Is this the worst class in the game?

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Quote:
Originally Posted by Legendary Shiz
Rits make me gag. I lol'd so hard ~ Exhaustion ftw

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

I'm one of those few player who will swear by the Assassin class. I have never had so much fun playing a single class, so much so that I've given up on my other PvE characters in pursuit of titles, mind you, the only character that had really gotten far was my monk.

Right now my Sin is Protector of Cantha and well on his way to becoming the protector of Elona and Tyria. I also have a good portion of the spearmarshal and litebringer title done - and it's really never been easier to get it done.

Soloing (with Heroes) works almost in every zone, except for those few missions that require you to be at two places at once, which is almost impossible to do with a Hero group.

Regardless, the Sin, in my opinion, is one of the most skillfuly challenging classes in PvE or PvP - it makes the game that much more interesting.

The sin is one reason I love guild wars - it's skill based. As it's mentioned 100x before, it's not the class that sucks, but the player.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Yeah my sin is my best pve char as well. Only one with sup vigor, alot of weaponry, titles etc.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Fought 3 paras and won....without a screen/vid for that one I gotta call BULLSHIT!

One of the biggest threads on here is how overpowered paragons are in groups of three or more, with the continuous shouts/chants. I just have Sologon and Morgahn with my para and it's sad how easy the game is in Elona. I'll miss Sollie in Cantha and Tyria, but still kill with two paras. Oh, and while your necro is busy silencing those chants from one para, the other is killing you with cruel spear, blazing spear and aggressive refrain. Then again, in AB/RA anything can happen.

On subject, people are different in their play style. A person can be a great player, yet still not fit with a sin. If you turn off your Naruto DVD and get away from the shadow step skills, sins can show great flexibility and durability. They get in, kill, and get out. It's the only character I can play which I am almost guaranteed to kill my target in one melee.

Now, if only I can get away from the neoprene switchblade armor.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

There is no worst class. It's how you play it.

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

Haggus71, as for shadow stepping, that's what got me interested in sins first, but from personal experience, I have not once used it in PvE - it's a total waste of a skill space on a skill bar. It's a different story for PvP, but these are my feelings.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Lazy Russian-
It's for sustaining your dps. Try using the now well known pve build..

Dagger Mastery: 12+3+1
Critical Strikes: 7+1
Deadly Arts: leftovers

Dark Prison
Assassin's Promise {E}
Black Spider Strike
Twisting Fangs
Black Lotus Strike
Blades of Steel
Res
Critical Agility

Using a build like this enables you to make the time from 1 kill to another as close to 0 as possible. PvE quickly becomes a joke with that attack combo.


Quote:
Originally Posted by BlackSephir
If you think you can have decent self-heal, condition and hex removing skill, skills that bypass blocks and still do nice amount of damage then... Well, there isn't any class for you. BA rangers come pretty close.
Unfortunately there aren't too many other viable builds...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

How is Death Blossom not better than Twisting Fangs in that build? Or in any PvE build, for that matter? Barring the DW, it's got better damage and the AoE splash is very, very relevant...

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

2 Things:

1. Death Blossom's recharge is so low that you will get less damage with Blades of Steel.

2. Deep Wound is about 100 points of damage instantly. Substituting Death Blossom will lead to much less raw damage.


The only reason to not use Twisting Fangs, high recharge, is thrown out thanks to the elite of choice.
The only thing you could do to get more damage would be to drop Twisting Fangs and put in Horns of the Ox or Nine Tails, and add Impale instead of the res. That's pretty much always a 1 combo kill, especially with so many points in Deadly Arts.
Of course, then you don't have a res.
This build is comparable in speed to an un-nerfed SP assassin, with a kill time of around 3 seconds.
Unlike an SP assassin, you can do it again immediately afterward.

Death Blossom's AoE is irrelevant when you can kill so quickly. You want AoE, have a hero put Splinter Weapon on you.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by lazyrussian
Right now my Sin is Protector of Cantha and well on his way to becoming the protector of Elona and Tyria. I also have a good portion of the spearmarshal and litebringer title done - and it's really never been easier to get it done.
I know the feeling. Chae Soon (1st char) has got:
Protector of Tyria
Protector of Cantha
Protector of Elona
Tyrian Grandmaster Cartographer
Canthan Grandmaster Cartographer
Tyrian Skill Hunter
Canthan Skill Hunter
(All of the above giving him 7 maxed tracks so far and KoaBD)
Collector of Wisdom (very nearly rank 3)
Adept Treasure Hunter (not quite so close to 3rd)
Sunspear Castellan (8)
Vanquishing Lightbringer (5)
... and various minor things.

