey, once you get this build going you'll get your money back in no time. And as for your attribute points goes, the armor does not make any differance. Do you have all 200 attribute points? Maybe a dumb question but hey I just trying to help. ReZDoGG
Quote:
Originally Posted by Luftewaffle
* 5 Radiant Insigneas for each piece of armor, and 3 Attunement Runes for extra 14 energy, and this is all i can get: Restoration: 16 (12+3+1) *Protection: 9 (instead of 10)* Smiting: 8 Spawning: 5 (2+3) I added it to Kurzick elite armor. Is it the armor thats causing this? I just bought the armor to use this build, and didnt notice it said to use a lower AL such as shing armor. Any help is appreciated , thanks. |
Sounds like you missing out on 15 Attribute points... There is a quest in Ran Musu Gardens and at Seitung Harbor. I am guessing you didn't do "An Unwelcome Guest", as it only becomes available after you beat Zen Daijun (mission).
Quest:
1.Lost Treasure (Ran Musu Gardens)
2.An Unwelcome Guest (Seitung Harbor)
If you read the original build post thoroughly, you might of known why it needs 5-15AL armor I know most people just jump ahead and grab the template code and go, and thats usually why alot of people have problems. But yeah, sucks you spent all the money buying Elite armor to farm with No worries, alot of people make the same mistake. Just remember this; when ever Spirit Bond is used in a build, lowest armor rating possible is usually required for best results...
philo
I have a slight theoretical problem with [skill]Resilient Weapon[/skill] which is mentioned as a viable optional skill both here in this thread and on Pvxwiki.
As nice as it may be to have some additional support against heavy degen, you also receive an additional +24 armour -- which is the last thing you want in a Spirit Bond build. Just try casting RW on the 600 in a CoF run and you will get some unpleasant reactions
Hence my question: Does the additional regen really make up for the possibly failing SB in a 330hp build?
Quote:
Originally Posted by frikkus
As nice as it may be to have some additional support against heavy degen, you also receive an additional +24 armour -- which is the last thing you want in a Spirit Bond build. Just try casting RW on the 600 in a CoF run and you will get some unpleasant reactions
Hence my question: Does the additional regen really make up for the possibly failing SB in a 330hp build?
Quote:
I tracked down an Oola's Wand and Oola's Focus for this build. Both give a 20%HSR on resto, and enough extra energy to work efficiently with only a few runes of attunement. The +30hp from the focus hasn't bothered me in the slightest, and the two green items can be picked up pretty cheaply if you don't feel like spamming for staff mods or completing Oola's Lab over and over.
Why not take the [wiki]Droknar's Restoration Focus[/wiki]?
It's absolutely perfect for this build and it's even free, if you complete EotN with one of your characters
It's absolutely perfect for this build and it's even free, if you complete EotN with one of your characters
ReZDoGG
Quote:
Originally Posted by philo
I have a slight theoretical problem with [skill]Resilient Weapon[/skill] which is mentioned as a viable optional skill both here in this thread and on Pvxwiki.
As nice as it may be to have some additional support against heavy degen, you also receive an additional +24 armour -- which is the last thing you want in a Spirit Bond build. Just try casting RW on the 600 in a CoF run and you will get some unpleasant reactions
Hence my question: Does the additional regen really make up for the possibly failing SB in a 330hp build?
Why not take the [wiki]Droknar's Restoration Focus[/wiki]?
It's absolutely perfect for this build and it's even free, if you complete EotN with one of your characters
Resilient Weapon is just an optional skill, but it really ain't needed for degen... I take on just about any amount of degen with Spirit Bond alone. If you need something to keep you alive after killing a group, mending touch is a good alternative skill. I use Mending Touch while farming Behemoths. The +24 armor from Resilient will only affect those enemies that don't do much physical damage, such as casters... and it can make it dangerous for using Spirit Bond. I also added it on there for people that have problems dealing with degen after killing a group of enemies... its really not meant to be used while being attacked, only afterwards. You also won't beable to use Vengeful Weapon if you have Resilient Weapon active, of course it will apply over your previous weapon spell. But yeah, it would definately cause problems when using it while being attacked...
For Dualing, I usually take Purge Signet for removing all conditions and hexes after killing a group of enemies. Aslong as there is someone hitting you, you should get plenty of health gain from Spirit Bond to counter any amount of degen... only problem with degen is when they have really long durations, and if you don't have any enemies hitting you to trigger Spirit Bond. But I am sure you know this...
