Unrealistic Difficulty!!!!
TabascoSauce
Quote:
Originally Posted by Taki
The truth, as always, is somewhere in the middle.
@Omniclasm, just because you're right here but you represent a bunch of unhelpful people - Look at the post by Avarre - it is helpful, concise, and nonjudgemental. Yours, however, is not. Hmmmmmmm.
And, lastly, QFT!
Quote:
Originally Posted by FeroxC
I suppose this is where i went wrong i used this sytem:
Enter->Suceed inefficiently/fail->Refine bars->Progress whilst now it seems to be: Research->Load Optimum templates or fail-> Suceed. Thanks! TabascoSauce SotiCoto
Quote:
Originally Posted by TabascoSauce
My case in point - mending whammo versus Magni. There are two necessary conditions, of which you need one, to beat Magni - either blind or cripple&kite. The mending whammo has neither, but if you add the blind skill then *poof* - victory. Whatever you may say about the depth of the learning curve, I can say how shallow it is.
My Sin didn't need either though.
Critical Agility, Critical Defenses, Way of Perfection... Moebius + Death Blossom spam = Dead Magni. 75% block suffices when 90% miss isn't an option. I'm sure a Riposting Wammo could manage just fine. Omniclasm
Quote:
Originally Posted by TabascoSauce
@Omniclasm, just because you're right here but you represent a bunch of unhelpful people - Look at the post by Avarre - it is helpful, concise, and nonjudgemental. Yours, however, is not. Hmmmmmmm.
I'm always right m8, if people listen, I consider myself being helpful. Just because my help is harsh, does not invalidate it. It does not matter if I sugar coat it or not, I put the information out.
Gel214th
I agree on the difficulty. I completed Nightfall but didn't feel accomplished at the end. I was just happy to have gotten the last part over and done with. I have no desire to go and play any of the other quests in those zones in the realm of Torment.
EOTN is also very difficult as well, and the dungeons stupidly so. I discredit and ignore those who talk about corner blocking and their perfect builds since they don't post them, nor point to explanations about any of these so called 'skills'. Guild Wars has become sitting and figuring out a build, assuming you have bought all the powers with your player character from all three chapters to create such a build. In most cases you need a specific group of characters and a specific build to be successful. It was that way in the latter Nightfall missions, and it is that way again in EOTN. This means you need to have access to as wide a range of powers as possible from multiple campaigns. The game is easy for the player that uses tricks such as 600/monks where you boost the HP of a monk to 600 and then use Protective Spirit/Spirit Bond to stay alive while a passive skill such as Holy Wrath etc. kills creatures around you. I saw a Monk defeat Varesh with only 3 heroes. Each hero just had about 5 skills. Would that person say the mission was easy? Heck yeah. But if that was the way the mission was meant to be played I don't understand the thinking of the Dev team. If the game and missions are being made harder to facilitate people that play like that with these trick builds (Because that particular combination isn't viable for normal play elsewhere, it was created specifically for that mission) I think it a ridiculous focus for the dev team. The Elitist group of players always forget the casual player who has not bought all 3 campaigns and does not have access to every power in the game. Longasc
"Casual" should not become an excuse for being a terribly bad player. GW is not rocket science either, and I fail to see how veteran players cannot develop at least some basic skill at playing the game.
Most of the team build I will post works with only Proph+GWEN. You will not fail if you do not have one of the skills mentioned... it is still you who is playing, not the build. Clears 95% of EOTN areas and dungeons: 1. YOU (Necro): OANDY8x9Q5BCNWC2BwBlBVV3gA 2. B/P Ranger Hero: OgMU0C7e1sSLGPGqGehoG0GbGoRA 3. Paragon Hero: OQCjUqmK6OP4gsFuCXjT3ub5NA or one more B/P Ranger 4. Necro MM Hero: OABDQTxGP1M0wRlKMFqqKC8A or OABDQTxGP1M0ga4oSFmCVV8A 5. Zho 6. Herta 7. Mhenlo 8. Lina That players do not have all campaigns and thus not access to all skills for sure is a disadvantage, but it is not the reason why they fail. Fail once, try again, fail again, try again... if you fail again, ask for advice. This wish for an instant and guaranteed victory over even more dumbed down mobs makes the game mindless and boring, even for "casuals". TabascoSauce
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Originally Posted by SotiCoto
My Sin didn't need either though.
Critical Agility, Critical Defenses, Way of Perfection... Moebius + Death Blossom spam = Dead Magni. 75% block suffices when 90% miss isn't an option. I'm sure a Riposting Wammo could manage just fine. I had not thought of the assassin way. I'll still stand by my post, though. That is a trick build that I had not listed, to counter Magni's trick build. A generalist build will not win through player skill alone, but a poorer player (which I can use myself as an example of, since certain people seems to think I suck at the game heh) can win with the right skills. Look at me, I got through the game, but that is probably because I have every skill from all 4 games. Thanks! TabascoSauce Omniclasm
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Originally Posted by Gel214th
EOTN is also very difficult as well, and the dungeons stupidly so. I discredit and ignore those who talk about corner blocking and their perfect builds since they don't post them, nor point to explanations about any of these so called 'skills'. |
-Self-Heal
-Self-Defense
-Party Buffs
-Enemy Debuffs
Pretty much every profession has at least one of these, and generally these should be taken any chance you get.
Quote: Guild Wars has become sitting and figuring out a build, assuming you have bought all the powers with your player character from all three chapters to create such a build. In most cases you need a specific group of characters and a specific build to be successful. 90% of the game does not require a specific build with specific characters that have specific skills from all 3 campaigns. Few missions "require" anything. Shiro pretty much requires a stance removal, but that is about as far as the required skills go. It just takes a decent team setup, and that setup can vary GREATLY from person to person.
Quote: It was that way in the latter Nightfall missions, and it is that way again in EOTN. This means you need to have access to as wide a range of powers as possible from multiple campaigns. You do not "need" to have a wide range of powers as you suggest. Each skill bar can only use 8 skills, even with 3 heroes thats still only 32 skills that you can use at one point in time. I went all the way through Eye of the North and never changed my build.
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The game is easy for the player that uses tricks such as 600/monks where you boost the HP of a monk to 600 and then use Protective Spirit/Spirit Bond to stay alive while a passive skill such as Holy Wrath etc. kills creatures around you. I saw a Monk defeat Varesh with only 3 heroes. Each hero just had about 5 skills. Would that person say the mission was easy? Heck yeah. But if that was the way the mission was meant to be played I don't understand the thinking of the Dev team.
It does not require tricks, and IMO, these tricks should be removed from the game. The game is easy for people that understand how the game works, the more you understand the game, the more easy/boring it becomes. 90% of the game is still just pull a group, kill the group, move on. Any decent team setup can roll over it. Quote:
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