The most any of my other characters have are the Protector titles. They're just not as important to me as Chae Soon.

Quote:
Originally Posted by jesh
2 Things:

1. Death Blossom's recharge is so low that you will get less damage with Blades of Steel.

2. Deep Wound is about 100 points of damage instantly. Substituting Death Blossom will lead to much less raw damage.


The only reason to not use Twisting Fangs, high recharge, is thrown out thanks to the elite of choice.
The only thing you could do to get more damage would be to drop Twisting Fangs and put in Horns of the Ox or Nine Tails, and add Impale instead of the res. That's pretty much always a 1 combo kill, especially with so many points in Deadly Arts.
Of course, then you don't have a res.
This build is comparable in speed to an un-nerfed SP assassin, with a kill time of around 3 seconds.
Unlike an SP assassin, you can do it again immediately afterward.

Death Blossom's AoE is irrelevant when you can kill so quickly. You want AoE, have a hero put Splinter Weapon on you. Impale removes the need for Twisting Fangs.
And AoE is never irrelevant in PvE.
You might want to overkill one enemy with black-lining, double degen, dw and Blades of Steel... but considering that few enemies I face tend to survive a single Jagged > Wild > DB > Impale chain.... AND I can still do it if Assassin's Promise is unexpectedly removed or interrupted... PLUS it is less susceptible to blocking (Wild Strike now unblockable, while Jagged if necessary can be spammed until contact).... I'd have to say that your combination just isn't as universally effective.

Sawamura

Frost Gate Guardian

Join Date: Oct 2006

Belgium

Braveheart World XI [any]

W/Mo

Well, the last few months the only char I've played is my Assassin. Most of that time was spent in FFF'ing. But still I loved to (and still do) to use my sin. It's my main title character now and the only one with FoW, Elite Kurzick & Luxon armor on it.

I just love to silence a mob one by one while my heroes/henches keeps the rest occupied

Avatara

Avatara

Frost Gate Guardian

Join Date: Nov 2006

well I play since day 1... and I haven't seen a single pve assassin that I enjoyed playing with. And I have 15 titles maxed and r9. Makes me wonder if the rumor is really true...

But than again maybe it's 99% of the assassin players that think that an assassin is the ultimate tank and should just shadow step and kill everything... not that it will ever happen !

In AB I laugh my ass off every time an Assassin tries to 1 vs 1 my YAA W/A... but that doesn't only count for assassins...

But there's only one way to find out yourself... and that is by making an assassin. That's what I'm going to do...

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Avatara
In AB I laugh my ass off every time an Assassin tries to 1 vs 1 my YAA W/A... but that doesn't only count for assassins... It's all about having fun, isn't it?

But caught unprepared, my friend, you too will die.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

No professions suck in this game, its the player who play that profession who has a lack of skills with that profession, nothing more.

Performance Pudding

Performance Pudding

Frost Gate Guardian

Join Date: Aug 2007

post ascalon

Over The [Wall]

W/

avatara are you rank 9 gladiator? if so wow gj if not meh lol and there is no worst prof its just the point of view.
ps RaO sins ftw!!!

edit lol if i read francis' post i wouldent of posted lol but since i have well ya... i agree with the above ^^

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by SotiCoto
Impale removes the need for Twisting Fangs.
I know. That's why I wrote to take out TF. You still need 2 dual attacks or you won't score a kill. DB doesn't recharge fast enough to use as the dual attack for both offhands unless you don't use Critical Agility. (dumb)
IMO, if they really wanted to buff DB, they'd change it to 1 second recharge. This would allow you to use it as both dual attacks for your spike, and Impale to follow.
As it is, it's much too slow and leaves a lengthy period of time for the foe to rescue themselves from death.