Also, I don't think anyone would be using Mo/Rt for the Smite Monk, and you won't have no energy to cast it anyways... maybe only before pulling a group of enemies.
As nice as it may be to have some additional support against heavy degen, you also receive an additional +24 armour -- which is the last thing you want in a Spirit Bond build. Just try casting RW on the 600 in a CoF run and you will get some unpleasant reactions
Hence my question: Does the additional regen really make up for the possibly failing SB in a 330hp build?
Why not take the [wiki]Droknar's Restoration Focus[/wiki]?
It's absolutely perfect for this build and it's even free, if you complete EotN with one of your characters
Resilient Weapon is just an optional skill, but it really ain't needed for degen... I take on just about any amount of degen with Spirit Bond alone. If you need something to keep you alive after killing a group, mending touch is a good alternative skill. I use Mending Touch while farming Behemoths. The +24 armor from Resilient will only affect those enemies that don't do much physical damage, such as casters... and it can make it dangerous for using Spirit Bond. I also added it on there for people that have problems dealing with degen after killing a group of enemies... its really not meant to be used while being attacked, only afterwards. You also won't beable to use Vengeful Weapon if you have Resilient Weapon active, of course it will apply over your previous weapon spell. But yeah, it would definately cause problems when using it while being attacked...
For Dualing, I usually take Purge Signet for removing all conditions and hexes after killing a group of enemies. Aslong as there is someone hitting you, you should get plenty of health gain from Spirit Bond to counter any amount of degen... only problem with degen is when they have really long durations, and if you don't have any enemies hitting you to trigger Spirit Bond. But I am sure you know this...
Also, I don't think anyone would be using Mo/Rt for the Smite Monk, and you won't have no energy to cast it anyways... maybe only before pulling a group of enemies.
philo
Quote:
Originally Posted by ReZDoGG
Also, I don't think anyone would be using Mo/Rt for the Smite Monk, and you won't have no energy to cast it anyways... maybe only before pulling a group of enemies.
I don't use Resilient Weapon on my SB-Rit at all, neither for soloing nor for dualing.
Some of my characters that don't run CoF themselves but hire 'commercial' runners have supportive builds with /Rit secondary (because of Gaze of Fury) which usually comprise Resilient Weapon as well, in order to sustain team mates and myself in the lava or fire darts. I only once, months ago, made the mistake to cast it on a poisoned and bleeding 600 in order to help out. The reaction was pretty unfriendly. Made me understand, however, that SB-farming and RW don't really go together.
But yes, using RW merely between battles is another story. Although personally, I think I'd rather opt for Mending Touch just like you do.
Some of my characters that don't run CoF themselves but hire 'commercial' runners have supportive builds with /Rit secondary (because of Gaze of Fury) which usually comprise Resilient Weapon as well, in order to sustain team mates and myself in the lava or fire darts. I only once, months ago, made the mistake to cast it on a poisoned and bleeding 600 in order to help out. The reaction was pretty unfriendly. Made me understand, however, that SB-farming and RW don't really go together.
But yes, using RW merely between battles is another story. Although personally, I think I'd rather opt for Mending Touch just like you do.
ReZDoGG
Quote:
Originally Posted by philo
I don't use Resilient Weapon on my SB-Rit at all, neither for soloing nor for dualing.
Some of my characters that don't run CoF themselves but hire 'commercial' runners have supportive builds with /Rit secondary (because of Gaze of Fury) which usually comprise Resilient Weapon as well, in order to sustain team mates and myself in the lava or fire darts. I only once, months ago, made the mistake to cast it on a poisoned and bleeding 600 in order to help out. The reaction was pretty unfriendly. Made me understand, however, that SB-farming and RW don't really go together.
But yes, using RW merely between battles is another story. Although personally, I think I'd rather opt for Mending Touch just like you do.
Oh ok, thats what I thought.
Some of my characters that don't run CoF themselves but hire 'commercial' runners have supportive builds with /Rit secondary (because of Gaze of Fury) which usually comprise Resilient Weapon as well, in order to sustain team mates and myself in the lava or fire darts. I only once, months ago, made the mistake to cast it on a poisoned and bleeding 600 in order to help out. The reaction was pretty unfriendly. Made me understand, however, that SB-farming and RW don't really go together.
But yes, using RW merely between battles is another story. Although personally, I think I'd rather opt for Mending Touch just like you do.
Oh ok, thats what I thought.