Quote:
Originally Posted by SotiCoto
And AoE is never irrelevant in PvE. I'm a huge fan of AoE in PvE, and I post often of Splinter Weapon and its amazingness frequently. However deep wound is even better. Mobs will not always be bunched up, and in HM, they definitely won't stay that way for long. A super fast Splinter spike takes place too quickly for AI to move much. DB spam doesn't compare.
As an assassin you should be picking targets that are vulnerable to attacks ANYWAYS. This means lone casters with no nearby allies, or at the very least, warriors and rangers without an active block stance.
I don't know about you, but I don't really have that much of a problem putting Wild Blow on Melonni. She does it better than just about anyone else.
Frankly, I rarely overkill on my assassin. Even with 16 in dagger mastery, there are times that I can't take down a monster with that chain. I end up swinging my itty bitty daggers a few times.
The reason being that I call different targets for my group to take down, and lock my heroes onto other monsters. Why should my group help me when I can take a lone caster down before the warriors can run there?
I could care less about the buff to Wild Blow in PvE as I can't be bothered to use a slower attack chain.

I would say that "universally effective" is in the eye of the beholder, as I'd rather do things the faster way.

uzumaki

uzumaki

Desert Nomad

Join Date: Aug 2005

GW

Me/

Best class/skills in the game imo, mainly because i cant get ENOUGH of shadow stepping... whether it be for anti kite or to instantly spike/blackout from a range or whatever other tricks you want to pull ^^ luring targets etc. Also i love the pressure from certain combos like deadly paradox with dancing daggers and death blossom with meobius, monks can't keep up. Dash is probably my favourite speed buff stance with a low recharge on demand to break other stances ++++ many other amazing skills.

The class is amazing if you play it well, the best piece of advice i think to using a sin well is to know each classes most threatening skills to a sin inside out and take recharge time into consideration when finding time to attack since its the easiest melee class to counter imo because one failed attack usually ruins your attack chain.

Tyla

Emo Goth Italics

Join Date: Sep 2006

all professions have their own role.if people think they suck,just tell em to try it and it works for u.

Performance Pudding

Performance Pudding

Frost Gate Guardian

Join Date: Aug 2007

post ascalon

Over The [Wall]

W/

ya i totally hate mes paragon and dervs on occasion rt have there moments as well to me the only classes i can depend on are war/ranger/ele/monk/sin/necro lol wawy to state the obvious self

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by jesh
The reason being that I call different targets for my group to take down, and lock my heroes onto other monsters. Why should my group help me when I can take a lone caster down before the warriors can run there?
I could care less about the buff to Wild Blow in PvE as I can't be bothered to use a slower attack chain. Touché.
I guess that is what makes all the difference.
Rather than spread my party out... I tend to use my Sin as the Lock-on for the seeking missiles that are my Herohench.... and as such I rarely have problems with enemies surviving past the end of the combo.
Aside from actually giving my heroes a target though (and sometimes I will redivert them to other enemies)... I always keep Mark of Rodgort and Greater Conflagration on Sousuke... and a lot of the enemies I'm facing, whether through direct nuking or MoR... tend to be burning while I'm wailing on them.

All that and the fact that I don't generally bother with Hard Mode, which naturally would necessitate a more powerful combo.
I still question why you would spread your heroes attentions out more though. If it is going to take the same amount of time to kill the enemy party regardless, better to take them out one at a time quickly than all of them simultaneously at a slower rate, as it allows for less damage done back to you in return.


As for Critical Agility.... I'm considering converting soon. The problem I have is that my Assassin's Promise build (primary reason why I like all my herohench backing me up from one enemy to the next) doesn't rely on Critical Strikes very much, while Critical Agility DOES.
Oddly enough, the main reason I've decided I might convert is thanks to my ranger. Before I tried Lightning Reflexes I had no idea how much of a difference 33% could make (it sounds like nothing). I'll need to abandon Assassin's Promise completely though... I imagine. The Moebius build should work well (just as you were saying that DB-spamming couldn't compare).

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Be warned: once you've gone into Critical Agility, it's basically impossible to come back out.

Also, having your heroes attack someone else diverts attention. Then while attention is diverted, you dive in and kill the enemy monk. You're definitely going to take less damage because the support network is gone.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Yeah as an assassin you usually don't want everyone else to be on your target. Waste of energy.

Series

Banned

Join Date: Aug 2006

Paragons and Mesmers=The worst classes in the game to some people? Holy crap. I really have no idea what the heck to comment about that. Wow, just wow.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Well paragons are fairly useless. Assassins aren't and most certainly mesmers are not.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Scythe sins do crazy amounts of damage.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Quote:
Originally Posted by Str0b0
Well paragons are fairly useless. Assassins aren't and most certainly mesmers are not.
Seriously. It's not like Paragons have useful buffs.

Angra

Ascalonian Squire

Join Date: Nov 2006

Quote:
Originally Posted by Sqube
Seriously
. It's not like Paragons have useful buffs. You forgot Never Surrender and Don't give up. Or "They're on Fire", with a MoR or Elementalist Searing Flames based Team is o_o. or Blazing Finale.

And they're not even bad 1v1. Could use MoR with a fire spear, they're on fire, glowing signet and some really harsh spear attacks. Or go deep wound, poisin, burning.

People are just bad with paragons, just like everyone used to backlash on Sins when factions first came out because everyone thought it was a tank. Most people should realize that paragon's are a great *offensive support* class. The comparison monks isn't really applicable because they don't buff offensive like paragons do, it should be obvious thats defensive.

The thing which makes a class the best or worse for a person is the person playing it.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

I like how people who like mesmers never have a reason to think mesmers are any good.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Angra: I didn't forget, I just got tired of all the copying and pasting. Laziness and all that.

Coloneh: Really? I like mesmers, and I have good reason. I've played with quality mesmers who were able to shutdown key members of a mob (monks, other mesmers, etc.). The mesmer is a subtle roll, and you're not really going to notice it if you're not paying attention because they're not nuking anything, standing in the middle of 30 bad guys, or flipping all over the place.

It's easy to notice the effects that every other class has. You see shit falling from the sky, you see the guy in the middle of the mob, you see scythes, you see arrows, you notice minions, degen, hexes. Hell, you even see shouts and chants on your status bar.

An interrupt mesmer? If you're paying attention, all you'll see is some guy flipping quickly back to his feet. There's no announcement, there's no glowy aura around him showing that it happened. It just... does.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

The most useless class is monks because they can't deal damage





In case you were wondering that was sarcasm.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

but if u want caster and non caster shutdown, in pve a ranger is better

Narutard #1

Pre-Searing Cadet

Join Date: Aug 2007

Templars of Balthazar

D/W

ok i am a narutard(i don'tmind u calling me that) and i still respect the sin...well i always did anyways i don think the sin is the worst but the best for my kind of style of fighting.on a better note can some one give me a good build cause even though my build is okay i need a better one

Kiba of hidden leaf

Kiba of hidden leaf

Frost Gate Guardian

Join Date: Oct 2006

Knights of the Ninth

R/

Quote:
Originally Posted by pingu666
but if u want caster and non caster shutdown, in pve a ranger is better Mesmers are better at melee shutdown and caster shutdown hands down.

Rangers are actually better at caster shutdown than melee. Throw Dirt and traps are the only thing i see as shutdown(maybe even a crip shot which mesmers can equal with crippling anguish). Mesmers have Empathy Ineptitude Clumsiness and Spirit of Failure. So bring a PD with Empathy or Spirit of Failure and you have both caster and non caster shutdown. GG?

Angra

Ascalonian Squire

Join Date: Nov 2006

Quote:
Originally Posted by Coloneh
I like how people who like mesmers never have a reason to think mesmers are any good.
I nearly vomited when I read this.

Ever heard of...
Ineptitude? Clumsiness? Migraine? Backfire? Frustration? Power Block? Interrupts out the wazoo? Fast Cast?

I seriously hope you're kidding.

Mesmers can completely ruin a caster's entire build. Stick a interrupt mesmer on an MM and watch him make no minions. Shut down a monk. Ruin an Elementalist.

Sometimes even a physical, if they're playing badly and don't know how to handle it well.

I have to correct this statement:

Quote:
Originally Posted by Coloneh
I like how people who don't like mesmers never have a reason to think mesmers are any good because they never use them and see for themselves how good they are.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by holymasamune
There is no worst class. It's how you play it.
Quote: Originally Posted by holymasamune There is no worst class. It's how you play it. Quote: Originally Posted by holymasamune There is no worst class. It's how you play it. Quote: Originally Posted by holymasamune There is no worst class. It's how you play it. Quote: Originally Posted by holymasamune There is no worst class. It's how you play it. Quote: Originally Posted by holymasamune There is no worst class. It's how you play it. Quote: Originally Posted by holymasamune
There is no worst class. It's how you play it.
Quote:
Originally Posted by holymasamune
There is no worst class. It's how you play it.
Quote:
Originally Posted by holymasamune
There is no worst class. It's how you play it.
Quote:
Originally Posted by holymasamune
There is no worst class. It's how you play it.
Quote:
Originally Posted by holymasamune
There is no worst class. It's how you play it. EOS
_____________

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Lets break it down.

Out of 10 professions, 3 are melee, and 7 are ranged. So touched ranged shutdown is less effective than ranged shutdown. Throw dirt comes to mind.

Out of 10 professions, 4 can do without spells, and 6 has to cast spells.*
* Warrior, Paragons, Assassins, Rangers CAN arguably do without spells. I feel that Dervishes cannot do without it.

If you bring weapon shutdown, you can shut down 5 professions. If you bring spell shutdown, you can shut down 6+ professions.

While Rangers as a profession is more versatile, Mesmers is probably the undisputed spell shutdown specialists.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Angra
I nearly vomited when I read this.

Ever heard of...
Ineptitude? Clumsiness? Migraine? Backfire? Frustration? Power Block? Interrupts out the wazoo? Fast Cast?

I seriously hope you're kidding.

Mesmers can completely ruin a caster's entire build. Stick a interrupt mesmer on an MM and watch him make no minions. Shut down a monk. Ruin an Elementalist.

Sometimes even a physical, if they're playing badly and don't know how to handle it well.

I have to correct this statement:
Yes those skills are useful, but in PvE they are more useful on an Ele or a Necro. Fast casting is absolutely useless apart from speeding up rez chant.


Quote:
Originally Posted by Sqube
Coloneh: Really? I like mesmers, and I have good reason. I've played with quality mesmers who were able to shutdown key members of a mob (monks, other mesmers, etc.). The mesmer is a subtle roll, and you're not really going to notice it if you're not paying attention because they're not nuking anything, standing in the middle of 30 bad guys, or flipping all over the place.

It's easy to notice the effects that every other class has. You see shit falling from the sky, you see the guy in the middle of the mob, you see scythes, you see arrows, you notice minions, degen, hexes. Hell, you even see shouts and chants on your status bar.

An interrupt mesmer? If you're paying attention, all you'll see is some guy flipping quickly back to his feet. There's no announcement, there's no glowy aura around him showing that it happened. It just... does. shutting down mobs is pointless, how about killing them instead?

an interrupt mesmer? are you kidding? thats all you could come up with?
1. interrupts are 99% useless in PvE
2. in that 1% where interrupts are useful a hero is going to a much more efficent interrupter than any human. faster.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Why are you talking about PvE? It's PvP that really shows how good characters can be.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Quote:
Originally Posted by Commander Ryker
Any class, is only as good/bad as the person who's playing it. QFT

Coloneh, just because you can't play a class well doesn't mean it sucks. Yes, any retard can slap a leet SF/SH build on their ele and cause massive AoE. Come across a good Power Block mesmer build, and that ele is useless and dead in five seconds.

Anyone that says certain classes suck has their head in the sand. I've played every class but Monk and Dervish, and they all have their points. Played by the right person, they will shine. The thing is to understand their mechanics and perform within those boundaries. As said ad infinitum, sins go in, kill the softie, then jump out or, if they are safe enough, jump to the next kill. Played that way, they are the most lethal 1-v-1 in the game.

It's one thing to say "I hate sins" or I hate playing mesmers". That is a matter of taste. Saying "Paragons suck" just shows your ignorance. That or just flaming for its own sake, which is just as lame.

Angra

Ascalonian Squire

Join Date: Nov 2006

Quote:
Originally Posted by Coloneh
Yes those skills are useful, but in PvE they are more useful on an Ele or a Necro. Fast casting is absolutely useless apart from speeding up rez chant. Oh, Really?

*cough*

And bring Mantra of Recovery for a bit of fun.